2015-08-07

I'm playing around with the YouTube Live Stream API. That's working fine so far, but the next step is to stream the web cam data to YouTube via RTMP.

In the (excellent) documentation at Google Dev, it outlines the Life of a Broadcast. However, all steps are documented in detail, except the step I'm interested in:

Step 3.2: Start your video

Start transmitting video on your video stream.

I was able to use Open Broadcasting Software to stream to a manually created YouTube Live Event, but I have no idea how to do it from my Windows 10 App. I've looked at the MediaElement class, and was able to capture the web cam preview in my app. But I can only find methods to save as a file.

Also found information about FFMPEG, which should probably be able to do the job, but I cannot find a library / DLL to use FFMPEG in my App.

I just need some guidance where to look next, because now I'm just clueless what to do.

/edit: I came across MPlatform SDK, which sounds exactly what I want, but it costs $5000.... Not for a hobby :(

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