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I am a dedicated smasher from Schenectady, New York who has been playing Super Smash Bros. since I received
''
Melee
''
as a Christmas present about
six
years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the
GCN,
by far (more
then
50% of my playtime on the
GCN
was on Melee). I was just one of the millions who anticipated
''
Brawl's
''
release. I preordered it and bought it the day it came out, despite not owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and play Brawl. Like many others who played ''Melee''
dedicatedly
, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to ''Brawl'' very quickly, and
being
preferring it over ''Melee''. I am very knowledgeable on both games (moreso on ''Brawl'') as I have tested various aspects of
the game
such as how early every character's smash attacks KO, every character's endurance, and even how well every character can momentum cancel
. I discovered various things not mentioned on this wiki such as Fox's dair in Melee was actually a spike and not a meteor smash, albeit a very weak one, and the workings of priority
. My other gaming passion is the ''Pokémon'' series which are the only other games I had played as much as
Super
Smash
Bros
. I have spent over
2000
hours
combined
on
my ''Brawl'' and ''Diamond'' files
. For my smasherbeta image, I have a picture of my favorite pokémon, Tyranitar, that was drawn for me by someone who was dear to me.
+
I am a dedicated smasher from Schenectady, New York
,
who has been playing Super Smash Bros. since I received Melee as a Christmas present about
ten
years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the
Gamecube
by far (more
than
50% of my playtime on the
Gamecube
was on Melee). I was just one of the millions who anticipated Brawl's release. I preordered it and bought it the day it came out, despite not
actually
owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and
finally
play Brawl. Like many others who played ''Melee''
extensively
, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to ''Brawl'' very quickly, and
begin
preferring it over ''Melee''. I am very knowledgeable on both games (moreso on ''Brawl'') as I have tested
the
various aspects of
them
such as how early every character's smash attacks KO, every character's endurance, and even how well every character can momentum cancel. My other gaming passion is the ''Pokémon'' series
,
which are the only other games I had played
anywhere near
as much as Smash. I have
for a rough estimate,
spent over
10000
hours on
both series
. For my smasherbeta image, I have a picture of my favorite pokémon, Tyranitar, that was drawn for me by someone who was dear to me.
−
I do play
''
Brawl
''
competitively, comaining {{SSBB|Wolf}} and {{SSBB|King Dedede}}. I've believed I
reached a
professional level
(albeit among the lower levels of it)
, and I'm good enough to consistently win money at locals in my region,
as well as
[[New York Power Ranking|get ranked 5th in my region]]. I
have yet to
get much success when I
travel
out of region, though even with the much stronger competition, I have yet to attend a tournament where I failed to win at least one set.
+
==Smash games==
+
I do play Brawl competitively, comaining {{SSBB|Wolf}} and {{SSBB|King Dedede}}. I've believed I
did reach the bottom rungs of the
professional level, and I'm good enough to consistently win money at locals in my region,
beat lesser professional players, and
[[New York Power Ranking|get ranked 5th in my region]]
(though the ranking is now pretty much defunct with my region being mostly dead, I'm seen as one of the top three players still active in the region)
. I
didn't
get much success when I
have travelled
out of region, though even with the much stronger competition, I have yet to attend a tournament where I failed to win at least one set
. I didn't get to attend much out-of-region tournaments, though after Apex 2013 my OoR attendance vanished and my overall tournament attendance plummeted. Nowadays I'll attend nearby tournaments, though I'm done travelling out of my region for Smash until Smash 4 comes
.
−
If you ever wondered what the professional level is like in ''Brawl'', you can challenge me to wifi, and I'll pretty much always play you, if I'm not too busy with other things.
+
In regards to Melee, I don't play it competitively, due to various issues I have with the game and its competitive community, and the fact I find it way too old and late for me to start putting serious effort into. Nowadays I only play it for single player stuff and to get videos of its dumb AI. I occasionally enter Melee tournaments alongside Brawl, depending on my mood and if I have money to burn. I will also play friendlies in it against Melee friends and other Brawl players. When I do play Melee with others I pretty much go all Ganon, but may occasionally use Jigglypuff. For how well I do, I'll stomp casuals and beat other Brawl competitives who don't play Melee, and can defeat low level Melee players, while I get stomped by good Melee players.
+
+
===Brawl mods===
+
In regards to Brawl mods, I play both Minus and Project M, with no interest in Balanced Brawl nor Plus. Minus is certainly my favorite mod and the only one I fully like, as while the other mods went to patch or "Meleefy" Brawl, it went for something completely different, and delivered the feeling of an entirely new Smash game. It's really well made overall with many enjoyable characters, doesn't cut out or introduce unnecessary things in a guise to be "more competitive", and I say it's achieved the goal of "balance" the most of any of the mods, not having characters that are clearly trash nor characters that are clearly above everyone else (plus it didn't take the Minus team four years to make half a game). The best thing about Minus though is that it's the only mod with real casual appeal, being fully accessible to casuals while having things they'll actually like (in fact, the casuals I have played Minus with actually preferred it to vBrawl, and some of them won't play Smash with me unless it's Minus). But it's also fully accessible and enjoyable to competitive players, who can enjoy it at a casual or competitive level. It achieves what the ideal Smash strives for best; being an extremely appealling game to casuals while also having competitive depth. I strongly recommend to try out Minus, regardless of if you're competitive or not, and if you're ever going to play with family or other casual friends, play Minus with them, I'm certain you all will have a much better time.
