2015-09-11



This plugin is well on its way to become the new and ultimate alternative to the towny/faction series. This plugin will allow you to create magnificent empires containing many villages within, and within these villages you can create castles! Through much customization and flexibility, the owners of the servers will be able to create the building designs that you can build to produce defenses and/or income (I will provide some default designs and a page to post yours when it is finished.)

Official Video: https:www.youtube.com/watch?v=O5IOdgQhWKI

Quick Links

Getting Started (Both User and Admin, a written tutorial)

Configuration

Commands & Permissions

Video Tutorials (To be made/added)

KEY Features

Design set, auto-build structures: Based on configs, when village owners or managers type a build command such as /vil build mine, over the course of 30 minutes, an hour etc. (based on time place interval per block in that structure config), depending on if you have the option require materials on or off, it will slowly build that structure over time, one block up till complete, if its on then it will require you to put the materials in a chest on the plot/chunk area and will take those materials to do so. Once these structures are complete, and depending on how its defined it will produce 1 iron ingot or 5 gold ingots for the cost of nothing, $100 upkeep, or 1 coal etc. per hour (Configurable down to the second per structure), and these buildings can also produce money instead of blocks as a secondary or primary option. As for defense buildings you will be able to build structures such as walls or archer towers that will fire at enemy’s if they come within range, every building being rotatable to suit your castle format. Also upgrades, different structures can branch off into others such as a basic farm can be upgraded to a pumpkin farm or melon farm etc., and when upgrading will require the materials or just change over time (only blocks that are different)

Unique war system: Personally, i haven’t done any towny or faction wars (i know its sad) but i do have a brilliant idea for how to do the war system with this plugin. During a war, ever plot of land (claimed or unclaimed as long as its not a structure) will be vulnerable for destruction by the enemy village(s), and the only way to win these wars is by agreeing upon a truce or destroying the enemies village home base(structure). Every building will have a certain set amount of hp and during a war, the players must destroy the blocks in the enemies structures territory which then will *bleed*producing a firework (to alert you of structure damage) and that block will immediately regenerate itself until destroyed where that structure will then (no longer exists) and the blocks in that area will become destroy able. When a structure is damaged (lost health), you must repair it by putting blocks into its chest or it will not produce its income/operate (unless its an archer tower or defensive structure etc.) Once the main/base structure is destroyed, all other structures will also collapse, all plot claims will be lost and the village will have to re-assemble somewhere else. In other words, don’t be a war maniac and make sure you have supreme defenses! To help avoid brutal annihilation of villages, wars will start 24 hours (Configurable) after being declared and give frequent messages to both sides of the war until it is over, and the cost to declare a war will increase based on how many players you have in the village (war is expensive). Main reasons to go to war: You hate the other village, you want their land, if they are afk they might have a lot of money in the bank which will be sent to you if the are destroyed.

Empires (Requires testing): Village owners will be able to create empires, which is like a towny nation etc. When creating an empire, you are creating a village at the same village since an empire consists of many (minimum 2 villages). The command will be something like /ec create empire <player> <name> where player will be the member or manager of your current village that you will be promoting to the owner of this new village which is automatically set as part of your empire. As the owner of the empire, you will always remain the owner of your current village (every ruler needs a home), and from there you can set the 24 hour tax for all members of your village and from your own village you can keep creating new subject villages for your empire. Now this is where it gets interesting, as you create these villages they have full independence to you, in terms of they can leave at any point they want (don’t be harsh on your taxes), in which if you are the last village in the empire, your emperor status will be removed. So why risk making an empire? When you create these smaller villages you must make wise decisions and have threats behind your words, and make sure everyone’s in place for there is plenty room for betrayal, and when empires declare war on each other every village in both empires are set to war against the other villages (no village truce allowed). There will be a 48 hour delay before an emperor war starts. This essentially makes a new aspect to the entire game play, especially on populated servers for it adds a huge diplomacy-risk factor to the game. Power is the aim, but are you willing to take the risk to achieve it?

Structure Types: Archer Towers (can shoot at any *enemy* within a chunk of land owned by you or an ally (within a specific configurable radius])

Normal (income/item conversion buildings, even walls)

War Camps (can be in different worlds and does not have to be connected to any other claimed plots [These camps can be used as a new source to claim land {along side it}])

Barracks (Can produce npc troops that you can assign to guard points, follow you, or attack move to certain co-ordinates). NOTE: Barracks will be added after the empires update which will be added after the release of this plugin (not done)

Barbarians/Outcasts/Pirates: AI that can be pre-spawned into the world at a configured radius, they are always at war with everyone, they can evolve there village over time focusing on structures like barracks and will attack anyone on sight, even engage nearby towns through squads of npcs. (not done)

A very nice, organized layout so it wont be too challenging to get into (lots of colored text etc.)

