2017-01-09

Official Patch Notes - World of Warcraft Patch 7.1.5

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

New Features

New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher, a new Bonus Event every few weeks.

Dungeons:

Temple of the Jade Serpent

Stormstout Brewery

Shado-Pan Monastery

Mogu’shan Palace

Siege of Niuzao Temple

Gate of the Setting Sun

New Timewalking Vendor on Timeless Isle, offering:

Reins of the Heavenly Jade Cloud Serpent (Yu'lei, Daughter of Jade mount)

2 new pets—Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic)

Reputation Tokens for all major Pandaria factions and friendship items

2 new Toys—Adopted Puppy Crate and Portable Yak Wash

Chilled Satchel of Vegetables, to help chefs who've missed out on Pandaren cuisine

Updated equipment selections from Pandaria factions

Brawler’s Guild Returns!

After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes.

New solo boss fights:

Ogrewatch

Master Paku

Ash’katzuum

a Seagull

Ray D. Tear

Johnny Awesome

Burnstachio

Stitches

And many more!

Rewards:

The Brawler's Burly Basilisk mount

Pugilist's Powerful Punching Ring (transports you to Brawl’gar or Bizmo’s)

New shirts and Achievements

Tylarr Gronnden (new battle pet)

Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash.

Updated Features

Artifact Knowledge and Class Hall Updates

New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.

For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15.

The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.

Find Premade Groups from the Quest Tracker

When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.

More Group Finder updates:

A new option allows you to make groups only visible to friends and guildmates of people in the group.

When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.

You will receive a more descriptive message when you are declined when attempting to join a group that is full.

Legion Companion App

The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.

New Legendary Items

Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!

Professions

Many 3-star recipes have had their drop rates increased.

Alchemy

The recipe to create Potion of Prolonged Power now creates 10 potions (was 20).

Enchanting

Four new neck enchants have been added. All four enchants have 3 ranks:

Rank 1 recipes can be purchased from a vendor in the Farondis Hub.

Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.

Rank 3 recipes are found in emissary chests for those zones, at a 20% chance. The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.

Mark of the Ancient Priestess now heals for 400% of spell power.

Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110).

Mark of the Trained Soldier gives 600 Mastery (was 300).

Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher.

Engineering

A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.

Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed.

Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour. These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below).

Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery. This item can be used once every 30 minutes and does not have charges.

Four new goggles have been added, with a base item level of 880.

Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder Charge, with a shared cooldown.

The damage for Head Shot has been increased substantially.

Inscription

All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.

The material cost of all Vantus Rune recipes has been reduced by half.

Jewelcrafting

There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.

Changes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Blood

Blood Tap recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second).

Bloodworms’ healing per bloodworm increased to 15% of max HP (was 5%).

Blooddrinker total health leech increased by 130%.

Bonestorm heal increased to 2% (was 1%).

Gorefiend’s Grasp cooldown now 2 minutes (was 3 minutes).

Heartbreaker bonus Runic Power per target hit reduced to 2 (was 3).

March of the Damned duration bonus increased to 100% (was 50%).

Mark of Blood heal increased to 3% (was 2%).

Purgatory cooldown now 4 minutes (was 3 minutes). This cooldown resets on death.

Purgatory now always lasts 3 seconds after it activates, even if you briefly go into positive health.

Rapid Decomposition now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more).

Rune Tap damage reduction increased to 40% (was 25%).

Tightening Grasp cooldown reduction to Gorefiend’s Grasp is now 30 seconds (was 60 seconds).

Vampiric Blood now increases incoming absorbs as well as heals.

Will of the Necropolis damage reduction increased to 35% (was 20%).

Frost

Abomination’s Might chance increased to 20% (was 10%).

Breath of Sindragosa damage increased by 15%.

Freezing Fog damage bonus increased to 30% (was 25%).

Gathering Storm damage increased per stack increased to 15% (was 10%).

Horn of Winter runic power gain increased to 20 (was 10).

Hungering Rune Weapon duration increased to 15 seconds (was 12 seconds).

Murderous Efficiency chance increased to 65% (was 50%).

Volatile Shielding damage school changed from Arcane to Shadow.

White Walker damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%).

Unholy

The damage done by many Unholy spells has been increased by 6%.

All Will Serve damage increased by 15%.

Army of the Dead and Apocalypse ghouls damage has been increased.

Blighted Rune Weapon number of auto attacks affected increased to 5 (was 4).

Death Coil damage increased by 17%.

Clawing Shadows damage increased by 20%.

Dark Arbiter cooldown reduced to 2 minutes (was 3 minutes).

