2015-12-26



Description:

Biomes O’ Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes!  To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more!

Biomes:

A gallery of most of our biomes can be found over at http://imgur.com/a/jDVGa. Some of the images may be outdated, but it gives a pretty good overview of what the mod has to offer.

Patreon:

http://www.patreon.com/Adubbz

IRC:

We can be found over in the #biomesoplenty channel on Espernet. Do note however that I (Adubbz) am usually busy, but I do take a look every once in a while.

All Version Downloads:

http://files.minecraftforge.net/BiomesOPlenty/

Screenshot



Changes



Build 1.7.2-2.0.0.523:

Adubbz: Readded the silk glades. 1 left.

Build 1.7.2-2.0.0.522:

Adubbz: Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit

Build 1.7.2-2.0.0.521:

Adubbz: Readded the Wetland and Woodland. 6 remaining.

Build 1.7.2-2.0.0.520:

Adubbz: Readded the Tundra and Tropical Rainforest. 8 remaining.

Build 1.7.2-2.0.0.519:

Adubbz: Readded the Spruce Woods and Timber. It’s the Final Countdown

Build 1.7.2-2.0.0.518:

Adubbz: Readded the Shield and Seasonal Forest

Build 1.7.2-2.0.0.517:

Adubbz: Fixing derps

Build 1.7.2-2.0.0.516:

Adubbz: Readded the Redwood Forest

Build 1.7.2-2.0.0.515:

Catcwe316: Update capes.txt

Build 1.7.2-2.0.0.514:

Adubbz: Readded the Quagmire

Build 1.7.2-2.0.0.513:

Adubbz: Readded the Prairie

Build 1.7.2-2.0.0.512:

Catcwe316: Temperature tweaks

Build 1.7.2-2.0.0.511:

Adubbz: Readded the Outback biome

Build 1.7.2-2.0.0.510:

Adubbz: Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler

Build 1.7.2-2.0.0.509:

Adubbz: Always forgetting to remove the debug stuff

Build 1.7.2-2.0.0.508:

Adubbz: Readded the Meadow

Build 1.7.2-2.0.0.507:

Adubbz: Bugfixing and readded the Maple Woods

Build 1.7.2-2.0.0.506:

Adubbz: Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp

Adubbz: Removed debug stuff

Build 1.7.2-2.0.0.505:

Catcwe316: Tweaked a few things

Build 1.7.2-2.0.0.504:

Adubbz: Removed debug, added a new workaround for the “Already Decorating” error

Build 1.7.2-2.0.0.503:

Adubbz: Readded the Chaparral, Coniferou sForest and Grove

Build 1.7.2-2.0.0.502:

Adubbz: Bugfixing, and readded the Fen

Build 1.7.2-2.0.0.501:

Adubbz: Let’s switch back to the vanilla group count

Build 1.7.2-2.0.0.500:

Adubbz: Let’s not leave the debugging stuff in :S

Build 1.7.2-2.0.0.499:

Adubbz: *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest

Build 1.7.2-2.0.0.498:

Adubbz: Reverted back to the old coord setup, seems using the vanilla one breaks things

Build 1.7.2-2.0.0.497:

Adubbz: Readded a few biomes, heavily altered the existing decoration system to be more configurable

Build 1.7.2-2.0.0.496:

Adubbz: Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk

Build 1.7.2-2.0.0.495:

Catcwe316: Update capes.txt

Build 1.7.2-2.0.0.494:

Adubbz: Readded the Mountain biome

Build 1.7.2-2.0.0.493:

Adubbz: Readded the Pasture and Shrubland

Build 1.7.2-2.0.0.492:

Adubbz: Readded the rainforest

Build 1.7.2-2.0.0.491:

Adubbz: Readded the Ominous Woods

Build 1.7.2-2.0.0.490:

Adubbz: Readded the highland

Build 1.7.2-2.0.0.489:

Catcwe316: Update capes.txt

Build 1.7.2-2.0.0.488:

Adubbz: Readded the Jade Cliffs

Build 1.7.2-2.0.0.487:

Catcwe316: Tweaked the Frost Forest and flower gen

Build 1.7.2-2.0.0.486:

Adubbz: Started work on the Frost Forest

Build 1.7.2-2.0.0.485:

Adubbz: Forgot to set the height for the dunes

Build 1.7.2-2.0.0.484:

Adubbz: Fixing derps

Build 1.7.2-2.0.0.483:

