2016-09-25

Iunno man, I don't think shotguns are blunt melee weapons

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|appearances=''Silent Hill''<br>''Silent Hill 2''<br>''Silent Hill 3''<br>''Silent Hill: Origins''<br>''Silent Hill: The Arcade''<br>''Silent Hill: Homecoming''<br>''Silent Hill: Downpour''<br>''Silent Hill: Book of Memories''}}

|appearances=''Silent Hill''<br>''Silent Hill 2''<br>''Silent Hill 3''<br>''Silent Hill: Origins''<br>''Silent Hill: The Arcade''<br>''Silent Hill: Homecoming''<br>''Silent Hill: Downpour''<br>''Silent Hill: Book of Memories''}}

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The '''Shotgun''' is a recurring firearm in the ''[[Silent Hill (franchise)|Silent Hill]]'' series, being featured in most of the main games in the series in some form or another (with the exception of ''[[Silent Hill 4: The Room]]'', in which firearms are exceedingly rare). It is usually found mid-way through the game and is predominantly powerful at short-range, while the [[rifle]] is more suited towards long-distance combat.



The '''Shotgun'''
is
a

recurring

firearm in
the
''[[Silent

Hill

(franchise)|Silent

Hill]]''

series
.
It

is

usually

found

mid-way

through
the game
and

is

predominantly

powerful

at
short
-
range,
while
the
[[rifle]]
is
suited

towards

long
-
distance

combat
.

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[[Ammo]]
is
initially

scarce,

so
the
shotgun

should

be

reserved

for bosses and tougher enemies
.
However

with

the

correct

amount

of rationing,
the
shotgun can take over as the player's main firearm late
game
,

accompanying

the

natural

rise in enemy difficulty. While it typically inflicts significant damage to nearby enemies, it generally suffers from
short

range,
poor accuracy and sluggish reload times, making proper utilization essential to avoid potentially dire situations. It is best used in corridors or where
the
player
is
otherwise

expecting

to be ambushed at point
-
blank

range
.





[[Ammo]] is scarce, so the shotgun should be reserved for bosses and tougher enemies. While it inflicts significant damage to nearby enemies, it suffers from a short range, poor accuracy and sluggish reload times, making proper utilization essential to avoid potentially dire situations. It is best used in corridors or where the player is otherwise expecting to be ambushed at point-blank range.

==''Silent Hill''==

==''Silent Hill''==

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[[Category:Ranged]]

[[Category:Ranged]]

[[Category:Silent Hill: The Arcade Weapons]]

[[Category:Silent Hill: The Arcade Weapons]]



[[Category:Melee]]



[[Category:Blunt]]

[[Category:Silent Hill: Book of Memories Weapons]]

[[Category:Silent Hill: Book of Memories Weapons]]

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