2013-12-18

I'm in Amsterdam now, because Booking.com brought me out to tell them
about Moonpig, the billing and accounting system that Rik Signes and I
wrote. The talk was mostly a rehash of one I gave a Pittsburgh Perl
Workshop a couple of months ago, but I think it's of general interest.

The assumption behind the talk is that nobody wants to hear about how
the billing system actually works, because most people either have
their own billing system already or else don't need one at all. I
think I could do a good three-hour talk about the internals of
Moonpig, and it would be very interesting to the right group of people,
but it would be a small group.

So instead I have this talk, which lasts less than an hour. The
takeaway from this talk is a list of several basic design decisions
that Rik and I made while building Moonpig which weren't obviously
good ideas at the time, but which turned out well in hindsight. That
part I think everyone can learn from. You may not ever need to write
a billing system, but chances are at some point you'll consider using
an ORM, and it might be useful to have a voice in your head that says
“Dominus says it might be better to do something completely
different instead. I wonder if this is one of those times?”

So because I think the talk was pretty good, and it's fresh in my mind
right now, I'm going to try to write it down. The talk slides are
here if you want to see them. The talk is mostly structured
around a long list of things that suck, and how we tried to design
Moonpig to eliminate, avoid, or at least mitigate these things.

Times and time zones suck

Floating-point arithmetic sucks

It sucks to fix your mangled data after an automated process
fails

Testing a yearlong sequence of events sucks

It sucks to have your automated test accidentally send a bunch of
bogus invoices to the customers

Rounding errors suck

Relational databases usually suck

Modeling objects in the RDB really really sucks

Perl's garbage collection sucks

OO inheritance sucks

Moonpig, however, does not suck.

Sometimes I see other people fuck up a project over and over, and
I say “I could do that better”, and then I get a chance to try, and I
discover it was a lot harder than I thought, I realize that
those people who tried before are not as stupid as as I believed.

That did not happen this time. Moonpig is a really good billing
system. It is not that hard to get right. Those other guys really were
as stupid as I thought they were.

Brief explanation of IC Group

When I tell people I was working for IC Group, they frown; they
haven't heard of it. But quite often I say that IC Group runs pobox.com, and those same people say
“Oh, pobox!”.

ICG is a first wave dot-com. In the late nineties, people would
often have email through their employer or their school, and then they
would switch jobs or graduate and their email address would go away.
The basic idea of pobox was that for a small fee, something like $15
per year, you could get a pobox.com address that would forward all
your mail to your real email address. Then when you changed jobs or
schools you could just tell pobox to change the forwarding record, and
your friends would continue to send email to the same pobox.com
address as before. Later, ICG offered mail storage, web mail, and,
through listbox.com, mailing list management and bulk email
delivery.

Moonpig was named years and years before the project to write it was
started. ICG had a billing and accounting system already, a terrible
one. ICG employees would sometimes talk about the hypothetical
future accounting system that would solve all the problems of the
current one. This accounting system was called Moonpig because it
seemed clear that it would never actually be written, until pigs could
fly.

And in fact Moonpig wouldn't have been written, except that the
existing system severely constrained the sort of pricing structures
and deals that could actually be executed, and so had to go. Even then
the first choice was to outsource the billing and accounting functions
to some company that specialized in such things. The Moonpig project
was only started as a last resort after ICG's president had tried for
18 months to find someone to take over the billing and collecting.
She was unsuccessful. A billing provider would seem perfect and then
turn out to have some bizarre shortcoming that rendered it unsuitable
for ICG's needs. The one I remember was the one that did everything
we wanted, except it would not handle checks. “Don't worry,” they
said. “It's 2010. Nobody pays by check any more.”

Well, as it happened, many of our customers, including some of the
largest institutional ones, had not gotten this memo, and did in fact
pay by check.

So with some reluctance, she gave up and asked Rik and me to write a
replacement billing and accounting system.

As I mentioned, I had always wanted to do this. I had very clear
ideas, dating back many years, about mistakes I would
not make, were I ever called upon to write a billing
system.

For example, I have many times
received a threatening notice of this sort:

Your account is currently past due! Pay the outstanding balance of
$      0 . 00   or we will be forced to refer your account for
collection.

What I believe happened here is: some idiot programmer knows that
money amounts are formatted with decimal points, so decides to
denominate the money with floats. The amount I paid rounds off a
little differently than the amount I actually owed, and the result
after subtraction is all roundoff error, and leaves me with a
nominal debt on the order of dollars.

So I have said to myself many times “If I'm ever asked to write a
billing system, it's not going to use any fucking floats.” And at
the meeting at which
the CEO told me and Rik that we would write it, those were nearly the
first words out of my mouth: No fucking floats.

Moonpig conceptual architecture

I will try to keep this as short as possible, including only as much
as is absolutely required to understand the more interesting and
generally applicable material later.

Pobox and Listbox accounts

ICG has two basic use cases. One is Pobox addresses and mailboxes,
where the customer pays us a certain amount of money to forward (or
store) their mail for a certain amount of time, typically a year. The
other is Listbox mailing lists, where the customer pays us a certain
amount to attempt a certain number of bulk email deliveries on their
behalf.