Apart from all this, essentially all the main features that factions or towny would offer, such as claiming land, inviting players to join your village, setting them as managers, kicking players from your village etc.

Purpose of this plugin & what I expect from it

It’s role is to become a hybrid plugin combining the features of factions, towny, and herostronghold, and civilizations/stronghold series (last 2 are pc games)

I am making this plugin because I feel like neither of the above have been developed perfectly *to my liking* and each of them has various features that I greatly enjoy but are missing some key things that, in my opinion would make them even greater.

ATM: Most of the features have been implemented into the game, making it playable but most likely a bit buggy. While using the plugin please note of any issues (errors, spelling mistakes, bad text colors) and post some ideas that you cannot find commands for in game. I’m not guaranteeing that I will add them into the plugin but I will guarantee that I will consider and reply to you back with my reasoning as to why I will or will not add, or when I will if its a low priority. PUT ERRORS in ticket section please, and just leave a link to it or tell me you posted on in the comments so I can check it out right away.

Supporting The Plugin

If you’d like to support this plugin, and help me continue it. There’s two ways you can help: Give out feedback, suggestions, and report bugs.

Or, if you could, please donate/buy me a beer for all the thousands of hours ive put into this plugin. All help is greatly appreciated!



Compatibility’s

Post in the comments for other plugins you’d like compatibility’s for (Name/Link and what issue it may have)

World Guard (Cant create villages in protected areas)

Multi World (Plugin’s enabled or disabled per world)

Vault (Economy connection)

All the above have been added

Source Code

https://github.com/N1T3SLAY3R/Empirecraft

FAQ

Q. Error: Unsupported major.minor version 52.0

A: code was compiled with Java Version 8 while it is being executed with Java Version 7 or below, it won’t work. (In other words update your java to 8 for it to work!)

You can find the update here: http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html

Note

-Any error logs posted on the front page will be removed (a link to pastebin is fine/preferable so that it does not spam the front page)

-Any claims without support will be removed (ex. stating the plugin doesn’t work or its broken etc.)

-If your error CONTAINS anything from the FAQ, such as a unsupported etc. located near the start of an error log (that’s a big hint)

As for development, sponge has just come out and i plan to switch over and see what its like, but before i do that i will make a final update to bukkit/spigot using their latest build encase the transfer has significant

I Am currently looking for a professional company for a career in the future. If my work interests you, please send me a pm about the position and your company and i will get back to you with more details such as my resume, education etc.

Screenshot

Changes

Version 0.9.7

-Uncountable fixes, changes, and addons

-Preparation/last version before sponge

This is probably the last version for sponge, it probably has more issues than i’d like to admit but less than v 0.9.6, any bug fixes will be ignored until shown through sponge after the conversion is complete. I will set a link when the time comes

Version 0.9.6

This is probably the last MAJOR update. Not the last update, just major with the addition of the empire system and many new commands.

Key Features:

-EMPIRES! Hopefully all the commands for it should work for the most part, (there’s 30+ of these and a few odd other commands added) so testing should be hell(ish)? maybe, i dont know. What i do know is i havnt been able to test these commands since you need 2 people to create an empire, and like 4+ to test empire to empire relationships etc. So ill need FEEDBACK to get the fixes all good xD

-Village/empire prefix has been added along with chat channels!!!!!!! Specifically local/world/global/village/villagemangers/villageallies/empire/empireallies etc. Local is configurable based on the chunk section, as for them all in general you can assign permission nodes for use etc.

-Chat color for commands have been changed (specifically the dark blue/blue to aqua/blue) so please notify if there’s any weird mixtures that may not have transferred over properly.

-And many other small things

SUMMARY:

-This plugin is now in Beta/late-ish Beta due to the fact most of the code has been tested except for the 30 new commands >.< In other words you can pretty much use the plugin because im only missing the odd few features and tutorials (specifically video is NaN atm). So go ham at er and check out the plugin! If youd like to help out there’s the traditional stuff all located on the bukkit page (if i haven’t copypasted it to this page yet idk), but as for testers im specifically looking for your own dedication type. Such as you basically are using the plugin and testing everything on your own/with a group of people (University takes up most of my time so id rather code than test when i get the chance), and if you’d like to be one of those people do as you normally do and post issues/comments/ideas etc, but if your extremely dedicated send me your skype info and ill send ya frequent updates as i get around to it.

