2015-12-31



Description:

Biomes O’ Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes!  To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more!

Biomes:

A gallery of most of our biomes can be found over at http://imgur.com/a/jDVGa. Some of the images may be outdated, but it gives a pretty good overview of what the mod has to offer.

Patreon:

http://www.patreon.com/Adubbz

IRC:

We can be found over in the #biomesoplenty channel on Espernet. Do note however that I (Adubbz) am usually busy, but I do take a look every once in a while.

All Version Downloads:

http://files.minecraftforge.net/BiomesOPlenty/

Screenshot



Changes

Changelog: Build 1.7.10-2.1.0.1548: Adubbz: Fixed changelog output path Build 1.8.8-3.0.0.1532: gxy17886: update zh_CN.lang update zh_CN.lang Build 1.8.8-3.0.0.1531: Adubbz: Fixed a crashing issue with newer versions of Forge. Closes #571 Build 1.8.8-3.0.0.1530: Adubbz: Cleanup Build 1.8.8-3.0.0.1529: Adubbz: Test build Build 1.8.8-3.0.0.1524: Adubbz: Attempting to get Curse uploading working If this fails, no big deal. This is solely to help out users of the launcher, not to help Curse given their poor support. Adubbz: Switch back to FG 2.1, replace tabs with spaces Adubbz: Fixed buildscript ordering issues Build 1.7.10-2.1.0.1521: Adubbz: Removed debug biome list Build 1.7.10-2.1.0.1520: Adubbz: Added debug code to list biomes added to the biome manager Build 1.8.8-3.0.0.1518: Adubbz: listOutputs should now finalize the build task Build 1517: Adubbz: Still not working…. Build 1516: Adubbz: This seems to cause uploadArchives to be called early Build 1515: Adubbz: Attempting to fix changelogs Adubbz: Fix WORKSPACE environment variable Adubbz: One day… Adubbz: Derp, forgot that gradle starts in the workspace directory Adubbz: Added existence check for libs directory Adubbz: This is why IDEs are the greatest Build 1506: Adubbz: Fixed changelog links Build 1503: Adubbz: Perhaps this will work… Adubbz: Gradle syntax Adubbz: Readded dependency on changelog Adubbz: Don’t be stupid and leave accidental copy pastes in the script Build 1499: Adubbz: Wrong directory? Build 1498: Adubbz: See if Gradle 2.0 works properly Build 1497: Adubbz: Updated the build script out of curiosity Adubbz: Dummy commit Adubbz: Left some stuff out Adubbz: Updated Forge Adubbz: Use old MCP names Build 1493: Adubbz: No luck there… Build 1492: Adubbz: Attempting to get changelogs to work… Build 1487: Adubbz: Dummy change to test Jenkins Build 1.7.10-2.1.0.1484: jaquadro: Fog: water, mix order, precision, post-processing Catcwe316: Tweaked biome weighting Catcwe316: Tweaked flax -> string recipe Catcwe316: Started revamping fruit trees Catcwe316: Added peaches Catcwe316: shoutout to all the pear Catcwe316: Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare Catcwe316: Started adding flowering oak leaves Catcwe316: Fixed tree generation to suppot new grass/dirt Catcwe316: Revamped the Fungi Forest biome Catcwe316: Really need to stop forgetting to remove this… Catcwe316: thing Catcwe316: Added mixed tree generation Catcwe316: Added pinecones Catcwe316: Increased amount of roots that generate by default Adubbz: Potentially fixed problems with biome ids + 128 Adubbz: Flowering leaves now render properly Catcwe316: Added flowering oak leaves to some biomes Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks Adubbz: Fixed redwood tree growth fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142) Catcwe316: Removed loamy grass/dirt from the Marsh jaquadro: Fix fog color calculation in ‘fast’ graphics mode. Adubbz: Fixed an issue caused by fluid conflicts Adubbz: Syntax obriensh: Avoid NPE in the fuel handler Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE. Catcwe316: Added a Xeric Shrubland biome. Tweaked the Steppe biome. Catcwe316: Tweaked biome temperatures Catcwe316: Tweaked the Land of Lakes biome, added wild rice Catcwe316: Improved the Shield biome Catcwe316: Added a