2016-01-13

Update (1:30 PM EDT): Many players are reporting that another wave of alpha invites went out.

Legion Alpha - Build 20914

Build 20914 will be deployed to the Beta realms soon. Keep checking back, as our notes are still in progress.

Keystone Affixes
Legion Challenge Modes have affixes on keystones to make the dungeon more challenging.

Originally Posted by MMO-Champion

Decay - All players suffer 5000 damage every 3 sec while the challenge is active.

Skittish - Threat generated on all enemies decays very rapidly.

Attenuated - Player damage dealt to all enemies is reduced the farther the attacker is from a target, up to a maximum of 50%.

Necrotic - All enemies' melee attacks apply a stacking disease that inflicts damage over time and reduces healing received.

Teeming - Additional non-boss enemies are present throughout the dungeon.

Raging - When any non-boss enemy reaches 30% health remaining, it enrages, dealing 100% increased damage until defeated.

Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.

Tyrannical - Boss enemies have 50% more health and inflict up to 30% increased damage.

Achievement Changes

Originally Posted by MMO-Champion

Legion Dungeon
Dungeons & Raids

Helheim Hath No Fury Like A Ferryman Scorned Name Changed from Helheim Hath No Fury to Helheim Hath No Fury Like A Ferryman Scorned.
10 points.

Rescue the Captured Val'kyr in the Maw of Souls on Heroic difficulty. 10 points.

I Got What You Mead (New) Splash all four vrykul kings with a Mug of Mead in the Hall of Glory on Heroic difficulty. 10 points.

I Made A Food! (New) Defeat Festerface after slaying a Black Bile on Heroic difficulty. 10 points.

Instant Karma Name Changed from Feelin Helya Good to Instant Karma.
10 points.

Defeat Ymiron after defiantly striking down 6 Risen Warriors in the Maw of Souls on Heroic difficulty. 10 points.

Stag Party (New) Defeat a Storm Drake after allowing it to gain 10 stacks of Killing Blow on Heroic difficulty. 10 points.

Surge Protector (New) Defeat Odyn without any Stormforged Obliterators successfully casting Surge on Heroic difficulty. 10 points.

You're Just Making It WORSE! (New) Defeat Millificent Manastorm after she becomes very cross with you in Violet Hold on Heroic difficulty. 10 points.

Legion Raid
Dungeons & Raids

Buggy Fight (New) Defeat Nythendra after squishing 15 Glow Bugs on Normal difficulty or higher. 10 points.

Player vs. Player

Honorable Medallion (New) Enter a Battleground or Arena and learn the spell Honorable Medallion. 10 points.

Spell Changes

Originally Posted by MMO-Champion

Item Set Bonuses

Item - Death Knight T13 Blood 2P Bonus When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next
20 sec

until cancelled
. This effect cannot occur more than once every 45 sec.

Unknown Class
Major Glyphs

Ghostly Speed
Minor Glyph. Instant.

Major Glyph. Instant.

Glyph Ability Reduces the cost of Sunder Armor by 0%.
Minor Glyph.

Major Glyph.

Glyph of Ghostly Speed Ghost Wolf grants an additional 60% movement speed. This movement speed bonus will not be granted if Ghost Wolf is activated while in combat. This effect is disabled indoors and in battlegrounds and arenas and cannot be combined with other speed increases. Requires Ghost Wolf.
Minor Glyph.

Major Glyph.

Glyph of Metamorphosis When you activate Metamorphosis, you no longer transform into a demon, but instead grow demon wings on your normal form.
Minor Glyph.

Major Glyph.

Glyph of Play Dead Your pet also plays dead when you use Feign Death.
Minor Glyph.

Major Glyph.

Glyph of Rapid Teleportation After casting a Mage Teleport spell, or entering a Mage Portal, your movement speed is increased by 70% for 60 sec.
Minor Glyph.

Major Glyph.

Glyph of Travel You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other speed increases. Requires Travel Form.
Minor Glyph.

Major Glyph.

Metamorphosis
Minor Glyph. Instant.

Major Glyph. Instant.

Play Dead
Minor Glyph. Instant.

Major Glyph. Instant.

Rapid Teleportation
Minor Glyph. Instant.

Major Glyph. Instant.