-In general, read the above and glhf!

Post Summary:

-Waiting on sponge. Providing you guys (and me-ish) get this plugin bug free when i convert it to sponge thatll be considered version 1.0.0 and ill be willing to take on some more extreme tasks (such as barracks possibly?) or at the very least better data saving since i cant currently save the odd thing like stained glass in the structure designs etc, but until then ill continuing updating/fixing/improving the other things like i have been. Hope to hear from you all soon, thanks for reading xD (I was a bit lazy this time with my typing so i hope you didn’t have to horrid of a time reading it)

Version 0.9.2

Use a bukkit version 1.7.10 or else errors will occur!!!!!!!!!!!!!!!

There is just tooooo much new stuff in this version to name. The file size has more than doubled and soon i will be making videos to help show you how to use the plugin to its full potential. BEWARE OF BUGS, this is the time where they will arise. Other than that the key features for this version:

Auto building structures, fully customize able (just wait for the video on these)

World guard support (protect your stuff, this is highly recommended or your spawns can be easily greifed through the creation of structures).

UUID support

Every single command has been coded. Feel free to explore them all! The 2 chains are /ec and /vil

Protections within claimed territory

Income timers and all other timed/listener events

Many other things that i have forgotten to say due to being over a month in production since the last version

I will be adding alot of info within the next few days, until then feel free to try to figure out the plugin manually, and spread the word my friends. There is a new plugin ready to take over!

DELETE YOUR FOLDER!!!!!!!!!!!!!!!!!!(There is alot of new stuff and if you kep that folder issues will arise [or you’ll just be wasting space])

Version 0.6.2

new commands

/vil owner diplomacy togglesetting

/vil owner diplomacy settinglist

/vil member setperm

/vil member permlist

/ec villagelist

/vil member memberlist

/vil member managerlist

/vil member relations

/vil member permlist

/vil owner diplomacy acceptrequest <village>

/vil owner diplomacy denyrequest <village>

vil owner diplomacy requestlist

empirecraft “/ec apply” changed to “/ec join”

CODE REWORKED/ADDED (some are new, everything was redone)

/ec create

/ec join (changed from /ec apply)

/ec invitations

/ec villagelist

/vil owner retire

/vil owner promote

/vil owner demote

/vil owner abandon

/vil owner settax

/vil owner description

/vil owner settinglist

/vil owner diplomacy war

/vil owner diplomacy truce

/vil owner diplomacy alliance

/vil owner diplomacy neutralize

/vil owner diplomacy acceptrequest

/vil owner diplomacy denyrequest

/vil owner diplomacy requestlist

/vil manage invite

/vil manage kick

/vil manage applications

/vil manage accept

/vil manage deny

/vil member leave

/vil member memberlist

/vil member managerlist

/vil member relations

Did another huge data re-format (should be the last time), in other words all the below commands need to be tested
version 0.5.0 was uploaded on the 12th and has been *under review* for almost a week now (i am clueless as to why but its changelog is included below).

Added requirement for vault (its necessary to have enabled on your server, but you don’t need it to use the plugin [you can set all economic settings to $0])

Added some new config settings (more to come), and all data is now saved into a serverdata.bin file (not supposed to be touched), this will ensure no issues ever happen in the future. Also the villages.yml will only be for viewing purposes! I will add admin commands to modify villages etc. later.

Added World support (plugin will not do anything if the player is not in a valid world)

Added update notifier

Other minor modifications have been done and im currently working on plot claiming which is going well but ive commented it out for now since its missing alot of components

REMOVE ALL FILES, have fun testing and thank you very much for your support and participation xD

Version 0.3.2

A bunch of code is starting to be filled in. Actual commands are now ready for testing, these include:

/ec create village <name>

/ec apply <name>

/vil owner retire <name>

/vil owner promote <name>

/vil owner demote <name>

/vil owner abandon

/vil manage kick <name>

/vil manage applications

/vil accept <name>

/vil deny <name>

/vil member leave

I’ve also added the proper requirements to use these commands (permissions if they were not in the last version, and positions requirements such as owner for owner commands, and owner/manager for manage commands etc. There may be the odd thing i forgot to mention but also a little fixes throughout the code. Next version a few more new commands and other base config settings which will lead into plot claiming, buildings and then finally wars where it will be at a near release. (plot claiming, buildings, and wars will take weeks each to complete unless i get lucky and they all come together nicely :P)

Download Links

For 1.8.1

http://download.minecraftdata.com/index.php?act=dl&id=209189

Credits: N1T3SLAY3R

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