2016-01-17

content in articles should only cover content in terms of the game's most recent update on iOS and Android (so the "squids" section should reflect that they can only be found in the endless mode)

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Revision as of 04:30, January 17, 2016

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'''Slime towers''' are enemies in [[Rust Bucket]].

'''Slime towers''' are enemies in [[Rust Bucket]].

===Appearance===

===Appearance===



Slime towers look like a pile of three slimes stacked on each other. They all are conjoined to form one big enemy. The slime tower only has one mouth and two eyes on its top part, despite being composed of three slimes. The independent slimes which are part of the tower are a bit smaller than usual slimes, so that the slime tower enemy isn't too big compared to other normal enemies. Much like regular slimes, the tower will be resting when not moving, and will have a red outline when it's about to move.

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Slime towers look like a pile of three slimes stacked on each other. They all are conjoined to form one big enemy. The slime tower only has one mouth and two eyes on its top part, despite being composed of three slimes. The independent slimes which are part of the tower are a bit smaller than usual slimes so that the slime tower enemy is not too big compared to other normal enemies. Much like regular slimes, the tower will be resting when not moving, and will have a red outline when it is about to move.

===Game information===

===Game information===



Slime towers have the exact same behaviour as regular slimes. They will wait one turn without moving, and will move one tile the other turn, appearing more aggressive when they're about to move. Attacking a slime tower will result in it breaking out into three normal slimes. They will appear in a '''V''' shape around the tile where the slime tower was defeated, in their idle state. The position in which they appear depends on where [[Rust Bucket (character)|Rust Bucket]] was when killing the slime tower, as they will be placed the opposite way of him in relation to the tower. Splitting a slime tower at the correct moment can sometimes be necessary to solve a level, as some puzzles require three enemies to be standing on [[Interactive objects (Turnament series)#Buttons and gates|heavy buttons]] at the correct time to open a gate.

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Slime towers have the exact same behaviour as regular slimes. They will wait one turn without moving, and will move one tile the other turn, appearing more aggressive when they are about to move. Attacking a slime tower will result in it breaking out into three normal slimes. They will appear in a '''V''' shape around the tile where the slime tower was defeated and will be in their idle state. The position in which the slimes appear depends on where [[Rust Bucket (character)|Rust Bucket]] was when killing the slime tower, as they will be placed the opposite way of the character in relation to the tower.

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Splitting a slime tower at the correct moment can sometimes be necessary to solve a level, as some puzzles require three enemies to be standing on [[Interactive objects (Turnament series)#Buttons and gates|heavy buttons]] at the correct time to open a gate.

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==Skulls==

==Skulls==

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Spiders have a black body, four black legs, and four red eyes. Demons are dark-red square-shaped creatures with bright pink eyes and two dark-blue bat wings. They have two legs similar to teeth, which make them look similar to skulls.

Spiders have a black body, four black legs, and four red eyes. Demons are dark-red square-shaped creatures with bright pink eyes and two dark-blue bat wings. They have two legs similar to teeth, which make them look similar to skulls.

===Game information===

===Game information===



Spiders and demons home in on the player. They jump two tiles through the air, staying in the air for one turn. When airbornef, both enemies can be stood under safely. Their ability makes them hard to kill, being much easier to avoid them than attack, as they are rarely mandatory to kill in order to progress in the game.

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Spiders and demons home in on the player. They jump two tiles through the air, staying in the air for one turn. When airborne, both enemies can be stood under safely. Their jumping ability makes them hard to kill, so it is much easier to avoid them than attack, as they are rarely mandatory to kill in order to progress in the game.

<gallery captionalign="center">

<gallery captionalign="center">

Spider-0.png|A spider jumping

Spider-0.png|A spider jumping

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Squids look like pale pink squids with a single yellow eye and four tentacles which they use to sand on.

Squids look like pale pink squids with a single yellow eye and four tentacles which they use to sand on.

===Game information===

===Game information===



Squids are so far only found in the [[Endless Mode (Rust Bucket)|Endless Mode]] of Rust Bucket. Squids can only move diagonally. They cannot attack the player or a [[Green knights|green knight]] directly next to them, as they can only move or attack one tile in each four diagonal directions. Since they cannot move into walls or pits, they can be blocked where the player or most other enemies are unable to. Unlike most enemies which move in straight directions, squids will teleport as they move diagonally, allowing them to teleport to it even when they have something next to them.

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Squids are only found in the [[Endless Mode (Rust Bucket)|Endless Mode]] of Rust Bucket. Squids can only move diagonally. They cannot attack the player or a [[Green knights|green knight]] directly next to them, as they can only move or attack one tile in each four diagonal directions. Since they cannot move into walls or pits, they can be blocked where the player or most other enemies are unable to. Unlike most enemies which move in straight directions, squids will teleport as they move diagonally, allowing them to teleport to it even when they have something next to them.

==Mimics==

==Mimics==

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Mimics have the exact same appearance as [[Interactive objects (Turnament series)#Treasure chests|treasure chests]]. When active, they will show their two white pointy teeth and long purple tongue.

Mimics have the exact same appearance as [[Interactive objects (Turnament series)#Treasure chests|treasure chests]]. When active, they will show their two white pointy teeth and long purple tongue.