The basic model is simple…

The life cycle for a typical service looks like this: The customer
pays us some money: a flat fee for a Pobox account, or a larger or
smaller pile for Listbox bulk mailing services, depending on how much
mail they need us to send. We deliver service for a while. At some
point the funds in the customer's account start to run low. That's
when we send them an invoice for an extension of the service. If they
pay, we go back and continue to provide service and the process
repeats; if not, we stop providing the service.

…just like all basic models

But on top of this basic model there are about 10,019 special cases:

Customers might cancel their service early.

Pobox has a long-standing
deal where you get a sixth year free if you pay for five years of
service up front.

Sometimes a customer with only email forwarding ($20 per year)
wants to upgrade their account to one that does storage and provides
webmail access ($50 per year), or vice-versa, in the middle of a year. What to do in this case? Business
rules dictate that they can apply their current balance to the new
service, and it should be properly pro-rated. So if I have 64 days
of $50-per-year service remaining, and I downgrade to the $20-per-year
service, I now have 160 days of service left.

Well, that wasn't too bad, except that we should let the customer
know the new expiration date. And also, if their service will now
expire sooner than it would have, we should give them a chance to pay
to extend the service back to the old date, and deal properly with
their payment or nonpayment.

Also something has to be
done about any 6th free year that I might have had. We don't want
someone to sign up
for 5 years of $50-per-year service, get the sixth year free, then
downgrade their account and either get a full free year of
$50-per-year service or get a full free year of $20-per-year service
after only of five full years.

Sometimes customers do get refunds.

Sometimes we screw up and give people a credit for free service,
as an apology. Unlike regular credits, these are not refundable!

Some customers get gratis accounts. The other cofounder of ICG used
to hand these out at parties.

There are a number of cases for coupons and discounts. For
example, if you refer a friend who signs up, you get some sort of
credit. Non-profit institutions get some sort of discount off the
regular rates. Customers who pay for many accounts get some sort of
bulk discount. I forget the details.

Most customers get their service cut off if they don't pay.
Certain large and longstanding customers should not be treated so
peremptorily, and are allowed to run a deficit.

And so to infinity and beyond.

Ledgers and Consumers

The Moonpig data store is mostly organized as a huge pile of
ledgers. Each represents a single customer or account. It
contains some contact information, a record of all the transactions
associated with that customer, a history of all the invoices ever sent
to that customer, and so forth.

It also contains some consumer objects. Each consumer
represents some service that we have promised to perform in exchange
for money. The consumer has methods in it that you can call to say
“I just performed a certain amount of service; please charge
accordingly”. It has methods for calculating how much money has been
allotted to it, how much it has left, how fast it is consuming its
funds, how long it expects to
last, and when it expects to run out of money. And it has methods for
constructing its own replacement and for handing over control to that
replacement when necessary.

Heartbeats

Every day, a cron job sends a heartbeat event to each ledger.
The ledger doesn't do anything with the heartbeat itself; its job is
to propagate the event to all of its sub-components. Most of those, in
turn, ignore the heartbeat event entirely.

But consumers do handle heartbeats. The consumer will wake up and
calculate how much longer it expects to live. (For Pobox consumers,
this is simple arithmetic; for mailing-list consumers, it guesses based
on how much mail has been sent recently.) If it notices that it is
going to run out of money soon, it creates a successor that can take
over when it is gone. The successor immediately sends the customer an
invoice: “Hey, your service is running out, do you want to
renew?”

Eventually the consumer does run out of money. At that time it
hands over responsibility to its replacement. If it has no
replacement, it will expire, and the last thing it does before it expires is
terminate the service.

Things that suck: manual repairs

Somewhere is a machine that runs a daily cron job to heartbeat each
ledger. What if one day, that machine is down, as they sometimes
are, and the cron job never runs?

Or what if that the machine crashes while the cron job is running,
and the cron job only has time to heartbeat 3,672 of the 10,981
ledgers in the system?

In a perfect world, every component would be able to depend on exactly
one heartbeat arriving every day. We don't live in that world. So it
was an ironclad rule in Moonpig development that anything that handles
heartbeat events must be prepared to deal with missing heartbeats,
duplicate heartbeats, or anything else that could screw up.

When a consumer gets a heartbeat, it must not cheerfully say
"Oh, it's the dawn of a new day! I'll charge for a day's worth of
service!". It must look at the current date and at its own charge
record and decide on that basis whether it's time to charge for
a day's worth of service.

Now the answers to those questions of a few paragraphs earlier are
quite simple. What if the machine is down and the cron job never
runs? What to do?

A perfectly acceptable response here is: Do nothing. The job will run
the next day, and at that time everything will be up to date. Some
customers whose service should have been terminated today will have it
terminated tomorrow instead; they will have received a free day of
service. This is an acceptable loss. Some customers who should have
received invoices today will receive them tomorrow. The invoices,
although generated and sent a day late, will nevertheless show the
right dates and amounts. This is also an acceptable outcome.

What if the cron job
crashes after heartbeating 3,672 of 10,981 ledgers? Again, an
acceptable response is to do nothing. The next day's heartbeat will
bring the remaining 7,309 ledgers up to date, after which everything
will be as it should. And an even better response is available:
simply rerun the job. 3,672 of the ledgers will receive the same
event twice, and will ignore it the second time.