Set Glyph
Minor Glyph. Instant.

Major Glyph. Instant.

Travel
Minor Glyph. Instant.

Major Glyph. Instant.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing
100% of all magical damage

up to [ 30% of Total Health ] magic damage (based on maximum health
and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant.
45 sec cooldown.

60 sec cooldown.

Death Strike (Blood) Focuses dark power into a strike that deals (
135%

0%
of weapon damage) Physical damage and heals you for
50%

40%
of all damage taken in the last 6 sec (minimum 7% of maximum health).

Death Strike (Frost) Focuses dark power into a strike with both weapons, dealing (
135% of weapon damage) Physical damage with your main-hand and (135% of weapon damage) Physical damage with your off-hand and heals you for 50%

a total of [ 0% of weapon damage + 1% of weapon damage ] Physical damage and heals you for 40%
of all damage taken in the last 6 sec (minimum 7% of maximum health).

Death Strike (Unholy) Focuses dark power into a strike that deals (
135%

0%
of weapon damage) Physical damage and heals you for
50%

40%
of all damage taken in the last 6 sec (minimum 7% of maximum health).

Talents

Anti-Magic Barrier Anti-Magic Shell also increases your maximum health by 25% for
$@205,725d

10 sec
. Blood Death Knight - Level 45 Talent.

Asphyxiate Channel dark energies that lift the enemy target off the ground, crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving. Unholy Death Knight - Level
75

60
Talent. 20 yd range. Instant. 2 min cooldown.

Avalanche While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing [ 20% of AP ] damage every
0

2
sec. Frost Death Knight - Level 45 Talent.

Blighted Runeweapon Your next
0

5
successful autoattacks infect your target with a Festering Wound. Unholy Death Knight - Level 30 Talent. Instant. 60 sec cooldown.

Blood Beasts Calls forth a pair of blood beasts to assist you in combat
for 15 sec
. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take. Blood Death Knight - Level 100 Talent. Instant. 5 min cooldown.

Bloodbolt Hurl a glob of blood at an enemy, dealing
0 damage to them and 0

[ 1 + 30% of AP ] damage to them and [ 15% of AP
damage to nearby enemies. All affected targets are infected with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Death's Caress. Blood Death Knight - Level 30 Talent. 1 Runes. 30 yd range. Instant.

Bloodworms
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Your Death Strikes that overheal create a Bloodworm. Bloodworms attack your target for 6 sec, dealing minor damage, and then burst on you, healing you for 30% of the Death Strike overhealing. If you drop below 0% health, your Bloodworms will immediately burst on you
. Blood Death Knight - Level 15 Talent.

Bonestorm A whirl of bone and gore batters nearby enemies
3 times per second to deal [ 75% of AP ] Shadow damage

for 6 sec, dealing [ 75% of AP ] Shadow damage every 1, and
, healing you for 1% of your maximum health per strike
. Lasts 6 sec
. Blood Death Knight - Level 100 Talent. 2 Runes. Instant. 60 sec cooldown.

Bursting Sores When a Festering Wound bursts, it also deals 20% of its normal damage to all enemies within
0

8
yds of the target. Unholy Death Knight - Level 15 Talent.

Castigator
Your Scourge Strike critical strikes cause

Each Scourge Strike critical strike bursts
an additional Festering Wound. Unholy Death Knight - Level 45 Talent.

Consume Vitality
Drains [ 30%

Drains [ 15%
of Total Health ] health from the target over
3 sec

5
sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range.
3 sec cast (Channeled).

5 sec cast (Channeled). 30 sec cooldown.

Dark Arbiter Summon a Val'kyr to assist you in combat. The Val'kyr grows more powerful as you spend Runic Power
and its attacks will burst your Festering Wounds.
Replaces Summon Gargoyle. [NYI] Unholy Death Knight - Level 100 Talent. Instant. 3 min cooldown.

Death's Flight (New) Pull yourself to the location of a friendly player or pet. Replaces Death Grip. Unholy Death Knight - Level 75 Talent. 25 yd range. Instant. 1.5 min cooldown.

Debilitating Infestation Name Changed from Goreseeker to Debilitating Infestation.
Bursting a Festering Wound generates 9 additional Runic Power

All enemies affected by Outbreak are snared by 50% for 3 sec
. Unholy Death Knight - Level 60 Talent.

