2014-03-06

Misterx: DX12 confirmed to be announced. Full HSA 2014 tech: Detailed here since 2012 by Insider, Mistercteam. Parasite and other great contributors.

CPU = CPU + small supporting GPU(DX11) = 1st layer on Xbox One.
+
GPU = GPU(DX12) + small ARM cores = 2nd layer on Xbox One.
+
innovative memory system = embRAM + move engines + other accelerators
=
full HSA.

Revolutionary tech. Makes nested parallelism algoritms(raytracing) possible in real time. Efficiency is up to 4 x times for the same cost of silicon as today.

developed by Microsoft + AMD + IBM
co-depeloped by ARM, SAMSUNG

licensed by Nvidia and Intel.

DX12 will first fully implement it on API level.

Xbox One game console is first hardware to support it, Microsoft forced TSCM and other hardware fabs get stacking and 22nm ready very early ahead of time already in 2013. 3 billion project for RnD.

Mistercteam: http://misterxmedia.livejournal.com/111
251.html

http://dualpixels.com/2012/11/29/ru
mor-behind-the-scenes-with-first-party-h
ardware-and-third-party-softwear-next-ge
n/

I will break it down the important highlight from it :


Plus Dx12 is also this year (thanks to Gokakoka)
and Truth for other link

pay attention to Qualcomm


gforce1981: Excited and nothing but great news

Hi guys,

You can really tell how excited everyone is about the Xbox One, this journal has gone from talking nearly exclusively about hardware, specs, and all that stuff to nearly non stop about the games and how much fun everyone is having.

I really have to give it to MS because that is what they said from the beginning, let the games do the talking.

Do I believe the Xbox One has extra stuff that we don't know yet (absolutely) and I think everyone is getting a really good feeling now with everything that has been coming out that MS have a lot of surprises in store for us.

Things like Biggest Surprise at E3 Every, DX12, tiled resources to be fully implemented, even hints to stuff like Qualcomm and second layers.

Shit is getting real guys.

Remember ages ago I brought to the attention about all of the lies that sony was spinning and how they have been getting found out that they are doing it again. Well that is the same information I had been telling people many years ago when I used to post on Semiaccurate. I kept on saying to people why put your trust in Sony when they have lied to you SOOOO many times before.

xdlugia2: I am getting my hopes back up again. What I believe is that the DX12 update is what's supposed to unlock everything in the Xbox One.
Think about it, they had to rush it out this year because of Sony, so they implemented a custom DX11 format to the console because DX12 wouldn't be ready until its originally planned release in 2014.

I'm not a huge tech head, but this makes very much sense to me! Greatness awaits lol

Mistercteam: Want to laugh , as people consumed with Sony Style & SDF, to think DX12 is reaction to mantle? What?

DX certainly already in the works since ages ago
a lot longer than mantle

in fact mantle is just like some other member on tech site
mantle is just a way of AMD try to prolonged the life of
GCN 1.0 or 1.1

Did we forget that Sea island is supposed to be late 2012-middle 2013
then also NVidia late to the party too

Dx12 is because they will try to use what MS already cooked for the last 5 years (like research pdf etc), basically on game console
it is what X1 lower layer is

They try to use new architecture that will merge /fusion
in the real sense, when GPU is become 1st Class processing system
beside CPU.

If we believe sony fans or many SDF way of thinking that try
to do inverse logic, do we think MS can create DX12 in very short time
of course not

it is why on the list of partner is include all the big boys
include AMD (the one that create mantle)

GCN2.0 or probably R10, and real Maxwell
include Qualcomm GPU (ex imageon AMD) is all will introduce
new GPU architecture, all will be well served under DX12
it will introduce SM 6.x and Compute Shader 6.x

Parasite76: There is talk of Microsoft acquiring insomniac, a Microsoft co funded and timed exclusive for FF7 remake and free Xbox 1 with five year Xbox live membership. Grain of salt

Misterx: Microsoft said this E3 they will have biggest surpise ever. That could be only one really big surprise - Xbox One fully supports DX12 and have 2nd layer to do this. Xbox TV, VR glasses, illumiroom is ok but not big enought. Maybe Nin buy by Microsoft. But Microsoft don't need that in my opinion as Japan software houses and especially intendo are trailing behind by 3 to 5 years in GFX progress and game engine creation.

Mistercteam: More and more Xbox one is certainly 2014 console, Biggest E3 , Dx12 etc
- They said this Year E3 will be the biggest
- They only hinted last year, as they can not show the full potential (yes this full potential as insider said will be revealed on at stages)
- now the SDK, is more mature,
- DX 12 that always hinted since 2010,2011, many insider info insist
MS will reveal DX 12, and now it is a reality.
- Once again the Dualpixel rumor 2012 is making sense right now
- everything start to getting more inline.

Microsoft on DX12 announce: "However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver."

Misterx: Still waiting for TF surprise.

Misterx: Check out this great Granite SDK with Tiled Resources implementation

gforce1981: Just wanted to point this out and this is why we wont see it in mainstream games for a little bit.

http://graphinesoftware.com/node/70

Graphine released Granite SDK v 2.0 today (December 10th 2013)!

With the second major update to the Granite SDK, we introduce three main improvements over the previous iteration that help bring visually impressive experiences to life and enable that next level of graphical detail.

"First off, we have added hardware tiling support. On DirectX this is called “Tiled Resources”, but there is also an OpenGL equivalent under the name of “Partially Resident Textures”. Hardware support means that using our technology you will not only have to run less instructions in the shader, but there will also be a reduction in cache sizes (video memory), because no extra pixel borders are needed for cross-tile hardware texture filtering."

I know some people might say that maybe the PS4 can do this also with the partial resident textures, but they have to deal with slower latency GPU Memory and the XBOX One was simply designed on ALL areas to work with this.

"The pixel data is highly compressed, using state of the art image compression techniques. The Granite SDK compression systems are specifically tuned for game specific data types, such as normal maps and alpha channels. Our tools quickly and efficiently convert your source art to our streamable file format."

*** the xbox one has specific decompression / decoding hardware... (move engines) the PS4 will have to use more of its CPU or GPU.

"The Granite SDK works independent of a particular graphics API and allows you to plug it in at any level in your game engine"


UPD:
Misterx: LOL at GG explanation - yes it 1080p but not native.

mrzweistein: "In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native."

Yes, exactly this is meant by the games community as far as I can remember, GG !!! IT IS NOT NATIVE AND THE ONES WHO BELIEVE YOU ON THIS ARE NA_IVE :)

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