Dense Forest biome Adubbz: Update ClientProxy.java wwrpg: Update ItemBiomeFinder.java Fixed for-loop range and added missing breaks to improve performance wwrpg: Update WorldGenRedwoodTree2.java Improved redwood generation performance wwrpg: Fixed #442 Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java. Still probably a deeper issue here, but this will prevent crashes for now wwrpg: Cleanup up code for Redwood trees Removed boolean flag, isSoil, and hasSpace. Replaced with a “return false” since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read) wwrpg: Update WorldGenRedwoodTree.java wwrpg: Cleanup up code for Redwood trees Removed boolean variables flag, isSoil, and hasSpace. Replaced with a “return false” since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read) wwrpg: Disable spawning wasps Do not spawn wasp if not enable (not rendered) wwrpg: Disable spawning pixies if ID is 0 Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player’s hand wwrpg: Fixed #406 and #450 Fixed bug where two saplings dropped on a neighbor block change. wwrpg: Fixed #406 and #450 Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped. wwrpg: Fixed #433 Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly. wwrpg: Fixed #392 Enable leaves and logs to burn. ?????????????? ?????????? ????????????????????: Update ru_RU.lang ?????????????? ?????????? ????????????????????: Fixed compile issues ?????????????? ?????????? ????????????????????: Fix incorrect Harvest level for mud pick ?????????????? ?????????? ????????????????????: Additional OreDictionary support wwrpg: Update BlockBones.java Fixed correct texture usage per meta wwrpg: Update ItemBlockBones.java Use Bone block to get correct metadata instead of the block it is replacing wwrpg: Update ItemBlockGrave.java Use GraveBlock to get metadata instead of block being replaced wwrpg: Fixed #370 Prevents Hellbark Trees from breaking other blocks wwrpg: Fixes #453 Prevent crash in ItemBlockBOPLilypad.java hazeevaidar: Config to Enable or Disable Ores hazeevaidar: Cleanup dan: Re-write potion init code to avoid clashes with other mods dan: Fix issue #490 – Saplings cannot be planted on loamy (and probably other) types of dirt Ghostlyr: Update ru_RU.lang dan: Fix issue #495 (hopefully) Catcwe316: Unused texture stuff Ghostlyr: Update ru_RU.lang Add missing wild carrot localization Ghostlyr: Update en_US.lang Add missing wild carrot localiation ?????????????? ?????????? ????????????????????: Register biome essence recipe hazeevaidar: Added comp. with vanilla achievements. Other lang support. Ghostlyr: Update ru_RU.lang simeonradivoev: Added itemstack null check on canReplace Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150 Adubbz: Disabled Forestry Integration wwrpg: Update BOPBlock.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPCoral.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPColorizedSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPFruit.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPPlant.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockStoneFormations.java Fixed null itemStack causing crash. Fixes #529 and #519 ?????????????? ?????????? ????????????????????: Fixed sideways logs weren’t oredicted Closes #525 ?????????????? ?????????? ????????????????????: Fix axes Closes #514 ?????????????? ?????????? ????????????????????: Use Ore Dictionary in recipes hazeevaidar: Many bugfixes, new config options. hazeevaidar: Updated Forestry API ?????????????? ?????????? ????????????????????: Code cleanup gxy17886: update zh_CN.lang update zh_CN.lang dev: Fix for lava not flowing from ceiling on chunk creation in Nether Adubbz: Slightly reduced the fog density in the Ominous Woods Adubbz: Reduced fog in the Ominous Woods a bit more Adubbz: Move @ReikaKalseki’s changes to the main 1.7.10 branch Build 1.7.10-2.1.0.1483: Adubbz: Move @ReikaKalseki’s changes to the main 1.7.10 branch Build 1478: Adubbz: Added a