Contrast this with the world in which heartbeats were (mistakenly) assumed to be
reliable. In this world, the programming staff must determine
precisely which ledgers received the event before the crash, either by
trawling through the log files or by grovelling over the ledger data.
Then someone has to hack up a program to send the heartbeats to just
the 7,309 ledgers that still need it. And there is a stiff deadline:
they have to get it done before tomorrow's heartbeat issues!

Making everything robust in the face of heartbeat failure is a little
more work up front, but that cost is recouped the first time something
goes wrong with the heartbeat process, when instead of panicking you
smile and open another beer. Let N be the number of
failures and manual repairs that are required before someone has had
enough and makes the heartbeat handling code robust. I hypothesize
that you can tell a lot about an organization from the value of
N.

Here's an example of the sort of code that is required. The
non-robust version of the code would look something like this:

The code, implemented by a role called
Moonpig::Role::Consumer::ChargesPeriodically, actually looks
something like this:

The last_charge_date member records the last time the
consumer actually issued a charge. The next_charge_date
method consults this value and returns the next day on which the
consumer should issue a charge—not necessarily the following
day, since the consumer might issue weekly or monthly charges. The
consumer will issue charge after charge until the
next_charge_date is the future, when it will stop. It runs
the until loop, using charge_one_day to issue
another charge each time through, and updating
last_charge_date each time, until the
next_charge_date is in the future.

The one tricky part here the if block. This is because the
consumer might run out of money before the loop completes. In that
case it passes the heartbeat event on to its successor
(replacement) and quits the loop. The replacement will
run its own loop for the remaining period.

Things that suck: real-time testing

A customer pays us $20. This will cover their service for 365
days. The business rules say that they should receive their first
invoice 30 days before the current service expires; that is, after 335
days. How are we going to test that the invoice is in fact sent
precisely 335
days later?

Well, put like that, the answer is obvious: Your testing system must
somehow mock the time. But obvious as this is, I have seen many many
tests that made some method call and then did sleep 60,
waiting and hoping that the event they were looking for would have
occurred by then, reporting a false positive if the system was slow,
and making everyone that much less likely to actually run the
tests.

I've also seen a lot of tests that
crossed their fingers and hoped that a certain block of code would
execute between two ticks of the clock, and that failed
nondeterministically when that didn't happen.

So another ironclad law of Moonpig design was that no object is ever
allowed to call the time() function to find out what time it
actually is. Instead, to get the current time, the object must call
Moonpig->env->now.

The tests run in a test environment. In the test environment, Moonpig->env returns a
Moonpig::Env::Test object, which contains a fake clock. It has
a stop_clock method that stops the clock, and an
elapse_time method that forces the clock forward a certain
amount. If you need to check that something happens after 40 days,
you can call Moonpig->env->elapse_time(86_400 * 40),
or, more likely:

In the production environment, the environment object still has a
now method, but one that returns the true current time from
the system clock. Trying to stop the clock in the production
environment is a fatal error.

Similarly, no Moonpig object ever interacts directly with the
database; instead it must always go through the mediator returned by
Moonpig->env->storage. In tests, this can be a fake
storage object or whatever is needed. It's shocking how many tests
I've seen that begin by allocating a new MySQL instance and executing
a huge pile of DDL. Folks, this is not how you write a test.

Again, no Moonpig object ever posts email. It asks
Moonpig->env->email_sender to post the email on its
behalf. In tests, this uses the CPAN
Email::Sender::Transport suite, and the test code can
interrogate the email_sender to see exactly what emails would have been
sent.

We never did anything that required filesystem access, but if we had,
there would have been a Moonpig->env->fs for opening
and writing files.

The Moonpig->env object makes this easy to get right, and
hard to screw up. Any code that acts on the outside world becomes a
red flag: Why isn't this going through the environment object? How
are we going to test it?

Things that suck: floating-point numbers

I've already complained about how I loathe floating-point
numbers. I just want to add that although there are probably use
cases for floating-point arithmetic, I don't actually know what they
are. I've had a pretty long and varied programming career so far, and
legitimate uses for floating point numbers seem very few. They are
really complicated, and fraught with traps; I say this as a
mathematical expert with a much stronger mathematical background than
most programmers.

The law we adopted for Moonpig was that all money amounts are
integers. Each money amount is an integral number of
“millicents”, abbreviated “m¢”, worth
of a cent, which in turn is
of a U.S. dollar. Fractional
millicents are not allowed. Division must be rounded to the
appropriate number of millicents, usually in the customer's favor,
although in practice it doesn't matter much, because the amounts are
so small.

For example, a $20-per-year Pobox account actually bills

m¢ each day. (5464 in leap years.)

Since you don't want to clutter up the test code with a bunch of
numbers like 1000000 ($10), there are two utterly trivial utility
subroutines:

Now $10 can be written dollars(10).