Defile damage increased by 20%, and Mastery per stack increased to 300 (was 200).

Ebon Fever now also causes Virulent Plague to deal 20% more damage over time.

Necrosis damage bonus increased to 40% (was 35%).

Pestilent Pustules triggers every 8 runes (was 6).

Portal to the Underworld damage increased by 33%.

Runic Corruption now has a 1% chance to proc per Runic Power spent (was a 1.25% chance).

Unholy Frenzy duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Havoc

The damage done by most Havoc spells has been increased by 10%.

Annihilation and Chaos Strike damage have been slightly increased.

Blind Fury now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration.

Chaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.

Demon Blades proc chance reduced to 60% (was 75%).

Demonic Appetite now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter.

Demonic now lasts 8 seconds (was 5 seconds).

Desperate Instincts no longer replaces Blur, and now increases the damage reduction effect by an additional 15%.

Fel Barrage damage increased by 20%.

Fel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).

Felblade’s cooldown resets 50% more often from Demon’s Bite.

First Blood bonus damage increased to 300% (was 200%).

Mastery: Demonic Presence now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly.

Nemesis damage bonus increased to 25%.

Netherwalk no longer replaces Blur. Cooldown increased to 2 minutes (was 1.5 minutes).

Soul Rending leech reduced to 70% (was 100%).

Vengeance

The damage done by most Vengeance spells has been increased by 9%.

Abyssal Strike now reduces the cooldown of Infernal Strike by 8 seconds (was 5 seconds).

Agonizing Flames increases the damage of Immolation Aura by 20% (was 30%).

Blade Turning increases the Pain generation of Shear and Sever by 70% (was 50%).

Burning Alive’s Fiery Brand will now continue spreading from any target that has it, even if the initial primary target dies.

Demon Spikes now reduces physical damage by 10% (was 20%).

Demonic Wards now increases Stamina by 55% (was 45%).

Demonic Wards now reduces all damage taken by 10% (was only magic damage).

Fel Devastation has moved to the level 110 talent row.

Fracture now costs 20 Pain (was 40 Pain).

Last Resort cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.

Metamorphosis now also increases armor by 100%.

Metamorphosis overrides Shear with Sever, which deals 20% more damage than Shear and always creates a Lesser Soul Fragment.

Nether Bond has been removed.

New talent at level 108: Demonic Infusion

Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.

Generates 60 Pain.

Instant cast, with a 2 minute cooldown.

Razor Spikes increases your Physical damage by 30% while Demon Spikes is active (was 20%).

Sigil of Chains cooldown now 90 seconds (was 60 seconds).

Soul Barrier now:

Costs 10 Pain (was 30 Pain).

30 second cooldown (was 20 seconds).

Base absorb (before fragments) and minimum absorb both increased by 50%.

Spirit Bomb now deals Fire damage (was Shadow).

Spirit Bomb’s Frailty now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Displacer Beast speed increase duration now 2 seconds (was 4 seconds).

Mass Entanglement duration now 30 seconds (was 20 seconds).

Renewal cooldown reduced to 90 seconds (was 120 seconds).

Balance

The damage done by most Balance spells has been increased.

Echoing Stars (Artifact Trait) damage increased by 20%.

Mastery: Starlight now increases Empowerment effects by 18% (was 16%), and per-Mastery amount increased accordingly.

Rapid Innervation now gives 10% haste (was 20%).

Stellar Drift increases Starfall damage by 60% (was 20%).

Feral

The damage done by most Feral abilities has been increased by 8%.

Infected Wounds now reduces movement speed by 30% (was 50%).

Maim damage increased by 75%.

Moment of Clarity now increases damage of affected spells by 15%.

Moment of Clarity now only affects Shred, Thrash, and Swipe.

Razor Fangs now increase the damage dealt by Rip by 4% per point (was 7%).

Guardian

The damage done by most Guardian spells has been increased by 4%.

Bear Form auto-attacks now generate 7 Rage (was 7.875 Rage).

Ironfur now provides an 80% increase in armor (was 100%).

Galactic Guardian now generates 8 Rage (was 10).

Gory Fur now reduces Rage cost by 25% (was 50%).

Mangle now generates 5 Rage (was 6).

Pulverize now deals 850% physical damage (was 567%).

Pulverize now reduces damage taken by 9% (was 8%).

New talent for Guardian at level 30, replacing Displacer Beast: Intimidating Roar.

Replaces Incapacitating Roar with a version that now fears rather than incapacitates.

Restoration

Moment of Clarity no longer increases maximum Energy.

Moment of Clarity now increases healing of affected spells by 15%.

