2014-05-19

‎Coming back to Smash: I will finish my user page rehash tomorrow

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Revision as of 06:21, 19 May 2014

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League didn't work out for me, as due to my lack of skill compared to my peers, as well as their consistent mockery of my gameplay and others in our group who were also considered inferior Summoners, I ended up aggravated and quit. There seemed to be no hope for me in that game, anyway, with my constant losses in normal games, poor solo queue teammates, and lack of support. When I rediscovered ''Brawl'' hacks sometime in the following year, I came back to ''Smash'' and began polishing my gameplay. I stumbled on YouTube as well, trying to find combo videos from better players to improve myself- and this is where I discovered the actual competitive scene. I eagerly watched players such as Mekos, ESAM, Mew2King, and Salem duke it out at a level I had never seen the game played before, and attempted to incorporate the things they did into my own gameplay. This is also around the time I discovered ''Project M''; knowing nothing about ''Melee'', I jumped in with Lucas and proceeded to learn some down throw followups. ''Project M'' made me interested in what its inspiration, ''Melee'', had to offer, and so I picked up ''Melee'' on my computer with the Dolphin emulator.

 

League didn't work out for me, as due to my lack of skill compared to my peers, as well as their consistent mockery of my gameplay and others in our group who were also considered inferior Summoners, I ended up aggravated and quit. There seemed to be no hope for me in that game, anyway, with my constant losses in normal games, poor solo queue teammates, and lack of support. When I rediscovered ''Brawl'' hacks sometime in the following year, I came back to ''Smash'' and began polishing my gameplay. I stumbled on YouTube as well, trying to find combo videos from better players to improve myself- and this is where I discovered the actual competitive scene. I eagerly watched players such as Mekos, ESAM, Mew2King, and Salem duke it out at a level I had never seen the game played before, and attempted to incorporate the things they did into my own gameplay. This is also around the time I discovered ''Project M''; knowing nothing about ''Melee'', I jumped in with Lucas and proceeded to learn some down throw followups. ''Project M'' made me interested in what its inspiration, ''Melee'', had to offer, and so I picked up ''Melee'' on my computer with the Dolphin emulator.

 

 



At this point, ''Brawl'' was the game I was best at, as I could abuse Falco's chain throw to defeat CPUs and my sister. In ''Project M'', I was highly inconsistent with Lucas and often relied on dash attacks to approach before hitting with charged smashes or meteors. In ''Melee'', I mained Jigglypuff exclusively but could never make any progress, due to my lack of knowledge of Rest setups outside of the [[space animal slayer]]. I still had almost no technical skill and no cerebral ability across all games, but I was learning quickly, especially about top players in the competitive scene. Over the summer, I dedicated myself to learning about said scene and joined this wiki; in fact, one of my first edits here was a compendium of knowledge I had gained about {{sm|Leffen}}'s controversial career as a smasher. I was also beginning to wavedash and L-cancel, but could never apply these things.

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At this point, ''Brawl'' was the game I was best at, as I could abuse Falco's chain throw to defeat CPUs and my sister. In ''Project M'', I was highly inconsistent with Lucas and often relied on dash attacks to approach before hitting with charged smashes or meteors. In ''Melee'', I mained Jigglypuff exclusively but could never make any progress, due to my lack of knowledge of Rest setups outside of the [[space animal slayer]]. I still had almost no technical skill and no cerebral ability across all games, but I was learning quickly, especially about top players in the competitive scene. Over the summer, I dedicated myself to learning about said scene and joined this wiki; in fact, one of my first edits here was a compendium of knowledge I had gained about {{sm|Leffen}}'s controversial career as a smasher. I was also beginning to wavedash and L-cancel, but could never apply these things
in the games I played, and was severely limited by my lack of access to an actual controller; I had to use my keyboard
.
Most of my GCN controllers were broken and I had no adapter for the PC; I did have a Classic controller I used for ''Brawl'', but had to learn ''Melee'' with a less than desirable control scheme. Even though picking ''Smash'' up again was rough, it set the foundation for me to become better.

 

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{{User:Timson622222/Navi}}

 

{{User:Timson622222/Navi}}

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