Adubbz: Readded the thicket and dunes, hopefully fixed some placement issues too

Build 1.7.2-2.0.0.482:

Adubbz: Readded crafting recipes

Adubbz: Fixed the place sounds of bones and graves

Catcwe316: Tweaked a few textures

Catcwe316: Replaced acacia stuff with sacred oak stuff

Adubbz: Readded the event handlers for various things

Adubbz: Allowed for empty lines in capes.txt

Adubbz: Readded vanilla compat (Dispenser behaviours and dungeon loot)

Adubbz: Fixed flower band creative tab, fixed leaves lighting

Adubbz: Fixed lily flower rendering

Vexatos: Update de_DE.lang

Adubbz: Readded entities

Adubbz: Toying with biome decoration, *hopefully* fixed errors with iPosition

Adubbz: Fixed the biome decorator stuff

Catcwe316: Update capes.txt

Adubbz: Added a temporary setup for adding biomes

Adubbz: Tweaking the temporary setup

Catcwe316: Attempted adding the Sacred Springs biome

Adubbz: Partially fixed the sacred springs

?????????????? ?????????? ????????????????????: Update ru_RU.lang

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Adubbz: Added support for custom flower decoration

Catcwe316: Testing flower gen

Adubbz: Fixed flower placement

Adubbz: Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs

Adubbz: Update version.txt

1196377271: Update zh_CN.lang

Adubbz: Temporarily disabled setting the fire properties, will have to reinvestigate it eventually

Adubbz: Renaming things

Catcwe316: Readded biome classes

Catcwe316: Commented out stuff in biomes so they wouldn’t error

Adubbz: Amongst other things, readded the Alps, Arctic and Bamboo Forest

Adubbz: Fixed bamboo saplings

Adubbz: Lots of decoration stuff

Adubbz: Fixed BOPWorldFeatures instancing

Adubbz: Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom

Adubbz: Fixed the Sacred Springs biome

Adubbz: Readded the Crag biome (Yay for easy biomes!)

Catcwe316: Changed the Field biome to Flower Field

Catcwe316: Update capes.txt

Adubbz: Committing files so i can resolve the conflicts

Adubbz: Updated the Forge version

Build 1.7.2-2.0.0.443:

Adubbz: Cleanup

Build 1.7.2-2.0.0.442:

Adubbz: Fixed turnip seed dropping, fixed wading boots on Ash and Mud and fixed scythes

Build 1.7.2-2.0.0.441:

Adubbz: Fixed turnips

Build 1.7.2-2.0.0.440:

Adubbz: Readded potion effects

Build 1.7.2-2.0.0.439:

Adubbz: Readded armour

Build 1.7.2-2.0.0.438:

Adubbz: Readded dandelion and magic tree particles

Build 1.7.2-2.0.0.437:

Adubbz: Mudballs are throwable once again

Build 1.7.2-2.0.0.436:

Adubbz: Fixed tool effectiveness on blocks

Build 1.7.2-2.0.0.435:

Adubbz: Attempting to change break speed

Build 1.7.2-2.0.0.432:

Adubbz: Fixed sunflower and highrass placement for the sake of it

Build 1.7.2-2.0.0.431:

Adubbz: Fixed a rendering bug and some issues with block placement

Build 1.7.2-2.0.0.430:

Adubbz: Fixed slab/stair lighting issues

Build 1.7.2-2.0.0.429:

Adubbz: Fixed creating double slabs

Build 1.7.2-2.0.0.428:

Vexatos: Fix all the things!

Build 1.7.2-2.0.0.427:

Adubbz: Fixed the localisations. Closes #156

Build 1.7.2-2.0.0.426:

Adubbz: Fixed reed rendering

Build 1.7.2-2.0.0.425:

Adubbz: Fixed the record textures

Build 1.7.2-2.0.0.424:

Adubbz: Fixed the block hardness and step sounds of hopefully all of the blocks

Adubbz: Fixed the metadata mixup with stone formations

Build 1.7.2-2.0.0.423:

Catcwe316: Updated donator cape list

Build 1.7.2-2.0.0.422:

Adubbz: Omega fixing

Adubbz: Compile errors fixed. Welcome back blocks

Adubbz: Started toying with creatives tabs, the food item and the mud block

Adubbz: Toying with more things

Adubbz: Reduced files to what works, let’s make this a proper rewrite!

