Apple’s slogan for its new iPhone 6s is, “The only thing
that’s changed is everything.”
That’s a weird tagline for an “s” phone model, isn’t it?
Everybody knows that in odd-numbered years, Apple releases only a tweaked model of the previous year’s
iPhones. Identical looks, identical price, faster chip, upgraded camera, and the
letter s added to the model number.
In fact, that’s exactly what the 6s is. It offers some
enhancements that will benefit you dozens of times a day, a few that make life
a little easier only in particular situations, and one that you may never use
at all.
Things
you’ll appreciate all day long
The biggest new thing is speed.
There’s a new processor in the iPhone 6s family; Apple says it’s
“up to 70 percent” faster. If you operate an iPhone 6 side-by-side with an
iPhone 6s, the difference hits you between the eyes. Opening apps, switching
apps, processing things—it all happens faster on the 6s. (You can see this
side-by-side comparison in my video, above.)
The fingerprint reader is twice as fast now, too. If you’ve
set up your phone to require unlocking every time you use it, you may come to
cherish this feature most of all. When you press the Home button, the screen
lights up so fast, you wonder if any authentication process took
place at all. (It did.)
Apple also says that it has tuned both its Wi-Fi and its
cellular (LTE) antennas to make them faster. This, too, is screamingly obvious
when you call up Web sites side-by-side on the old and new phones. Who
doesn’t like faster Internet?
The other feature you’ll probably use often is 3D Touch,
which is what Apple calls its new, pressure-sensitive screen.
Until now, touchscreen phones have known only that you’ve
touched the screen—not how hard.
That’s Apple’s radical idea: to turn pressure into a new way of interacting
with your gadget. (It sounds like Force Touch, already available on the Apple
Watch and the 12-inch MacBook, but there’s a difference: 3D Touch registers where you hard-pressed; Force Touch “clicks” the entire trackpad
or watch face.)
On the iPhone 6s models, 3D Touch already performs some
useful functions:
Shortcut menus.
If you hard-press an app’s icon on the Home screen, you get a shortcut menu of
useful commands. (The rest of the screen blurs to draw your attention to the new options.)
The Phone app sprouts the names of people you’ve called recently. The Camera icon offers shortcut menus like Take Selfie, Record
Video, Record Slo-mo, and Take Photo. The Maps app offers Directions Home (a
great one), Mark My Location, and Send My Location.
Out of the box, most of Apple’s built-in apps sprout the shortcut
menus (which Apple calls Quick Actions): Messages, Calendar, Camera, Photos,
Clock, Maps, Video, Wallet, Notes, Reminders, iTunes Store, App Store,
iBooks, News, Phone, Safari, Mail, Music, FaceTime, Podcasts , Game
Center, Voice Memos, Contacts, and Find My Friends. In other words, nearly all of them.
Other software companies can add shortcut menus to their own
apps, too.
At the outset, you’ll probably get tripped up when you try
to rearrange icons on your Home screens. To do that, you may recall, you’re supposed to long-press an icon; for most people, that’s too similar to hard-pressing one. At first, you’ll keep getting the shortcut menu when you meant to enter icon-rearranging mode.
But once you learn your way around, these shortcut menus save you a lot of waiting, navigating, and fussing. In essence, they let you
tell the app what you want to do before
you even open it, and that saves you steps.
Peeking and popping. Hard
to explain, but very cool: If you hard-press something in a list—your email inbox, for example, a link in a text message, or a photo thumbnail—you get a
pop-up bubble showing you what’s inside:
When you release your finger, the bubble disappears, and
you’re right back where you started.
Peeking is, in other words, like the Quick Look
feature on the Mac. It lets you see what’s inside a link, icon, or list item
without losing your place or changing apps.
Email is the killer app here. You can whip through your
Inbox, hard-pressing one new message after another— “What’s this one?” “Do I
care?”—simply inspecting the first paragraph of each but not actually opening any message.
But if you find one that you do want to read fully, you can press harder still to open the message
normally, full-screen. (Apple calls that “popping.”)
Peek and pop work in these iPhone apps: Mail, Messages,
Camera, Maps, Calendar, Photos, Safari, Weather, Music, Video, Notes,
iBooks, News, and Find My Friends. And, again, app makers can add this feature
to their own apps.
App switcher. Ordinarily,
you switch apps by double-pressing your Home button. But 3D Touch also offers a
second way: Swipe in from the left edge of the screen while pressing hard.
