Description:
Biomes O’ Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more!
Biomes:
A gallery of most of our biomes can be found over at http://imgur.com/a/jDVGa. Some of the images may be outdated, but it gives a pretty good overview of what the mod has to offer.
Patreon:
http://www.patreon.com/Adubbz
IRC:
We can be found over in the #biomesoplenty channel on Espernet. Do note however that I (Adubbz) am usually busy, but I do take a look every once in a while.
All Version Downloads:
http://files.minecraftforge.net/BiomesOPlenty/
Screenshot
Changes
Build 1.7.2-2.0.0.523:
Adubbz: Readded the silk glades. 1 left.
Build 1.7.2-2.0.0.522:
Adubbz: Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit
Build 1.7.2-2.0.0.521:
Adubbz: Readded the Wetland and Woodland. 6 remaining.
Build 1.7.2-2.0.0.520:
Adubbz: Readded the Tundra and Tropical Rainforest. 8 remaining.
Build 1.7.2-2.0.0.519:
Adubbz: Readded the Spruce Woods and Timber. It’s the Final Countdown
Build 1.7.2-2.0.0.518:
Adubbz: Readded the Shield and Seasonal Forest
Build 1.7.2-2.0.0.517:
Adubbz: Fixing derps
Build 1.7.2-2.0.0.516:
Adubbz: Readded the Redwood Forest
Build 1.7.2-2.0.0.515:
Catcwe316: Update capes.txt
Build 1.7.2-2.0.0.514:
Adubbz: Readded the Quagmire
Build 1.7.2-2.0.0.513:
Adubbz: Readded the Prairie
Build 1.7.2-2.0.0.512:
Catcwe316: Temperature tweaks
Build 1.7.2-2.0.0.511:
Adubbz: Readded the Outback biome
Build 1.7.2-2.0.0.510:
Adubbz: Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler
Build 1.7.2-2.0.0.509:
Adubbz: Always forgetting to remove the debug stuff
Build 1.7.2-2.0.0.508:
Adubbz: Readded the Meadow
Build 1.7.2-2.0.0.507:
Adubbz: Bugfixing and readded the Maple Woods
Build 1.7.2-2.0.0.506:
Adubbz: Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp
Adubbz: Removed debug stuff
Build 1.7.2-2.0.0.505:
Catcwe316: Tweaked a few things
Build 1.7.2-2.0.0.504:
Adubbz: Removed debug, added a new workaround for the “Already Decorating” error
Build 1.7.2-2.0.0.503:
Adubbz: Readded the Chaparral, Coniferou sForest and Grove
Build 1.7.2-2.0.0.502:
Adubbz: Bugfixing, and readded the Fen
Build 1.7.2-2.0.0.501:
Adubbz: Let’s switch back to the vanilla group count
Build 1.7.2-2.0.0.500:
Adubbz: Let’s not leave the debugging stuff in :S
Build 1.7.2-2.0.0.499:
Adubbz: *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest
Build 1.7.2-2.0.0.498:
Adubbz: Reverted back to the old coord setup, seems using the vanilla one breaks things
Build 1.7.2-2.0.0.497:
Adubbz: Readded a few biomes, heavily altered the existing decoration system to be more configurable
Build 1.7.2-2.0.0.496:
Adubbz: Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk
Build 1.7.2-2.0.0.495:
Catcwe316: Update capes.txt
Build 1.7.2-2.0.0.494:
Adubbz: Readded the Mountain biome
Build 1.7.2-2.0.0.493:
Adubbz: Readded the Pasture and Shrubland
Build 1.7.2-2.0.0.492:
Adubbz: Readded the rainforest
Build 1.7.2-2.0.0.491:
Adubbz: Readded the Ominous Woods
Build 1.7.2-2.0.0.490:
Adubbz: Readded the highland
Build 1.7.2-2.0.0.489:
Catcwe316: Update capes.txt
Build 1.7.2-2.0.0.488:
Adubbz: Readded the Jade Cliffs
Build 1.7.2-2.0.0.487:
Catcwe316: Tweaked the Frost Forest and flower gen
Build 1.7.2-2.0.0.486:
Adubbz: Started work on the Frost Forest
Build 1.7.2-2.0.0.485:
Adubbz: Forgot to set the height for the dunes
Build 1.7.2-2.0.0.484:
Adubbz: Fixing derps
Build 1.7.2-2.0.0.483:
Adubbz: Readded the thicket and dunes, hopefully fixed some placement issues too
Build 1.7.2-2.0.0.482:
Adubbz: Readded crafting recipes
Adubbz: Fixed the place sounds of bones and graves
Catcwe316: Tweaked a few textures
Catcwe316: Replaced acacia stuff with sacred oak stuff
Adubbz: Readded the event handlers for various things
Adubbz: Allowed for empty lines in capes.txt
Adubbz: Readded vanilla compat (Dispenser behaviours and dungeon loot)
Adubbz: Fixed flower band creative tab, fixed leaves lighting
Adubbz: Fixed lily flower rendering
Vexatos: Update de_DE.lang
Adubbz: Readded entities
Adubbz: Toying with biome decoration, *hopefully* fixed errors with iPosition
Adubbz: Fixed the biome decorator stuff
Catcwe316: Update capes.txt
Adubbz: Added a temporary setup for adding biomes
Adubbz: Tweaking the temporary setup
Catcwe316: Attempted adding the Sacred Springs biome
Adubbz: Partially fixed the sacred springs
?????????????? ?????????? ????????????????????: Update ru_RU.lang
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Adubbz: Added support for custom flower decoration
Catcwe316: Testing flower gen
Adubbz: Fixed flower placement
Adubbz: Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs
Adubbz: Update version.txt
1196377271: Update zh_CN.lang
Adubbz: Temporarily disabled setting the fire properties, will have to reinvestigate it eventually
Adubbz: Renaming things
Catcwe316: Readded biome classes
Catcwe316: Commented out stuff in biomes so they wouldn’t error
Adubbz: Amongst other things, readded the Alps, Arctic and Bamboo Forest
Adubbz: Fixed bamboo saplings
Adubbz: Lots of decoration stuff
Adubbz: Fixed BOPWorldFeatures instancing
Adubbz: Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom
Adubbz: Fixed the Sacred Springs biome
Adubbz: Readded the Crag biome (Yay for easy biomes!)
Catcwe316: Changed the Field biome to Flower Field
Catcwe316: Update capes.txt
Adubbz: Committing files so i can resolve the conflicts
Adubbz: Updated the Forge version
Build 1.7.2-2.0.0.443:
Adubbz: Cleanup
Build 1.7.2-2.0.0.442:
Adubbz: Fixed turnip seed dropping, fixed wading boots on Ash and Mud and fixed scythes
Build 1.7.2-2.0.0.441:
Adubbz: Fixed turnips
Build 1.7.2-2.0.0.440:
Adubbz: Readded potion effects
Build 1.7.2-2.0.0.439:
Adubbz: Readded armour
Build 1.7.2-2.0.0.438:
Adubbz: Readded dandelion and magic tree particles
Build 1.7.2-2.0.0.437:
Adubbz: Mudballs are throwable once again
Build 1.7.2-2.0.0.436:
Adubbz: Fixed tool effectiveness on blocks
Build 1.7.2-2.0.0.435:
Adubbz: Attempting to change break speed
Build 1.7.2-2.0.0.432:
Adubbz: Fixed sunflower and highrass placement for the sake of it
Build 1.7.2-2.0.0.431:
Adubbz: Fixed a rendering bug and some issues with block placement
Build 1.7.2-2.0.0.430:
Adubbz: Fixed slab/stair lighting issues
Build 1.7.2-2.0.0.429:
Adubbz: Fixed creating double slabs
Build 1.7.2-2.0.0.428:
Vexatos: Fix all the things!
Build 1.7.2-2.0.0.427:
Adubbz: Fixed the localisations. Closes #156
Build 1.7.2-2.0.0.426:
Adubbz: Fixed reed rendering
Build 1.7.2-2.0.0.425:
Adubbz: Fixed the record textures
Build 1.7.2-2.0.0.424:
Adubbz: Fixed the block hardness and step sounds of hopefully all of the blocks
Adubbz: Fixed the metadata mixup with stone formations
Build 1.7.2-2.0.0.423:
Catcwe316: Updated donator cape list
Build 1.7.2-2.0.0.422:
Adubbz: Omega fixing
Adubbz: Compile errors fixed. Welcome back blocks
Adubbz: Started toying with creatives tabs, the food item and the mud block
Adubbz: Toying with more things
Adubbz: Reduced files to what works, let’s make this a proper rewrite!
