Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor Build
Pax Announcements: Curse of Naxxramas - Adventure Mode, iPad Rollout Very Soon
PAX East: New Heroes, Updated Hero Models, New Skins
Warlords of Draenor Beta Invites at PAX
It looks like everyone that went to PAX and tested Warlords of Draenor was able to score an invite to Closed Beta.
Launcher Update - Warlords of Draenor Alpha
Previously the Battle.Net Launcher listed Warlords of Draenor as a Beta, but a recent update renamed it to Alpha.
Warlords of Draenor - Garrisons
Warlords of Draenor is adding Garrisons, which are WoW's version of Player Housing. Rather than decorating a house, you are able to build and upgrade a base, as well as collecting followers. Blizzard has previously shown off some Garrison artwork, as well as sharing some information at Blizzcon during the World of Warcraft: What's Next panel and the World of Warcraft Raids, Gameplay, Questing, and More panel.
Originally Posted by MMO-Champion
Garrison Levels
Right now there are two different locations with plots in the files, one of which doesn't include the fishing hut.
Level 1 - 2 Small Plots, 1 Medium Plot, 1 Large Plot, Mine, Farm, and Fishing Hut
Level 2 - 3 Small Plots, 2 Medium Plots, 2 Large Plots, Mine, Farm, and Fishing Hut
Level 3 - 4 Small Plots, 3 Medium Plots, 3 Large Plots, Mine, Farm, and Fishing Hut
Originally Posted by MMO-Champion
Buildings
A garrison is made up of plots, which are filled by buildings.
You can't have every building at once, as you are limited by the number of plots.
Each building has a base level and two possible upgrades.
There are buildings for almost every profession, which allow you to gather reagents daily and make some of that profession's items.
The base level profession building only can hold one day's worth of reagents, so you have to collect them every day. As you upgrade, the building can hold two and then four days worth of reagent batches.
Each building has specializations, which gives you some kind of perk, such as portals, more reagents, or buffs to followers.
Each building sits on a different plot size, with Profession buildings requiring small plots. The Mine, Fishing Hut, Farm, and Pet Menagerie are listed as unique plot types.
Alchemy Lab (Small)
The Alchemy Lab creates a variety of reagents and interesting Alchemical wonders.
GarrBuilding #76 - Generates a batch of Alchemy reagents daily, and allows production of Alchemical items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #119 - Alchemy Lab - Now stores up to two daily batches worth of Alchemy reagents.
GarrBuilding #120 - Alchemy Lab - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
Armory (Large)
The Armory stores and maintains the armaments used by the Garrison's inhabitants.
GarrBuilding #10 - Armory - Unlocks Specializations.
GarrBuilding #8 - Armory - Increases the item level of all followers by 1 and grants access to new defense missions.
GarrBuilding #9 - Armory - Provides access to Upgrade! Mission bonus.
Barn (Medium)
The Barn houses the animals that provide the Garrison with leather, meat, and cloth.
GarrBuilding #24 - Produces leather, meat, cloth, and grants access to new provision missions.
GarrBuilding #25 - Now stores up to two days of agricultural goods.
GarrBuilding #133 - Unlocks Specializations, and capacity increases to four days of agricultural goods.
Barracks (Large)
The Barracks houses your garrison's military forces and followers.
GarrBuilding #26 - Increases maximum number of followers and unlocks new patrol missions.
GarrBuilding #27 - Increases maximum number of followers, and provides access to Leadership mission bonus.
GarrBuilding #28 - Increases maximum number of Followers, and unlocks Specializations.
Enchanter's Study (Small)
The Enchanter's Study creates both the magical precursors that form an enchantment, as well as completed and usable item enchantments.
GarrBuilding #93 - Generates a batch of Enchanting components daily, and allows production of Enchantments. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #125 - Now stores up to two daily batches worth of Enchanting components.
GarrBuilding #126 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
Engineering Works (Small)
The Engineering Works produces a host of useful gizmos and parts for the intepid tinkerer, and also creates wondrous mechanical devices.
GarrBuilding #91 - Generates a batch of Engineering parts daily, and allows production of mechanical items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #123 - Now stores up to two daily batches worth of Engineering parts.
GarrBuilding #124 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
Fishing Shack
The Fishing Shack provides bait, tackle, and support to those looking for their next big catch.
GarrBuilding #64 - Provides a Fishing merchant and access to new daily Fishing quests.