Had we dealt with floating-point numbers, it would have been tempting
to write test code that looked like this:

That's because with floats, it's so hard to be sure that you won't end
up with a leftover or something, so you
write all the tests to ignore small discrepancies. This can lead to
overlooking certain real errors that happen to result in small
discrepancies. With integer amounts, these discrepancies have nowhere
to hide. It sometimes happened that we would write some test and the
money amount at the end would be wrong by 2m¢. Had we been using
floats, we might have shrugged and attributed this to incomprehensible
roundoff error.
But with integers, that is a difference of 2, and you cannot shrug it
off. There is no incomprehensible roundoff error.
All the calculations are exact, and if some integer is off by 2
it is for a reason. These tiny discrepancies usually pointed to
serious design or implementation errors. (In contrast, when a test
would show a gigantic discrepancy of a million or more m¢, the bug was
always quite easy to find and fix.)

There are still roundoff errors; they are unavoidable. For example, a
consumer for a $20-per-year Pobox account bills only 365·5479m¢ =
1999835m¢ per year, an error in the customer's favor of 165m¢ per
account; after 12 million years the customer will have accumulated
enough error to pay for an extra year of service. For a business of
ICG's size, this loss was deemed acceptable. For a larger business, it
could be significant. (Imagine 6,000,000 customers times 165m¢ each;
that's $9,900.)
In such a case I would keep the same approach but denominate
everything in micro-cents instead.

Happily, Moonpig did not have to deal with multiple currencies. That
would have added tremendous complexity to the financial calculations,
and I am not confident that Rik and I could have gotten it right in
the time available.

Things that suck: dates and times

Dates and times are terribly complicated, partly because the
astronomical motions they model are complicated, and mostly because
the world's bureaucrats keep putting their fingers in. It's been
suggested recently that you can identify whether someone is a
programmer by asking if they have an opinion on time zones. A
programmer will get very red in the face and pound their fist on the
table.

After I wrote that sentence, I then wrote 1,056 words about the right
way to think about date and time calculations, which I'll spare you,
for now. I'm going to try to keep this from turning into an article
about all the ways people screw up date and time calculations, by
skipping the arguments and just stating the main points:

Date-time values are a kind of number, and should be
considered as such. In particular:

Date-time values inside a program should be immutable

There should be a single canonical representation of
date-time values in the program, and it should be chosen for
ease of calculation.

If the program does have to deal with date-time values in
some other representation, it should convert them to the
canonical representation as soon as possible, or from the canonical
representation as late as possible, and in any event should avoid
letting non-canonical values percolate around the program.

The canonical representation we chose was DateTime objects in UTC
time.
Requiring that the program deal only with UTC eliminates many stupid
questions about time zones and DST corrections, and simplifies all the
rest as much as they can be simplified. It also avoids DateTime's
unnecessarily convoluted handling of time zones.

We held our noses when we chose to use DateTime. It has my grudging
approval, with a large side helping of qualifications. The internal
parts of it are okay, but the methods it provides are almost never
what you actually want to use. For example, it provides a set of
mutators. But, as per item 1 above, date-time values are numbers and
ought to be immutable. Rik has a good story about a horrible bug that
was caused when he accidentally called the ->subtract
method on some widely-shared DateTime value and so mutated it, causing an
unexpected change in the behavior of widely-separated parts of the
program that consulted it afterward.

So instead of using raw DateTime, we wrapped it in a derived class called
Moonpig::DateTime. This removed the mutators and also made a couple of other
convenient changes that I will shortly describe.

Things that really really suck: DateTime::Duration

If you have a pair of DateTime objects and you want to know how much time
separates the two instants that they represent, you have several
choices, most of which will return a DateTime::Duration object. All those choices
are wrong, because DateTime::Duration objects are useless. They are a kind of Roach
Motel for date and time information: Data checks into them, but
doesn't check out. I am not going to discuss that here, because if I
did it would take over the article, but I will show the simple example
I showed in the talk:

You might think, from looking at this code, that it might print the
number of seconds that elapsed between 1969-04-02 00:00:00 (in some
unspecified time zone!) and the current moment. You would be
mistaken; you have failed to reckon with the $elapsed object, which is a
DateTime::Duration. Computing this object seems reasonable, but as far as I know once you
have it there is nothing to do but throw it away and
start over, because there is no way to extract from it the elapsed amount of time, or indeed
anything else of value.
In any event, the print here does not print the
correct number of seconds. Instead it prints ME CAGO
EN LA LECHE, which I have discovered is Spanish for “I shit in
the milk”.

So much for DateTime::Duration. When
a
and
b
are Moonpig::DateTime objects, a-b returns the number of seconds
that have elapsed between the two times; it is that simple. You can
divide it by 86,400 to get the number of days.

Other arithmetic is similarly overloaded: If i is a number,
then a+i and a-i are the times obtained by
adding or subtracting i seconds to a, respectively.

(C programmers should note the analogy with pointer
arithmetic; C's pointers, and date-time values—also temperatures—are examples
of a mathematical structure called an affine space, and study
of the theory of affine spaces tells you just what rules these objects should
obey. I hope to discuss this at length another time.)

