2013-12-04

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Revision as of 21:21, December 4, 2013

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Once you are in, head South until you get to the large door to access Nex's stronghold. Here you need to have at least 70 Strength, Constitution, Agility and Ranged.

 

Once you are in, head South until you get to the large door to access Nex's stronghold. Here you need to have at least 70 Strength, Constitution, Agility and Ranged.

 

 



'''Note:''' In order to get in, you need a [[Frozen Key]]. To find out how to get one, see below.

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'''Note:''' In order to get in, you need a [[Frozen Key]]. Read there for further information.

 

 

 

===Should you die===

 

===Should you die===

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**Healer: [[Unicorn stallion]] and scrolls > [[Bunyip]] > [[Fire titan|Fire]]/[[Ice titan|Ice]]/[[Moss titan]] and scrolls

 

**Healer: [[Unicorn stallion]] and scrolls > [[Bunyip]] > [[Fire titan|Fire]]/[[Ice titan|Ice]]/[[Moss titan]] and scrolls

 

*Emergency teleport, also used to leave the chamber

 

*Emergency teleport, also used to leave the chamber



 



==Battle overview==

 



The battle against Nex is fought in a circular room that resembles the symbol of Zaros. Nex moves very quickly; she can jump across the room in 2 ticks, as well as being able to leap across the holes. The battle has five phases: Smoke, Shadow, Blood, Ice and a final (Zaros) phase. There are 4 level 165 mages in the four corners of the room. These mages are [[Fumus]], [[Umbra]], [[Cruor]], and [[Glacies]], and they represent the four elements of the [[Ancient Magicks spellbook]] used in the first four phases. They are weak against bolts. As their represented spell users, each one also has special benefits for themselves.

 



 



During the fight, Nex uses Ancient Magicks [[rush spells]] of the same type as the mage of that phase. Nex also has regular melee attacks that hit up to around 1500. These melee attacks are area of effect melee attacks. Players behind Nex will be spared from the melee attacks, and the players next to the targeted player will also take the damage, but the damage will not be shared between players. After 1/5th of Nex's health is gone, she will say "[Mage name], don't fail me!" Kill the mage that she has said and after a while she will begin the next phase.

 

 

 

 

===The phases===

 

===The phases===

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File:Noescape.png|"No escape!" Fly attack.

 

File:Noescape.png|"No escape!" Fly attack.

 

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==​Killing tactics==

 



'''Note:''' '''Nex will spawn in the middle of the chamber. If you are too close to the middle she will notice you, however if you are near the mages she won't notice you until she manages to spot you. Always use correct protection prayers, as without them she can hit 1000+ with all of her attacks.'''

 



 



[[File:Rock Barrage.png]] '''Smoke phase''': Before Nex spawns, stand behind the north west pillar, near Fumus' spawn; if you are the tank stand in the entrance to the west pathway to the center. When Nex has finished spawning minions, the tank should attack her and take the cough, then run south to pull Nex out of the middle and into the outer ring in front of the entrance. The remaining members of the team should now attack, using [[Freedom]] when they are pulled, or using it earlier as this is a stun-based attack. Quickly turn on your prayers if you have been stunned.

 



*"Let the virus flow through you." - If you get the virus, '''don't run as this can spread the cough to other team members. This cough lasts for 4-5 ticks.''' Quickly restore the lost stats after the cloud disappears.

 



*"There is... NO ESCAPE!" - This attack can be completely avoided if you '''don't stand in her path'''. If the tactics are performed properly she will only move during this attack, and then fly back into the original spot. Using any movement-based bleeds like [[Slaughter]] are helpful, as because Nex will move to reach her target, causing the movement effect of the bleed to get in and deal extra damage.

 



 



When Nex says "Fumus, don't fail me!", run over to kill Fumus with your range weapon in the north west corner. DD (everyone on the team stands on the same square) exactly 2 spaces south-east of Fumus's spawn spot. It's possible Nex will fly towards you and then back to the middle of the room again, delaying her attacks significantly. If you do this fast enough Nex will not use [[Smoke Barrage]] again. Once Fumus is dead, you can step away from your team-mates to let the virus dissipate.

 



 



'''After an unknown update (GWD Instances or Patch notes), it is now impossible to build up adrenaline from attacking any of the mages with basic attacks. Non-combat abilities such as [[Freedom]] will work, apart from the [[Provoke]] ability.'''

 



 



[[File:Gale Barrage.png]] '''Shadow phase''': The damage from her shadow attacks (excluding the shadow traps from "Fear the shadow!") is based upon whether you have ranged pray active or not (300 to 2400) Therefore, it is recommended to pray range at all times. Spread out around Nex to prevent constant heavy damage.

 



*"Fear the shadow!" - When a trap appears under you, '''move away''' from where you're standing. Don't wildly run away; shadow traps from other players will harm you if you step on them. The traps are normally laid after every 4 of Nex's shadow attacks. However, the "Embrace darkness!" attack is always accompanied by shadow traps.

 



*"Embrace darkness!" - You'll only take constant damage if you're in Nex's melee range, up to 650 damage per tick if right next to her. '''Don't stand too close to her, and hit then run back to avoid the damage and her shadow traps.''' If hit by this attack, run away, and wait a while before attacking again.

 



 



Once the phase is finished and Nex says "Umbra, don't fail me!", the player Nex is targeting should '''lure her over to the boss chamber entrance, '''or if in a higher man team to the area between Cruor and Glacies for a smoother kill on them later on. The tank should '''never''' lure Nex to Umbra, as she will still use her attacks, and the unsuspecting shadow traps will kill most if not all of the attackers.