Adubbz: Removed old apis
Adubbz: Welcome back darts and dart blowers
Adubbz: Reenabled properties of mud since it actually works, it was just a bug
Adubbz: Repackaging
Adubbz: Fixed an issue with quicksand
Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class
Adubbz: Readded the BOP Worldtype
Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls
Adubbz: Removed the config options for block and item IDs as they are no longer needed
Adubbz: Readded colorized saplings
Adubbz: Added the broken blocks to the repo for the sake of it
Adubbz: Readded logs
Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed
Adubbz: References to Icon and IconRegister changed
Adubbz: registerIcons() and getIcon() renamed
Adubbz: More renaming
Adubbz: Fuckloads of work on updating blocks
Adubbz: More fixing
Adubbz: Omega fixing
Adubbz: Compile errors fixed. Welcome back blocks
Adubbz: Yay, Gradle bullshit
Build 1.6.4-1.2.1.418:
Adubbz: More fixing
Catcwe316: Meat is an ore
Build 1.6.4-1.2.1.416:
Catcwe316: Updated version.txt and build.properties
Build 1.6.4-1.2.0.415:
Adubbz: Fuckloads of work on updating blocks
Catcwe316: Finished christmas lights
Build 1.6.4-1.2.0.413:
Catcwe316: Work on christmas lights
Build 1.6.4-1.2.0.412:
Adubbz: Added the broken blocks to the repo for the sake of it
Adubbz: Readded logs
Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed
Adubbz: References to Icon and IconRegister changed
Adubbz: registerIcons() and getIcon() renamed
Adubbz: More renaming
1196377271:
Update zh_CN.lang
Merry Christmas???
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 1.6.4-1.2.0.405:
Adubbz: Readded colorized saplings
Adubbz: Added festive lights to pine tree leaves… Damn you Forstride
Build 1.6.4-1.2.0.403:
Adubbz: Readded the BOP Worldtype
Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls
Adubbz: Removed the config options for block and item IDs as they are no longer needed
Catcwe316: texture things
Build 1.6.4-1.2.0.399:
Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class
Vexatos: Update de_DE.lang
Build 1.6.4-1.2.0.397:
Adubbz: Reenabled properties of mud since it actually works, it was just a bug
Adubbz: Repackaging
Adubbz: Fixed an issue with quicksand
king: Fix treecap integration
Build 1.6.4-1.2.0.393:
Adubbz: Toying with more things
Adubbz: Reduced files to what works, let’s make this a proper rewrite!
Adubbz: Removed old apis
Adubbz: Welcome back darts and dart blowers
Catcwe316: Changed shrub texture
Build 1.6.4-1.2.0.388:
Catcwe316: Updated cape list
Build 1.6.4-1.2.0.386:
Catcwe316: Made pine tree generation look nicer, changed pine leaf textures
Build 1.6.4-1.2.0.385:
Adubbz: Please work…
Build 1.6.4-1.2.0.384:
Adubbz: Testing
Build 1.6.4-1.2.0.383:
Adubbz: Bah
Build 1.6.4-1.2.0.382:
Adubbz: Attempted to fix capes
Build 1.6.4-1.2.0.381:
Adubbz: *Hopefully* added support for respawning with Natura installed
Adubbz: Removed override annotation that was breaking things
Build 1.6.4-1.2.0.379:
Catcwe316: Updated Forestry integration, added crafting recipe for overgrown netherrack
Build 1.6.4-1.2.0.378:
Catcwe316: Changed the fog color of the Silkglades
Build 1.6.4-1.2.0.377:
Catcwe316: Changed the surface/filler block of the Phantasmagoric Inferno to ash
Build 1.6.4-1.2.0.376:
Catcwe316: Tweaked overgrown netherrack gen a bit
Build 1.6.4-1.2.0.375:
Catcwe316: Replaced grass blocks in the Undergarden with overgrown netherrack
Build 1.6.4-1.2.0.374:
Catcwe316: Disabled the Deadlands in the default config
Build 1.6.4-1.2.0.373:
Catcwe316: Cape names
Build 1.6.4-1.2.0.372:
Catcwe316: Finished cape stuff…For now…
Build 1.6.4-1.2.0.371:
Catcwe316: More cape stuff
Build 1.6.4-1.2.0.370:
Catcwe316: You already know what this is
Build 1.6.4-1.2.0.369:
Catcwe316: Testing another type of dev cape
Build 1.6.4-1.2.0.368:
Catcwe316: Changed dev cape again
Build 1.6.4-1.2.0.367:
Catcwe316: Changed dev cape image
Build 1.6.4-1.2.0.366:
Catcwe316: Changed the Ominous Woods sky color
Build 1.6.4-1.2.0.365:
?????????????? ?????????? ????????????????????:
Update ru_RU.lang
minor tweaks
Build 1.6.4-1.2.0.364:
Adubbz: Upped the version number to 1.2.0, this is now the recommended version
Build 1.6.4-1.1.3.363:
Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely
Build 1.6.4-1.1.3.362:
Catcwe316: “Fixed” some saplings textures
Build 1.6.4-1.1.3.361:
Adubbz: Toying with a possible fix for treecapacitator integration
Build 1.6.4-1.1.3.360:
Adubbz: Added a check to ensure rosester rose-placing is on the server side
Build 1.6.4-1.1.3.359:
Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145
Build 1.6.4-1.1.3.358:
Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117
Build 1.6.4-1.1.3.357:
Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140
Build 1.6.4-1.1.3.356:
Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141
Build 1.6.4-1.1.3.355:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 1.6.4-1.1.3.354:
enosphorous: Begin re-localization of zh_CN.lang
enosphorous:
Updated and fixed zh_CN.lang.