Going along with this arithmetic are a family of trivial convenience
functions, such as:

so that you can use $a + days(7) to find the time 7 days
after $a. Programmers at the Amsterdam talk were worried about this:
what about leap seconds? And they are correct: the name days
is not quite honest, because it promises, but does not deliver, exactly
7 days. It can't, because the definition of the day varies widely from
place to place and time to time, and not only can't you know how long
7 days unless you know where it is, but it doesn't even make
sense to ask. That is all right. You just have to be aware, when
you add days(7), the the resulting time might not be the same
time of day 7 days later. (Indeed, if the local date and time laws
are sufficiently bizarre, it could in principle be completely wrong. But
since Moonpig::DateTime objects are always reckoned in UTC, it is never more than
one second wrong.)

Anyway, I was afraid that Moonpig::DateTime would turn out to be a leaky
abstraction, producing pleasantly easy and correct results thirty times
out of thirty-one, and annoyingly wrong or bizarre results the other
time. But I was surprised: it never caused a problem, or at least
none has come to light. I am working on releasing this module to
CPAN, under the name DateTime::Moonpig. (A draft version is
already available, but I don't recommend that you use it.)

Things that suck: mutable data

I left this out of the talk, by mistake, but this is a good place to
mention it: mutable data is often a bad idea. In the billing system
we wanted to avoid it for accountability reasons: We never wanted the
customer service agent to be in the position of being unable to
explain to the customer why we thought they owed us
$28.39 instead of the $28.37 they claimed they owed; we never wanted
ourselves to be in the position of trying to track down a billing system bug
only to find that the trail had been erased.

One of the maxims Rik
and I repeated freqently was that the moving finger writes, and,
having writ, moves on. Moonpig is full of methods with names
like
is_expired,
is_superseded,
is_canceled,
is_closed,
is_obsolete,
is_abandoned and so forth, representing entities that have
been replaced by other entities but which are retained as part of the
historical record.

For example, a consumer has a successor, to which it will hand off
responsibility when its own funds are exhausted; if the customer changes their
mind about their future service, this successor might be replaced with
a different one, or replaced with none. This doesn't delete or destroy
the old successor. Instead it marks the old successor as
"superseded", simultaneously recording the supersession time, and
pushes the new successor (or undef, if none) onto the end of
the target consumer's replacement_history array. When you
ask for the current successor, you are getting the final
element of this array. This pattern appeared in several places.
In a particularly simple example, a ledger was required to contain a
Contact object with contact information for the customer to
which it pertained. But the Contact wasn't simply this:

Instead, it was an array; "replacing" the contact actually pushed the
new contact onto the end of the array, from which the contact
accessor returned the final element:

Things that suck: relational databases

Why do we use relational databases, anyway? Is it because they
cleanly and clearly model the data we want to store? No, it's because
they are lightning fast.

When your data truly is relational, a nice flat rectangle of records,
each with all the same fields, RDBs are terrific. But Moonpig doesn't
have much relational data. It basic datum is the Ledger, which has a
bunch of disparate subcomponents, principally a heterogeneous
collection of Consumer objects. And I would guess that most
programs don't deal in relational data; Like Moonpig, they deal in
some sort of object network.

Nevertheless we try to represent this data relationally, because we
have a relational database, and when you have a hammer, you go around
hammering everything with it, whether or not that thing needs
hammering.

When the object model is mature and locked down, modeling the objects
relationally can be made to work. But when the object model is
evolving, it is a disaster. Your relational database schema changes
every time the object model changes, and then you have to find some
way to migrate the existing data forward from the old schema. Or
worse, and more likely, you become reluctant to let the object model
evolve, because reflecting that evolution in the RDB is so painful.
The RDB becomes a ball and chain locked to your program's ankle,
preventing it from going where it needs to go. Every change is
difficult and painful, so you avoid change. This is the opposite of
the way to design a good program. A program should be light and airy,
its object model like a string of pearls.

In theory the mapping between the RDB and the objects is transparent,
and is taken care of seamlessly by an ORM layer. That would be an
awesome world to live in, but we don't live in it and we may never.

Things that really really suck: ORM software

Right now the principal value of ORM software seems to be if your
program is too fast and you need it to be slower; the ORM is
really good at that. Since speed was the only benefit the RDB was
providing in the first place, you have just attached two
large, complex, inflexible systems to your program and gotten nothing
in return.

Watching the ORM try to
model the objects is somewhere between hilariously pathetic and
crushingly miserable. Perl's DBIx::Class, to the extent it succeeds,
succeeds because it doesn't even try to model the objects in
the database. Instead it presents you with objects that represent
database rows. This isn't because a row needs to be modeled as an
object—database rows have no interesting behavior to speak of—but
because the object is an access point for methods that generate SQL. DBIx::Class
is not for modeling objects, but for generating SQL. I only realized
this recently, and angrily shouted it at the DBIx::Class experts, expecting
my denunciation to be met with rage and denial. But they just smiled
with amusement. “Yes,” said the DBIx::Class experts on more than one
occasion, “that is exactly correct.” Well then.

So Rik and I believe that for most (or maybe all) projects, trying to
store the objects in an RDB, with an ORM layer mediating between the
program and the RDB, is a bad, bad move. We determined to do
something else. We eventually brewed our own object store, and this
is the part of the project of which I'm least proud, because I believe
we probably made every possible mistake that could be made, even the
ones that everyone writing an object store should already know not to
make.