Adubbz: Removed old apis

Adubbz: Welcome back darts and dart blowers

Adubbz: Reenabled properties of mud since it actually works, it was just a bug

Adubbz: Repackaging

Adubbz: Fixed an issue with quicksand

Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class

Adubbz: Readded the BOP Worldtype

Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls

Adubbz: Removed the config options for block and item IDs as they are no longer needed

Adubbz: Readded colorized saplings

Adubbz: Added the broken blocks to the repo for the sake of it

Adubbz: Readded logs

Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed

Adubbz: References to Icon and IconRegister changed

Adubbz: registerIcons() and getIcon() renamed

Adubbz: More renaming

Adubbz: Fuckloads of work on updating blocks

Adubbz: More fixing

Adubbz: Omega fixing

Adubbz: Compile errors fixed. Welcome back blocks

Adubbz: Yay, Gradle bullshit

Build 1.6.4-1.2.1.418:

Adubbz: More fixing

Catcwe316: Meat is an ore

Build 1.6.4-1.2.1.416:

Catcwe316: Updated version.txt and build.properties

Build 1.6.4-1.2.0.415:

Adubbz: Fuckloads of work on updating blocks

Catcwe316: Finished christmas lights

Build 1.6.4-1.2.0.413:

Catcwe316: Work on christmas lights

Build 1.6.4-1.2.0.412:

Adubbz: Added the broken blocks to the repo for the sake of it

Adubbz: Readded logs

Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed

Adubbz: References to Icon and IconRegister changed

Adubbz: registerIcons() and getIcon() renamed

Adubbz: More renaming

1196377271:

Update zh_CN.lang

Merry Christmas???

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 1.6.4-1.2.0.405:

Adubbz: Readded colorized saplings

Adubbz: Added festive lights to pine tree leaves… Damn you Forstride

Build 1.6.4-1.2.0.403:

Adubbz: Readded the BOP Worldtype

Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls

Adubbz: Removed the config options for block and item IDs as they are no longer needed

Catcwe316: texture things

Build 1.6.4-1.2.0.399:

Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class

Vexatos: Update de_DE.lang

Build 1.6.4-1.2.0.397:

Adubbz: Reenabled properties of mud since it actually works, it was just a bug

Adubbz: Repackaging

Adubbz: Fixed an issue with quicksand

king: Fix treecap integration

Build 1.6.4-1.2.0.393:

Adubbz: Toying with more things

Adubbz: Reduced files to what works, let’s make this a proper rewrite!

Adubbz: Removed old apis

Adubbz: Welcome back darts and dart blowers

Catcwe316: Changed shrub texture

Build 1.6.4-1.2.0.388:

Catcwe316: Updated cape list

Build 1.6.4-1.2.0.386:

Catcwe316: Made pine tree generation look nicer, changed pine leaf textures

Build 1.6.4-1.2.0.385:

Adubbz: Please work…

Build 1.6.4-1.2.0.384:

Adubbz: Testing

Build 1.6.4-1.2.0.383:

Adubbz: Bah

Build 1.6.4-1.2.0.382:

Adubbz: Attempted to fix capes

Build 1.6.4-1.2.0.381:

Adubbz: *Hopefully* added support for respawning with Natura installed

Adubbz: Removed override annotation that was breaking things

Build 1.6.4-1.2.0.379:

Catcwe316: Updated Forestry integration, added crafting recipe for overgrown netherrack

Build 1.6.4-1.2.0.378:

Catcwe316: Changed the fog color of the Silkglades

Build 1.6.4-1.2.0.377:

Catcwe316: Changed the surface/filler block of the Phantasmagoric Inferno to ash

Build 1.6.4-1.2.0.376:

Catcwe316: Tweaked overgrown netherrack gen a bit

Build 1.6.4-1.2.0.375:

Catcwe316: Replaced grass blocks in the Undergarden with overgrown netherrack

Build 1.6.4-1.2.0.374:

Catcwe316: Disabled the Deadlands in the default config

Build 1.6.4-1.2.0.373:

Catcwe316: Cape names

Build 1.6.4-1.2.0.372:

Catcwe316: Finished cape stuff…For now…

Build 1.6.4-1.2.0.371:

Catcwe316: More cape stuff

Build 1.6.4-1.2.0.370:

Catcwe316: You already know what this is

Build 1.6.4-1.2.0.369:

Catcwe316: Testing another type of dev cape

Build 1.6.4-1.2.0.368:

Catcwe316: Changed dev cape again

Build 1.6.4-1.2.0.367:

Catcwe316: Changed dev cape image

Build 1.6.4-1.2.0.366:

Catcwe316: Changed the Ominous Woods sky color

Build 1.6.4-1.2.0.365:

?????????????? ?????????? ????????????????????:

Update ru_RU.lang

minor tweaks

Build 1.6.4-1.2.0.364:

Adubbz: Upped the version number to 1.2.0, this is now the recommended version

Build 1.6.4-1.1.3.363:

Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely

Build 1.6.4-1.1.3.362:

Catcwe316: “Fixed” some saplings textures

Build 1.6.4-1.1.3.361:

Adubbz: Toying with a possible fix for treecapacitator integration

Build 1.6.4-1.1.3.360:

Adubbz: Added a check to ensure rosester rose-placing is on the server side

Build 1.6.4-1.1.3.359:

Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145

Build 1.6.4-1.1.3.358:

Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117

Build 1.6.4-1.1.3.357:

Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140

Build 1.6.4-1.1.3.356:

Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141

Build 1.6.4-1.1.3.355:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 1.6.4-1.1.3.354:

enosphorous: Begin re-localization of zh_CN.lang

enosphorous:

Updated and fixed zh_CN.lang.

Just a quick little Christmas gift for the BoP team.

Build 1.6.4-1.1.3.353:

Catcwe316: Nerfed nether wart generation in the Undergarden, redid some sapling textures

Build 1.6.4-1.1.3.352:

Catcwe316: Nerfed the Orchard biome/apple trees yet again

Build 1.6.4-1.1.3.351:

Catcwe316: Changed magic tree textures

Build 1.6.4-1.1.3.350:

Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147

Build 1.6.4-1.1.3.349:

Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7

Build 1.6.4-1.1.3.348:

Catcwe316: Testing stuff

Build 1.6.4-1.1.3.347:

Catcwe316: Replaced beetroots with turnips

Build 1.6.4-1.1.3.346:

Adubbz: Removed unnecessary stuff from the OreDictionary

Build 1.6.4-1.1.3.345:

Adubbz: Reduced the required Forge version

Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP

Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952)

Adubbz: Fixed a bug from lowering the Forge version requirement

Build 1.6.4-1.1.3.341:

Adubbz: Let the games… Begin!

Adubbz: Modularized stats

Adubbz: Fixed server crashing

Adubbz: Added info files and the logo

Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined)

Adubbz: Forgot to remove debug crap

Adubbz: Hugely simplified the temperature system to be far more logical

Adubbz: Added temperature modifiers for the time and a few player states

Build 1.6.4-1.1.3.340:

Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java

Build 335:

Adubbz: Attempted to fix change log version number

Adubbz: Ah well, scrapped that

Build 333:

Adubbz: Stalactites and stalagmites now support any block that extends BlockStone

Build 332:

Adubbz: Fixed change logs once and for all (I hope)

Build 331:

Adubbz: Maybe…

Adubbz: Tell me why…

Adubbz: Be nice.

Adubbz: Goddamnit

Adubbz: :/

Adubbz: Testing…

Adubbz: Maybe it’ll work this time…

Build 324:

Adubbz: Testing

Adubbz: Attempted to fix strings

Adubbz: Failing…

Adubbz: *Maybe* it won’t fail this time

Build 320:

Adubbz: Supposedly change logs work…

Build 319:

Vexatos: Update de_DE.lang

Vexatos: Tiny improvement.

Adubbz: Gradlelized BOP

Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration

Adubbz: Made the expand spread over multiple lines

Adubbz: Fixed Gradle indentation

Adubbz: Removed build.xml, added the gradle wrapper to the repo

Adubbz: Removed changelog.py

Build 308:

Catcwe316: Added beetroots (From Minecraft Pocket Edition)

Build 307:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 306:

Adubbz: Possibily fixed treecapacitator integration

Build 305:

amnet: Fixed leaves.