At that point, you actually have three features at your disposal:
1. If you drag inward and keep your thumb down, you can peek
at the screen of the previous app for a quick look—
—and then drag outward again, staying in the same app.
2. If you drag all the
way across the screen, you flip back into the last app you used. In this
way, you can bounce between two apps, as you (for example) copy and paste
various things between them.
3. If you drag partway across the screen and then lift your
thumb, you enter the standard app switcher, just as though you’d double-pressed
the Home button. Now you can choose any open
app.
Interactivity. Peek
and pop respond to pressure at only two thresholds. But in fact, 3D Touch
detects a continuum of pressure, like a gas pedal. You can see this effect in the Notes app,
when you sketch with the pencil tool; it draws darker as you bear down more.
App makers can incorporate pressure sensitivity any way they
like. For example, in the game Freeblade, pressing harder zooms you into the
scene more.
No doubt about it: You’ll be hearing a lot more about 3D
Touch. It’s a winner.
Things
you’ll appreciate occasionally
Apple makes much of the iPhone’s new camera. It takes
12-megapixel photos, up from 8. And it can capture 4K video (that is, four
times the resolution of high definition).
But as Apple itself has pointed out many times, having more megapixels does not mean you take better photos.
More megapixels can be useful when you want to crop a wide photo down to a
smaller subject and still have enough resolution for a print. Otherwise, more
megapixels just means bigger files—and your phone will fill up faster.
I’ve been taking lots of pictures in lots of lighting
situations with the iPhone 6 and 6s side-by-side, and I can’t tell any
difference. Can you?
(Hint: The iPhone 6s photos are on the right.)
Now, it’s not a slam to say that photos taken with the 6s don’t look any better than those captured on an iPhone 6; the iPhone 6 camera was already among the best ever put into a phone. But you shouldn’t expect a leap forward in most of your shots.
As for the 4K video: Once again, not much to write home
about. First, because more pixels in a video doesn’t mean it’s a better video;
the only guarantee is that it eats up more storage on your phone. (Fortunately,
you can turn off 4K recording in Settings.)
Second, because you probably don’t have anywhere to play the 4K video you’ve captured with
this phone! Paradoxically, iPhone itself doesn’t have enough pixels to play 4K
video. And don’t think you can beam them to your TV wirelessly using an Apple TV; even the newly announced Apple TV can’t handle 4K programming.
(You can post your 4K
video to YouTube, although very few people can play them back in 4K.)
But there is one
camera enhancement that’s pretty awesome, though: the selfie-screen flash.
The new iPhones now offer a “flash” for taking selfies. At
the moment you take the shot, the screen lights
up to illuminate your face. Better yet: It samples the ambient room light, and
adjusts the color of the screen’s
“flash” to give your face the best flesh tones.
This trick—flashing the screen—is inherited from the Photo
Booth app on the Mac. It’s been flashing MacBook screens white to light up your
face for years.
Of course, the iPhone screen is too tiny to supply much light,
even at full brightness. So for the iPhone 6s and 6s Plus, Apple developed a
custom chip with a single purpose: To overclock the screen. In selfie
situations, the screen blasts at three
times its usual full brightness, just for a fraction of a second. It is crazy bright.
(It’d be cool if you
could turn that on manually—to improvise illumination for an emergency plane
landing, for example. But you’d burn out your screen and eat up your battery
charge.)
Anyway, it works fantastically
well. Compared with phones with no front-facing flash, or compared with
other phones’ non-color-corrected
flashes, the iPhone 6s’s front-facing screen flash is clever and effective. Every time you take a flash selfie, the results are as clear-cut and dramatic as this comparison:
There’s one more thing you’ll appreciate only
occasionally—I hope: Apple has hardened up the iPhone.
For the first time since the original iPhone came out in
2007, Apple now admits that it buys the glass for its screens from Corning,
which developed the famously strong Gorilla Glass.
Apple still will not say that it’s using Gorilla Glass, though—because it’s not. According to Apple,
its iPhone 6s screens use a formulation that’s superior even to Corning’s current
brand-name glass (Gorilla Glass 3). Apple engineers collaborated with Corning
to develop a proprietary glass that isn’t available to its rivals. That
explains Apple’s claim that the iPhone 6s’s new glass is stronger and more
durable than any other phone’s—and that it is not, in fact, Gorilla Glass.
I can’t test every possible way there is to drop an iPhone.
I did, however, drop my iPhone 6s review unit three times from head height onto
a hard lab table (you can see that in the video above, too)—and there’s not a
scratch on it. That’s a good sign.
