2015-05-31

‎Vehicle Certification Points:

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Revision as of 16:08, May 31, 2015

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*If you want to get your [[MAX Anti-Aircraft]] [[Weapons]] and don't mind spending some "real world" money, please see my [[User:DrkStlkr3#Daybreak_Cash|Daybreak Cash]] section below.

*If you want to get your [[MAX Anti-Aircraft]] [[Weapons]] and don't mind spending some "real world" money, please see my [[User:DrkStlkr3#Daybreak_Cash|Daybreak Cash]] section below.



=='''[[Vehicles|Vehicle]] [[Certification Points]]'''==

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=='''[[Vehicles|Vehicle]] [[Loadouts]]'''==

Lastly, to be a true team player, make friends, join [[Platoon]]s/[[Squad]]s, etc., I recommend spending [[Certification Points]] on [[Sunderer]]s (nicknamed "sundies" in-game) before any other [[Vehicles]]. A [[Sunderer]] acts as a mobile mini-base.  It can carry up to 12 [[Infantry]] (an entire [[Squad]]), and when deployed (default: B), has an [[Terminals#Equipment_Terminals|Equipment Terminal]] to change [[Classes]] and/or [[Weapons]], resupply ammunition and [[Consumables]], and creates a spawn point for quickly joining the battle.

Lastly, to be a true team player, make friends, join [[Platoon]]s/[[Squad]]s, etc., I recommend spending [[Certification Points]] on [[Sunderer]]s (nicknamed "sundies" in-game) before any other [[Vehicles]]. A [[Sunderer]] acts as a mobile mini-base.  It can carry up to 12 [[Infantry]] (an entire [[Squad]]), and when deployed (default: B), has an [[Terminals#Equipment_Terminals|Equipment Terminal]] to change [[Classes]] and/or [[Weapons]], resupply ammunition and [[Consumables]], and creates a spawn point for quickly joining the battle.

==='''[[Sunderer]] [[Loadouts]]'''===

==='''[[Sunderer]] [[Loadouts]]'''===

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=='''Other Miscellaneous Hints and Tips'''==

=='''Other Miscellaneous Hints and Tips'''==



*Please don't get discouraged and quit playing.  When most of us started playing Planetside 2, we also died a lot.  But eventually, it does get better and easier, especially when you start upgrading your [[Flak Armor]] and/or [[Nanoweave Armor]], and adding [[Weapon Optics and Attachments]] to your [[Weapons]].

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Because I keep growing, expanding, and elaborating on this section, I decided to create its own page at [[User:DrkStlkr3/Hints|Hint and Tips]]



*Remember you don't just receive [[Experience Points]] and [[Certification Points]] for killing people and blowing stuff up. [[Combat Medic]]s and [[Engineer]]s are often the best [[Classes]] to play if you're new to Planetside 2. You can gain a lot of [[Experience Points]] and [[Certification Points]] just by aiding your allies from a safe distance without having to directly engage the enemy (unless necessary). Staying crouched (default: C) behind cover; healing friendly [[Infantry]]; reviving both [[Infantry]] and [[MAX]]es; drop [[Ammunition Package]]s; deploying a [[Sunderer]] in a good, safe spot; capturing/defending bases; repairing friendly [[MAX]]es, [[Vehicles]], [[Terminals]], [[Phalanx Turret]]s all provide [[Experience Points]] and [[Certification Points]]. Please read my section under [[Loadouts]] above for more information about these [[Classes]].



*If you want to test [[Weapons]] and their [[Weapon Optics and Attachments]], Redeploy (default: U) back to your [[Empires|Empire's]] [[Warp Gate]], access the [[Terminals#Warp_Terminals|Warp Terminal]] (has a globe on the display), and click the “VR Training” button. The [[VR Training Facility]] gives you access to all [[Weapons]] and [[Weapon Optics and Attachments]] available to your [[Empires|Empire]] to test with, without spending [[Certification Points]] and/or [[Daybreak Cash]]. It's also a great place to practice shooting, driving, and flying without wasting any of your personal [[Resources]]!



*Once you have spent your [[Certification Points]] into what I recommended above, then start spending them however/wherever you like!





