2013-02-19

← Older revision

Revision as of 22:22, 19 February 2013

Line 13:

Line 13:

{| class="collapsible collapsed wikitable" style="width:100%"

{| class="collapsible collapsed wikitable" style="width:100%"

|-

|-



! style="text-align:left" | Bodyshop Content

+

! style="text-align:left" | Bodyshop
/Create-A-Sim
Content

|-

|-

|

|



* If the content was made on
a Maxis
mesh then it will require whichever EP or SP that mesh came with.

+

* If the content was made on
an EA
mesh
,
then it will require whichever EP or SP that mesh came with.



* If the content is on a custom
mesh that was based off a maxis
mesh it will
NOT
require the EP
that the mesh was made from
.

+

* If the content is on a custom mesh it will
not
require
any EPs or SPs.

+

* If
the
content is "skintight", such as makeup, skintones, or (TS3 only) accessory socks or gloves, no
EP
or SP is required
.

|}

|}

{| class="collapsible collapsed wikitable" style="width:100%"

{| class="collapsible collapsed wikitable" style="width:100%"

|-

|-



! style="text-align:left" | Build
an
Buy Mode Content

+

! style="text-align:left" | Build
and
Buy Mode Content

|-

|-

|

|



*
Simple Recolors
will require the EP or SP that
their
object
's mesh
came with.
If it is a
custom
mesh it will only
require the
BaseGame
.

+

*
Recolours of EA objects
will require the EP or SP that
the
object came with.
Recolours of
custom
meshes do not
require
any EP or SP for themselves, but remember that
the
custom object may require an EP or SP
.



* Many cloned items will require the same
setup
of EPs that SimPE was
in
when the object was cloned, regardless
if
the object itself
if
from the
BaseGame
. To
clone
a
truly BaseGame
compatible
object
, change your Preference settings in SimPE in the FileTable and reload SimPE.

+

*
'''TS2:'''
Many cloned items will require the same
set
of EPs that SimPE was
set up to use
when the object was cloned, regardless
of whether
the object itself
is
from the
basegame
. To
create
a
basegame
compatible
clone
, change your Preference settings in SimPE in the FileTable and reload SimPE
. Do remember, however, that this will result in your cloned object missing EP features - for example, TVs clones this way will not have the Watch Movie option from FreeTime
.



* If the original object was from an EP, any
cloned objects
will
also always
require that EP.

+

*
'''TS2 and TS3:'''
If the original object was from an EP, any
clones of that object
will require that EP.



* Fences almost always require at least one EP, it doesn't matter which one however. There is a special way of creating fences in SimPE to be BaseGame compatible, but that is still in the experimental stages.

+

*
'''TS2:'''
Fences almost always require at least one EP, it doesn't matter which one however. There is a special way of creating fences in SimPE to be BaseGame compatible, but that is still in the experimental stages.

|}

|}

Line 36:

Line 37:

|-

|-

|

|



* ANY lot built with EPs, regardless of it doesn't contain any EP objects will always REQUIRE that EP due to changes in the .package files.

+

*
'''TS2:'''
ANY lot built with EPs, regardless of it doesn't contain any EP objects will always REQUIRE that EP due to changes in the .package files
.



* A lot built with SPs
-
- without using SP objects
-
- will be compatible for users who don't have that SP. If SP objects are used, then the lot will require that SP.

+

* '''TS3:''' All lots require the bsegame patch version with which they were built. In addition, if objects or lot types from any EP were used, that EP will also be required
.

+

* A lot built with SPs - without using SP objects - will be compatible for users who don't have that SP. If SP objects are used, then the lot will require that SP.

* A lot built with the Original game with NO EPs installed will always work on ALL versions

* A lot built with the Original game with NO EPs installed will always work on ALL versions

The two exceptions to these rules are University and Mansions & Gardens. Even though University is technically an EP, it behaves as an SP and is never required. The reverse is true for Mansions & Gardens, even though it is an SP and you may not have used objects from it, the lot will still require it.

The two exceptions to these rules are University and Mansions & Gardens. Even though University is technically an EP, it behaves as an SP and is never required. The reverse is true for Mansions & Gardens, even though it is an SP and you may not have used objects from it, the lot will still require it.

Line 49:

Line 51:

|-

|-

|

|



* While some of these may REQUIRE a particular EP to be installed (or None), they may not WORK WITH other EPs. For example, something that works ONLY with Uni installed but not Nightlife - this may be the case for non updated hacks for example. In these cases this fact must be noted in the opening post.

+

*
'''TS2:'''
While some of these may REQUIRE a particular EP to be installed (or None), they may not WORK WITH other EPs. For example, something that works ONLY with Uni installed but not Nightlife - this may be the case for non updated hacks for example. In these cases this fact must be noted in the opening post
.

+

* '''TS3:''' Tuning mods require the patch version they were built with. They might NOT work with newer patches
.

|}

|}

Show more