Power of the Archdruid radius increased to 20 yards (was 15 yards).

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Barrage no longer requires a target, and no longer deals extra damage to one target.

Tar Trap and Freezing Trap are now available to all Hunters.

Beast Mastery

The damage done by most Beast Mastery spells has been increased by 9%.

Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.

Barrage damage increased by 80% for Beast Mastery only.

Big Game Hunter critical strike chance bonus increased to 60% (was 50%).

Blink Strikes damage bonus increased to 100% (was 50%).

Chimaera Shot damage increased by 60%.

Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).

Farstrider chance increased to 15% (was 10%).

Hati base movement speed increased by 14% in all forms.

One with the Pack chance bonus increased to 30% (was 15%).

Stampede damage increased by 15%.

Volley damage increased by 50% for Beast Mastery only.

Way of the Cobra damage bonus increased to 10% (was 8%).

Marksmanship

Aimed Shot now damages for 275% of weapon damage (was 204%).

Aimed Shot now deals 100% increased damage against targets you have not yet attacked.

Arcane Shot now damages for 200% of weapon damage (was 130%).

Bursting Shot damage increased by 50%.

Explosive Shot now costs 20 Focus (was 0).

Marked Shot damage increased to 550% (was 250%)

Multi-Shot damage increased to 100% (was 66%).

Patient Sniper now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.

Piercing Shot damage decreased to 500% (was 675%).

Piercing Shot is now affected by Vulnerable.

Sentinel now has a 60 second cooldown, spawns a Sentinel that marks all targets immediately and every 6 seconds for 18 seconds.

Sidewinders now generates 35 Focus (was 50).

Vulnerable no longer affects Marked Shot.

Vulnerable now has a 7 second duration, provides a 100% bonus to damage, and does not stack.

Survival

The damage done by most Survival spells has been increased by 12%.

New passive ability at level 44: Waylay.

After 2 seconds, your Traps become fully armed, making them especially devastating.

Freezing Trap will not break due to damage for the first 4 seconds.

Tar Trap reduces enemies' movement speed by 70% for the first 4 seconds.

Explosive Trap staggers the target, causing them to miss their next melee attack.

Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat.

Improved Traps replaced with Guerrilla Tactics, increasing Explosive Trap damage by 50% and additionally improving Waylay's bonuses to:

Freezing Trap will not break due to damage for the first 6 seconds.

Tar Trap reduces enemies' movement speed by 90% for the first 4 seconds.

Explosive Trap causes the target to miss their next two melee attacks.

Butchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).

Caltrops damage increased to 50% (was 25%).

Farstrider talent replaced with Disengage.

Lacerate no longer has a cooldown.

Serpent Sting damage increased to 115% (was 87%).

Snake Hunter cooldown is now 120 seconds (was 90 seconds)

Spitting Cobra damage increased to 100% (was 20%).

Sticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds)

Way of the Mok’Nathal now increases your attack power for 10 seconds (was 8).

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rune of Power damage bonus is now 40% (was 50%).

Arcane

The damage done by most Arcane spells has been increased by 12%.

Mage Armor removed.

Mana Shield trait renamed Force Barrier: Increases Prismatic Barrier size by 20/40/60%.

Overpowered now increases Arcane Power's damage bonus and mana reduction to 70%.

Presence of Mind is now available at level 30, and is no longer a talent.

Unstable Magic activate chance is now 20% (was 15%).

New talent at level 15: Amplification

Arcane Charges increase the damage of Arcane Missles by an additional 15%.

New spell at level 26, replacing Ice Barrier: Prismatic Barrier

Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.

New talent at level 30: Mana Shield.

Prismatic Barrier has no cooldown, but drains your mana for 50% of the damage it absorbs.

New talent at level 30: Slipstream.

Arcane Missiles and Evocation can be channeled while moving.

New talent at level 75: Chrono Shift

Arcane Barrage slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.

New talent at level 100, replacing Quickening: Temporal Flux

Arcane Blast’s cast time is reduced by 5% for each Arcane Charge.

Fire

The damage done by most Fire spells has been increased by 27%.

Aftershocks damage increased to 39% (was 34.5%).

Cauterize cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.

Cauterize is now available at level 52.

Controlled Burn chance is now 20% (was 10%).

Critical Mass now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.

Firestarter now causes both Fireball and Pyroblast to deal a critical strike when the target is above 90% health (was 85%).

Flame On is now passive, reduces Fireblast recharge by 2 seconds, and increases its maximum charges by 1.

Flame On reduces Fireblast recharge by 2 seconds (was 3 seconds).

