Iunno man, I don't think shotguns are blunt melee weapons
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|appearances=''Silent Hill''<br>''Silent Hill 2''<br>''Silent Hill 3''<br>''Silent Hill: Origins''<br>''Silent Hill: The Arcade''<br>''Silent Hill: Homecoming''<br>''Silent Hill: Downpour''<br>''Silent Hill: Book of Memories''}}
|appearances=''Silent Hill''<br>''Silent Hill 2''<br>''Silent Hill 3''<br>''Silent Hill: Origins''<br>''Silent Hill: The Arcade''<br>''Silent Hill: Homecoming''<br>''Silent Hill: Downpour''<br>''Silent Hill: Book of Memories''}}
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The '''Shotgun''' is a recurring firearm in the ''[[Silent Hill (franchise)|Silent Hill]]'' series, being featured in most of the main games in the series in some form or another (with the exception of ''[[Silent Hill 4: The Room]]'', in which firearms are exceedingly rare). It is usually found mid-way through the game and is predominantly powerful at short-range, while the [[rifle]] is more suited towards long-distance combat.
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The '''Shotgun'''
is
a
recurring
firearm in
the
''[[Silent
Hill
(franchise)|Silent
Hill]]''
series
.
It
is
usually
found
mid-way
through
the game
and
is
predominantly
powerful
at
short
-
range,
while
the
[[rifle]]
is
suited
towards
long
-
distance
combat
.
+
[[Ammo]]
is
initially
scarce,
so
the
shotgun
should
be
reserved
for bosses and tougher enemies
.
However
with
the
correct
amount
of rationing,
the
shotgun can take over as the player's main firearm late
game
,
accompanying
the
natural
rise in enemy difficulty. While it typically inflicts significant damage to nearby enemies, it generally suffers from
short
range,
poor accuracy and sluggish reload times, making proper utilization essential to avoid potentially dire situations. It is best used in corridors or where
the
player
is
otherwise
expecting
to be ambushed at point
-
blank
range
.
−
−
[[Ammo]] is scarce, so the shotgun should be reserved for bosses and tougher enemies. While it inflicts significant damage to nearby enemies, it suffers from a short range, poor accuracy and sluggish reload times, making proper utilization essential to avoid potentially dire situations. It is best used in corridors or where the player is otherwise expecting to be ambushed at point-blank range.
==''Silent Hill''==
==''Silent Hill''==
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[[Category:Ranged]]
[[Category:Ranged]]
[[Category:Silent Hill: The Arcade Weapons]]
[[Category:Silent Hill: The Arcade Weapons]]
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[[Category:Melee]]
−
[[Category:Blunt]]
[[Category:Silent Hill: Book of Memories Weapons]]
[[Category:Silent Hill: Book of Memories Weapons]]
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[[Category:Featured Articles]]