For example, the object store has a method,
retrieve_ledger, which takes a ledger's ID number, reads the
saved ledger data from the disk, and returns a live Ledger
object. But it must make sure that every such call returns not
just a Ledger object with the right data, but the same
object. Otherwise two parts of the program will have different
objects to represent the same data, one part will modify its object,
and the other part, looking at a different object, will not see the
change it should see. It took us a while to figure out problems like
this; we really did not know what we were doing.

What we should have done, instead of building our own object store,
was use someone else's object store. KiokuDB
is frequently mentioned in this context. After I first gave this talk
people asked “But why didn't you use KiokuDB?” or, on hearing what
we did do, said “That sounds a lot like KiokuDB”. I had to get Rik
to remind me why we didn't use KiokuDB. We had considered it,
and decided to do our own not for technical but for political reasons.
The CEO, having made the unpleasant decision to have me and Rik write
a new billing system, wanted to see some progress. If she had asked
us after the first week what we had accomplished, and we had said
“Well, we spent a week figuring out KiokuDB,” her head might have
exploded. Instead, we were able to say “We got the object store
about three-quarters finished”. In the long run it was
probably more expensive to do it ourselves, and the result was
certainly not as good.
But in the short run it kept the customer happy, and that is the
most important thing; I say this entirely in earnest, without either
sarcasm or bitterness.

(On the other hand, when I ran this article by Rik, he pointed out
that KiokuDB had later become essentially unmaintained, and that had we
used it he would have had to become the principal maintainer of a
large, complex system which which he did not help design or implement.
The Moonpig object store may be technically inferior, but Rik was with
it from the beginning and understands it thoroughly.)

Our object store

All that said, here is how our object store worked. The bottom layer
was an ordinary relational database with a single table. During the
test phase this database was SQLite, and in production it was IC
Group's pre-existing MySQL instance. The table
had two fields: a GUID (globally-unique identifier) on one side, and
on the other side a copy of the corresponding Ledger object,
serialized with Perl's Storable module. To retrieve a ledger,
you look it up in the table by GUID. To retrieve a list of all the
ledgers, you just query the GUID field. That covers the two main
use-cases, which are customer service looking up a customer's account history, and running the
daily heartbeat job. A subsidiary table mapped IC Group's customer
account numbers to ledger GUIDs, so that the storage engine could look
up a particular customer's ledger starting from their account number.
(Account numbers are actually associated with Consumers, but
once you had the right ledger a simple method call to the ledger would
retrieve the consumer object. But finding the right ledger
required a table.) There were a couple of other
tables of that sort, but overall it was a small thing.

There are some fine points to consider. For example, you can choose
whether to store just the object data, or the code as well. The
choice is clear: you must store only the data, not the code.
Otherwise, you would have to update all the objects every time you
make a code change such as a bug fix. It should be clear that this
would discourage bug fixes, and that had we gone this way the project
would have ended as a pile of smoking rubble.

Since the code is not stored in the database, the object store must be
responsible, whenever it loads an object, for making sure that the
correct class for that object actually exists. The solution for this
was that along with every object is stored a list of all the roles
that it must perform. At object load time, if the object's class
doesn't exist yet, the object store retrieves this list of roles
(stored in a third column, parallel to the object data) and uses the
MooseX::ClassCompositor module to create a new class that
does those roles. MooseX::ClassCompositor was something Rik
wrote for the purpose, but it seems generally useful for such
applications.

Every once in a while you may make an upward-incompatible change to
the object format. Renaming an object field is such a change, since
the field must be renamed in all existing objects, but
adding a new field isn't, unless the field is mandatory.
When this
happened—much less often than you might expect—we wrote a little
job to update all the stored objects. This occurred only seven times over
the life of the project; the update programs are all very short.

We did also make some changes to the way the objects themselves were
stored: Booking.Com's Sereal module was
released while the project was going on, and we switched to use it in
place of Storable. Also one customer's Ledger
object grew too big to store in the database field, which could have
been a serious problem, but we were able to defer dealing with the
problem by using gzip to compress the serialized data before
storing it.

The relational database provides transactions

The use of the RDB engine for the underlying storage got us MySQL's
implementation of transactions and atomicity guarantees, which we
trusted. This gave us a firm foundation on which to build the higher
functions; without those guarantees you have nothing, and it is
impossible to build a reliable system. But since they are there, we
could build a higher-level transactional system on top of them.

For example, we used an opportunistic locking scheme to prevent race
conditions while updating a single ledger. For performance reasons
you typically don't want to force all updates to be done through a
single process (although it can be made to work; see Rochkind's
Advanced Unix Programming). In an optimistic locking
scheme, you store a version number with each record. Suppose you are
the low-level storage manager and you get a request to update a ledger
with a certain ID. Instead of doing this:

You do this:

and you check the return value from the SQL to see how many records
were actually updated. The answer must be 0 or 1. If it is 1, all is
well and you report the successful update back to your caller. But if
it is 0, that means that some other process got there first and
updated the same ledger, changing its version number from the 3 you
were expecting to something bigger. Your changes are now in limbo;
they were applied to a version of the object that is no longer current, so
you throw an exception.

