2014-09-28

The crew from OpenRA, an open source game engine that recreates (and improves) the oldest Command & Conquer games and Dune2k, have released an updated playtest version of their engine with an improved interface. Here's the change log:

- The RA mod has received a brand new sidebar.

- A new end-game score screen appears once a game is complete.

- The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod).

- New keyboard shortcuts have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3.

- The lobby now prevents players from choosing colors that are too similar to each other or the terrain.

- Veteran units gain improved reload time and accuracy, and elite units will now heal over time.

- Planes will maintain their distance from each other in a similar fashion to helicopters.

- Several of the Tiberian Dawn campaign missions have been updated with mission objectives.

- A number of small balance changes to the Red Alert and Tiberian Dawn mods.

- A lot of work has gone into the new Lua API for scripted maps that was introduced with the June release. This new API offers improved performance, stability, and integrates with the new mission objectives system.

And the screenshots, of course:



The Red Alert sidebar interface has received a facelift and a more compact design. This UI is a work in progress and may be changed in the next official release.



Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.



Planes no longer bunch together, which makes them much less vulnerable to enemy AA.

Head to OpenRA's Website to download it and have fun!

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