Defile
Blood:
Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts
1 of their Festering Wounds, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Frost: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%. Unholy: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds

a Festering Wound
, and grows in radius and damage by 2.5%. Replaces Death and Decay. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.

Foul Bulwark Each application of Bone Shield increases your maximum health by
5%

3%
. Blood Death Knight - Level 90 Talent. 60 sec cooldown.

Freezing Fog
Frost Fever damage now has a 10% chance to trigger Rime

Howling Blast deals 100% more damage to the primary target
. Frost Death Knight - Level 15 Talent.

Frostscythe A sweeping attack that strikes all enemies in front of you for (0% of weapon damage) Frost damage.
This attack is benefits from Killing Machine.
Frost Death Knight - Level 90 Talent. 1 Runes. Melee range. Instant. 6 sec cooldown.

Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing
[ 180%

[ 250%
of AP ] Frost damage to enemies near their eruption point. Frost Death Knight - Level 100 Talent. 1 Runes. 100 yd range. Instant. 12 sec cooldown.

Heart Strike Instantly strike the target and 2 other nearby enemies, causing (100% of weapon damage) Physical damage, and infecting them with Blood Plague. Generates
18

10
bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Blood Strike. Blood Death Knight - Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.

Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and
10

5
Runic Power every 1 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight - Level 45 Talent. Instant. 3 min cooldown.

Meat Shield Name Changed from Monstrous Rampage to Meat Shield.
Your ghoul gains the ability Gnaw. While the ghoul is affected by Dark Transformation, Gnaw affects all enemies within 5 yds

For the next 10 sec, 90% of all damage you take is transferred to your Ghoul. If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds
. [NYI] Unholy Death Knight - Level 75 Talent.
Instant. 60 sec cooldown.

Obliteration
Gain a charge of Killing Machine.
For the next 6 sec, Obliterate costs 1 less Rune. Frost Death Knight - Level 100 Talent. Instant. 1.5 min cooldown.

Pathetic Magic Your Anti-Magic Shell
is 50% more effective, and when it

absorbs 30% more magic damage but generates less Runic Power. When the shell
expires 100% of all damage it absorbed is dealt as Arcane divided among nearby enemies. Frost Death Knight - Level 75 Talent.

Permafrost When you deal damage with
Frost Strike

autoattacks
, gain an absorb shield equal to
50%

30%
of the damage dealt. Frost Death Knight - Level 75 Talent.

Profane Pathogens Cause all of your Virulent Plague effects
within 100 yds
to instantly erupt. Unholy Death Knight - Level
60 Talent. 2 Runes. Instant. 60 sec cooldown.

90 Talent. 2 Runes. Instant.

Rapid Decomposition
Your Defile or

Your
Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay. Blood Death Knight - Level 45 Talent.

Rune Tap Consume a Rune to restore 20% of your heath. You may recast
the ability

Rune Tap
within 3 sec without triggering the
full
cooldown. Blood Death Knight - Level 60 Talent.
2

1
Runes. Instant. 2 min cooldown.

Shadow Infusion Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by
8

2
seconds. Unholy Death Knight - Level 90 Talent.

Soul Reaper Strikes an enemy for (85% of weapon damage) Physical
damager

damage
. After 5 sec, up to 3 Festering Wounds on the target will burst. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 20 sec cooldown.

Spell Eater
Reduces all magic damage taken while Anti-Magic Shell is active by 20%. This occurs before any damage is absorbed

Your Anti-Magic Shell is 20% larger and lasts 5 sec longer
. Unholy Death Knight - Level 75 Talent.

Tremble Before Me Each time your Death and Decay deals damage to an enemy, that enemy has a chance to cower in place for 3 sec
sec.
Enemies cannot suffer from this effect more than once per 10 sec. Blood Death Knight - Level 75 Talent.
1.5 min cooldown.

Unholy Frenzy When a Festering Wound bursts, your ghoul gains
50% increased attack speed for until cancelled

100% increased attack speed for 3 sec
. Unholy Death Knight - Level 45 Talent.