But is the exception safe? What if the caller had previously
made changes to the database that should have been rolled back when
the ledger failed to save? No problem! We had exposed the RDB
transactions to the caller, so when the caller requested that a
transaction be begun, we propagated that request into the RDB layer.
When the exception aborted the caller's transaction, all the
previous work we had done on its behalf was aborted back to the start
of the RDB transaction, just as one wanted. The caller even had the option to catch the exception
without allowing it to abort the RDB transaction, and to
retry the failed operation.

Drawbacks of the object store

The major drawback of the object store was that it was very difficult
to aggregate data across ledgers: to do it you have to thaw each
ledger, one at a time, and traverse its object structure looking for
the data you want to aggregate. We planned that when this became
important, we could have a method on the Ledger or its
sub-objects which, when called, would store relevant numeric data into
the right place in a conventional RDB table, where it would then be
available for the usual SELECT and GROUP BY operations. The storage
engine would call this whenever it wrote a modified Ledger
back to the object store. The RDB tables would then
be a read-only view of the parts of the data that were needed for
building reports.

A related problem is some kinds of data really are relational and to
store them in object form is extremely inefficient. The RDB has a
terrible impedance mismatch for most kinds of object-oriented
programming, but not for all kinds. The main example that
comes to mind is that every ledger contains a transaction log of every
transaction it has ever performed: when a consumer deducts its 5479
m¢, that's a transaction, and every day each consumer adds one to the
ledger. The transaction log for a large ledger with many consumers
can grow rapidly.

We planned from the first that this transaction data would someday
move out of the ledger entirely into a single table in the RDB, access
to which would be mediated by a separate object, called an
Accountant. At present, the Accountant is there,
but it stores the transaction data inside itself instead of in an
external table.

The design of the object store was greatly simplified
by the fact that all the data was divided into disjoint ledgers, and that
only ledgers could be stored or retrieved.
A minor limitation of this design was that there was no way for an object
to contain a pointer to a Ledger object, either its own or
some other one.
Such a pointer would have spoiled Perl's lousy garbage collection, so we
weren't going to do it anyway. In practice, the few places in the
code that needed to refer to another ledger just store the ledger's
GUID instead and looked it up when it was needed. In fact every
significant object was given its own GUID, which was then used
as needed. I was surprised to find how often it was useful to have a
simple, reliable identifier for every object, and how much time I had
formerly spent on programming problems that would have been trivially
solved if objects had had GUIDs.

The object store was a success

In all, I think the object store technique worked well and was a smart
choice that went strongly against prevailing practice. I would
recommend the technique for similar projects, except for the
part where we wrote the object store ourselves instead of using one
that had been written already. Had we tried to use an ORM backed by a
relational database, I think the project would have taken at least a
third longer; had we tried to use an RDB without any ORM, I
think we would not have finished at all.

Things that suck: multiple inheritance

After I had been using Moose for a couple of years, including
the Moonpig project, Rik asked me what I thought of it. I was
lukewarm. It introduces a lot of convenience for common operations,
but also hides a lot of complexity under the hood, and the complexity
does not always stay well-hidden. It is very big and very slow to
start up. On the whole, I said, I could take it or leave it.

“Oh,” I added. “Except for Roles. Roles are awesome.”

I had a long section in the talk about what is good about Roles, but I
moved it out to a separate talk, so I am going to take that as a hint
about what I should do here. As with my theory of dates and times,
I will present only the thesis, and save the arguments for another post:

Object-oriented programming is centered around objects, which
are encapsulated groups of related data, and around methods, which are
opaque functions for operating on particular kinds of objects.

OOP does not mandate any particular theory of inheritance, either
single or multiple, class-based or prototype based, etc., and
indeed, while all OOP systems have objects and methods that are pretty much
the same, each has an inheritance system all its own.

Over the past 30 years of OOP, many theories of inheritance
have been tried, and all of them have had serious problems.

If there were no alternative to inheritance, we would have to
struggle on with inheritance. However, Roles are a good alternative to inheritance:

Every problem
solved by inheritance is solved at least as well by Roles.

Many
problems not solved at all by inheritance are solved by
Roles.

Many problems introduced by inheritance do not arise
when using Roles.

Roles introduce some of their own problems, but none of
them are as bad as the problems introduced by inheritance.

It's time to give up on inheritance. It was worth a try; we
tried it as hard as we could for thirty years or more. It didn't
work.

I'm going to repeat that: Inheritance doesn't work. It's time to
give up on it.

Moonpig doesn't use any inheritance (except that Moonpig::DateTime inherits
from DateTime, which we didn't control). Every class in Moonpig is
composed from Roles. This wasn't because it was our policy to avoid
inheritance. It's because Roles did everything we needed, usually in
simple and straightforward ways.

I plan to write more extensively on this later on.

This section is the end of the things I want to excoriate. Note the
transition from multiple inheritance, which was a tremendous waste of
everyone's time, to Roles, which in my opinion are a tremendous
success, the Right Thing, and gosh if only Smalltalk-80 had gotten
this right in the first place look how much trouble we all would have
saved.