The aluminum alloy of the body is also stronger. Apple says
it’s now “7000 series aluminum.” That’s got to be better than 6800 series
aluminum, or whatever the iPhone had before.
And one thing that’ll make you scratch your head
The other much-touted feature of the iPhone 6s is something
called Live Photos: still photos that, when hard-pressed on the iPhone, play back as three seconds of video,
with sound.
What you’re getting is 1.5 seconds before the moment you snapped the photo, plus 1.5 seconds after. (During this 3-second capture period, a “LIVE” indicator glows on your screen.) In the phone’s Camera app, there’s
a special icon at the top; that’s the on/off switch for Live Photo capturing.
(The factory setting is On.)
Your obvious concern might be: “Whoa, Nellie! 12-megapixel
photos? At 30 frames a second, that’s 90 frames, each 12 megapixels—90 times as
much storage as a still image!”
Well, no. The actual photo
you snapped is a full 12-megapixel shot. But the other frames of the Live Photo
animation are only screen resolution—not even 1 megapixel per frame. Overall,
Apple says, an entire Live Photo (still, video, sound) takes up about twice as much space as a still photo.
(The downside of that clever compression scheme: You can’t
extract a full-resolution still image from one of the video frames. That’d be
cool.)
Behind the scenes, a Live Photo has two elements: a 12-megapixel
JPEG still image and a 3-second QuickTime movie.
When you try to share a Live Photo, a special icon reminds
you that you’re sending a larger-than-usual file. You can tap to turn it off (and therefore send only the JPEG):
If you decide to proceed with the Live Photo turned on, what
happens next? Depends on what kind of device receives it. If it’s running the
latest Apple software (iOS 9 or OS X El Capitan), the Live Photo video plays on
that gadget, too. Soon, Facebook will accommodate Live Photo playback, too.
If it’s a device or software program that doesn’t know about
Live Photos—you send it as a text message, for example, or open it in
Photoshop—only the JPEG image arrives at the other end.
This whole 3-second video business isn’t new. HTC’s version,
back in 2013, was called Zoe; Nokia’s, last year, was called Living Images. Pocket
cameras like the Nikon One have a dedicated button just for capturing them.
Maybe Apple was inspired by the popularity of animated GIFs,
or 6-second Vine videos, or 15-second Instagram clips. I’m not exactly sure what
you’d use Live Photos for, or how they’re an improvement over a video clip you’ve
shortened yourself—but then again, I’m not one of those crazy snake people.
A new era of pricing
The size and price details for the 6s and 6s Plus are
exactly the same as their predecessors. You can get an iPhone 6s with a
4.7-inch screen, or a 6s Plus with a 5.5-inch Jumbotron screen.
You can get them with a two-year contract from a cell
carrier, of course; the starter price is $200 for a 16-gigabyte iPhone 6s. Add
$100 for four times the storage (64 GB), and another $100 for the 6s Plus
versions.
Those, of course, are subsidized prices; you’re paying off
the phone’s actual price over the two years. Nowadays, more people prefer to
buy the phone outright, and pay monthly only for cell service. For that, it’s
$550 for the iPhone 6s; again, add $100 each for the greater storage and bigger
screen.
But there’s a third way to do it: Rent the phone. Each cell
carrier—and now, Apple itself—is prepared to rent you the phone for a monthly
fee ranging from $20 (T-Mobile) to $30 a month (Apple).
The only thing that’s changed?
The iPhone 6 was already a spectacularly great phone. If you’d
have to pay an early-termination fee to get the iPhone 6s, it’s probably not worth upgrading to the 6s.
But if you have any older iPhone model, or if you’re paying
monthly for one of those “switch phones whenever without penalty” programs, or
if you’ve been poised waiting for the right moment to jump into the iPhone
parade, then the iPhone 6s might be singing your name. The speed and the 3D Touch features are the meat
of the upgrade. The rest is just “s” gravy, but really delicious gravy.
Hey wait a minute. So Apple upgraded the screen, the glass, the aluminum, the processor, the camera, the WiFi circuitry, the cellular…Come to think of it, maybe Apple really did change everything—just a bit.
David Pogue is the founder of Yahoo Tech, and the author of iPhone: The Missing Manual. On the Web, he’s davidpogue.com. On Twitter, he’s @pogue. On email, he’s poguester@yahoo.com. He welcomes non-toxic comments in the Comments below.