Just a quick little Christmas gift for the BoP team.
Build 1.6.4-1.1.3.353:
Catcwe316: Nerfed nether wart generation in the Undergarden, redid some sapling textures
Build 1.6.4-1.1.3.352:
Catcwe316: Nerfed the Orchard biome/apple trees yet again
Build 1.6.4-1.1.3.351:
Catcwe316: Changed magic tree textures
Build 1.6.4-1.1.3.350:
Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147
Build 1.6.4-1.1.3.349:
Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7
Build 1.6.4-1.1.3.348:
Catcwe316: Testing stuff
Build 1.6.4-1.1.3.347:
Catcwe316: Replaced beetroots with turnips
Build 1.6.4-1.1.3.346:
Adubbz: Removed unnecessary stuff from the OreDictionary
Build 1.6.4-1.1.3.345:
Adubbz: Reduced the required Forge version
Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP
Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952)
Adubbz: Fixed a bug from lowering the Forge version requirement
Build 1.6.4-1.1.3.341:
Adubbz: Let the games… Begin!
Adubbz: Modularized stats
Adubbz: Fixed server crashing
Adubbz: Added info files and the logo
Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined)
Adubbz: Forgot to remove debug crap
Adubbz: Hugely simplified the temperature system to be far more logical
Adubbz: Added temperature modifiers for the time and a few player states
Build 1.6.4-1.1.3.340:
Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java
Build 335:
Adubbz: Attempted to fix change log version number
Adubbz: Ah well, scrapped that
Build 333:
Adubbz: Stalactites and stalagmites now support any block that extends BlockStone
Build 332:
Adubbz: Fixed change logs once and for all (I hope)
Build 331:
Adubbz: Maybe…
Adubbz: Tell me why…
Adubbz: Be nice.
Adubbz: Goddamnit
Adubbz: :/
Adubbz: Testing…
Adubbz: Maybe it’ll work this time…
Build 324:
Adubbz: Testing
Adubbz: Attempted to fix strings
Adubbz: Failing…
Adubbz: *Maybe* it won’t fail this time
Build 320:
Adubbz: Supposedly change logs work…
Build 319:
Vexatos: Update de_DE.lang
Vexatos: Tiny improvement.
Adubbz: Gradlelized BOP
Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration
Adubbz: Made the expand spread over multiple lines
Adubbz: Fixed Gradle indentation
Adubbz: Removed build.xml, added the gradle wrapper to the repo
Adubbz: Removed changelog.py
Build 308:
Catcwe316: Added beetroots (From Minecraft Pocket Edition)
Build 307:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 306:
Adubbz: Possibily fixed treecapacitator integration
Build 305:
amnet: Fixed leaves.
Build 304:
Catcwe316: fixed cape names and image
Build 303:
Adubbz: Redwood saplings actually grow now and now only require a single sapling
Build 302:
Adubbz: Added dev capes, because you know, being special is cool
Build 301:
Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts
Build 300:
Adubbz: Update build.xml
Build 299:
Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was)
Adubbz: Update build.xml
Adubbz: Boring build file stuff
Build 296:
Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes
Build 295:
Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them)
Adubbz: And apparently Rosester’s had the RenderPlayer method in them… Right…
Build 294:
Adubbz: Attempted to fix TE integration
Build 293:
Adubbz: Fixed a derp with colorized leaves ids
Build 292:
Adubbz: Fixed #128
Build 291:
Adubbz: Changed the way we check for the client, as per Mistaqur’s advice
Build 290:
Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones.