PvP Talents

Wandering Plague Causes [ 1 + 250% of Spell Power ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Virulent Plague A disease that deals
[ 47.3%

[ 24%
of AP ] Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing
[ 50%

[ 45%
of AP ] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Unholy Death Knight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

Blood

Blood Strike Instantly strike the enemy, causing (100% of weapon damage) Physical damage, and infecting the victim with Blood Plague. Generates
10

5
bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Death Knight - Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.

Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors
its master's attacks and bolsters its master's defenses, granting an additional

your melee attacks and bolsters your defenses. While active, the Death Knight gains
40% parry chance. Death Knight - Blood Spec. 30 yd range. Instant.
2 min cooldown.

3 min cooldown.

Marrowrend Smash the target, dealing (200% of weapon damage) Physical damage and generating
3

2
charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces all damage you take by
25%

20%
. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.

Vampiric Blood Embrace your undeath, increasing your maximum health by
40%

30%
and increasing all healing received by
40%

30% for 10 sec
. Death Knight - Blood Spec. Instant.
60 sec cooldown.

1.5 min cooldown.

Veteran of the Third War Increasing Stamina by
20%, base armor by 30%. Reduces all damage taken by 10%

15%, and armor by 15%
. Your chance to be critically hit
is
reduced by 6%, and your threat generation is significantly increased. Death Knight - Blood Spec.

Frost

Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 2.000 * 1% of weapon damage ] Frost damage. Death Knight - Frost Spec.
20

25
Runic Power. Melee range. Instant.

Remorseless Winter Drain the warmth of life from all nearby enemies for 8 sec, dealing
[ 30%

[ 20%
of AP ] Frost damage each second. Death Knight - Frost Spec.
2

1
Runes. Instant. 20 sec cooldown.

Runic Empowerment When you spend Runic Power, you have a 1.0% chance per Runic Power spent to activate a random fully-depleted rune.
Death Knight - Frost Spec.

Frost & Unholy

Chains of Ice Shackles the target with frozen chains, reducing movement speed by
60%

70%
for 8 sec. Death Knight - Frost & Unholy Spec. 1 Runes. 30 yd range. Instant.

Pets

Gnaw Bite and tear at a target's limbs, dealing light damage and stunning for
3

1
sec. Can be cast in Ghoul. Melee range. Instant.
60 sec cooldown.

1.5 min cooldown.

Gnaw Bite and tear at a target's limbs, stunning it for
3

1
sec and dealing damage. Can be cast in Ghoul. Melee range. Instant.
60 sec cooldown.

1.5 min cooldown.

Monstrous Blow Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for
4

2
sec. Can be cast in Ghoul. Melee range. Instant.
60 sec cooldown.

1.5 min cooldown.

Unholy

Festering Wound
Triggering Festering Wound restores 3 Runic Power to the Death Knight. Death Knight - Unholy Spec.

A pustulent lesion that may be burst by Scourge Strike, dealing [ 47.3% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.

Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals
[ 47.3%

[ 24%
of AP ] Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing
[ 50%

[ 45%
of AP ] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant. 6 sec cooldown.

Runic Corruption When you spend Runic Power, you have a 1.00% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.
Death Knight - Unholy Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Consume Magic
Havoc:
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates maximum Fury on a successful interrupt.
Vengeance: Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
20 yd range. Instant. 20 sec cooldown.

Throw Glaive Throw a demonic glaive at the target, dealing
[ 300% of AP

0% of weapon damage
;] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant. 10 sec cooldown.

Talents

Abyssal Strike (New) Infernal Strike range increased by 10 yards and generates 20 Pain if it damages at least one target. Vengeance Demon Hunter - Level 15 Talent.

Agonizing Flames (New) Increases the damage and radius of Immolation Aura by 100%. Vengeance Demon Hunter - Level 30 Talent.

Blade Turning (New) Parrying an attack generates 4 Pain. Vengeance Demon Hunter - Level 30 Talent.

Blades of Anguish (New) Shear has a chance to immediately reset the cooldown of Felblade. Vengeance Demon Hunter - Level 60 Talent.

Bloodlet Throw Glaive causes targets to bleed for 160% of the damage inflicted over 18 sec.
If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc
Demon Hunter - Level 45 Talent.

Burning Alive (New) Every 2 sec, your Fiery Brand deals [ 10% of AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter - Level 45 Talent.