README Build 1477: Adubbz: Mod wood now adds the ‘Getting Wood’ achievement. Close #502 Build 1476: Adubbz: Reduced XP received from smelting logs. Closes #564 Build 1475: Adubbz: Reduced protectiveness of amethyst armour. Closes #491 Build 1474: Adubbz: Fixed breaking hardness for planks. Closes #545 Build 1473: Adubbz: Reverting build file Adubbz: Last ditch attempt Adubbz: Fixed the model perspective of the biome radar Build 1470: Adubbz: Updated to Gradle 2.9 Build 1469: Adubbz: Updated to 1.8.8 Adubbz: Attempting to fix Gradle Adubbz: Still not working… Build 1.7.10-2.1.0.1465: Adubbz: Reduced fog in the Ominous Woods a bit more Build 1.7.10-2.1.0.1464: Adubbz: Slightly reduced the fog density in the Ominous Woods Build 1.7.10-2.1.0.1463: dev: Fix for lava not flowing from ceiling on chunk creation in Nether Build 1.7.10-2.1.0.1462: gxy17886: update zh_CN.lang update zh_CN.lang Build 1.8-3.0.0.1461: Adubbz: Trails now work properly – There’s still some extra features to be added, however they do work quite nicely Build 1.8-3.0.0.1460: Adubbz: Corrected a typo resulting in a missing model Build 1.8-3.0.0.1459: Adubbz: Attempted to update to ForgeGradle 2 Adubbz: Fixed a compile error in Jenkins caused by BOPCommand. I’m not entirely sure why this is an issue, but this should fix it. Adubbz: Revert uploadArchives to previous setup Adubbz: Fixed uploadArchives dependencies Adubbz: uploadArchives is very uncooperative Adubbz: Cleanup in an attempt to make build.gradle more readable and fix brokenness Adubbz: Little progress :/ Adubbz: BOPGeneratorBase now inherits from WorldGenerator for Sponge compatibility (And other mods too) Adubbz: Reverted back to an older Forge/ForgeGradle to hopefully resolve build issues Build 1.8-3.0.0.1447: Adubbz: Success! Adubbz: Derp Build 1.8-3.0.0.1445: Adubbz: Where things go wrong Build 1.8-3.0.0.1444: Adubbz: Swap Build 1.8-3.0.0.1443: Adubbz: Preparing for another attempt at ForgeGradle 2 Adubbz: Back to the drawing board Adubbz: Continue Adubbz: Fixing derps Adubbz: Nup Adubbz: Continue being broken… Adubbz: Test test test… Build 1.8-3.0.0.1431: Adubbz: Progress Build 1.8-3.0.0.1430: Adubbz: We’ll get there eventually… Build 1.8-3.0.0.1429: Adubbz: More testing Build 1.8-3.0.0.1428: Adubbz: Testing Adubbz: Typo Build 1.8-3.0.0.1425: Adubbz: Testing… Build 1.8-3.0.0.1422: Adubbz: Began work on trails Build 1.8-1.8-3.0.0.1419: Adubbz: Revert Build 1417: Adubbz: Yup, still broken, back again… Build 1416: Adubbz: Try again… Adubbz: Fixed compile error Adubbz: Attempting to fix compareTo compilation on Jenkins… Build 1.8-3.0.0.1410: Adubbz: Revert Gradle wrapper Build 1407: Adubbz: Roll Forge back to a version that doesn’t use the new, broken Gradle Build 1406: Adubbz: Still trying… Adubbz: Broken… Build 1404: Adubbz: Gradle is bad. Build 1403: Adubbz: Maven is evil. Build 1402: Adubbz: More grade stuff Build 1401: Adubbz: Attempted to update Gradle and Forge. Expect stuff to break. Adubbz: Fixed the changelog task Build 1.7.10-2.1.0.1396: ?????????????? ?????????? ????????????????????: Code cleanup Build 1.7.10-2.1.0.1395: hazeevaidar: Many bugfixes, new config options. hazeevaidar: Updated Forestry API Build 1.7.10-2.1.0.1394: ?????????????? ?????????? ????????????????????: Use Ore Dictionary in recipes Build 1.7.10-2.1.0.1393: ?????????????? ?????????? ????????????????????: Fixed sideways logs weren’t oredicted Closes #525 Build 1.7.10-2.1.0.1392: ?????????????? ?????????? ????????????????????: Fix axes Closes #514 Build 1.8-3.0.0.1391: dan: Add GeneratorProfileTree for creating trees with a particular profile dan: Remove unused imports dan: Add Grove biome Build 1.7.10-2.1.0.1390: wwrpg: Update BOPBlock.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPCoral.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPColorizedSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPFruit.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPPlant.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockStoneFormations.java Fixed null itemStack causing crash. Fixes #529 and #519 Build 1.8-3.0.0.1389: Adubbz: Removed duplicate blocks stat from /bop stats, fixed entity count Build 1.8-3.0.0.1388: Adubbz: Fixed broken pickblock functionality on a few blocks Build 1.7.10-2.1.0.1387: Adubbz: Disabled Forestry Integration Build 1.8-3.0.0.1386: Adubbz: Added proper localizations from items Adubbz: Hardcoded the minimum Forge dependency. This alerts users of the cause of issues such as java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid. Build 1.8-3.0.0.1384: Adubbz: Added proper localizations for blocks Build 1.8-3.0.0.1383: dan: Fix null pointer exception when leaves with no sapling are broken dan: Add grass variant with daisies dan: Add generator for giant flowers dan: Add Garden biome Build 1.7.10-2.1.0.1382: Ghostlyr: Update ru_RU.lang Build 1.8-3.0.0.1381: dan: Improve placement of plants by more precisely defining surface blocks dan: Prevent null pointer exception if GeneratorWeighted is empty dan: Finish Fungi Forest biome Build 1.8-3.0.0.1380: dan: Make frost forest a little higher above sea level dan: De-obfuscate mega jungle tree generator dan: Set default amountPerChunk for giant mushrooms dan: Add Fungi Forest biome Build 1.7.10-2.1.0.1379: simeonradivoev: Added itemstack null check on canReplace Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150 Build 1.8-3.0.0.1378: dan: Fix incorrect meta when shearing BOP leaves dan: Add Dummy Biome Template to speed up migration of biomes from 1.7 dan: Add Frost Forest biome dan: Rename a few things to be more consistent Build 1.8-3.0.0.1377: dan: Add Fen biome Build 1.8-3.0.0.1376: dan: Fix bug with big tree height dan: Add mixed lily generator dan: Add Eucalyptus Forest biome Build 1.8-3.0.0.1375: dan: Adjust bulb tree parameters and allow no vines dan: Add Deciduous Forest biome Build 1.8-3.0.0.1374: dan: Add Dead Swamp biome Build 1.8-3.0.0.1373: Adubbz: Added the Xeric Scrubland ?????????????? ?????????? ????????????????????: Register biome essence recipe ?????????????? ?????????? ????????????????????: Register biome essence recipe for 1.8 dan: Minor code cleanup dan: Add Dead Forest biome dan: Add Pinecone hazeevaidar: Added comp. with vanilla achievements. Other lang support. Adubbz: Fixed tree trunks being cut off Build 1.8-3.0.0.1365: X00LA: Create de_DE.lang Build 1.7.10-2.1.0.1364: Ghostlyr: Update ru_RU.lang Add missing wild carrot localization Ghostlyr: Update en_US.lang Add missing wild carrot localiation Build 1.8-3.0.0.1363: Adubbz: Further refined the customisable gui – Pages are GuiSlots, the GuiBOPPageManager simply handles the current page and changing pages Build 1.7.10-2.1.0.1362: Ghostlyr: Update ru_RU.lang Build 1.8-3.0.0.1361: Adubbz: Changed the customisable gui over to using a delegate pattern. Still some work to be done, but it does provide a basis for adding the biomes page Build 1.8-3.0.0.1360: dan: Restore grass/foliage color of grasslands Build 1.7.10-2.1.0.1359: Catcwe316: Unused texture stuff Build 1.8-3.0.0.1358: dan: Initial work on replacing biome types with climates based on temperature and rainfall dan: Remove BiomeTypes in favour of the more descriptive and configurable Climates dan: Improvements to land mass types Build 1.8-3.0.0.1357: dan: Finish Bog biome (add poison lakes) Build 1.8-3.0.0.1356: dan: Sort out a few todos (especially with fluids and jars) Build 1.8-3.0.0.1355: dan: Add buckets for BOP fluids Build 1.8-3.0.0.1354: dan: Embetter our coniferous trees (especially the large ones) Build 1.8-3.0.0.1353: dan: Oops – Poison is supposed to be BlockFluidClassic Build 1.8-3.0.0.1352: dan: Fluids now render Build 1.7.10-2.1.0.1351: dan: Fix issue #495 (hopefully) Build 1.8-3.0.0.1350: dan: Big improvements to control of terrain generation and simplification of the algorithm dan: Optimize biome search (tpbiome command and biome finder) to