==='''[[Platoon]]s, [[Squad]]s, and [[Outfits]]'''===



*Power and victory often come in large numbers (often called a "zerg rush").  Loners die quickly and quite often.  Join large groups, [[Platoon]]s, or [[Squad]]s of allies when possible to capture/defend bases.  Even if you don't have a computer microphone, be sure to enable your voice settings so you can hear what your [[Platoon]]/[[Squad]] is doing and where they're attacking/defending by going into '''Settings''' > '''Voice''' and check the '''"Enable Voice"''' box.



**If you are using a microphone, turn most of the slider settings to around "50" and experiment with [[Squad]] Voice Chat (Default: Z). Please limit all [[Platoon]]/[[Squad]] Voice Chat to a minimum, and strictly related only to the alert/game/mission, so people aren't talking on top of each other.



**If someone's microphone is too loud or too quiet, press the "+" to increase or "-" to decrease their voice volume while they're speaking.



*When you join a [[Platoon]], you'll either be in an Alpha, Bravo, Charlie, or Delta [[Squad]]. [[File:Tech_Plant_-Security_Terminal.jpg|thumb|256px|Security Terminal Control Node]] When attacking or defending a base...



**The Alpha [[Squad]] will often try to take the {{Icon|A|15}} (A) point at the base.



**Bravo will do the same with the base's {{Icon|B|15}} (B) point



**Charlie at {{Icon|C|15}} (C)



**Delta at {{Icon|D|15}} (D)



*At smaller bases (such as [[Outpost|outposts]]) that only has one or two points, the [[Squad Leader]] may team the different [[Squad]]s together (such as Alpha with Charlie, and Bravo with Delta).  Depending upon the [[Squad Leader]]'s play style, the base they're wanting to capture/defend, the amount of resistance, etc., some [[Squad Leader]]s may have the Alpha [[Squad]] capture/guard the "A" point, Bravo [[Squad]] capture/guard the "B" point, Charlie [[Squad]] destroy/defend the [[Generator|shield generator]], and the Delta [[Squad]] defend another base under attack.  Please listen carefully to your [[Squad Leader]]'s orders, or you may get kicked from the [[Platoon]]/[[Squad]]!  Please also read about [[Base Capture Mechanics]].



*Teamwork is a must!  To be in a successful [[Platoon]]/[[Squad]], everyone must watch and listen to what everyone else around them are doing. Everyone in the [[Platoon]]/[[Squad]] has a purpose, and every [[Squad]] should consist of at least one or two of all [[Classes]] (unless you're doing a "[[MAX]] crash", mentioned below). For example, if you notice that there's no [[Combat Medic]]s in your [[Squad]], immediately switch to a [[Combat Medic]] as soon as possible at the nearest [[Terminals#Equipment_Terminals|Equipment Terminal]] or deployed [[Sunderer]]! A well-balanced, well-rounded [[Squad]] will be a lot more effective, and an ideal [[Squad]] should consist of...



**Two or three [[Combat Medic]]s, [[Light Assault]]s, and [[Heavy Assault]]s



**One or two [[Engineer]]s, [[Infiltrator]]s, and [[MAX]]es



*A [[Combat Medic]] should drop a [[Regeneration Field]], an [[Engineer]] should drop an [[Ammunition Package]] and [[Anti-Infantry MANA Turret]]/[[Anti-Vehicle MANA Turret]], and an [[Infiltrator]] should either drop a [[Motion Spotter]] or spam the area with sensor darts using their [[Recon Detect Device]], all relatively close to each other so other friendly [[Infantry]]/[[MAX]]es can see where to go when they need healing/repairs, ammunition, etc. Both [[Combat Medic]]s and [[Engineer]]s should stay nearby to these "support bubbles" (as I call them) to heal injured [[Infantry]] and repair damaged [[MAX]]es. These "support bubbles" work best behind adequate cover (such as inside buildings, behind rocks/walls/very large trees/etc.), and as the tides of battle shift, these "support bubbles" may also need to change locations as your [[Platoon]]/[[Squad]] advances/retreats during battle.



*If the Platoon/[[Squad Leader]] wants to do a "[[MAX]] crash" (everyone immediately change/rush in simultaneously as [[MAX]]es), then either pull a [[MAX]], [[Engineer]], or a [[Combat Medic]]. [[Combat Medic]]s and [[Engineer]]s should stay directly/safely behind the [[MAX]]es, and an effective "[[MAX]] crash" [[Squad]] should consist of...