Build 304:

Catcwe316: fixed cape names and image

Build 303:

Adubbz: Redwood saplings actually grow now and now only require a single sapling

Build 302:

Adubbz: Added dev capes, because you know, being special is cool

Build 301:

Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts

Build 300:

Adubbz: Update build.xml

Build 299:

Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was)

Adubbz: Update build.xml

Adubbz: Boring build file stuff

Build 296:

Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes

Build 295:

Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them)

Adubbz: And apparently Rosester’s had the RenderPlayer method in them… Right…

Build 294:

Adubbz: Attempted to fix TE integration

Build 293:

Adubbz: Fixed a derp with colorized leaves ids

Build 292:

Adubbz: Fixed #128

Build 291:

Adubbz: Changed the way we check for the client, as per Mistaqur’s advice

Build 290:

Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones.

Build 289:

Adubbz: Moved TE integration to preinit

Build 288:

Adubbz: Tinkering with the new TC API/IMC system

Build 287:

Adubbz: Updated the WorldCore version

Build 286:

Catcwe316: Changed default biomes to generate in config

Build 285:

Adubbz: Forgot to remove debug stuff

Build 284:

Adubbz: Time to use the “Derpy Forstride” Spray!

Build 283:

Catcwe316: Tweaks to the Wasteland biome

Build 282:

Vexatos: Updated de_DE.lang

Build 281:

Catcwe316: Added pixie trail particles that keep crashing

Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land

Catcwe316: Fixed achievement bug (I think)

Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions

Catcwe316: Added Pixie Jars

aarongauntlett: Fixed pixie placement

Catcwe316: Fixed Pixie spawns (I think)

Build 280:

Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether

Build 278:

aarongauntlett: Fixed pixie placement

Build 277:

Catcwe316: Added Pixie Jars

Build 276:

Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions

Build 275:

Catcwe316: Fixed achievement bug (I think)

Build 274:

Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land

Build 273:

Catcwe316: Added pixie trail particles that keep crashing

Build 272:

Adubbz: Tweaked magic leaves

Build 271:

Adubbz: Added the awesomest magic particles ever

Build 270:

Catcwe316: Made pixies “glow”

Build 269:

Catcwe316: Tried to add particles for magic leaves

Build 268:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 267:

Catcwe316: Finished adding Pixies

Build 266:

Catcwe316: Added Pixie model and texture

Build 265:

Catcwe316: Tweaked some biome heights

Build 264:

Catcwe316: Fixed “Achivements O’ Plenty” achievement

Build 263:

Catcwe316: Achievement tweaks

Build 262:

Adubbz: Update build.xml

Build 261:

Catcwe316: Made empty jars able to scoop up honey

Build 260:

Adubbz: Fixed a bug with colorised leaves

Build 259:

Adubbz: Split up the colorised leaves into separate ids (hopefully)

Catcwe316: Fixed world gen for new leaves

Build 257:

Adubbz: Hopefully switched tree leaves to separate IDS

Build 256:

Catcwe316: Added additional leaf block IDs

Build 255:

Adubbz: Simplified block registration and added item registration

Build 254:

Adubbz: Removed the license from the repo for the time being, it’s still in the Readme and forum post however

Build 253:

Adubbz: HTML

Build 252:

Adubbz: License

Build 251:

Adubbz: Updated license

Build 250:

Adubbz: Updated “Update available” message to better reflect what it actually means

Build 249:

Catcwe316: Tweaked Wasteland biome

Build 248:

amnet: Update dependancies.info

Build 247:

Catcwe316: Tweaked Ambrosia, changed how you obtain the ??? music disc

Build 246:

Adubbz: Updated dependancies.info

Build 245:

Catcwe316: Added clover leaf patches, add jars, tweaked food

Vexatos: So many allusions in the new achievements :O

Adubbz: Update build.xml

Catcwe316: Added chunk of flesh, fixed jars

Catcwe316: Added Ambrosia drink

Adubbz: Updated Forge and WorldCore

Build 238:

Catcwe316: Added Sublime Shrubland biome to Promised Land, fixed violet generation

Build 237:

Catcwe316: Reorganized block and item IDs

Build 236:

Catcwe316: Tweaked some textures

Build 235:

Catcwe316: More tweaking

Build 234:

Catcwe316: Moved gem items to a new class/ID, added honeycomb items/crafting

Build 233:

Catcwe316: Even more achievement tweaks

Build 232:

Catcwe316: More work on achievements

Build 231:

Catcwe316: Started reworking achievements

Build 230:

amnet: Fixing MFR Integration.

Build 229:

Catcwe316: More cleaning

Build 228:

Adubbz: Adios Soul Crap!