===Game information===

===Game information===



Mimics are enemies that so far only appear in [[Endless Mode (Rust Bucket)|Endless Mode]] at a minimum of 5 points. They appear exactly like treasure chests, making it impossible to differentiate them from regular chests. Once the player is in a 2 tile diamond-shaped radius of them, they will turn active and start chasing after [[Rust Bucket (character)|Rust Bucket]]. They have the same movement as Skulls, moving one tile per turn. Contrary to chests, they will only give the player one coin when killed and will disappear, instead of staying as an obstacle to the player. It is important to note that [[Green knights]] can approach mimics without activating them, meaning that it is safer for the player to use a green knight to open chests.

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Mimics only appear in [[Endless Mode (Rust Bucket)|Endless Mode]] when the player has a minimum of 5 points. They appear exactly like [[Interactive_objects_(Turnament_series)#Treasure_chests|treasure chests]], making it impossible to differentiate mimics from regular chests. Once the player is in a two-tile diamond-shaped radius of them, they will become active and start following [[Rust Bucket (character)|Rust Bucket]]. Mimics move one tile per turn.

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Contrary to chests, mimics will only give the player one coin when killed and will disappear instead of staying as an obstacle to the player. [[Green knights]] can approach mimics without activating them, meaning that it is safer for the player to use a green knight to open chests.

<gallery captionalign="center">

<gallery captionalign="center">

RustBucket_mimic_aoe.png|The area in which a mimic can detect the player.

RustBucket_mimic_aoe.png|The area in which a mimic can detect the player.

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Brain monsters are large pink brains with one large white eye. Their body is in the shape of a dark pink cylinder and they have four tentacles to stand on.

Brain monsters are large pink brains with one large white eye. Their body is in the shape of a dark pink cylinder and they have four tentacles to stand on.

===Game information===

===Game information===



Brain monsters can so far only be found in [[Endless Mode (Rust Bucket)|Endless Mode]] and are the only type of enemy in Rust Bucket which does not move. Brains remain idle and therefore can easily be killed by the player.

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Brain monsters are only found in [[Endless Mode (Rust Bucket)|Endless Mode]] and are the only type of enemy in Rust Bucket which does not move. Brain monsters remain idle and therefore can easily be killed by the player.



Brain monsters will try to spawn other enemies to attack the player. They will first think about the enemy they want to generate, which will appear in a small thinking bubble above their head. On the next turn, the new enemy will appear next to them and start attacking the player. They will spawn one new enemy every 4 turns, doing nothing for two turns, thinking about the enemy they want to create on their next turn, and finally crating it one turn after. If they are out of reach of the player or the adjacent tiles are in a dark area, they will do the exact same process but will fail to summon the enemy. In that case, the enemy icon that will appear before they attempt to summon the enemy will be grayed out.

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Brain monsters will try to spawn other enemies to attack the player. They will first think about the enemy they want to generate, which will appear in a small thinking bubble above their head. On the next turn, the new enemy will appear next to them and start attacking the player. They will spawn one new enemy every 4 turns, doing nothing for two turns, thinking about the enemy they want to create on their next turn, and finally creating it one turn after. If they are out of reach of the player or the adjacent tiles are in a dark area, they will perform the exact same process but will fail to summon the enemy. In this case, the enemy icon that will appear before they attempt to summon the enemy will be grayed out.

Brain monsters can spawn many types of enemies, but one brain monster will always create the same type until it is killed. The type of enemy each brain monster is assigned to spawn is random each time the player encounters a new brain monster. The ability of creating enemies, some being very difficult to deal with in certain environments, like [[Boars (Rust Bucket)#Boar statues|Boar statues]], makes brain monsters one of the toughest enemies of the game, despite being immobile.

Brain monsters can spawn many types of enemies, but one brain monster will always create the same type until it is killed. The type of enemy each brain monster is assigned to spawn is random each time the player encounters a new brain monster. The ability of creating enemies, some being very difficult to deal with in certain environments, like [[Boars (Rust Bucket)#Boar statues|Boar statues]], makes brain monsters one of the toughest enemies of the game, despite being immobile.

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'''Ghosts''' are enemies in [[Rust Bucket]].

'''Ghosts''' are enemies in [[Rust Bucket]].

===Appearance===

===Appearance===



Ghosts are white cylindric creatures with circular indents at the bottom of their body. They have a '''W''' shaped mouth and two eyes that switch between yellow, orange and red. When going through walls, their eyes and mouth is the only part of their body that can be seen and they are surrounded by white sparkles. Upon death, they will disappear in white fumes.

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Ghosts are white cylindrical creatures with circular indents at the bottom of their body. They have a '''W''' shaped mouth and two eyes that switch between yellow, orange and red. When going through walls, their eyes and mouth is the only part of their body that can be seen and they are surrounded by white sparkles. Upon death, they will disappear in white fumes.

===Game information===

===Game information===

Ghosts have the same movement as Skulls, being able to move one tile per turn. They so far only appear in [[Endless Mode (Rust Bucket)|Endless Mode]] once the player is at 7 points or above. Contrary to other enemies in the game, they are not obscured by walls or obstacles, and can therefore pathfind through them. They are able to go through blocks to reach their target. When inside a wall, they are still vulnerable and can still be defeated by the player if standing next to them.

Ghosts have the same movement as Skulls, being able to move one tile per turn. They so far only appear in [[Endless Mode (Rust Bucket)|Endless Mode]] once the player is at 7 points or above. Contrary to other enemies in the game, they are not obscured by walls or obstacles, and can therefore pathfind through them. They are able to go through blocks to reach their target. When inside a wall, they are still vulnerable and can still be defeated by the player if standing next to them.

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{{Turnament series}}

{{Turnament series}}

[[Category:Enemies]]

[[Category:Enemies]]



[[Category:Turnament]]

[[Category:Lists]]

[[Category:Lists]]

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