2014-02-25

Hi everyone, I'm Fabio, I'm currently working on Zaharia, a indie RPG. We have recently started our campaign on Kickstarter, so let me share some details of the game.

Name: Zaharia

Developer: Inner Void Interactive

Release date: TBA

Game type: Isometric RPG with turn based combat

Official Website: http://www.innervoid.net

FB page: https://www.facebook.com/pages/Zahar...30755437025285

Kickstarter page: https://www.kickstarter.com/projects/199630513/zaharia

Prototype download: http://www.innervoid.net/web/?page_id=377



What is Zaharia?

Zaharia is an RPG with an oriental and middle eastern flavored setting, inspired by Middle East cultures charm and made with care to be original but, at the same time, plausible and convincing.The player will be able to create his own character and use him freely, writing his own story in the world of Zaharia without neither compromises nor constraints.

While exploring the game’s world, the player will discover its centuries-old history, and will come in contact with a world radically different from the ones inspired to European Middle-Age.

Despite the freedom given to the player, the game will have a strong narrative part, and any single character and quest will be made with great care to be settled into a complex, evolving and living world.

Then the player will create his/her own character and live uncountable adventures across the world of Zaharia,without forgoing his/her conceptual freedom to make any kind of choices, both inside and outside dialogues. All choices will have a more or less effective impact that will make the game evolve consequently.

Here's a a feature list:

• 3D Isometric Graphics;

• Turn-based battles, based on a proprietary rule system;

• real time stealth system, similar to the one of Commandos series.

• Nonlinearity in the narrative and interpretative aspects, allowing the player not only to choose which quest to start from, without urgent obligations, but also to make a lot of choices and then solve a problem in more than one way;

• A fallout-like open world;

• Lots of choices and consequences that dynamically influence the context of the game;

• A huge variety of abilities and statistics to manage, in order to craft and personalize one’s own alter-ego in every possible aspect;

• An original setting created from scratch, completely different from the usual fantasy worlds and inspired to the late Medieval Persia and Arabia;

• An original combat system with dynamic and tactical battles;

• Living NPCs, provided with an IA that allows them to react dynamically to the player’s actions and to create really deep interpersonal relationships;

• A coherent and plausible world that doesn’t give in to compromises with the market and will never give senseless situations to the player;

• No fillers, like useless fights, made to extend the game’s longevity in artificial ways;

• Presence of mature themes like slavery, sexuality, racism, theology, philosophy, morality, politics, and so on;

• Five main factions to choose, each one deeply characterized and different from the others;

• Innovative magic system that turns mages into something different from just portable siege machines;

• Extreme personalization of the game experience for the player, who’ll be able to choose in every detail the difficulty of the game, the composition of the User Interface and the presence of helps and tips;

• Fights aren’t obligatory in most cases, and it won’t be necessary to use a character who can fight to end the game;

• Tons of multiple choice dialogues, in order to grant the player a large range of interpretations;

• An incredibly huge number of interpretative and gaming approaches;

• A gameplay that will constantly test the player’s abilities, in all its aspects;

• No moral dualism.

As I said, we recently started a KS campaign, on the occasion we released a little stand alone prototype with a branching story (30 minutes long), feel free to play it and, if you find it promising, go to our Kickstarter page, you will find more details about the game.

We released some dev diaries, they're focused on different aspects of the game: the setting, the religion, the magic system and the game design of Zaharia. You can find them here.

I'll try to be available for any kind of questions. Just forgive me in advance for my bad english, I'm not a native speaker.

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