Dark Overlord (NYI) Name Changed from Dark Overlord to Dark Overlord (NYI)

Demon Reborn All your cooldowns are reset when you invoke Metamorphosis.
Havoc
Demon Hunter - Level 45 Talent.

Desperate Instincts You automatically
cast

trigger
Blur when you fall below 30% health.
If activated automatically, the cooldown is reduced by 25 sec

This effect can occur every 30 sec. Replaces Blur
. Havoc Demon Hunter - Level 60 Talent.

Feast of Souls (New) Soul Fragments heal you for an additional 0 over 6 sec. Vengeance Demon Hunter - Level 30 Talent.

Feed the Demon Increases the duration of your Metamorphosis by 5 sec every time you consume a Soul Fragment.
Havoc
Demon Hunter - Level 45 Talent.

Pain Tolerance (New) You generate 4 Pain every second while you are below 20 Pain. Vengeance Demon Hunter - Level 45 Talent.

Prepared
After using Vengeful Retreat, you generate 96 Fury over 6 sec

Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 sec after using Vengeful Retreat
. Havoc Demon Hunter - Level 30 Talent.

Quickened Sigils (New) All Sigils are now targeted at your location, and activate 1 sec faster. The cooldown of all Sigils is reduced by 20%. Vengeance Demon Hunter - Level 60 Talent.

Sigil of Misery (New) Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear. Targets are disoriented for 10 sec. Vengeance Demon Hunter - Level 75 Talent. 30 yd range. Instant. 60 sec cooldown.

Soul Flayer (New) Your autoattacks have a chance to spawn a Soul Fragment. Vengeance Demon Hunter - Level 15 Talent.

Soul Rending Increases your Leech by 100% while
in demon form

Metamorphosis is active
. Demon Hunter - Level 60 Talent.

Soulmate (New) Mark a friendly target as your Soulmate for 15 sec. Consuming a Soul Fragment heals your Soulmate for 3% of their maximum health. Vengeance Demon Hunter - Level 75 Talent. 40 yd range. Instant. 2 min cooldown.

Speed Demon (New) Felblade now causes you to charge to your target, up to 15 yards away. Vengeance Demon Hunter - Level 15 Talent.

Violent Sigils (New) When a Sigil affects an enemy, it has a chance to spawn a Soul Fragment. Vengeance Demon Hunter - Level 45 Talent.

PvP Talents

Cleansed by Flame Name Changed from Coming Soon to Cleansed by Flame.
This talent has been imprisoned by the Wardens and will be released soon

Immolation Aura dispels all magical effect on you every 1 sec while active
! Vengeance Demon Hunter - Tier 4 PvP Talent.

Demonic Trample Name Changed from Coming Soon to Demonic Trample.
This talent has been imprisoned by the Wardens and will be released soon

You enter Metamorphosis, moving at 200% increased speed, knocking down all enemies in your path and dealing [ 1 + 70% of AP ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks
! Vengeance Demon Hunter - Tier 5 PvP Talent.
Instant. 30 sec cooldown.

Everlasting Hunt Name Changed from Coming Soon to Everlasting Hunt.
This talent has been imprisoned by the Wardens and will be released soon

Dealing damage increases your movement speed by 15% for 3 sec
! Vengeance Demon Hunter - Tier 4 PvP Talent.

Eye of Leotheras You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer
0

6% of their health in
Shadow damage and refreshes the duration of Eye of Leotheras. Lasts 6 sec. Any Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

Illidan's Grasp Name Changed from Coming Soon to Illidan's Grasp.
This talent has been imprisoned by the Wardens and will be released soon

You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 20 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage
! Vengeance Demon Hunter - Tier 5 PvP Talent.
10 yd range. Instant. 30 sec cooldown.

Jagged Spikes Name Changed from Coming Soon to Jagged Spikes.
This talent has been imprisoned by the Wardens and will be released soon

While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% of the damage taken back to the attacker
! Vengeance Demon Hunter - Tier 4 PvP Talent.

Rain from Above You fly into the air out of harms
wa

way
. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. Havoc Demon Hunter - Tier 5 PvP Talent. Instant. 60 sec cooldown.