Build 289:
Adubbz: Moved TE integration to preinit
Build 288:
Adubbz: Tinkering with the new TC API/IMC system
Build 287:
Adubbz: Updated the WorldCore version
Build 286:
Catcwe316: Changed default biomes to generate in config
Build 285:
Adubbz: Forgot to remove debug stuff
Build 284:
Adubbz: Time to use the “Derpy Forstride” Spray!
Build 283:
Catcwe316: Tweaks to the Wasteland biome
Build 282:
Vexatos: Updated de_DE.lang
Build 281:
Catcwe316: Added pixie trail particles that keep crashing
Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land
Catcwe316: Fixed achievement bug (I think)
Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions
Catcwe316: Added Pixie Jars
aarongauntlett: Fixed pixie placement
Catcwe316: Fixed Pixie spawns (I think)
Build 280:
Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether
Build 278:
aarongauntlett: Fixed pixie placement
Build 277:
Catcwe316: Added Pixie Jars
Build 276:
Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions
Build 275:
Catcwe316: Fixed achievement bug (I think)
Build 274:
Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land
Build 273:
Catcwe316: Added pixie trail particles that keep crashing
Build 272:
Adubbz: Tweaked magic leaves
Build 271:
Adubbz: Added the awesomest magic particles ever
Build 270:
Catcwe316: Made pixies “glow”
Build 269:
Catcwe316: Tried to add particles for magic leaves
Build 268:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 267:
Catcwe316: Finished adding Pixies
Build 266:
Catcwe316: Added Pixie model and texture
Build 265:
Catcwe316: Tweaked some biome heights
Build 264:
Catcwe316: Fixed “Achivements O’ Plenty” achievement
Build 263:
Catcwe316: Achievement tweaks
Build 262:
Adubbz: Update build.xml
Build 261:
Catcwe316: Made empty jars able to scoop up honey
Build 260:
Adubbz: Fixed a bug with colorised leaves
Build 259:
Adubbz: Split up the colorised leaves into separate ids (hopefully)
Catcwe316: Fixed world gen for new leaves
Build 257:
Adubbz: Hopefully switched tree leaves to separate IDS
Build 256:
Catcwe316: Added additional leaf block IDs
Build 255:
Adubbz: Simplified block registration and added item registration
Build 254:
Adubbz: Removed the license from the repo for the time being, it’s still in the Readme and forum post however
Build 253:
Adubbz: HTML
Build 252:
Adubbz: License
Build 251:
Adubbz: Updated license
Build 250:
Adubbz: Updated “Update available” message to better reflect what it actually means
Build 249:
Catcwe316: Tweaked Wasteland biome
Build 248:
amnet: Update dependancies.info
Build 247:
Catcwe316: Tweaked Ambrosia, changed how you obtain the ??? music disc
Build 246:
Adubbz: Updated dependancies.info
Build 245:
Catcwe316: Added clover leaf patches, add jars, tweaked food
Vexatos: So many allusions in the new achievements :O
Adubbz: Update build.xml
Catcwe316: Added chunk of flesh, fixed jars
Catcwe316: Added Ambrosia drink
Adubbz: Updated Forge and WorldCore
Build 238:
Catcwe316: Added Sublime Shrubland biome to Promised Land, fixed violet generation
Build 237:
Catcwe316: Reorganized block and item IDs
Build 236:
Catcwe316: Tweaked some textures
Build 235:
Catcwe316: More tweaking
Build 234:
Catcwe316: Moved gem items to a new class/ID, added honeycomb items/crafting
Build 233:
Catcwe316: Even more achievement tweaks
Build 232:
Catcwe316: More work on achievements
Build 231:
Catcwe316: Started reworking achievements
Build 230:
amnet: Fixing MFR Integration.
Build 229:
Catcwe316: More cleaning
Build 228:
Adubbz: Adios Soul Crap!