Build 227:

Catcwe316: Tweaked gem textures

Build 226:

Vexatos: Updated de_DE.lang

Build 225:

Catcwe316: New decorative gem block textures

Build 224:

Catcwe316: New textures for gems

Build 223:

Catcwe316: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti

Catcwe316: Changed some biome heights

amnet: Update dependancies.info

Catcwe316: Added appropriate “colors” for all of the biomes

Catcwe316: Tweaked biome “colors”

Catcwe316: Tweaked ocean biome “colors”

amnet: Nerfed drops for gems.

Build 216:

Adubbz: Updated WorldCore

Build 215:

Adubbz: Fixed derp in dependancies file

Build 214:

Adubbz: Updated build file and dependancies

Build 213:

Adubbz: Updated dependancies.info

Build 212:

Catcwe316: New cloud generation

Build 211:

Catcwe316: Tweaked the Mystic Grove water color

Build 210:

Catcwe316: Gave roots a random offset

Build 209:

Catcwe316: Promised Land tweaks

Build 208:

Catcwe316: Tweaked bird texture

Build 207:

Catcwe316: Made Rosesters place roses where they walk

Build 206:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 205:

Adubbz: Attempted to get birds to avoid water

Build 204:

Catcwe316: Tweaked bird wing flapping

Build 203:

Adubbz: Bird wings now flap

Build 202:

Catcwe316: Updated bird settings

Build 201:

Catcwe316: Updated bird AI

Build 200:

Adubbz: Updated the dependancies.info

Build 199:

Catcwe316: Started on the bird mob

Build 198:

Catcwe316: Tweaked reed gen a bit

Build 197:

Catcwe316: Added stalagmites and stalactites

Build 196:

amnet: Fixing issue #113.

Build 195:

Catcwe316: Added bird model and texture

Build 194:

Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring

Build 193:

Adubbz: You saw nothing

Build 192:

Adubbz: Why did you do it? We know it was you.

Build 191:

Adubbz: And more build file crap!

Adubbz: Build file paradise!

Catcwe316: Renamed Apatite to Malachite

Adubbz: Queue the circus music!

Adubbz: The acrobats are coming out!

Adubbz: Ah yes. Aren’t they wonderful? Next act.

Adubbz: That is the last act? Oh…

Build 184:

Catcwe316: Tweaked root texture

Build 183:

Catcwe316: Added a root plant

Build 182:

Adubbz: More build file nonsense

Build 181:

Adubbz: Messing with the build file

Build 180:

Adubbz: DepLoader is now loaded properly… Oops…

Build 179:

Adubbz: Now using Azanor’s dependancies.info file

Build 178:

Adubbz: Switched to using WorldCore

Adubbz: Toying with Deploader

Adubbz: Temporarily added Worldcore as an API

Build 175:

Catcwe316: Added Jacaranda trees to the Mystic Grove

Build 174:

amnet: Fixed ATG Integration crash.

Build 173:

Catcwe316: Fixed Amnet’s derp

Build 172:

amnet: Fixing the inconsistent biome maps.

Build 171:

Catcwe316: Redesigned the Mystic Grove

Build 170:

Catcwe316: Redesigned the Fungi Forest

Build 169:

Catcwe316: Tweaked more biome fog color/thickness stuff

Build 168:

Adubbz: Fixed a derp

Build 167:

Adubbz: Tinkering

Build 166:

Catcwe316: Fixed fog closeness values

Build 165:

Adubbz: Removed debug messages

Build 164:

Adubbz: Fogginess can now be changed per biome alongside the colour

Build 163:

Catcwe316: Stuff

Build 162:

Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit

Build 161:

Adubbz: Fixed the crafting of wooden slabs and stairs

Build 160:

Adubbz: Fixed a crash bug

Build 159:

Adubbz: Added some missing biomes to the ATG integration

Adubbz: Fog colours can now be on a per-biome basis

Build 158:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 157:

Catcwe316: Added separate ring textures for the rest of the logs

Build 156:

Catcwe316: Made honey give slowness upon contact

Build 155:

Catcwe316: Made hives a bit more common

Build 154:

Catcwe316: Added filled honeycombs

Build 153:

Catcwe316: Added honey block generation to hives

Build 152:

Vexatos: Update de_DE.lang

Build 151:

Catcwe316: Moved the honey block to its own class

Build 150:

Catcwe316: Added a hurt sound for the wasp

Build 149:

Adubbz: Fixed wasp hurt highlighting

Build 148:

Catcwe316: Fixed wasp size

Build 147:

Catcwe316: Fixed up hive generation yet again

Build 146:

Catcwe316: Fixed the honey liquid

Build 145:

Catcwe316: Made honey a finite liquid

Build 144:

Catcwe316: Added empty honeycombs

Build 143:

Catcwe316: Added hive sub-blocks, tweaked hive generation

Build 142:

Catcwe316: Changed how wasp spawners generate

Build 141:

Adubbz: Added wasp spawners, made wasp movement more random and frequent

Build 140:

Catcwe316: Added honey

Build 139:

Catcwe316: Added honey generation to the hives (Using water for now)

Build 138:

Catcwe316: Added wasp spawning

Build 137:

Catcwe316: Removed the Hellish Hive biome, added textures for things

Build 136:

Catcwe316: Organized the hive generation a bit

Build 135:

Catcwe316: Attempt at fixing hive placement

Build 134:

Catcwe316: Made hives look nicer

Build 133:

Catcwe316: Fixed up hive generation

Build 132:

Catcwe316: Added “The Hive” biome to the Nether

Build 131:

Catcwe316: Updated wasp entity settings

Build 130:

Adubbz: Finished off wasps

Build 129:

Adubbz: Basic bee modelling done, now onto the AI

Build 128:

Catcwe316: Tweaked wasp texture

Build 127:

Adubbz: Hives now fit into the landscape better

Build 126:

Adubbz: Simplified hive generation

Build 125:

Catcwe316: Added wasp model and texture

Adubbz: Toying with hive generation

Catcwe316: Fixed wasp model

Adubbz: Fixed errors with Forstride’s wasp model

Build 121:

Catcwe316: Added Hive blocks

Build 120:

amnet:

Fixed ocean generation.

Added new Terrain Gen option.

Build 119:

Catcwe316: Added Bloody Heap biome to the Nether

Build 118:

Adubbz: Purified grass no longer burns infinitely outside the Nether.

Build 117:

amnet: Fix for issue #100.

Build 116:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 115:

Adubbz: Accounted for ATG in the “Use Biomes O’ Plenty world type” nag message. Localization peeps, you have a new phrase to localize

Build 114:

Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file

Build 113:

Adubbz: Let’s ditch those capitals

Adubbz: Done ditching

Build 112:

Adubbz: Re-added MFR API

Adubbz: Updated and Re-added MFR Integration

Build 111:

amnet: Added ATG Integration.

Build 110:

Catcwe316: Changed the icon for the Sacred Springs achievement

Build 109:

amnet: Fixing the sacred oak sapling tree gen.

Build 108:

Catcwe316: Added Koru world gen

Build 107:

Catcwe316: Added Koru fern

Build 106:

Catcwe316: Updated persimmon leaf textures for Better Grass & Leaves

Build 105:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 104:

Adubbz: Nag messages can now be translated. Closes #101

Build 103:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 102:

Adubbz: Added transformer exclusion

Build 101:

Adubbz: Another attempt at fixing the sided asm issues

Build 100:

Adubbz: Fixed a few deeps

Build 99:

Adubbz: Finished moving achievement localizations

Build 98:

Adubbz: More localisation moving

Build 97:

Adubbz: Moved some more achievement localizations

Build 96:

Adubbz: Started moving achievement localizations into the lang file

Build 95:

Adubbz: Another attempt at fixing server nonsense

Build 94:

Adubbz: Hopefully fixed an issue with servers

Build 93:

Adubbz: Tweaked the build file

Build 92:

Adubbz: Fast graphics no longer use the new smoothing

Build 91:

Adubbz: Removed debug messages as it works properly now

Build 90:

Adubbz: Added Picksur’s Better Grass and Leaves textures for Persimmons

Build 89:

Adubbz: Added debug console output and more messing with obfuscated names

Build 88:

Adubbz: Yay for forgetting to account for things!

Build 87:

Adubbz: More mapping corrections

Build 86:

Adubbz: Fixed obfuscated mappings

Build 85:

Adubbz: Tweaked the Manifest.MF

Build 84:

Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).

Build 83:

Adubbz: Spring cleaning

Build 82:

Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)

Build 81:

amnet: Hopefully fixing the phantoms suffocating players in walls.

Build 80:

amnet: Added a possibility to disable mobs.

Build 79:

amnet: Disabled MFR and TE mod cross integration to prevent crashes.

Build 78:

Vexatos: You know.