GarrBuilding #134 - Increases the number of daily Fishing quests to 3.
GarrBuilding #135 - Increases the number of daily Fishing quests to 5.
Gem Boutique (Small)
Generates a batch of Jewelcrafting components daily, and allows production of Jewelry.
GarrBuilding #96 - The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #131 - Now stores up to two daily batches worth of Jewelcrafting components.
GarrBuilding #132 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
Herb Garden (Farm)
A bountiful garden for the planting and harvesting of Draenor herbs.
GarrBuilding #29 - Grow and harvest useful herbs in a small garden.
GarrBuilding #136 - Grow more herbs within an expanded garden.
GarrBuilding #137 - Grow even more herbs with the largest garden possible within the Garrison.
Inn (Medium)
The Inn attracts all manners of talented individuals looking for work from across Draenor.
GarrBuilding #34 - Recruit new followers and grants access to new recruiting missions.
GarrBuilding #35 - Provides access to the Kitchen with a Cooking tradeskill merchant.
GarrBuilding #36 - Unlocks Specializations.
Lumber Mill (Medium)
The Lumber Mill provides Material to assist with the building and upgrading of the Garrison.
GarrBuilding #40 - Generates a daily shipment of Material, but the Mill can store at most one shipment at a time. New shipments are only produced if free storage space is available.
GarrBuilding #41 - Now stores up to two shipments of Material.
GarrBuilding #138 - Unlocks Specializations, and Material capacity increases to a maximum of four daily shipments.
Mage Tower (Large)
The Mage Tower's arcane researchers search across Draenor for new useful magic for the Garrison.
GarrBuilding #37 - Provides access to new mission bonuses and research missions.
GarrBuilding #38 - Provides access to more new mission bonuses.
GarrBuilding #39 - Unlocks Specializations.
Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
GarrBuilding #42 -Provides new pet options and unlocks pet missions
Mine (Mine)
The Mine was once abandoned, but there are still underground riches ready to be discovered.
GarrBuilding #61 - Creates a shipment of ore once per day and Mining Nodes are available inside.
GarrBuilding #62 - A new mineshaft allows access to additional mining nodes, and the Mine can now store a maximum of two daily ore shipments.
GarrBuilding #63 - A final mineshaft allows access to rich mining nodes, and ore storage capacity expands to a maximum of four daily ore shipments.
Salvage Yard (Small)
The Salvage Yard turns other people's trash into your treasure.
GarrBuilding #52 - Transmutes Salvage into Material, and enables new Salvage missions.
GarrBuilding #140 - Enables transmutation of Material to Gold.
GarrBuilding #141 - Unlocks Specializations.
Scribe's Quarters (Small)
The Scribe's Office produces all manners of magical inks, pigments, and paper, and can also create Glyphs and other magical items.
GarrBuilding #95 - Generates a batch of Inscription reagents daily, and allows production of Glyphs and other inscribed items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #129 - Now stores up to two daily batches worth of Inscription reagents.
GarrBuilding #130 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
Sparring Arena (Medium)
GarrBuilding #159 - Sparring Arena
GarrBuilding #160 - Sparring Arena
GarrBuilding #161 - Sparring Arena
Stables (Large)
The Stables provide for the care of mounts and pack animals, which are used to help travel across Draenor.
GarrBuilding #65 - Reduces mission travel time by 25% and grants access to new exploration missions.
GarrBuilding #66 - Increase player mounted speed in Draenor and provides access to Pack Animal Mission bonus.
GarrBuilding #67 - Unlocks Specializations.
Storehouse (Small)
The Storehouse has room to keep your and the garrison's items safe and secure.
GarrBuilding #51 - Enables new Logistics missions, and increases the storage of daily batches or shipments on every other Garrison building by 1.
GarrBuilding #142 - Enables access to your personal bank, and increases the storage of daily batches or shipments on every other Garrison building by 2.
GarrBuilding #143 - Unlocks Specializations, and increases the storage of daily batches or shipments on every other Garrison building by 3.
Tailoring Emporium (Small)
GarrBuilding #94 - Generates a batch of Tailoring components daily, and allows production of tailored items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #127 - Now stores up to two daily batches worth of Tailoring components.
GarrBuilding #128 -Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
The Forge (Small)
The Forge produces both basic components for use by Blacksmiths, as well as armor and weapons ready for battle.
