2017-03-14

‎Scoring:

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Revision as of 04:11, March 14, 2017

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The game setup consists of :

The game setup consists of :

* a World Board, the main part of the game

* a World Board, the main part of the game



* a Card Mat, to place the cards

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* a Card Mat, to place the cards
, or flip it over to play Single-player

* Evolution slides

* Evolution slides

* Play Tokens, represents the infected countries.

* Play Tokens, represents the infected countries.

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* Trait Cards, used to evolve disease.

* Trait Cards, used to evolve disease.

* Event cards

* Event cards



* an End Game Bonus card, and

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* an End Game Bonus card
, eexplains the bonus players will get at the end of the game
, and
,

* a Death Dice.

* a Death Dice.

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=== '''Single-player''' ===

=== '''Single-player''' ===



In single-player mode, the player play against the "PlagueBot". To start, player should flip the Card Mat over and the mat become PlagueBot
Mat
, your opponent. While the cards that normally be put on the Card Mat should be put on the table next to the board instead.

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In single-player mode, the player play against the "PlagueBot". To start, player should flip the Card Mat over and the mat become PlagueBot
slide
, your opponent. While the cards that normally be put on the Card Mat should be put on the table next to the board instead.

PlagueBot plays with special rules, as the following :

PlagueBot plays with special rules, as the following :

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* PlagueBot starts with 3 starting countries (instead of 1)

* PlagueBot starts with 3 starting countries (instead of 1)

* PlagueBot doesn't get any Trait cards.

* PlagueBot doesn't get any Trait cards.



''(To

be

continued)''

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*

PlagueBot

always start second

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While player does their turn normally (the same way as playing Multi-player), PlagueBot only play through 3 phases for every turn, which are the following :

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# '''Country Placement, '''similar with player's Country phase, except that PlagueBot only takes from the face-down Country deck. If there is no card left on the deck, then it will take the largest Country from the face up Country cards.

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# '''Auto-Evolve, '''PlagueBot draws one card from the Trait deck, and put it on the leftmost space of its slide. Every turn, the Trait cards should be moved to the right and every new Trait card should be placed on the leftmost space, and the rightmost Trait card is discarded.

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# '''Trait Control, '''PlagueBot do specific actions according to the Traits it has and the instructions on the bottom of PlagueBot slide. PlagueBot will do actions in order from the leftmost Trait card it has to the rightmost. If a Trait card has more than one trait, then PlagueBot will start from the upper trait first.

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In the Trait Control phase, PlagueBot may do the following :

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* '''Waterborne''', place a token in every climate suitable, connected country with a seaport.

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* '''Airborne, '''place a token in every climate suitable, connected country with an airport.

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* '''Cold Resistance''', place a token in every cold climate, connected countries.

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* '''Heat Resistance''', place a token in every hot climate, connected countries.

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* '''Infectivity,''' place a token to all climate suitable, connected countries.

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* '''Lethality''', place a token in every climate suitable, connected country that the PlagueBot doesn't already infect. Then PlagueBot kill one largest, fully infected, and PlagueBot controlled country.

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In the Trait Control phase, in some conditions, PlagueBot might not be able to do some actions, which is alright. But if the PlagueBot can't do anything in this phase, it is considered stuck, and will do one of the following :

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* PlagueBot draws one Country card, put it on the board, and put a token on it. Then it process the Traits it has.

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* If PlagueBot still unable to process any Traits after doing that, then PlagueBot will discard all the Trait cards it has and replace it with the new ones, and end its turn.

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There is no Sudden Death Mode, but the game ends in 2 ways :

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# If PlagueBot is stuck and unable to draw any new Country card, then it will automatically kills all fully infected countries controlled by PlagueBot, and end the game.

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# If the player is eradicated, and there is no Country card left to draw.

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==== '''Scoring''' ====

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The scoring goes as normal but with some special rules :

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# PlagueBot doesn't score from Trait cards, while player scores from Trait cards as normal.

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# PlagueBot earns twice as many as the player would normally get from the End Game Bonuses.

== Rules ==

== Rules ==

# For some reason, it is called "Death Dice", not "Death Die" (consult the rule book for more details).

# For some reason, it is called "Death Dice", not "Death Die" (consult the rule book for more details).

# Each players gets DNA Points for each countries they conquered + bonus DNA points from special abilities.

# Each players gets DNA Points for each countries they conquered + bonus DNA points from special abilities.

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# Player infect a country by placing a token on a Country card.

# Player conquers a country by having the most Play Tokens placed on the country.

# Player conquers a country by having the most Play Tokens placed on the country.

# If there are more than one player with the most Play Tokens placed on a country, then those players conquers the country and received DNA Points from that country.

# If there are more than one player with the most Play Tokens placed on a country, then those players conquers the country and received DNA Points from that country.

# If a player choose to discard a country card, they must also discard all of the Trait cards they have and draw 5 new Trait cards, no matter how many Trait cards they discarded.

# If a player choose to discard a country card, they must also discard all of the Trait cards they have and draw 5 new Trait cards, no matter how many Trait cards they discarded.

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# If a player takes a country card but unable to place it in the correct continent on the board, then player must discard the card.

# Discarded country card and trait card is removed for the rest of the game.

# Discarded country card and trait card is removed for the rest of the game.

# Evolving costs DNA points. Therefore if a player evolve their disease, they must move their marker back based on how much the Trait costs.

# Evolving costs DNA points. Therefore if a player evolve their disease, they must move their marker back based on how much the Trait costs.

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# If the player is eradicated before Sudden Death Mode, they may only return to the game again by paying a small DNA Points penalty (consult the rule book for more details).

# If the player is eradicated before Sudden Death Mode, they may only return to the game again by paying a small DNA Points penalty (consult the rule book for more details).

# If a player is eradicated in Sudden Death Mode, then the game ends and goes to the Scoring.

# If a player is eradicated in Sudden Death Mode, then the game ends and goes to the Scoring.



''(To

be

continued)''

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#

Largest

country card is determined from the number of token spaces on the card. If it is a tie, then it is determined from the number of population of the country.



== Development ==

== Development ==

At May 10, 2016, Ndemic Creations launched a Kickstarter Project, with fundraising goal at $34,000. The project is a huge success, with the goal reached only one day after launch. On June 1, 2016, the project was closed with $355,784 raised from 6,590 backers. They promised to release the game in November 2017

At May 10, 2016, Ndemic Creations launched a Kickstarter Project, with fundraising goal at $34,000. The project is a huge success, with the goal reached only one day after launch. On June 1, 2016, the project was closed with $355,784 raised from 6,590 backers. They promised to release the game in November 2017

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