2013-10-13

← Older revision

Revision as of 05:26, October 13, 2013

Line 30:

Line 30:

 

 

 

==Personality==

 

==Personality==



[[File:Murphymug.png|thumb|Murphy's mugshot]]

+

[[File:Murphymug.png|thumb|Murphy's mugshot.]]

 

{{Quote|''It's me. Always been me, my own worst enemy, the one who always screws up and lets others down. I've tried so many times to start over and find my way to peace, but then... Back in the can the Chaplain told me that I should not punish myself, but it's the only thing I've got left under my control. Maybe this horrible place is exactly where I've been heading to all these years.''

 

{{Quote|''It's me. Always been me, my own worst enemy, the one who always screws up and lets others down. I've tried so many times to start over and find my way to peace, but then... Back in the can the Chaplain told me that I should not punish myself, but it's the only thing I've got left under my control. Maybe this horrible place is exactly where I've been heading to all these years.''

 

:—Murphy, reflecting on himself.}}

 

:—Murphy, reflecting on himself.}}

Line 47:

Line 47:

 

Murphy has been incarcerated for several years at Ryall State Prison after stealing a police cruiser. Seeking revenge for unspecified reasons he strikes a deal with [[George Sewell]], a corrupted corrections officer, at Ryall. Sewell secretly grants Murphy access to a sequestered inmate, Patrick Napier, in the prison shower room. After reminding a confused Napier that they used to be neighbors, Murphy savagely beats him and the scene cuts to black before Murphy lands the finishing blow.

 

Murphy has been incarcerated for several years at Ryall State Prison after stealing a police cruiser. Seeking revenge for unspecified reasons he strikes a deal with [[George Sewell]], a corrupted corrections officer, at Ryall. Sewell secretly grants Murphy access to a sequestered inmate, Patrick Napier, in the prison shower room. After reminding a confused Napier that they used to be neighbors, Murphy savagely beats him and the scene cuts to black before Murphy lands the finishing blow.

 

 



Sometime later, following a riot at Ryall, Murphy and a few other inmates are scheduled for transfer to Wayside Maximum Security Prison. They are accompanied on the transport bus by [[Anne Cunningham]], a Wayside corrections officer, who seems to hold particular disdain and prejudice against Murphy. The bus route passes just outside of eastern Silent Hill. Here the road suddenly drops off into nothingness forcing [[M. Koons|the driver]] to sharply turn the wheel, which sends the bus through the road barriers, and cascading down the mountain.

+

Sometime later, following a riot at Ryall, Murphy and a few other inmates are scheduled for transfer to Wayside Maximum Security Prison. They are accompanied on the transport bus by [[Anne Cunningham]], a Wayside corrections officer, who seems to hold particular disdain and prejudice against Murphy. The bus route passes just outside of eastern Silent Hill. Here the road suddenly drops off into nothingness forcing the [[M. Koons|driver]] to sharply turn the wheel, which sends the bus through the road barriers, and cascading down the mountain.

 

 



[[File:Murphy-bus-escape.png|thumb|250px|Murphy regaining consciousness from the bus crash]]

+

[[File:Murphy-bus-escape.png|thumb|250px|Murphy regaining consciousness from the bus crash.]]

 

Murphy regains consciousness in a forest next to the wrecked bus, and decides to make a run for it. Anne finds him in the wilderness and attempts to apprehend him, but slips above a deep ravine barely managing to hold on. Here, the player, as Murphy, can choose to either leave her or try to save her. The decision made only effects the final score of the game, as Anne will fall into the ravine regardless.

 

Murphy regains consciousness in a forest next to the wrecked bus, and decides to make a run for it. Anne finds him in the wilderness and attempts to apprehend him, but slips above a deep ravine barely managing to hold on. Here, the player, as Murphy, can choose to either leave her or try to save her. The decision made only effects the final score of the game, as Anne will fall into the ravine regardless.

 

 

Line 58:

Line 58:

 

Murphy surveys the area surrounding the diner and enters an abandoned motel finding a fellow prisoner, Sanchez, attacking what seems to be a helpless woman. Murphy intervenes, but the "woman" turns out to be a Screamer who then kills Sanchez. Horrified, Murphy attacks the monster and defeats it. He decides to explore further, eventually finding a change of clothes and a police badge. The badge is a [[Mourning Badge|mourning badge]] because of the black mourning band around it, indicating that its owner was dead. After changing out of his prison attire, Murphy plays the arcade-puzzle [[Jail Break]], and gets a ticket for the sky-tram. This takes him to the [[Devil's Pit]] gorge in southeastern Silent Hill.

 

Murphy surveys the area surrounding the diner and enters an abandoned motel finding a fellow prisoner, Sanchez, attacking what seems to be a helpless woman. Murphy intervenes, but the "woman" turns out to be a Screamer who then kills Sanchez. Horrified, Murphy attacks the monster and defeats it. He decides to explore further, eventually finding a change of clothes and a police badge. The badge is a [[Mourning Badge|mourning badge]] because of the black mourning band around it, indicating that its owner was dead. After changing out of his prison attire, Murphy plays the arcade-puzzle [[Jail Break]], and gets a ticket for the sky-tram. This takes him to the [[Devil's Pit]] gorge in southeastern Silent Hill.

