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"Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat of Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out "Come, Watson, come! The game is afoot?" Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking in the corner. You can capture the mystery and excitement of Holmes's London in this challenging and informative game. You, the player, will natch your deductive abilities against your opponents and the master sleuth himself, Sherlock Holmes. You are presented with a mystery to solve, and it is then up to you 10 trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues and put together the facts to reach a solution. Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities. This is not a board game. No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era. BOX CONTENTS: * 24" x 28" Map of Holmes's London * London Directory: An alphabetical listing with addresses of over 1000 people and places used in the cases. * Rules: A complete set of instructions for one or more players. * Case Book: A two-section book containing the ten cases and solutions. * Clue Book: A listing of all clue points and applicable clues for each case. * Newspaper Archive: A collection of ten dated newspapers which provide clues and information pertaining to the cases as well as general Victoriana. * Quiz Book: A set of ten quizzes, one for each case."