Rain of Chaos Name Changed from Coming Soon to Rain of Chaos.
This talent has been imprisoned by the Wardens and will be released soon

Infernal Strike has an additional 10 yard range, and one additional cooldown charge
! Vengeance Demon Hunter - Tier 5 PvP Talent.

Reverse Magic Name Changed from Reverse Magic
to Reverse Magic

Rushing Chaos Name Changed from Rushing Chaos
to Rushing Chaos

Unending Hatred Name Changed from Unending Vengeance
to Unending Hatred

Vengeance

Felblade
Carve off a piece of your target's soul

Strike with a flaming blade
, causing (350% of weapon damage) Fire damage
and spawning 3 Soul Fragments nearby

Generates 20 Pain
. Demon Hunter - Vengeance Spec. Melee range. Instant.
6 sec cooldown.

10.5 sec cooldown.

Fiery Brand Brand your target with a burning demonic symbol, instantly dealing
[ 200% of AP

225% of weapon damage
;] Fire damage and reducing the damage they do to you by 40% for
10

8
sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant.
45 sec cooldown.

60 sec cooldown.

Metamorphosis Transform to demon form for 10 sec, increasing current and maximum health by 30%
and reducing damage taken by 30%. Immolation Aura is active for the duration of Metamorphosis

Generates 10 Pain every 1 sec
. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.

Shattered Souls
When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 2% of

Some of your abilities can shatter the target's soul, releasing Soul Fragments that heal you for 5% of your
maximum health. If the Soul Fragment
came

comes
from a Demon, you will deal 20% increased damage for
15

5
sec. Demon Hunter - Vengeance Spec.

Shear An instant strike that causes (200% of weapon damage) Physical damage and
spawns a Soul Fragment nearby. Generates 5 Pain

reduces the cooldown of Felblade by 1 sec
. Demon Hunter - Vengeance Spec. Melee range. Instant.
3 sec cooldown.

Sigil of Chains Name Changed from Sigil of Inquisition to Sigil of Chains. Place a Sigil of
Inquisition

Chains
at the target location that activates after
3

2
sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant.
60 sec cooldown.

2 min cooldown.

Sigil of Flame Name Changed from Sigil of Persecution to Sigil of Flame. Place a Sigil of
Persecution

Flame
at the target location that activates after
3 sec. Taunts

2 sec. Deals (175% of weapon damage) Fire damage, and an additional [ AP ] Fire damage over 9 sec, to
all enemies affected by the sigil
, forcing them to attack you for 8 sec
. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.

Sigil of Silence Place a Sigil of Silence at the target location that activates after
3

2
sec. Silences all enemies affected by the sigil for
4

6
sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.

Soul Cleave A vicious strike that deals (
275% of weapon damage

[ 2.000 * 1% of weapon damage
) Physical damage to all enemies in front of you
and heals you for 10% of your maximum health. Consumes all Soul Fragments within 30 yards, healing you for 2%

Severs 3 Soul Fragments from your target, healing you for 5%
of your maximum health per Fragment. Demon Hunter - Vengeance Spec. 400 Pain.
Melee range. Instant.

8 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Bear Form Shapeshift into Bear Form, increasing armor by
250%

200%
and Stamina by 30%. Also reduces the chance the Druid will be critically hit by 0%, and reduces the chance for attacks to be parried by 0%. Increases threat generation and protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift.
7.4% of Base Mana. Instant.

Instant.

Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift.
7.4% of Base Mana. Instant.

Instant.

Efflorescence Restores [ 56.44% of Spell Power ] health to three injured allies within 10 yards of the initial target every
5

2
sec for 30 sec. 100 yd range. Instant.

Hurricane Creates a violent storm in the target area causing
[ 158.3%

[ 300%
of Spell Power ] Nature damage to enemies over 10 sec. 100 yd range. Instant.

Moonfire A quick beam of lunar light burns the enemy for [ 1 +
63%

126%
of Spell Power ] Arcane damage and then an additional [ 6 +
42%

84%
of Spell Power ] Arcane damage over 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 40 yd range. Instant.

Moonfire A quick beam of lunar light burns the enemy for [ 1 +
63%

126%
of Spell Power ] Arcane damage and then an additional [ 6 +
42%

84%
of Spell Power ] Arcane damage over 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 100 yd range. Instant.