+
+
In regards to Project M, I don't really like it. I think the game tries too hard to "be competitive", and cut out many good things/reintroduced bad things (such as removing buffering and reintroducing L-cancelling) in the guise of "competitiveness". I additionally really hate what the PM team did to most Brawl characters, and thought it was pretty lazy of them to just revert high tier Melee characters to carbon copies of their Melee selves (e.g. Falco). Plus the PM have some really strong biases they won't get over (such as intentionally trying to make Fox/Falco the best characters, and taking out all super armor because they don't like it), and it's pretty clear they didn't actually know Brawl before modding it (e.g. claiming Dedede's super armor in his vBrawl recovery made it "unreasonable to deal with", even though any half-competent Brawl player can edgeguard Dedede easily and many even say Dedede's recovery is bad). I play it in spite of this though, as I still really enjoy Ganon in it, as well as Mewtwo, and I figured if this game was gonna be turning up at tournaments and smashfests I go to, I might as well do some training in it to stomp the Melee kids that play it and get myself some extra money.
+
+
In Minus, I comain Wolf and Ganon, while seconding Jigglypuff and Captain Falcon, as well as going a plethora of other characters in friendlies. In PM, I comain Ganon and Mewtwo, and will pretty much just go them, though I may go Bowser and Kirby in friendlies.
+
+
If you ever wondered what the professional level is like in ''Brawl'', you can challenge me to wifi, and I'll pretty much always play you, if I'm not too busy with other things
. I can also play you in Minus and Project M
.
==About me==
==About me==
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*In ''Melee'', I made it to the G&Ws in All Star on Very Hard with Ganondorf w/o continuing (they ended up killing me but I still managed to clear it).
*In ''Melee'', I made it to the G&Ws in All Star on Very Hard with Ganondorf w/o continuing (they ended up killing me but I still managed to clear it).
*In ''Melee'', I survived 15 Minute-Melee with every character.
*In ''Melee'', I survived 15 Minute-Melee with every character.
−
*In ''Melee'', I cleared Event 51 with every character and beaten it w/o stock loss with
17
characters (
Dr.
Mario,
Bowser
,
Peach
,
Yoshi, C.Falcon, Ganondorf, Falco, Fox, Ness, Kirby, Samus
, Link,
Pikachu, Jigglypuff, Mewtwo, Marth
, and
Roy
).
+
*In ''Melee'', I cleared Event 51 with every character and beaten it w/o stock loss with
19
characters (
the only ones I haven't done it with yet are
Mario,
Luigi
,
Ice Climbers
,
Zelda
,
Young
Link,
Pichu
, and
Mr. Game & Watch
).
*In ''Melee'' using Ganondorf, I cleared Event 50 in 30 seconds and cleared Event 51 in 1m 04 sec.
*In ''Melee'' using Ganondorf, I cleared Event 50 in 30 seconds and cleared Event 51 in 1m 04 sec.
*In ''Melee'', I collected every trophy except Olimar's (I never owned or knew someone who owned Pikmin).
*In ''Melee'', I collected every trophy except Olimar's (I never owned or knew someone who owned Pikmin).
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==Competency Chart==
==Competency Chart==
−
This is a chart showing my competency with every character in ''Brawl''
. I once tested every character in ''Brawl'' to see who was truly my best. However, the testing was against computer players, and took place in the summer of 09. As such, the results were very outdated, and I now judge my competency chart by my analysis of my characters' performance against capable human competition
. When deciding a character's position, I analyze their performance against human players, how comfortable and fluid I feel playing the character, my knowledge of the character beyond statistics, and most importantly, how often I win with them. I included a number of my overall judgment of my competence with the character, as a means to show the difference between characters. King Dedede, being my best, is given 15.00, which every other character is judged upon in comparison.
+
This is a chart showing my competency with every character in ''Brawl''. When deciding a character's position, I analyze their performance against human players, how comfortable and fluid I feel playing the character, my knowledge of the character beyond statistics, and most importantly, how often I win with them. I included a number of my overall judgment of my competence with the character, as a means to show the difference between characters. King Dedede, being my best, is given 15.00, which every other character is judged upon in comparison
. Why 15 instead of 10? Because when I originally tested against CPUs, 15 was the max score, and I kept the 15 scale since. I'll probably fix it at some point in the future though
.
===vBrawl===
===vBrawl===
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#{{head|Bowser|g=SSBM|s=20px}}
#{{head|Bowser|g=SSBM|s=20px}}
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Other characters I do not have sufficient recent experience with to judge at this time. Also note my Ganondorf is miles above every other character.
+
Other characters I do not have sufficient recent experience with to judge at this time
, nor am I interested in playing them at all
. Also note my Ganondorf is miles above every other character.
===Brawl Minus===
===Brawl Minus===