Molten Armor removed.

New spell for Fire Mage at level 26: Blazing Barrier

Absorbs the next 700% of spell power damage you take.

Melee attacks against you deal 50% of spell power damage to the attacker.

30 second cooldown.

Molten Skin trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.

New talent available at level 30: Blazing Soul

Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.

Pyretic Incantation increases damage by 2%/stack (was 5%).

Frost

The damage done by most Frost spells has been increased by 12%.

New talent available at level 30: Glacial Insulation.

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.

Cold Snap is now learned at level 52, and has been redesigned:

Finishes the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block, with a 5-minute cooldown.

New talent available at level 75: Frigid Winds.

Your chilling effects snare enemies by an additional 15%.

At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.

Blizzard no longer activates Fingers of Frost.

Chain Reaction now increases the damage of Ice Lance by 10%/stack (was 20%).

Frost Armor has been removed.

Frozen Touch is now passive, and increases Fingers of Frost proc chance by 40%.

Ice Barrier causes melee attacks against you to snare the attacker by 50%.

Ice Barrier is now learned by Frost Mage only at level 50.

Ice Block’s cooldown is now 4 minutes (was 5 minutes).

Ice Floes is now available at level 30.

It’s Cold Outside no longer gives Waterbolt a chance to generate Fingers of Frost.

Shield of Alodi trait increases Ice Barrier size by 20/40/60% (was 33/66/100%).

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Dampen Harm now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.

Ring of Peace now forms a Ring of Peace at the target location for 8 seconds. Enemies that enter will be ejected from the ring.

Brewmaster

The damage done by most Brewmaster abilities has been increased by 9%.

Breath of Fire range and width have been increased.

Gift of the Mists’ maximum bonus is now 75% (was 60%).

New talent: Mystic Vitality

Stagger is now 40% more effective against magical attacks.

Elusive Dance now grants up to 20% dodge and damage (was 15%).

Crackling Jade Lightning damage increased by 100%.

Mistweaver

Mastery: Gust of Mists healing increased by 30%.

Rising Sun Kick mana cost is now 2% of base mana (was 2.25%).

Song of Chi-Ji cooldown reduced to 15 seconds (was 30 seconds).

Diffuse Magic cooldown is now 90 seconds (was 120 seconds).

Zen Pulse damage and healing increased to 220% of spell power (was 200%).

Mistwalk healing increased to 420% of spell power (was 350%).

Windwalker

The damage done by most Windwalker abilities has been increased by 8%.

Rushing Jade Wind now applies Mark of the Crane to up to 5 targets.

At level 60, Dizzying Kicks has been replaced with Summon Black Ox Statue.

Crackling Jade Lightning damage increased by 100%.

Fixed an issue with Serenity that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of Serenity.

Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of Transfer the Power and Hit Combo when summoned, and are more survivable.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Holy

Beacon of Faith no longer has a cooldown.

Beacon of Light no longer has a cooldown.

Beacon of Virtue now costs 10% of base mana (was 15%).

Holy Shock now damages for 280% of spell power (was 350%).

Retribution

The damage done by most Retribution abilities has been increased by 12%.

Greater Blessing of Might removed.

Greater Blessing of Wisdom/Kings can be cast in combat.

Greater Blessing of Wisdom restores 0.2% health/mana every 2 seconds (was 3 seconds).

Greater Blessing of Kings absorbs 270% of spellpower (was 180%).

Fist of Justice now reduces the remaining cooldown of Hammer of Justice by 2.5 seconds per Holy Power spent.

Divine Intervention now reduces the cooldown of Divine Shield by 20% (was 50%).

Seal of Light replaced with Judgment of Light.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Shining Force cooldown is now 45 seconds (was 60 seconds).

Discipline

Shadow Covenant has been updated:

Now increases healing by 450% (was 550%).

Is now instant (was a 1.5 second cast)

No longer replaces Power Word: Radiance.

Burst of Light trait no longer affects Shadow Covenant.

Holy

New talent at Holy Priest level 30:

Perseverance: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.

Holy Priest now learns Desperate Prayer at level 52.

Benediction’s chance to activate has been reduced to 40% (was 50%).

Piety now additionally reduces the cooldown of Prayer of Mending by 2 seconds.

Prayer of Healing healing increased to 250% (was 200%).

Prayer of Healing now heals the target and the 4 nearest allies (was 5 random injured targets).

Symbol of Hope duration is now 12 seconds (was 10 seconds).

Shadow

The damage done by most Shadow spells has been increased by 25%.

Auspicious Spirits now generates 3 Insanity (was 4).