Build 227:
Catcwe316: Tweaked gem textures
Build 226:
Vexatos: Updated de_DE.lang
Build 225:
Catcwe316: New decorative gem block textures
Build 224:
Catcwe316: New textures for gems
Build 223:
Catcwe316: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti
Catcwe316: Changed some biome heights
amnet: Update dependancies.info
Catcwe316: Added appropriate “colors” for all of the biomes
Catcwe316: Tweaked biome “colors”
Catcwe316: Tweaked ocean biome “colors”
amnet: Nerfed drops for gems.
Build 216:
Adubbz: Updated WorldCore
Build 215:
Adubbz: Fixed derp in dependancies file
Build 214:
Adubbz: Updated build file and dependancies
Build 213:
Adubbz: Updated dependancies.info
Build 212:
Catcwe316: New cloud generation
Build 211:
Catcwe316: Tweaked the Mystic Grove water color
Build 210:
Catcwe316: Gave roots a random offset
Build 209:
Catcwe316: Promised Land tweaks
Build 208:
Catcwe316: Tweaked bird texture
Build 207:
Catcwe316: Made Rosesters place roses where they walk
Build 206:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 205:
Adubbz: Attempted to get birds to avoid water
Build 204:
Catcwe316: Tweaked bird wing flapping
Build 203:
Adubbz: Bird wings now flap
Build 202:
Catcwe316: Updated bird settings
Build 201:
Catcwe316: Updated bird AI
Build 200:
Adubbz: Updated the dependancies.info
Build 199:
Catcwe316: Started on the bird mob
Build 198:
Catcwe316: Tweaked reed gen a bit
Build 197:
Catcwe316: Added stalagmites and stalactites
Build 196:
amnet: Fixing issue #113.
Build 195:
Catcwe316: Added bird model and texture
Build 194:
Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring
Build 193:
Adubbz: You saw nothing
Build 192:
Adubbz: Why did you do it? We know it was you.
Build 191:
Adubbz: And more build file crap!
Adubbz: Build file paradise!
Catcwe316: Renamed Apatite to Malachite
Adubbz: Queue the circus music!
Adubbz: The acrobats are coming out!
Adubbz: Ah yes. Aren’t they wonderful? Next act.
Adubbz: That is the last act? Oh…
Build 184:
Catcwe316: Tweaked root texture
Build 183:
Catcwe316: Added a root plant
Build 182:
Adubbz: More build file nonsense
Build 181:
Adubbz: Messing with the build file
Build 180:
Adubbz: DepLoader is now loaded properly… Oops…
Build 179:
Adubbz: Now using Azanor’s dependancies.info file
Build 178:
Adubbz: Switched to using WorldCore
Adubbz: Toying with Deploader
Adubbz: Temporarily added Worldcore as an API
Build 175:
Catcwe316: Added Jacaranda trees to the Mystic Grove
Build 174:
amnet: Fixed ATG Integration crash.
Build 173:
Catcwe316: Fixed Amnet’s derp
Build 172:
amnet: Fixing the inconsistent biome maps.
Build 171:
Catcwe316: Redesigned the Mystic Grove
Build 170:
Catcwe316: Redesigned the Fungi Forest
Build 169:
Catcwe316: Tweaked more biome fog color/thickness stuff
Build 168:
Adubbz: Fixed a derp
Build 167:
Adubbz: Tinkering
Build 166:
Catcwe316: Fixed fog closeness values
Build 165:
Adubbz: Removed debug messages
Build 164:
Adubbz: Fogginess can now be changed per biome alongside the colour
Build 163:
Catcwe316: Stuff
Build 162:
Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit
Build 161:
Adubbz: Fixed the crafting of wooden slabs and stairs
Build 160:
Adubbz: Fixed a crash bug
Build 159:
Adubbz: Added some missing biomes to the ATG integration
Adubbz: Fog colours can now be on a per-biome basis
Build 158:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 157:
Catcwe316: Added separate ring textures for the rest of the logs
Build 156:
Catcwe316: Made honey give slowness upon contact
Build 155:
Catcwe316: Made hives a bit more common
Build 154:
Catcwe316: Added filled honeycombs
Build 153:
Catcwe316: Added honey block generation to hives
Build 152:
Vexatos: Update de_DE.lang
Build 151:
Catcwe316: Moved the honey block to its own class
Build 150:
Catcwe316: Added a hurt sound for the wasp
Build 149:
Adubbz: Fixed wasp hurt highlighting
Build 148:
Catcwe316: Fixed wasp size
Build 147:
Catcwe316: Fixed up hive generation yet again