 

 



[[File:Doinpourjpsater.jpg|thumb|left|250px|Murphy confronting JP Sater at Devil's Pit]]

+

[[File:Doinpourjpsater.jpg|thumb|left|250px|Murphy confronting JP Sater at Devil's Pit.]]

 

There he meets, [[John Sater|John P. Sater]], a depressed former tour guide for the Devil's Pit's various attractions and tours. JP tells Murphy of an old railcar train in the mines that can take him into the main town. In the caverns Murphy discovers an [[Train Accident Article|accident article]], detailing a train derailment in the Devil's Pit that resulted in the deaths of eight children. Soon after Murphy finds a suicidal JP, hanging over a lookout rail, and the player is given the choice to either console him or taunt him. JP will jump, regardless of the decision made. Murphy finds and powers up the railcar, but his ride through the mines turns into a hellish tour populated by [[Weeping Bat]]s that try to kill him. The train derails, and Murphy loses consciousness.

 

There he meets, [[John Sater|John P. Sater]], a depressed former tour guide for the Devil's Pit's various attractions and tours. JP tells Murphy of an old railcar train in the mines that can take him into the main town. In the caverns Murphy discovers an [[Train Accident Article|accident article]], detailing a train derailment in the Devil's Pit that resulted in the deaths of eight children. Soon after Murphy finds a suicidal JP, hanging over a lookout rail, and the player is given the choice to either console him or taunt him. JP will jump, regardless of the decision made. Murphy finds and powers up the railcar, but his ride through the mines turns into a hellish tour populated by [[Weeping Bat]]s that try to kill him. The train derails, and Murphy loses consciousness.

 

 

 

Murphy awakens near an exit, but runs into a bloodied Anne who tries to apprehend him. Despite Murphy's pleas to cooperate, Anne remains adamant. While making the arrest, Anne inspects his person and finds the mourning badge. She becomes distraught, having apparently known its previous owner. In a fit of rage she nearly shoots Murphy, claiming that people like him do not deserve to live, but is unable to bring herself to do it and breaks down into tears instead. Anne tells him to leave her alone, and Murphy reluctantly agrees.

 

Murphy awakens near an exit, but runs into a bloodied Anne who tries to apprehend him. Despite Murphy's pleas to cooperate, Anne remains adamant. While making the arrest, Anne inspects his person and finds the mourning badge. She becomes distraught, having apparently known its previous owner. In a fit of rage she nearly shoots Murphy, claiming that people like him do not deserve to live, but is unable to bring herself to do it and breaks down into tears instead. Anne tells him to leave her alone, and Murphy reluctantly agrees.

 

 



[[File:Downpourdjricks.jpg|thumb|250px|Murphy meeting DJ Bobby Ricks at the Centennial Building]]

+

[[File:Downpourdjricks.jpg|thumb|250px|Murphy meeting DJ Bobby Ricks at the Centennial Building.]]

 

Murphy wanders Silent Hill's main streets and encounters more hellish monsters. When it begins raining, he takes refuge in an abandoned building, where a nearby radio picks up broadcasts from DJ Bobby Ricks. Some of the broadcasts are song requests specifically made out to Murphy; others are quiet pleas for help from anyone who's listening. When the rain dies down, Murphy begins searching for Ricks and runs into Howard Blackwood. He tells Murphy that the [[WLMN FM]] radio station is located in the [[Centennial Building]], before walking off again into the fog.

 

Murphy wanders Silent Hill's main streets and encounters more hellish monsters. When it begins raining, he takes refuge in an abandoned building, where a nearby radio picks up broadcasts from DJ Bobby Ricks. Some of the broadcasts are song requests specifically made out to Murphy; others are quiet pleas for help from anyone who's listening. When the rain dies down, Murphy begins searching for Ricks and runs into Howard Blackwood. He tells Murphy that the [[WLMN FM]] radio station is located in the [[Centennial Building]], before walking off again into the fog.

 

 

Line 72:

Line 72:

 

Waking up on a bench back in the "fog" world, Murphy once again meets Howard, who gives him a letter requesting his presence at St. Maria's Monastery. Confused and frustrated, Murphy originally refuses to accept the letter, but after Howard explains that it isn't about what Murphy wants (suggesting that Howard knows more about the goings-on of Silent Hill than he initially let on), given no other choice, he accepts the letter and continues on. Murphy passes through the stormy town and arrives at the broken-down monastery, where a nun cryptically tells him, "You were the only family we were able to locate." She asks Murphy to look around the place, and to come to the building's morgue whenever he's ready.

 

Waking up on a bench back in the "fog" world, Murphy once again meets Howard, who gives him a letter requesting his presence at St. Maria's Monastery. Confused and frustrated, Murphy originally refuses to accept the letter, but after Howard explains that it isn't about what Murphy wants (suggesting that Howard knows more about the goings-on of Silent Hill than he initially let on), given no other choice, he accepts the letter and continues on. Murphy passes through the stormy town and arrives at the broken-down monastery, where a nun cryptically tells him, "You were the only family we were able to locate." She asks Murphy to look around the place, and to come to the building's morgue whenever he's ready.

