2014-04-23

Some alterations. That opening paragraph was just all over the place.

← Older revision

Revision as of 20:37, 23 April 2014

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{{ArticleIcons|ssbb=y}}

 

{{ArticleIcons|ssbb=y}}

 

{{out of date|October 2010}}

 

{{out of date|October 2010}}



[[File:Brawl+ Logo.png|thumb|400px|The Brawl+ logo]]

+

[[File:Brawl+ Logo.png|thumb|400px|The
''
Brawl+
''
logo]]



'''Brawl+'''
was
a modification project designed to make
various aspects of
''[[Super Smash Bros. Brawl]]'' more competitive.
It no longer requires specific software
to
be installed
to the [[
Wii
]]
. More information can be found [http://www.smashmods.com/forum/page/bpabout.html here]. Some members
of
the
Brawl+
community have hosted tournaments using versions of the engine
,
though
Brawl+
hacks are
not
considered
legal
for standard Brawl tourneys
.
As of 2010,
Brawl+
has had
version 7.0.3 released,
and the
Brawl+
team has disbanded to finish [[
Project M
]]
,
a project to do what
Brawl+
originally tried to do: make
''
Super Smash Bros
.
Brawl
''
act like
''[[
Super
Smash
Bros. Melee
]]
''
.  

+

''
'''Brawl+'''
'' is
a modification project designed to make ''[[Super Smash Bros. Brawl]]'' more competitive.
Among the first gameplay mods released
to
the public, ''Brawl+'' has attained some niche appeal amongst the ''Smash'' community, due
to
its gameplay changes. With
the
continuing success of ''
[[
Project M
]]
'', as well as the end
of
''
Brawl+
's'' development in 2010
,
however, ''
Brawl+
's'' popularity has considerably fallen. In its brief popularity as a gameplay mod, however, ''Brawl+'' ended up developing its own, small tournament scene, though such tournaments were
not
seen as
legal.

 

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''
Brawl+
's'' latest release,
version 7.0.3
, was
released
in 2010
,
with most of its staff having moved onto development of ''
Brawl+
's'' spiritual successor of ''
Project M
''. As such
,
all development of ''
Brawl+''
has since ceased
.

 

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Like most mods,
''
Brawl+
''
can be installed via the use of the
[[Smash
Stack
]]
exploit, though its initial release required the use of the [[wikipedia:Twilight Hack|Twilight Hack]] to install
.

 

 

 

==Features==

 

==Features==

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*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokémon.

 

*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokémon.

 

*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%)

 

*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%)



*[[Dash cancel]].
-Crouch to cancel a dash
.

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*[[Dash cancel]]
ling from ''Melee'' is reintroduce
.
Crouching while dashing allows for this
.

 

*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally.

 

*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally.

 

*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing.

 

*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing.

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*Lag-less [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them

 

*Lag-less [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them

 

*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Online Practice Stage is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]].

 

*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Online Practice Stage is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]].

 

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===Gameplay Tweaks===

 

===Gameplay Tweaks===

 

*Character modifications with the intent of balancing. For example, {{SSBB|Captain Falcon}} has been significantly improved.

 

*Character modifications with the intent of balancing. For example, {{SSBB|Captain Falcon}} has been significantly improved.

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*Differently colored shields

 

*Differently colored shields

 

 



=="Melee 2.0"
allegations
==

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=="Melee 2.0"
controversy
==



 

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Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages"; Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-Canceling (two features that were both in Melee, but later removed in ''Brawl''). While these codes have since been removed from Brawl+, the arguments persist, as Brawl's changes to certain moves (such as Rest) have been "undone" to match their Melee counterparts, as well as some physics changes to more closely emulate ''Melee'', such as higher hitstun and a significantly weakened stale move negation. While most complaints have subsided with the discontinuation of Brawl+ development, the "Melee 2.0" claims continue in the similar project of [[Project M]], among others.

 

Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages"; Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-Canceling (two features that were both in Melee, but later removed in ''Brawl''). While these codes have since been removed from Brawl+, the arguments persist, as Brawl's changes to certain moves (such as Rest) have been "undone" to match their Melee counterparts, as well as some physics changes to more closely emulate ''Melee'', such as higher hitstun and a significantly weakened stale move negation. While most complaints have subsided with the discontinuation of Brawl+ development, the "Melee 2.0" claims continue in the similar project of [[Project M]], among others.

 

 

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