Build 146:
Catcwe316: Fixed the honey liquid
Build 145:
Catcwe316: Made honey a finite liquid
Build 144:
Catcwe316: Added empty honeycombs
Build 143:
Catcwe316: Added hive sub-blocks, tweaked hive generation
Build 142:
Catcwe316: Changed how wasp spawners generate
Build 141:
Adubbz: Added wasp spawners, made wasp movement more random and frequent
Build 140:
Catcwe316: Added honey
Build 139:
Catcwe316: Added honey generation to the hives (Using water for now)
Build 138:
Catcwe316: Added wasp spawning
Build 137:
Catcwe316: Removed the Hellish Hive biome, added textures for things
Build 136:
Catcwe316: Organized the hive generation a bit
Build 135:
Catcwe316: Attempt at fixing hive placement
Build 134:
Catcwe316: Made hives look nicer
Build 133:
Catcwe316: Fixed up hive generation
Build 132:
Catcwe316: Added “The Hive” biome to the Nether
Build 131:
Catcwe316: Updated wasp entity settings
Build 130:
Adubbz: Finished off wasps
Build 129:
Adubbz: Basic bee modelling done, now onto the AI
Build 128:
Catcwe316: Tweaked wasp texture
Build 127:
Adubbz: Hives now fit into the landscape better
Build 126:
Adubbz: Simplified hive generation
Build 125:
Catcwe316: Added wasp model and texture
Adubbz: Toying with hive generation
Catcwe316: Fixed wasp model
Adubbz: Fixed errors with Forstride’s wasp model
Build 121:
Catcwe316: Added Hive blocks
Build 120:
amnet:
Fixed ocean generation.
Added new Terrain Gen option.
Build 119:
Catcwe316: Added Bloody Heap biome to the Nether
Build 118:
Adubbz: Purified grass no longer burns infinitely outside the Nether.
Build 117:
amnet: Fix for issue #100.
Build 116:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 115:
Adubbz: Accounted for ATG in the “Use Biomes O’ Plenty world type” nag message. Localization peeps, you have a new phrase to localize
Build 114:
Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file
Build 113:
Adubbz: Let’s ditch those capitals
Adubbz: Done ditching
Build 112:
Adubbz: Re-added MFR API
Adubbz: Updated and Re-added MFR Integration
Build 111:
amnet: Added ATG Integration.
Build 110:
Catcwe316: Changed the icon for the Sacred Springs achievement
Build 109:
amnet: Fixing the sacred oak sapling tree gen.
Build 108:
Catcwe316: Added Koru world gen
Build 107:
Catcwe316: Added Koru fern
Build 106:
Catcwe316: Updated persimmon leaf textures for Better Grass & Leaves
Build 105:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 104:
Adubbz: Nag messages can now be translated. Closes #101
Build 103:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 102:
Adubbz: Added transformer exclusion
Build 101:
Adubbz: Another attempt at fixing the sided asm issues
Build 100:
Adubbz: Fixed a few deeps
Build 99:
Adubbz: Finished moving achievement localizations
Build 98:
Adubbz: More localisation moving
Build 97:
Adubbz: Moved some more achievement localizations
Build 96:
Adubbz: Started moving achievement localizations into the lang file
Build 95:
Adubbz: Another attempt at fixing server nonsense
Build 94:
Adubbz: Hopefully fixed an issue with servers
Build 93:
Adubbz: Tweaked the build file
Build 92:
Adubbz: Fast graphics no longer use the new smoothing
Build 91:
Adubbz: Removed debug messages as it works properly now
Build 90:
Adubbz: Added Picksur’s Better Grass and Leaves textures for Persimmons
Build 89:
Adubbz: Added debug console output and more messing with obfuscated names
Build 88:
Adubbz: Yay for forgetting to account for things!
Build 87:
Adubbz: More mapping corrections
Build 86:
Adubbz: Fixed obfuscated mappings
Build 85:
Adubbz: Tweaked the Manifest.MF
Build 84:
Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
Build 83:
Adubbz: Spring cleaning
Build 82:
Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)
Build 81:
amnet: Hopefully fixing the phantoms suffocating players in walls.
Build 80:
amnet: Added a possibility to disable mobs.
Build 79:
amnet: Disabled MFR and TE mod cross integration to prevent crashes.
Build 78:
Vexatos: You know.