 

 



[[File:Silenthilldownpour_0.jpg|thumb|left|250px|Murphy looking at the young boy]]

+

[[File:Silenthilldownpour_0.jpg|thumb|left|250px|Murphy looking at the young boy.]]

 

Murphy finds the monastery in a very dilapidated state, and must take an alternate route to the morgue. On the way he encounters a small boy on the other side of a locked door. The boy refuses to unlock the door because he believes that Murphy is the [[Bogeyman]], as he's been told by an unnamed crying girl. The only way Murphy can prove he isn't the Bogeyman is by reciting a poem that the children of the monastery's orphanage recite to make the Bogeyman disappear. As he treks through the monastery to gather the pieces of the poem, flashbacks reveal that Murphy's son Charlie drowned in a lake a few years ago. In the present, Murphy returns to the locked door. The real Bogeyman appears in the room and slowly approaches the boy. Murphy desperately struggles to recite the poem, but the Bogeyman kills the boy before he can finish. The Bogeyman then drops the boy and places a finger to the mouth of his mask, shushing Murphy, as he concludes the poem.

 

Murphy finds the monastery in a very dilapidated state, and must take an alternate route to the morgue. On the way he encounters a small boy on the other side of a locked door. The boy refuses to unlock the door because he believes that Murphy is the [[Bogeyman]], as he's been told by an unnamed crying girl. The only way Murphy can prove he isn't the Bogeyman is by reciting a poem that the children of the monastery's orphanage recite to make the Bogeyman disappear. As he treks through the monastery to gather the pieces of the poem, flashbacks reveal that Murphy's son Charlie drowned in a lake a few years ago. In the present, Murphy returns to the locked door. The real Bogeyman appears in the room and slowly approaches the boy. Murphy desperately struggles to recite the poem, but the Bogeyman kills the boy before he can finish. The Bogeyman then drops the boy and places a finger to the mouth of his mask, shushing Murphy, as he concludes the poem.

 

 

Line 87:

Line 87:

 

Murphy wakes up inside a prison cell in [[Overlook Penitentiary]], with the Wheelman sitting right outside the bars watching him. After a few seconds he wheels off and the doors open, allowing Murphy to explore the prison. He finds a [[Handwritten Note|floating note]] addressed to him, telling him to meet someone in the showers. Progressing through the prison and fighting enemies, Murphy eventually makes his way to the showers. Inside are four crime scene markers, indicating a pool of blood, a [[Prison Shank|shank]], a mourning police badge, and a bag of [[Crime Evidence|evidence]]. After examining all four, a voice calls out behind him followed by the glow of a flashlight. Murphy approaches the light which shuts off as soon as he nears it, and blood begins to seep underneath the doors. Opening them, Murphy finds another shower section with a bagged body lying in the center of the floor.

 

Murphy wakes up inside a prison cell in [[Overlook Penitentiary]], with the Wheelman sitting right outside the bars watching him. After a few seconds he wheels off and the doors open, allowing Murphy to explore the prison. He finds a [[Handwritten Note|floating note]] addressed to him, telling him to meet someone in the showers. Progressing through the prison and fighting enemies, Murphy eventually makes his way to the showers. Inside are four crime scene markers, indicating a pool of blood, a [[Prison Shank|shank]], a mourning police badge, and a bag of [[Crime Evidence|evidence]]. After examining all four, a voice calls out behind him followed by the glow of a flashlight. Murphy approaches the light which shuts off as soon as he nears it, and blood begins to seep underneath the doors. Opening them, Murphy finds another shower section with a bagged body lying in the center of the floor.

 

 



[[File:Murphyfinalfight.jpg|thumb|250px|Murphy's boss battle with the Wheelman]]

+

[[File:Murphyfinalfight.jpg|thumb|250px|Murphy's boss battle with the Wheelman.]]

 

As Murphy approaches the body, the world around him transitions to the Otherworld. Murphy races through it, avoiding enemies and the Void yet again, and eventually reaches a large door with two giant Scales of Justice hanging before it. Murphy places the prison shank, the bag of crime scene evidence, and the mourning badge on one scale and the doors open. Inside, surrounded by platforms and prison cells, is a much larger version of the Wheelman who has been haunting Murphy throughout the game. The monster quickly becomes hostile and Murphy must run around the room, pulling out the monster's life support tubes to defeat it.

 

As Murphy approaches the body, the world around him transitions to the Otherworld. Murphy races through it, avoiding enemies and the Void yet again, and eventually reaches a large door with two giant Scales of Justice hanging before it. Murphy places the prison shank, the bag of crime scene evidence, and the mourning badge on one scale and the doors open. Inside, surrounded by platforms and prison cells, is a much larger version of the Wheelman who has been haunting Murphy throughout the game. The monster quickly becomes hostile and Murphy must run around the room, pulling out the monster's life support tubes to defeat it.

 

 

Show more