2016-08-17

Based on the currently available information (such as what we see over at rpg.net, reddit, a googled review, a podcast, and a youtube interview), it seems that Shadowrun: Anarchy is aimed at the narrativist gamer instead of the one who just wants to run a traditional session with way less crunch than SR5 and the game's earlier editions have to offer.

Despite having read, or at least skimmed the above linked sources (and a few others), I still am rather unsure about the new game's ability to support an "oldschool" session, and function as a traditional, simulationist yet lite ruleset, able to dodge the main flaws of 5e without forcing a narrativist approach on a party.

So, the question is, primarily to those who 1. already have the Prototype, and 2. have given it a try in a traditional vein as well:

Does SR:A:Prototype actively support a non-narrativist approach as well?

Can the narrativist rules be cut off easily, or at least smoothed into a simulationist lite gameplay (if they aren't added as optional modules by default)?

(Note, please, that in the scope of this question by "simulationist lite" I mean something like what D&D 5e does.)

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