2013-03-20

‎Setup Folders & Files:

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Revision as of 05:21, 20 March 2013

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* '''Mac OS:''' /Users/
/Documents/Electronic Arts/The Sims 3/

* '''Mac OS:''' /Users/
/Documents/Electronic Arts/The Sims 3/



2.  '''Download the ready-made FrameworkSetup.zip'''  This file contains everything you need to set up your game for custom content.  Right-click on the download link below and choose "Save link as."  Save it into your ''Documents\Electronic Arts\The Sims 3\'' folder (the same folder you just opened).

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2.  '''Download the ready-made FrameworkSetup.zip'''  This file contains everything you need to set up your game for custom content.  Right-click on the download link below and choose "Save link as."  Save it into your
'
''Documents\Electronic Arts\The Sims 3\''
'
folder (the same folder you just opened).

[[Image:Down btn.jpg|link=http://chii.modthesims.info/FrameworkSetup.zip]]

[[Image:Down btn.jpg|link=http://chii.modthesims.info/FrameworkSetup.zip]]



3. [[Image:ModsFolder2.jpg|right|thumb|450px|The ''Documents\Electronic Arts\The Sims 3\'' folder with the new folder, called "Mods" highlighted.]]'''Extract the framework:''' Right-click on the ''FrameworkSetup.zip'' file and choose ''Extract Here'' (You will get this option if you have properly installed 7-Zip as advised in the [[Game Help:TS3 CC Basics|TS3 CC Basics FAQ]]).  A new folder will appear, called "Mods".  Double-click on it to open the "Mods" folder.

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3. [[Image:ModsFolder2.jpg|right|thumb|450px|The
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''Documents\Electronic Arts\The Sims 3\''
'
folder with the new folder, called "Mods" highlighted.]]'''Extract the framework:''' Right-click on the ''FrameworkSetup.zip'' file and choose ''Extract Here'' (You will get this option if you have properly installed 7-Zip as advised in the [[Game Help:TS3 CC Basics|TS3 CC Basics FAQ]]).  A new folder will appear, called "Mods".  Double-click on it to open the "Mods" folder.

4. [[Image:InsideModsFolder.jpg|thumb|450 px|Inside the ''Documents\Electronic Arts\The Sims 3\Mods'' folder]]'''Check Mods Folder:''' Your ''Documents\Electronic Arts\The Sims 3\Mods\'' folder should look like the picture, with three items inside... two folders, one called "Overrides" and one called "Packages" and one file called Resource.cfg.  Double-click on the folder called "Packages" to open it.

4. [[Image:InsideModsFolder.jpg|thumb|450 px|Inside the ''Documents\Electronic Arts\The Sims 3\Mods'' folder]]'''Check Mods Folder:''' Your ''Documents\Electronic Arts\The Sims 3\Mods\'' folder should look like the picture, with three items inside... two folders, one called "Overrides" and one called "Packages" and one file called Resource.cfg.  Double-click on the folder called "Packages" to open it.



5. [[Image:InsidePackagesFolder.jpg|thumb|449 px|Inside the ''Documents\Electronic Arts\The Sims 3\Packages'' folder]]'''Check Packages Folder:''' Your ''Documents\Electronic Arts\The Sims 3\Mods\Packages'' folder should have two files inside it: NoBuildSparkles.package, and nointro.package

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5. [[Image:InsidePackagesFolder.jpg|thumb|449 px|Inside the ''Documents\Electronic Arts\The Sims 3\Packages'' folder]]'''Check Packages Folder:''' Your
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''Documents\Electronic Arts\The Sims 3\Mods\Packages''
'
folder should have two files inside it: NoBuildSparkles.package, and nointro.package

[[Image:RightArrow.gif]]Note: The picture shows them with a little green plumbbob icon, and "Sims3 Package" under Type.  It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say "PACKAGE" or something else.  Icon and exactly what it says for "type" are irrelevant as far as working in the game is concerned - what matters is that it ends with .package.

[[Image:RightArrow.gif]]Note: The picture shows them with a little green plumbbob icon, and "Sims3 Package" under Type.  It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say "PACKAGE" or something else.  Icon and exactly what it says for "type" are irrelevant as far as working in the game is concerned - what matters is that it ends with .package.

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==Test!==

==Test!==

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