Things that are GOOD: web RPC APIs

Moonpig has a web API. Moonpig applications, such as the customer
service dashboard, or the heartbeat job, invoke Moonpig functions
through the API. The API is built using a system, developed in
parallel with Moonpig, called Stick. (It was so-called because IC
Group had tried before to develop a simple web API system, but none
had been good enough to stick. This one, we hoped, would stick.)

The basic principle of Stick is distributed routing, which
allows an object to have a URI, and to delegate control of the URIs
underneath it to other objects.

To participate in the web API, an object must compose the
Stick::Role::Routable role, which requires that it provide a
_subroute method. The method is called with an array
containing the path components of a URI. The _subroute
method examines the array, or at least the first few elements, and
decides whether it will handle the route. To refuse, it can throw an
exception, or just return an undefined value, which will turn into a
404 error in the web protocol. If it does handle the path, it removes
the part it handled from the array, and returns another object that
will handle the rest, or, if there is nothing left, a public resource
of some sort. In the former case the routing process continues, with
the remaining route components passed to the _subroute method
of the next object.

If the route is used up, the last object in the chain is checked to
make sure it composes the
Stick::Role::PublicResource role. This is to prevent
accidentally exposing an object in the web API when it should be private.
Stick then invokes one
final method on the public resource, either resource_get,
resource_post, or similar. Stick collects the return value
from this method,
serializes it and
sends it over the network as the response.

So for example, suppose a ledger wants to provide access to its
consumers. It might implement _subroute like this:

Then if /path/to/ledger is any URI that leads to a certain
ledger, /path/to/ledger/consumer/12435 will be a valid URI
for the specified ledger's consumer with ID 12345. A request to
/path/to/ledger/FOOP/de/DOOP will yield a 404 error, as will
a request to /path/to/ledger/consumer/98765 whenever
find_consumer(id => 98765) returns undefined.

A common pattern is to have a path that invokes a method on the target
object. For example, suppose the ledger objects are already
addressable at certain URIs, and one would like to expose in the API
the ability to tell a ledger to handle a heartbeat event. In
Stick, this is
incredibly easy to implement:

This creates an ordinary method, called heartbeat, which can
be called in the usual way, but which is also invoked whenever an HTTP
POST request arrives at the appropriate URI, the appropriate URI being
anything of the form /path/to/ledger/heartbeat.

The default case for publish is that
the method is expected to be GET; in this case one can omit
mentioning it:

More complicated published methods may receive arguments; Stick takes care of
deserializing them, and checking that their types are correct, before
invoking the published method. This is the ledger's method for updating its
contact information:

Although the method is named _replace_contact, is is
available in the web API via a PUT request to /path/to/ledger/contact,
rather than one to /path/to/ledger/_replace_contact.
If the contact information supplied in the HTTP request data is accepted by class('Contact')->new, the
ledger's contact is updated. (class('Contact') is a
utility method that returns the name of the class that represents
a contact. This is probably just the string Moonpig::Class::Contact.)

In some cases the ledger has an entire family of sub-objects. For
example, a ledger may have many consumers. In this case it's also
equipped with a "collection" object that manages the consumers. The
ledger can use the collection object as a convenient way to look up its
consumers when it needs them, but the collection object also provides
routing: If the ledger gets a request for a route that begins
/consumers, it strips off /consumers and returns its
consumer collection object, which handles further paths such as
/guid/XXXX and /xid/1234 by locating and returning
the appropriate consumer.

The collection object is a repository for all sorts of convenient
behavior. For example, if one composes the
Stick::Role::Collection::Mutable role onto it, it gains
support for POST requests to …/consumers/add, handled appropriately.

Adding a new API method to any object is trivial, just a matter of
adding a new published method. Unpublished methods are not accessible
through the web API.

After I wrote this talk I wished I had written a talk about Stick
instead. I'm still hoping to write one and present it at YAPC in
Orlando this summer.

Things that are GOOD: Object-oriented testing

Unit tests often have a lot of repeated code, to set up test instances
or run the same set of checks under several different conditions.
Rik's Test::Routine makes a test program into a class. The
class is instantiated, and the tests are methods that are run on the
test object instance. Test methods can invoke one another. The test
object's attributes are available to the test methods, so they're a
good place to put test data. The object's initializer can set up
the required test data. Tests can easily load and run other tests,
all in the usual ways. If you like OO-style programming, you'll like
all the same things about building tests with
Test::Routine.

Things that are GOOD: Free software

All this stuff is available for free under open licenses:

Test::Routine

Stick

Moonpig

DateTime::Moonpig

(This has been a really long article. Thanks for sticking with me.
Headers in the article all have named anchors, in case you want to refer
someone to a particular section.)

(I suppose there is a fair chance that this will wind up on Hacker
News, and I know how much the kids at Hacker News love to dress up and
play CEO and Scary Corporate Lawyer, and will enjoy posting dire
tut-tuttings about whether my disclosure of ICG's secrets is actionable,
and how reluctant they would be to hire anyone who tells such stories
about his previous employers. So I may as well spoil their fun by
mentioning that I received the approval of ICG's CEO before I posted
this.)

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