take into account world biome size dan: Add options for landmass generation: vanilla, continents, or archipelago dan: Add Coniferous Forest biome Build 1.8-3.0.0.1348: Adubbz: Update build.properties Build 1.8-InDev3.0.0.1347: Adubbz: Update build.gradle Build InDev-1.8-InDev3.0.0.1346: Adubbz: Update build.properties Build InDev-1.8-3.0.0.1344: Adubbz: Update build.gradle Build 1.8-3.0.0.1342: Adubbz: Update build.properties Build 1.8-3.0InDev.1340: dan: Remove workaround for Forge bug – no longer required dan: Add Gui for configuring BOP world properties (saved per game) Build 1.8-3.0InDev.1339: dan: Update forge version, change BOP version naming Build 1.7.10-2.1.0.1338: hazeevaidar: Config to Enable or Disable Ores hazeevaidar: Cleanup Build 1.8-3.0.0.1337: dan: De-obfuscate GenLayerRiver – unused at the moment, but considering using this to implement riverside biomes dan: Add Cherry Blossom Grove biome Build 1.8-3.0.0.1336: dan: Re-write potion init code to avoid clashes with other mods Build 1.7.10-2.1.0.1335: dan: Fix issue #490 – Saplings cannot be planted on loamy (and probably other) types of dirt Build 1.7.10-2.1.0.1334: dan: Re-write potion init code to avoid clashes with other mods Build 1.8-3.0.0.1333: dan: Add gem to brushland dan: Add Canyon biome (and Canyon Ravine sub biome Build 1.8-3.0.0.1332: dan: Add Brushland biome Build 1.8-3.0.0.1331: dan: Add Boreal Forest biome Build 1.8-3.0.0.1330: dan: Finish Bog (apart from poison lakes) Build 1.8-3.0.0.1329: dan: Use inheritance to avoid code duplication in Generators dan: Fix some generator bugs dan: Start work on Bog biome Build 1.8-3.0.0.1328: dan: Minor fixes in Bayou Build 1.8-3.0.0.1327: dan: Make sure all BOP blocks support canSustainPlant() properly dan: Make BOP block naming consistent dan: Add workaround (temporary I hope) for a forge bug dan: Split mud and quicksand into separate classes (they really have little in common dan: Attempt to make BlockQuery more user friendly dan: Allow querying blocks by plant type (will reduce a lot of code later on) dan: Create list of predefined BlockQueries to avoid code duplication dan: Add Bayou biome, GeneratorBayouTree and some adjustments to other generators Build 1.8-3.0.0.1326: dan: Add Bamboo Forest biome Build 1.8-3.0.0.1325: dan: More fine tuning of mountain dan: Fine tune tundra dan: Add Jade Cliffs biome Build 1.8-3.0.0.1324: dan: Make foothills on the edges of the mountains Build 1.8-3.0.0.1323: dan: Implement system for sub biomes and mutated biomes dan: Add Glacier biome Build 1.8-3.0.0.1322: dan: Add GeneratorPineTree dan: Finish the Mountain biome Build 1.8-3.0.0.1321: dan: Start work on Mountain biome Build 1.8-3.0.0.1320: dan: Rename some BlockQuery classes dan: Allow specification of which block to replace with GeneratorSplatter, tweak default parameters dan: Allow BlockBOPGeneric to support plants dan: Provide shortcut methods for building trees with vanilla logs and leaves dan: Add BlockPosQuery for positions with air above them dan: Add generator for small nobbly “twiglet” trees dan: Add Outback biome Build 1.8-3.0.0.1319: dan: Fix floor blocks in dense forest dan: Add Moor biome Build 1.8-3.0.0.1318: dan: Make naming in generators consistent and more readable, fix algae spawning in marsh dan: Finally stop those damn floating paeonias dan: Allow setting of the block used underneath water in BOP biomes dan: Minor adjustments to waterside and splotches generator dan: Minor adjustments to Marsh and Chaparral dan: Add Heathland biome Build 1.8-3.0.0.1317: dan: Add method for getting a BlockPosQuery from the config files dan: Rewrite terrain generation to provide more flexibility for BOP biomes Build 1.8-3.0.0.1316: dan: Add Tundra biome dan: Add columns generator dan: Stop GeneratorLogs replacing non-air blocks dan: Minor change in GeneratorLakes dan: Modify block queries so they match against world and position instead of just against blockstate (allows more