GarrBuilding #60 - Generates a batch of Blacksmithing components daily, and allows production of forged items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #117 - Now stores up to two daily batches worth of Blacksmithing components.
GarrBuilding #118 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
The Tannery (Small)
GarrBuilding #90 - Generates a batch of Leatherworking components daily, and allows production of leatherworked items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
GarrBuilding #121 - Now stores up to two daily batches worth of Leatherworking components.
GarrBuilding #122 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.
Trading Post (Medium)
The Trading Post is the Garrison's center of commerce with the natives of Draenor.
GarrBuilding #111 - Opens a new trading route and grants access to new trading missions.
GarrBuilding #144 - Opens an additional trade route.
GarrBuilding #145 - Unlocks Specializations.
Workshop (Large)
GarrBuilding #162 - Workshop
GarrBuilding #163 - Workshop
GarrBuilding #164 - Workshop
Building Specializations
GarrSpecialization #11 - Blackrock Mining Cart - Grants a chance to discover Blackrock Mining Carts full of extra ore.
GarrSpecialization #12 - Orchard - Plant an orchard in your garrison that will produce rare fruit.
GarrSpecialization #13 - Exquisite Skinning Knife - Increases the hourly skin gathering rate by 10%.
GarrSpecialization #2 - Show Posts - Enables you to stable five more mounts at the stable for public display.
GarrSpecialization #22 - Gemfinding - Mining nodes in your garrison mine have a chance to produce rare gems.
GarrSpecialization #23 - Mass Teleport - Removes travel time for the first misison every day that requres 5 followers.
GarrSpecialization #24 - City Travel - Provides access to portals that grant transport to cities other than Orgrimmar and Stormwind.
GarrSpecialization #25 - Mechanical Picker - Automates harvesting of herbs from the garden.
GarrSpecialization #3 - Mount Trader - A rare mount trader has taken up shop at your garrison stables building.
GarrSpecialization #7 - Recall Portal - Allows you to abort a current mission and immediately bring followers back.
GarrSpecialization #8 - Headhunter - Recruit a random follower with a specific Trait, Ability or Role for 10 Material.
GarrSpecialization #9 - Blackrock Chef - Enables access to garrison cooking dailies.
Originally Posted by MMO-Champion
Followers
Many of these may be test followers.
GarrFollower #15 - Orc Male - Draenei Male - Abilities: Mountain Goat
GarrFollower #16 - Goblin Female - Human Male - Abilities: Dragonbane, Leap of Faith
GarrFollower #18 - Blood Elf Female - Gnome Female - Abilities: Dragonbane, Leap of Faith, Health Grenade
GarrFollower #19 - Troll Male - Pandaren Male - Abilities: Orcbane, Explosions!, Human Shield
GarrFollower #20 - NPC 66430 - Great Chef Woo - Abilities: Orcbane, Mountain Goat, Yeti
GarrFollower #21 - NPC 78007 - Hansel Heavyhands - Abilities: Orcbane, Explosions!, Human Shield, Mountain Goat, Yeti, Dragonbane, Leap of Faith, Health Grenade
GarrFollower #6 - NPC 8664 - Highlord Bolvar Fordragon - Abilities: Orcbane, Human Shield
GarrFollower #7 - NPC 45675 - Rytama - Abilities: Explosions!, Mountain Goat, Dragonbane
GarrFollower #8 - NPC 13155 - Genn Greymane - Abilities: Yeti, Leap of Faith, Health Grenade
Follower Abilities
Many of these may be test abilities.
GarrAbility #10 - Leap of Faith - Move faster than the holy ghost.
GarrAbility #11 - Health Grenade - Bombs party with bandages.
GarrAbility #4 - Orcbane - Irks orcs named Bane.
GarrAbility #5 - Explosions! - Shrapnel everywhere!
GarrAbility #6 - Human Shield - Such blocking. Very WoW.
GarrAbility #7 - Mountain Goat - Combat bonus when fighting near precipices.
GarrAbility #8 - Yeti - Combat bonus in snow.
GarrAbility #9 - Dragonbane - Irritates dragons.
Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Any indication of what a mythic roster looks like, role-wise? An inkling would sure help me go from 10-man to mythic.