Build 77:
amnet: Updating Thaumcraft API to the newest version.
Build 76:
samrg472: Restore compatibility with MFR, fixes #86
Build 75:
amnet: Updated ore dictionary entries for mod cross integration.
Build 74:
Catcwe316: Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty.
Build 73:
Catcwe316: Tweaked the Tropics more
Build 72:
Adubbz: Increased Phantom spawn rates
Build 71:
Catcwe316: Tweaked the Tropics biome
Build 70:
meatkroket: Random palm trees
Build 69:
meatkroket: Random pine trees
Build 68:
Catcwe316: Added a Sacred Oak sapling
Build 67:
Catcwe316: Fixed massive tree trunks again
Build 66:
Catcwe316: Fixed tree trunks
Build 65:
Catcwe316: Attempt as massive oak trees
Build 64:
Catcwe316: Tweaked some achievement icons
Build 63:
Catcwe316: Tweaked the Wasteland a bit and changed max/min height of the Marsh
Build 62:
Catcwe316: Made reeds generate based on the distance to land rather than the depth of the water
Build 61:
Catcwe316: Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest.
Build 60:
Catcwe316: Added reeds to more biomes
Build 59:
Catcwe316: Redwood Forest tweaks
Build 58:
Catcwe316: Added a redwood shrub thing to Redwood Forests
Build 57:
Vexatos: Update de_DE.lang
Build 56:
Adubbz:
Revert “Test run of a new version checker for Forge”
This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85.
Build 55:
Adubbz: Test run of a new version checker for Forge
Build 54:
?????????????? ?????????? ????????????????????: Update ru_RU.lang
Build 53:
Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can’t guarantee i haven’t stuffed anything up by mistake. If i have, feel free to submit a pull request.
Build 52:
Adubbz: Updated version.txt
Build 51:
amnet: Added checks for Forge version to fix serverside crashes.
Build 50:
amnet: Backwards compatibility to 1.6.2.
Build 49:
Adubbz: Version.txt update
Build 48:
Catcwe316: Tweaked bamboo textures
Build 47:
Adubbz: New bamboo rendering
Build 46:
Adubbz: Updated the version number
Build 45:
Catcwe316: Removed short grass from the Marsh
Build 44:
Adubbz: Herpaderp
Build 43:
Adubbz: Corrected the latest build number
Build 42:
Catcwe316: Tweaked reed item texture
Build 41:
Adubbz: Another tweak to the change log
Build 40:
Adubbz: Another attempt at cutting out the author
Catcwe316: Tweaked reed gen further
Adubbz: More toying with change logs
Build 37:
Adubbz: Tried to remove commit authors from the change log
Build 36:
Catcwe316: Tweaked reed gen
Build 34:
Adubbz: Readded the change log to play with
Build 33:
Catcwe316: Added reed gen
Build 32:
Adubbz: New versioning scheme kids
Build 31:
Adubbz: Updated the change log
Build 30:
Adubbz: Fixed crash bug with reeds
Build 29:
Adubbz: Take 2 at reeds
Build 28:
Catcwe316: Changed reeds to river cane, started adding proper reeds
Adubbz: Fixed reed rendering
Build 27:
Catcwe316: Added mud to Marshes
Build 26:
Adubbz: Readded the BOP Api as well as the dev build
Build 25:
Adubbz: Removed the change log
Build 24:
Catcwe316: Tweaked some textures
Build 23:
Catcwe316: Added wheat grass and damp grass to biomes that didn’t have them
Build 22:
?????????????? ?????????? ????????????????????: Update ru_RU.xml
Build 21:
Adubbz: Added some missing files to the dev version
Build 20:
Adubbz: Take 2 at dev builds
Adubbz: Fixing derpiness
Build 18:
Adubbz: Began work on creating a dev build rather than an API
Adubbz: Attempt to fix recompiling
Adubbz: Temporarily scrapped the dev build
Build 15:
Vexatos: Updated de_DE.xml
Build 14:
Adubbz: Added change log generation
Build 10:
Adubbz: Borrowed Forge’s change log script
Build 6:
Adubbz: Added the BiomesOPlenty API to the build script
Adubbz: Updated build.xml
Download Links
For 1.8.8
http://download.minecraftdata.com/index.php?act=dl&id=292920
For 1.7.10
http://download.minecraftdata.com/index.php?act=dl&id=292921
Credits: Glitchfiend
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