Lingering Insanity is now a talent, replacing Void Lord. Lingering Insanity now causes Voidform’s haste increase to fade by 2% every second when Voidform ends.

Mania now increases movement speed by 1% per 3 Insanity (was 1% per 5 Insanity).

Masochism now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.

Legacy of the Void requires 65 Insanity (was 70), and also increases Voidform’s Shadow damage bonus by 5%.

Mind Blast now generates 15 Insanity (was 12).

Mind Flay now generates 3 Insanity per tick (was 2).

Mind Flay now deals damage to nearby targets and generates additional Insanity, if the target has Shadow Word: Pain.

Mind Sear has been removed.

Mind Spike removed.

New talent at level 90: Misery

Vampiric Touch also applies Shadow Word: Pain to the target.

Shadow Crash moved to level 100.

Shadow Word: Death generates 15 Insanity untalented (was 10).

Shadow Word: Pain now generates 4 Insanity (was 3).

Shadow Word: Pain (Shadow) duration now 18 seconds (was 14 seconds)

Shadow Word: Void now recharges in 20 seconds (was 30 seconds).

Surrender to Madness now increases Insanity gain by 100% (was 150%).

Vampiric Touch generates 6 Insanity when cast (was 4).

Vampiric Touch duration is now 24 seconds (was 18 seconds).

Void Bolt now extends the durations of all of your active Damage over Time spells (within 8 yards) by 3 seconds.

Void Eruption puts Void Bolt on cooldown for 1.5 seconds (was 3 seconds).

Void Lord has been removed.

Voidform now increases Shadow damage by 20% (was 30%).

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Cheat Death cannot trigger more often than once per 6 minutes (was 2 minutes). This cooldown resets on death.

Shroud of Concealment is now available to all Rogues at level 68.

Feint now costs 35 energy (was 20).

Pickpocket range increased to 10 yards (was 5 yards).

Assassination

The damage done by most Assassination abilities has been increased by 7%.

Agonizing Poison proc chance increased to 30% (was 20%).

Alacrity haste per stack increased to 2% (was 1%). Maximum stacks reduced to 10 (was 20).

Anticipation maximum combo points increased to 10 (was 8).

Blind is now learned at level 24.

Crippling Poison is now learned at level 38 (was 24).

Death from Above increased AOE damage is now 440% of attack power (was 366% of attack power).

Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).

Elaborate Planning damage bonus granted from finishing moves reduced to 12% (was 15%).

Internal Bleeding total bleed damage increased to 144% attack power per combo point (was 124% attack power).

Marked for Death now grants 6 combo points with Deeper Strategem.

Prey on the Weak damage bonus increased to 15% (was 10%).

Rupture has been updated:

The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.

Shadow Focus energy cost reduction for abilities while Stealth is active increased to 75% (was 50%).

Subterfuge damage bonus to Garrote increased to 125% (was 100%).

Outlaw

The damage done by most Outlaw abilities has been increased by 16%.

Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).

Anticipation maximum combo points increased to 10 (was 8).

Between the Eyes no longer gains its 4x critical strike multiplier until Rank 2, learned at level 42.

Blade Flurry damage to secondary targets reduced to 30% (was 35%).

Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).

Fatebringer now reduces energy cost by 2/4/6 (was 3/6/9).

Fate’s Thirst now provides a bonus of 4/8/12% (was 6/12/18%).

Marked for Death now grants 6 combo points with Deeper Strategem.

Pistol Shot now reduces movement speed by 30% (was 50%).

Slice and Dice now also grants 15% increased energy regeneration.

True Bearing no longer reduces the cooldown of Blind, Cloak of Shadows, or Riposte.

Subtlety

The damage done by most Subtlety abilities has been increased by 9%.

Akaari's Soul (artifact trait) delay reduced to 2 seconds (was 4 seconds).

Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).

Anticipation maximum combo points increased to 10 (was 8).

Marked for Death now grants 6 combo points with Deeper Strategem.

Master of Shadows energy gain for entering Stealth/Shadow Dance reduced to 25 (was 30).

Master of Subtlety duration reduced to 5 seconds (was 6 seconds).

Night Terrors now reduces movement speed by 30% (was 50%).

Shadow Focus energy cost reduction for abilities while Stealth is active increased to 25% (was 20%).

Shadow Nova (artifact trait) now always activates when using Shadowstrike or Cheap Shot or Shuriken Storm while Shadow Dance is active, with a 5 second internal cooldown.

Shaman (Forums / Skills / <a href="http://beta.wowdb.com/talent-calculator#c" target="_blank

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