 



 



[[File:Bloodfire Barrage.png]] '''Blood phase''': Turn Protect from Magic back on. If you haven't done so yet,''' lure Nex over to the entrance to the chamber'''. This will cause fewer reavers to spawn, and they will spawn closer to the players. Depending on weapons, switch to a two-handed weapon or dual wielded (apart from high level teams or a mass of any sort) to deal extra damage. Avoid using any sort of bleed as this causes Nex to heal from them instead of dealing damage. Bleed abilities include [[Dismember]], [[Combust]], [[Fragmentation Shot]], [[Slaughter]], [[Deadshot]] and [[Massacre]].

 



*"A siphon will solve this!" - '''Stop attacking Nex; Tag (hit once) the reavers.''' Nex uses her siphon after every 5th attack after she calls a blood sacrifice. It's easy to recognize this attack; she will stop attacking and say "A siphon will solve this!", you'll see purple hitsplats on her. Nex usually spawns 1 or 2 blood reavers (if you're on the west side of the chamber, she might on rare occasions not spawn any reavers) when siphoning. During each siphon, attack the reavers 1-2 times (referred to as tagging reavers). It is essential to at least damage the reavers greatly as all their remaining health will be conferred to Nex during her next siphon. Leaving all reavers alive with full life points results in the same phase with health equal or greater than the start of this phase if you are unable to deal enough damage in time. Once you knock her down to calling Cruor, she will not spawn any more reavers, and any living reavers will not heal her health.

 



*"I demand a blood sacrifice!" - '''Run if you are targeted (targeted player becomes RED).''' Failure to run will result in Nex healing lifepoints and make the blood phase significantly longer. It is advised to use the [[Escape]] ability (with adequate space behind the player) to effectively avoid this attack if targeted. Note that the [[Escape]] ability will not work if you have recently used a stunning basic ability e.g. [[Backhand]] or [[Impact]], and it is therefore not advised to use them until it uses the blood sacrifice attack. Typically, this attack goes on the player the '''farthest''' from Nex. After this is finished, the tank must use [[Provoke]] on Nex as Nex will now target the player that she had just used this ability on.

 



 



After the barrier is down, kill Cruor with your ranged weapon and action bar in the south-east corner. Make sure you spread out from other players now to minimize the amount Nex will heal.

 



 



[[File:Ice Barrage.png]] '''Ice phase''': In this stage, Nex's Ice Rush attacks drain the prayer points of everyone hit by 1/4 of the damage dealt (similar to Smite). While attacking her, keep Protect from Magic on at all times, otherwise you will be likely to get frozen for a long period of time, and her damage output on you increases drastically. With prayers, she shouldn't hit above 500.

 



*"Contain this!" - '''Step back if you're close to Nex.''' This attack causes instant damage and removes protection prayers from players in melee distance, players out of melee distance should run from Nex if they see little icicles moving across the floor from Nex towards them to avoid a prayer drop and heavy damage. Reactivate prayer ASAP and resume attacking Nex. Since everyone will run off, avoid running to the tank as Nex will use it and cause you to be almost killed or dead by her attack. Use [[Freedom]] afterwards as this attack is classified as a stun. If you are hit, '''quickly turn your prayers back on and eat'''.

 



*​"Die now, in a prison of ice!" - A single player will be trapped in an icicle cage - in smaller groups it is more easier to identify then in masses. The player will be surrounded in a 3x3 area of icicles, and is stunned, with their prayers deactivating. If the player is not freed within 8 ticks, Nex will hit the target, dealing up 4000 damage (from the icicles) and up to 3800 from her attack, but this depends on distance from her. To avoid the damage, one can use [[Freedom]] and then [[Barricade]], which will negate her attacks. If the target is an attacker, quickly attack an icicle surrounding the player. If an icicle is destroyed, the player will not receive the damage from the icicles and Nex.

 



 



Once the barrier is gone, kill Glacies with range in the southwest corner. Watch out for Glacies freezing you; he can do this through Protect from Magic and leave you open to be hit by "Contain This!".

 



 



[[File:Soul split.gif]] '''Final phase''': Once Glacies has been killed, get within melee distance of Nex. Nex returns to using Smoke spells during this phase, though with their poisoning ability negated. Nex will activate Turmoil, giving her increased combat stats (yes, this includes her offensive and defensive ability), and will target the tank. Nex's attacks deal very heavy damage on all players (can hit over '''2000+''' even through prayers), and will swap from Deflect Melee and Soul Split, although sometimes she will use Deflect Missiles once in a while. If she does the latter, the kills are much easier as she will take very long to swap her other overhead curses. A ranged or melee switch with a shield is heavily recommended in this phase. The tank should always be opposite of the attackers, otherwise the attackers will suffer from her shattering melee attacks as well as the magic attacks she will send out once in a while. The tank should always use every defensive ability to his disposal, such as [[Resonance]], [[Debilitate]] and [[Anticipate]] to reduce and heal from her attacks. Attackers should do the same, but without shield abilities as this is considered the longest phase of the kill.

 



 



It is important to note that during the final phase, Nex will heal 40,000 lifepoints (taking her up to 80,000).

 



*"Taste my wrath!" - Upon death Nex will use Wrath, so players are advised to '''quickly move away''' from Nex to avoid damage. You'll easily have time to move out of this. Being hit by this will deal up to 3000 lifepoint's worth of damage.

 



'''NOTE: If you should die on any of these phases, your grave will just appear on the spot you died. Keep your Ancient ceremonial and Frozen key in the bank. Nex will also despawn if there is no one else in the chamber.'''

 

 

 

 

==Drops==

 

==Drops==

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==More information==

 

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For more valuable information, see [[Nex/Strategies]]

 

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