Build 77:

amnet: Updating Thaumcraft API to the newest version.

Build 76:

samrg472: Restore compatibility with MFR, fixes #86

Build 75:

amnet: Updated ore dictionary entries for mod cross integration.

Build 74:

Catcwe316: Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty.

Build 73:

Catcwe316: Tweaked the Tropics more

Build 72:

Adubbz: Increased Phantom spawn rates

Build 71:

Catcwe316: Tweaked the Tropics biome

Build 70:

meatkroket: Random palm trees

Build 69:

meatkroket: Random pine trees

Build 68:

Catcwe316: Added a Sacred Oak sapling

Build 67:

Catcwe316: Fixed massive tree trunks again

Build 66:

Catcwe316: Fixed tree trunks

Build 65:

Catcwe316: Attempt as massive oak trees

Build 64:

Catcwe316: Tweaked some achievement icons

Build 63:

Catcwe316: Tweaked the Wasteland a bit and changed max/min height of the Marsh

Build 62:

Catcwe316: Made reeds generate based on the distance to land rather than the depth of the water

Build 61:

Catcwe316: Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest.

Build 60:

Catcwe316: Added reeds to more biomes

Build 59:

Catcwe316: Redwood Forest tweaks

Build 58:

Catcwe316: Added a redwood shrub thing to Redwood Forests

Build 57:

Vexatos: Update de_DE.lang

Build 56:

Adubbz:

Revert “Test run of a new version checker for Forge”

This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85.

Build 55:

Adubbz: Test run of a new version checker for Forge

Build 54:

?????????????? ?????????? ????????????????????: Update ru_RU.lang

Build 53:

Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can’t guarantee i haven’t stuffed anything up by mistake. If i have, feel free to submit a pull request.

Build 52:

Adubbz: Updated version.txt

Build 51:

amnet: Added checks for Forge version to fix serverside crashes.

Build 50:

amnet: Backwards compatibility to 1.6.2.

Build 49:

Adubbz: Version.txt update

Build 48:

Catcwe316: Tweaked bamboo textures

Build 47:

Adubbz: New bamboo rendering

Build 46:

Adubbz: Updated the version number

Build 45:

Catcwe316: Removed short grass from the Marsh

Build 44:

Adubbz: Herpaderp

Build 43:

Adubbz: Corrected the latest build number

Build 42:

Catcwe316: Tweaked reed item texture

Build 41:

Adubbz: Another tweak to the change log

Build 40:

Adubbz: Another attempt at cutting out the author

Catcwe316: Tweaked reed gen further

Adubbz: More toying with change logs

Build 37:

Adubbz: Tried to remove commit authors from the change log

Build 36:

Catcwe316: Tweaked reed gen

Build 34:

Adubbz: Readded the change log to play with

Build 33:

Catcwe316: Added reed gen

Build 32:

Adubbz: New versioning scheme kids

Build 31:

Adubbz: Updated the change log

Build 30:

Adubbz: Fixed crash bug with reeds

Build 29:

Adubbz: Take 2 at reeds

Build 28:

Catcwe316: Changed reeds to river cane, started adding proper reeds

Adubbz: Fixed reed rendering

Build 27:

Catcwe316: Added mud to Marshes

Build 26:

Adubbz: Readded the BOP Api as well as the dev build

Build 25:

Adubbz: Removed the change log

Build 24:

Catcwe316: Tweaked some textures

Build 23:

Catcwe316: Added wheat grass and damp grass to biomes that didn’t have them

Build 22:

?????????????? ?????????? ????????????????????: Update ru_RU.xml

Build 21:

Adubbz: Added some missing files to the dev version

Build 20:

Adubbz: Take 2 at dev builds

Adubbz: Fixing derpiness

Build 18:

Adubbz: Began work on creating a dev build rather than an API

Adubbz: Attempt to fix recompiling

Adubbz: Temporarily scrapped the dev build

Build 15:

Vexatos: Updated de_DE.xml

Build 14:

Adubbz: Added change log generation

Build 10:

Adubbz: Borrowed Forge’s change log script

Build 6:

Adubbz: Added the BiomesOPlenty API to the build script

Adubbz: Updated build.xml

Download Links

For 1.8.8

http://download.minecraftdata.com/index.php?act=dl&id=292920

For 1.7.10

http://download.minecraftdata.com/index.php?act=dl&id=292921

Credits: Glitchfiend

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