**Six to nine [[MAX]]es.



**Two to three [[Engineer]]s to repair damaged [[MAX]]es, and drop [[Ammunition Package]]s.



**One to two [[Combat Medic]]s to revive fallen [[Engineer]]s and [[MAX]]es, heal injured [[Engineer]]s, and drop [[Regeneration Field]]s.



*If the Platoon/[[Squad Leader]] wants to do a "Gal drop", you'll usually Redeploy [Default: U) back to your [[The World|continent's]] [[Warp Gate]] and prepare to enter your [[Squad]]'s [[Galaxy]] (Default: E). You can also redeploy directly next your [[Squad]]'s [[Sunderer]] or into your [[Squad]]'s [[Galaxy]].



*Many [[Outfits]] require to download/install/use [http://www.teamspeak.com/ TeamSpeak]





===='''[[Squad Leader]]s'''====



So you wanna be a [[Squad Leader]]? It's not as easy as you think. Not only do you have to worry about yourself, but you also must also worry about your [[Platoon]]/[[Squad]] members, plan what/when/where to attack/defend, much like playing a game a chess (except with an additional player). You must anticipate what/when/where the enemy will attack, and since you're playing against two other [[Empires]], the effects/outcomes of what/when/where they attack each other.



*Although anyone can be a [[Squad Leader]], I honestly don't recommend becoming a [[Squad Leader]] until you've reached at least [[Battle Rank]] 50. This should give you adequate time of playing with different [[Platoon]]s/[[Squad]]s learning various strategies, tactics, etc. Play very close attention to what other experienced [[Squad Leader]]s do/say, and learn.



*You'll need to spend [[Certification Points]] in Leadership [[Certifications]] (especially Spawn Beacons), and [[Certification Points]] for both [[Galaxy]]s and [[Sunderer]]s (for logistics). Please see my [[User:DrkStlkr3#Vehicle_Certification_Points|Vehicle Loadouts]] above. This also means you'll need to get better at driving/flying both [[Galaxy]]s and [[Sunderer]]s, too!



*Many [[Squad Leader]]s use [http://www.teamspeak.com TeamSpeak] to communicate with other Platoon/[[Squad Leader]]s (depending upon the [[Outfits|Outfit]]).



*You'll need to constantly update [[Waypoint]]s during the shifting tides of battle, and keep a very close eye on the Map. Usually, defending your own bases take priority over attacking enemy bases.



*The three most common [[Classes]] for [[Squad Leader]]s to play are support roles, such as [[Combat Medic]]s (healing/reviving [[Squad]] [[Infantry]]) and [[Engineer]]s (repairing [[Squad]] members' [[MAX]]es and [[Vehicles]]), along with [[Light Assault]]s (to place Spawn Beacons on building roofs of important points to capture/defend).



*Many experienced players equate [[Squad Leader]]ship as being "professional cat herders", because it's difficult to get all of your [[Squad]] members to listen to your commands/orders. [[Squad Leader]]s require a lot of communication, strategic planning, patience, and sometimes discipline (kick disobeying/defiant [[Squad]] members). Please allow two to three minutes for your [[Squad]] members to [[Redeploy]] to a different location/region, or into a [[Squad]] [[Sunderer]]/[[Galaxy]]. Give them two to three warnings, but if they still don't comply/listen after a few minutes, kick them to open an available slot in your [[Platoon]]/[[Squad]] for someone else who will.



*In most scenarios/situations, attempt to maintain a well-balanced/rounded [[Squad]]. For example, if you notice that you have too many [[Heavy Assault]]s, [[Light Assault]]s, and/or [[MAX]]es, request for a few [[Squad]] members to change [[Classes]] to [[Combat Medic]]s and [[Engineer]]s. The only exception to this rule are "[[MAX]] crashes" (please see above). For attacking enemy bases, you'll usually want at least one [[Infiltrator]] for [[Hacking]] [[Terminals#Vehicle_Terminals|Vehicle Terminals]].





