Hello everyone" The version 20130915 of OpenRA has arrived with some very interesting features.
First of all, for those who are not familiar with this game, this is an indie RTS engine that recreates (and improves) your favourite Westwood Studios games such as Red Alert 1, Command & Conquer 95 and Dune 2K. It is completely moddable and its source code is available if you are not satisfied with the current modding conditions, which has been greatly improved in this new release, that is now supporting Voxels and SHP files used in Tiberian Sun and Red Alert 2. They still do not have a public TS mod for this engine yet, but it is just a matter of time.
The other interesting features are customizable game options at the lobby (I seriously think that Victory Games need to learn something with OpenRA's a way choose the game options, but it might be just me) and the game has improved its fog of war support and the way engineer works in mods is more customizable. Here's the full changelist:
Quote:
All mods:
Overhauled Fog of War to freeze the state of resource, smudge, and structures.
Overhauled weapon projectile physics, rendering, and sounds.
Overhauled firing offsets and muzzle flashes for all units.
Added starting units configuration to the lobby (MCV only, light support, heavy support).
Added lobby options for disabling shroud and fog of war.
Added "Build off Ally ConYards" lobby option.
Added starting cash selector.
Added an ingame credits menu.
Added country name resolution to the server browser and lobby.
Added descriptive error messages when connecting to a server fails.
Added guard ability to combat units ('d').
Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
Added change-mod button to the asset download screen.
Added kick-ban to the server lobby.
Added a renderer geometry visualization to the debug/cheats menu.
Overhauled lobby layout.
Overhauled diplomacy menu.
Fixed turreted buildings ignoring attack orders.
Fixed units targeting cloaked actors.
Fixed exploit allowing arbitrary building placement.
Fixed exploit allowing a malicious client to steal admin rights.
Fixed exploit related to support aircraft.
Fixed glitches relating to passenger-carrying units being killed.
Fixed a crash related to bridges on certain maps.
Fixed a crash related to the color picker.
Fixed a glitch where aircraft circle in the air after being killed.
Fixed a glitch where an uncontrollable MCV is left after a construction yard is killed.
Fixed civilians panicking when healed.
Fixed visibility of additional spectator information (progress bars, spy ownership, etc).
Fixed excessive "Building" notifications when rapidly pressing icons in the sidebar.
Fixed units continuing to attack a building after it was captured.
Fixed units chasing a chronoshifted unit across the map.
Fixed units not being able to attack buildings from some angles.
Fixed infantry not being able to attack units from some angles.
Unified the music player between C&C and RA/D2K.
Unified tooltip behavior between C&C and RA/D2K.
Removed some developer-specific options from the settings menu.
Red Alert:
Added external capturing for engineers (like C&C Generals).
Added collection animation for parabomb crate.
Added public countdown timers to A-bomb and GPS.
Fixed artwork glitches in several units and buildings.
Fixed incorrect player color on captured oil derricks on some maps.
Fixed support powers being available after winning a game.
Fixed destroyable ore mines.
Fixed chronotank teleport sound.
Fixed snipers and tanya shooting vehicles and buildings.
Sniper health reduced.
Improved chronoshift interaction with vehicle husks.
Added build limit to iron curtain and chronosphere.
Removed bibs from iron curtain and chronosphere.
Improved dog attack behavior.
Tweaked some weapon explosions.
Iron curtain duration increased to 20 seconds.
Chronoshift duration decreased to 20 seconds.
Tesla coil price reduced to $1200 and firing delay increased.
Mammoth tank build time reduced to 36 seconds.
Mobile Radar Jammer range increased.
Mechanic repair amount increased.
Decrease the infantry run animation speed.
Added hospital tech structure that allows infantry to auto-heal.
Increased oil derrick health and cash rate. Added initial capture bonus.
Added several community created map decorations.
Added ants and larvae creep actors.
Added maps: Artemis, Athena, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
Renamed maps: Ares: National Park -> Dionysus.
Removed maps: Hotzone, Mjolnir-2, Seaside.
Disabled bots on several maps where they don't work well.
C&C:
Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
Improved snow color on snow maps.
Fixed mouse cursor colors.
Fixed Nod01 mission.
Fixed veterancy chevrons on cloaked units.
Added some texture to the UI background.
Added EVA notifications when an enemy player launches an airstrike or nuclear missile.
Increased aggressiveness of Viceroids.
Reduced the pip-count on silos.
Orca range increased, reload time decreased.
Sam Site missile spread increased.
Changed hospital to a capturable tech structure that allows infantry to auto-heal.
Added dinosaurs as buildable units from the Biolab.
Added maps: Deterring Democracy, Deterring Democracy +
Removed maps: East vs West Redux.
Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons from Kosovo.
Dune 2000:
Removed converted art and sound assets - now uses the original game files.
Restored Deviator tank for Ordos.
Added new title font.
Added maps: Imperial Basin.
Fixed statistics tracking.
Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
Engine:
Fixed a crash with server hosting under Windows.
Added a fatal error dialog with options to view logs and read the FAQ.
Added sync checking for projectile effects.
Removed support for mono versions < 2.10.
Added support for portable installs (create a directory "Support" inside the game root).
Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
Reduced order lag for singleplayer games.
Added audio device configuration.
Added support for TS/RA2 mix files.
Added support for TS/RA2 SHP images.
Added support for TS/RA2 voxel models.
Added support for D2K RS archives.
Added support for D2K R8 images.
Added support for WAV audio files.
Added support for XCC mix databases.
Added support for the D2K InstallShield archive.
Added support for classic production-acceleration behavior.
Added support for additional damage states on buildings.
Added additional debug information when yaml merging fails.
Added additional customization options for laser weapons.
Added additional logging for server errors.
Significant additional work towards TS/RA2 terrain support.
Build system and packages:
Fix compilation issues under .Net 3.5.
Integrated windows dependencies in the installer.
Map Editor and Tools:
Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
Added utility '--map-hash' command for retrieving the hash of a map.
Added EditorConfig definitions for editors that support it.
Added StyleCop definitions for editors that support it.
Head to OpenRA's Official Website to download it.