2-3 tanks (mostly 2), 4-6 healers (mostly 5), ~13 DPS. (WatcherDev)
I'd say that an unwritten law is that if an encounter is designed for X healers, top guilds will X-1 heal at least
It may be nearly unavoidable at the very cutting edge. It's a problem when people are still underhealing months later. (WatcherDev)
When you're undergeared the first weeks, better to wipe 90% of the time to lacking heals than 100% of the time to lacking DPS (WatcherDev)
Do you consider the fact that most raids 'reset' Dark Shamans so they spawn outside the room a design mistake?
Not ideal; was a band-aid late in the PTR cycle for the fact that pulling them out to begin the pull was awkward. (WatcherDev)
WHY do you enable cross realm on heroic mode when there are still realm first on the table??
Realm Firsts aren't removed by this. You still need a guild group to achieve a realm first. (Celestalon)
But 3 people can get to our server and help kill garrosh and the guild get the realm first?
Yes, you could have 3 xrealm people help your 25man group kill Garrosh. That's still 22 players from the guild; they earn it. (Celestalon)
In my opinion that's not fair at all I have been fighting to get to the top guild... to some random people come and take it away
But that's the point; it wouldn't be some random people coming to take it away. They can't do that. (Celestalon)
Some people (and we have proff) are selling us the kill of garrosh with our accounts. Ofcourse we didn't accept it...
That's totally against our ToS, and we are staunchly against that. And, it's completely unrelated to this change. (Celestalon)
For a ToS clarification, what sort of kill/achievement sales go against it? (Obviously playing other accounts would).
I believe can answer that. I was just immediately responding to the "playing others' accounts" part, which is obvious (Celestalon)
Any eta on when heroic/normal no longer shares a lockout. AKA can we do both a normal and a heroic run in the same week?
The pre-Warlords patch 6.0. That's a much more fundamental change to how raids are structured. (WatcherDev)
Also, what would it do if the printed to file combat log saw EVERYTHING. Including things in other phases (like Norushen).
Working on getting the combat log to do exactly that - couple of issues to sort out but nothing insurmountable. (WatcherDev)
PvP
did you ever test 4v4 arena games? I feel 5v5 is too much of a zerg fest, curious about how 4v4 would feel...
2 healers 2 dps is not fun (holinka)
I was thinking of it as a 2heals+2dps and 1heal+3dps mix, kinda like 2s with heal+dps and double dps...
We could always enforce role compositions but that feels very heavy handed. Better when a meta emerges. (holinka)
Any plans on allowing Vicious Skeletal Warhorse (and other Vicious Saddle mounts) account-wide ?
Nope. They are character bound to encourage repeat accomplishment. (holinka)
do you think removing 2v2 could improve pool and focus of arenas more?
tricky question. I think it would improve 3v3 participation but reduce arena participation overall. (holinka)
Any chance to make cross-spec gearing for Hybrids easier? Currently you're stuck with one spec until the near end of season.
In warlords, the primary stat on gear changes based in your spec. Lots of info out there about it. (holinka)
Heartbleed Account Security Notice
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Many news sites are reporting a vulnerability (dubbed the Heartbleed bug) discovered in OpenSSL, an encryption technology used by a majority of websites and online services—including banks, email providers, and social media sites—to protect sensitive data as it’s transmitted from users to web services.
We want to emphasize that Battle.net’s encryption was not affected by this vulnerability. However, if you use the same password on Battle.net that you use elsewhere, your Battle.net account could be at risk if those sites were affected by this bug.
If the above situation applies to you, we recommend changing your Battle.net password to a new, unique password. As always, we recommend that you maintain separate login credentials for each online service you use. Using the same email or password across multiple services greatly increases the potential impact of any compromise.
More information about the Heartbleed vulnerability can be found at http://heartbleed.com, and you can find additional information on how to protect your Battle.net accounts at http://www.battle.net/security.
Hearthstone Adventure Mode - Curse of Naxxramas
Blizzard announced the first Adventure Mode for Hearthstone today at PAX, the Curse of Naxxramas! It brings 30 new cards, a new game board, and class specific challenges. The first wing is free, but the four after that must be purchased with gold or real currency.
Heroes of the Storm - New Heroes, Skins, And More!
Blizzard had an entire panel on Heroes at PAX, announcing four new heroes, many new skins, and some model updates.
OpenRaid - Challenge Mode Medal Mania
Our friends over at OpenRaid are helping everyone to get their challenge mode rewards before they disappear! This weekend finishes up Bronze week, which means that none of the events can require you to have any challenge mode experience. You can pick up a nice title and get ready for next week, when Silver runs begin!
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