Sunfire A quick beam of solar light burns the enemy for [ 1 +
63%

126%
of Spell Power ] Nature damage and then an additional [ 4 +
42%

84%
of Spell Power ] Nature damage over 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 100 yd range. Instant.

Travel Form Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air. Protects the caster from Polymorph effects. Non-swimming forms only usable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift.
7.4% of Base Mana. Instant.

Instant.

Ysera's Gift Heals you for
4%

3%
of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Can't be cast in Moonkin Form. 30 yd range. Instant.

Ysera's Gift Heals you for
4%

3%
of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Can't be cast in Moonkin Form. Instant.

Talents

Abundance Name Changed from Abundance (NYI) to Abundance. For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%, and the critical effect chance of Regrowth is increased by 5%.
Maximum 8 stacks.
Restoration Druid - Level 75 Talent.

Astral Communion Generate 75 Astral Power Can't be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Balance Druid - Level
100 Talent. Instant. 60 sec cooldown.

90 Talent. Instant. 1.3 min cooldown.

Blessing of the Ancients Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: Blessing of Elune Increases Astral Power generated by Solar Wrath and Lunar Strike by
50%

40%
. Blessing of An'she Grants 2 Astral Power every
2 sec. Balance Druid - Level 100 Talent. Instant.

2.5 sec. Balance Druid - Level 90 Talent. Instant.

Blood Frenzy Lacerate also generates
1 Rage per stack

2 Rage
, each time it deals damage over time.
while at maximum stacks.
Guardian Druid - Level 15 Talent.

Bristling Fur You bristle your fur, causing all attacks against you to generate Rage for
6

8
sec. Guardian Druid - Level 100 Talent. Instant.
30 sec cooldown.

40 sec cooldown.

Collapsing Stars Burns the target for [ 1 +
1,000%

2,000%
of Spell Power ] Spellstorm damage, and then an additional [ 1 +
400%

800%
of Spell Power ] damage per second until your Astral Power is exhausted. Replaces Celestial Alignment. Balance Druid - Level 100 Talent. 10 LunarPower, plus 10 per sec. 40 yd range. Instant. 2 min cooldown.

Force of Nature Summons a stand of
0

3
Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec. Can't be cast in Flight Form. Balance Druid - Level
90

15
Talent. 40 yd range. Instant. 2 min cooldown.

Lunar Beam Summons a beam of lunar light at your location for 8 sec. Every 1 sec, the beam will heal you for 0, and deal [ AP ] Arcane damage to enemies. Guardian Druid - Level 100 Talent. 40 yd range. Instant.
60 sec cooldown.

1.5 min cooldown.

Nature's Balance You align to the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects. Your Lunar Strike extend the duration of Moonfire by 6 sec. Your Solar Wraths extend the duration of Sunfire by 4 sec. Balance Druid - Level
90 Talent.

100 Talent.

Restoration Affinity You gain: Ysera's Gift Heals you for
4%

3%
of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. You also learn: Rejuvenation Regrowth Swiftmend Druid - Level 45 Talent.

Shooting Stars Moonfire and Sunfire ticks have a chance to call down a falling star, dealing
[ 21%

[ 42%
of Spell Power ] Arcane damage and generating 5 Astral Power. Balance Druid - Level
15 Talent.

90 Talent.

Stellar Drift Increases the radius of Starfall by 30%, and the damage dealt by 20%. Additionally, while you are inside the Starfall you can cast while moving. Balance Druid - Level
90 Talent.

100 Talent.

Stellar Flare Burns the target for [ 1 +
39%

78%
of Spell Power ] Spellstorm damage, and then an additional [ 12 +
13%

26%
of Spell Power ] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Balance Druid - Level 75 Talent. 40 yd range. 1.5 sec cast.

Stonebark Reduces the cooldown of Ironbark by
15

30
sec, and it increases healing from your heal over time effects by 20%. Restoration Druid - Level 100 Talent.

PvP Talents

Summer Solstice Reduces the cooldown of Solar Beam by
300

30
seconds. Balance Druid - Tier 5 PvP Talent.

Balance

Lunar Strike Call down a strike of lunar energy, causing [ 1 +
175%

350%
of Spell Power ] Arcane damage to the target, and
[ 35%

[ 70%
of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.

Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 0% and increasing your armor by 200%. While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec.
9.3% of Base Mana. Instant.

Instant.

Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 +
128.6%

257.2%
of Spell Power ] Nature damage. Generates 6 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.

Starsurge Launch a surge of stellar energies at the target, dealing [ 1 +
350%

700%
of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 40 LunarPower. 40 yd range. Instant.

Balance & Restoration

Innervate
Regenerate 2% of an ally's maximum mana every 1 sec

Infuse a friendly healer with energy, allowing them to cast spells without spending mana
for 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance
Restoration
Spec. 40 yd range. Instant. 3 min cooldown.

Sunfire A quick beam of solar light burns the enemy for [ 1 +
63%

126%
of Spell Power ] Nature damage and then an additional [ 4 +
42%

84%
of Spell Power ] Nature damage over 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance & Restoration Spec. 40 yd range. Instant.

Guardian

Frenzied Regeneration Heals you for
100%

60%
of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health). Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 1 sec cooldown.

Ironfur Increases armor by 100% for 6 sec. Multiple uses of this ability may overlap. Requires Bear Form. Can't be cast in Flight Form. Druid - Guardian Spec.
40

45
Rage. Instant. 1 sec cooldown.

Lacerate Lacerates the enemy target, dealing [ 1 + 120.9% of AP ] Bleed damage and an additional
[ 15 + 10.2%

[ 5 + 30%
of AP ] Bleed damage over 15 sec. Stacks up to 3 times. Lacerate has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant. 3 sec cooldown.

Mark of Ursol Reduces magical damage taken by 30% for 6 sec. Druid - Guardian Spec.
40 Rage. Instant.

45 Rage. Instant.

Restoration

Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every
5

2
sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.

Hurricane Creates a violent storm in the target area causing
[ 158.3%

[ 300%
of Spell Power ] Nature damage to enemies over 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 10% of Base Mana. 35 yd range. 10 sec cast (Channeled).

Ironbark The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Restoration Spec. 40 yd range. Instant.
60 sec cooldown.

1.5 min cooldown.

Rejuvenation Heals the target for [ 54.2% of Spell Power ] over 15 sec.
Can be cast in Tree of Life

Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin
Form. Druid - Restoration Spec. 9.45% of Base Mana. 40 yd range. Instant.

Solar Wrath
Causes [ 128.6%

Causes [ 180%
of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.

Swiftmend Instantly heals a friendly target for [ 700% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec.
8%

10%
of Base Mana. 40 yd range. Instant.

Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 7 + 40% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration.
Can be cast in Spirit of Redemption. Can't be cast in Shadowform

Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form
. Druid - Restoration Spec. 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Ysera's Gift Heals you for
4%

3%
of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Druid - Restoration Spec. 100 yd range.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents

Dire Beast: Basilisk Name Changed from Dire Beast: Cobra (NYI) to Dire Beast: Basilisk.
Summons a slow moving basilisk for 30 sec that attacks the closest target it can find for heavy damage
Beast Mastery Hunter - Tier 5 PvP Talent.
Instant. 2 min cooldown.

Dire Beast: Gorilla Name Changed from Dire Beast: Gorilla (NYI) to Dire Beast: Gorilla.
Summons a powerful gorilla to charge into battle, knocking back all enemies in its path
Beast Mastery Hunter - Tier 5 PvP Talent.
40 yd range. Instant. 60 sec cooldown.

Dire Beast: Hawk (New) Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter - Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown.

Scorpid Sting (Beast Mastery) Your Cobra Shot stings the target, reducing their physical critical strike chance by
50 for 6 sec.

50% for 6 sec.

Scorpid Sting (Marksmanship) Your Aimed Shot stings the target, reducing their physical critical strike chance by
50 for 6 sec.

50% for 6 sec.

Scorpid Sting (Survival) Your Raptor Strike stings the target, reducing their physical critical strike chance by
50 for 6 sec.

50% for 6 sec.

Spider Sting Stings the target with potent spider venom, causing their next offensive spell cast to silence the target for 5 sec. Any Role - Tier 3 PvP Talent. 40 yd range. Instant.
45 sec cooldown.

Viper Sting
Beast Mastery: Your Cobra Shot stin

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