2015-08-28


Zitat von »Eric Smith«

We've released a mandatory update for TF2. The update notes are below. The new version is 2939028.

-Eric

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- Added Collection Trade-Ups!

- Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18161

- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign

- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items

- Gun Mettle Cosmetic Case can only be found by players with a campaign coin

- Cosmetics in a collection can be listed on the Steam Community Market

- All Strange items now have a visible icon in backpack panels

-

Added an option button to display paints and/or styles options for

items in the Mann Co. Store preview page and the Steam Workshop item

import tool

- Added the OWL 14 tournament medals

- Added a Steam Community Profile option to the player right-click context menu in the scoreboard

- Fixed a buffer overflow exploit (thanks to Didrole for this report)

- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station

- Fixed a Mann vs. Machine exploit related to the Medigun shield

- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view

- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised

- Fixed the cvarlist command truncating some cvar/command descriptions

- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu

-

Fixed invalid map names in nextlevel convar or the map cycle causing

the server to fail to change level after displaying the score panel

- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base

- The Dalokohs Bar can now accept Ally Healing Done strange parts

- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up

- Updated the materials for the Stickybomb Launcher

- Updated Mann Co. Store prices for foreign currencies to current USD equivalents

- Updated the localization files

- PASS Time update

- Fixed scoring in your own goal if you change teams while the jack is in flight

- Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD

- Fixed players sometimes not being able to throw the jack

- Fixed another case where players could teleport the jack with The Eureka Effect

- Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer

- All global special abilities that are activated with alt-fire are

now available while carrying the jack, unless you're actively aiming the

jack

- Unlocked console variables for community servers to experiment with without requiring sv_cheats

- Fixed Scouts being able to pick up the jack while drinking

- Fixed disguised Spies being able to carry the jack in some situations

- Made weapon switch faster after throwing the jack

- Fixed not getting a speed boost if you score and then get the jack after it respawns

- Fixed a crash if mp_tournament was enabled and someone scored during pre-game

- Improved the way blocking works

- Fixed being able to cancel enemy taunts by hitting them with the ball

- Fixed seeing a phantom jack in your hand if you threw the jack and

couldn't switch back to your previous weapon (jars, cleavers, etc.)

- Updated pass_warehouse

- Fixed issue with jack getting stuck behind props

- Fixed exploit of jack getting stuck in dropper

- Fixed issue with unbalanced ammo and health kits

- Moved resupply closets further from the doors

- Added plank walkway to central warehouses on top of the containers

- Server Browser

- Fixed the history tab of the server browser failing to record servers

- Fixed the spectate tab of the server browser not working at all

- Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding

- Fixed connecting to SourceTV servers via the Favorites tab in the server browser

- Fixed SourceTV relay servers not properly registering on the server list in some situations

- Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots

- Fixed SourceTV relay servers appearing to have negative max players

- Maps Workshop Beta

- Fixed map cycle files specified before the initial map load not properly tracking workshop maps

- Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content

- Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

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