==='''Combat'''===



*Aim down your sights towards an enemy's head as much as possible, even in CQC (Close Quarter Combat), and avoid firing from the hip until you can afford to buy an [[SMG]] (SubMachine Gun) with an [[Advanced Laser Sight]].  You'll notice you may get more kills that way, even if you're not using a [[Sniper Rifles|sniper rifle]].  If you're using an automatic or semi-automatic gun that has a lot of recoil that pushes the gun upwards (such as an [[LMG]]), at CQC to medium ranges, aim towards the enemy's body and the second or third shot may result in a headshot because of the recoil.



*A moving target is harder to hit than one that's stationary.  Always keep moving, strafing left and right, and perhaps even in a circle or oval (just in case an enemy flanks you).  Practice aim + shoot + move simultaneously at the [[VR Training Facility]].



*If you notice that you're dying a lot more from enemy gunfire, spend [[Certification Points]] into your [[Nanoweave Armor]]. If you notice that you're dying a lot more from enemy explosives (such as [[Anti-Personnel Explosives]], [[C-4]]s, [[Consumables|Grenades]], [[Rocket Launchers]], [[Vehicles]]' rounds, etc.), then spend [[Certification Points]] into your [[Flak Armor]], instead.



*The [[Mini Map]] can often be a life-saver... literally.  It displays arrows of friendly and known enemy units, and dots of friendly and known enemy gunfire.  Quickly glance at it frequently, much like your side-view and rear-view mirrors while you're driving.  And depending upon the situation, you can zoom in and out (defailt: [ and ]), and make the [[Mini Map]] larger or smaller (default: H).  I tend to zoom in when I'm in CQC, and zoom out when shooting from a distance, especially sniping.



*When you get discouraged/frustrated, try a different class and/or tactic. I often find that simply switching [[Classes]], attacking from a different angle, and/or with a different tactic will often pay off, but repeating the same mistakes rarely ever renders different results.



**Unfortunately, [[Combat Medic]]s and [[Engineer]]s need to stay close behind the majority of their [[Platoon]]/[[Squad]] to keep them healed/revived and [[MAX]]es repaired. However, other [[Classes]] should ambush/flank whenever possible! It's much easier to kill unsuspecting enemy [[Infantry]] from behind. For example, if the majority of your [[Platoon]]/[[Squad]] is rushing through a doorway of a building, circle around the same building and enter through another doorway. Just be careful of oncoming friendly fire from your own [[Platoon]]/[[Squad]] members!



*Never stand in front or behind any Ground [[Vehicles]] (especially tanks), unless you want to get ran over and die.  Deployed [[Sunderer]]s are safe. And while I'm on this topic, please try to avoid running over fellow allies, especially friendly [[MAX]]es. But Ground [[Vehicles]] themselves can be used as a weapon for running over enemy [[Infantry]]! Just sayin'.



*Please don't destroy enemy [[Terminals]], especially enemy [[Terminals#Vehicle_Terminals|Vehicle Terminals]]! [[Hacking]] [[Terminals]] with an [[Infiltrator]] would better serve your [[Platoon]]/[[Squad]], giving your [[Platoon]]/[[Squad]] the ability to spawn [[Vehicles]] (such as [[Sunderer]]s and tanks) directly at the enemy's base gives you an overwhelming advantage versus destroyed, useless enemy [[Terminals]].



**The only exception to this rule is if the [[Terminals]] are within direct line-of-sight/fire and/or nearby the enemy's [[Infantry]] spawn room at the base.



*Once you can afford [[Anti-Personnel Explosives]] (Default: left mouse button) and [[C-4]] (Default: right mouse button) for many of your [[Classes]], drop them next to doorways primarily used by the enemy. If/when possible, detonate [[C-4]]s (Default: left mouse button) when enemy [[MAX]]es come through the doorway.



**Please be extremely careful throwing [[Consumables|Grenades]], firing [[Rocket Launchers]], and detonating [[C-4]]s! Use your best judgement. Practice throwing [[Consumables|Grenades]] and firing [[Rocket Launchers]] into enemy populated buildings through doorways first, and then eventually through windows.



**If you're being chased/hunted by enemy [[Infantry]], quickly dropping [[Anti-Personnel Explosives]] while sprinting (Default: left {{K|Shift}}/right {{K|Shift}}) may help "eliminate" your attackers, and it'll provide good chuckle.

=='''[[Daybreak Cash]]'''==

=='''[[Daybreak Cash]]'''==

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