flexibility – eg checking neighbors) dan: Use multiple generation attempts in GeneratorColumns dan: Add grassland biome Build 1.8-3.0.0.1315: dan: Add GeneratorLakes dan: Add Marsh biome Build 1.8-3.0.0.1314: dan: Rebalance flora generation weight values (to compensate for the fact that all flora generation attempts are at the surface) Build 1.8-3.0.0.1313: dan: Add GeneratorLogs dan: Add GeneratorBigMushroom dan: Allow fractional amountPerChunk in generators, reduce code duplication by moving scatter() method into a base class dan: Implement a “builder” pattern for constructing feature generators – allows for lots of options without requiring long complicated constructor argument lists with default values for all the options, and makes biome creation code easier to read Build 1.8-3.0.0.1312: dan: Add splatter world gen dan: Add GeneratorBlobs dan: Register GeneratorBlob. Make GeneratorBlob and GeneratorSplatter configurable. Some other minor improvements dan: Add highland biome Build 1.8-3.0.0.1311: dan: Add some utility functions for testing blocks against certain criteria dan: Use block querys in Generator Splotches to define the blocks to swap Build 1.8-3.0.0.1310: dan: Fix bug – bushes turning into berry bushes too quickly dan: Add splotches generator dan: Finish chaparral biome Build 1.8-3.0.0.1309: dan: Prevent duplicate id being used when adding a new biome dan: Add shortcut constructor for GeneratorDoubleFlora using vanilla BlockDoublePlant types dan: Start the Chaparral biome Build 1.8-3.0.0.1308: dan: Override vanilla code for adding sub-biomes (hills, mutated biomes etc), refine params for BOP gen layers dan: Make frozen ocean in polar regions on latitude worlds dan: De-obfusacte biome edge gen layer dan: Override river mix gen layer, improve polar regions with frozen rivers, and arctic regions in the frozen oceans dan: Allow search by biome name in bop tpbiome command Build 1.8-3.0.0.1307: dan: Fix crash caused by use of de-obfuscated field name dan: Allow configuration of vanilla biome weights dan: Tidy up the TODO list Build 1.8-3.0.0.1306: dan: Remove dummy file which should not have been there anyway Build 1.8-3.0.0.1305: dan: Minor code cleanup in ModPotions Build 1.8-3.0.0.1304: dan: Add BOP potion effects – paralysis and possession Build 1.8-3.0.0.1303: dan: Add comments to GenLayerBiomeBOP dan: Override default genlayer procedure to enable better control over world generation and biome placement – added 2 varieties of biome arrangement in addition to the vanilla system, random and latitude (which can be selected via a config file) Build 1.8-3.0.0.1302: dan: More configuration options: enableSnow, enableRain, skyColor, hasBiomeEssence Build 1.8-3.0.0.1301: dan: Minor tweaks to BOPConfig.java dan: Allow spawnable creatures for biomes to be configured dan: Use existing GeneratorRegistry for creation of generators from config files instead of a separate GeneratorFactory class Build 1.8-3.0.0.1300: dan: Reorganise BOP config system to make it all a bit cleaner and easier to use Build 1.8-3.0.0.1299: dan: Make generator configurable via ConfigHelper dan: Simplify weighted generators and make them easier to configure dan: Unify code for biome finder item and tpbiome command Build 1.8-3.0.0.1298: dan: Rewrite biome configuration system to be simpler and less fragile dan: Expand capabilities of ConfigHelper dan: Some minor improvements to ConfigHelper dan: Allow biome weights to be configured, add config warning logging dan: Allow configuration of normal and alternative top blocks in dense forest Build 1.8-3.0.0.1297: dan: Fix some leaf rendering problems, and a couple of other minor TODOs Build 1.8-3.0.0.1296: dan: Remove unused imports Build 1.8-3.0.0.1295: dan: Add bamboo thatching dan: Remove debug code dan: Add kelp dan: Add cattail dan: Fix incorrect drops and shearing on BOP double plants Build 1.8-3.0.0.1294: dan: Rename BlockBOPStairs to BlockBOPWoodStairs dan: Allow BOPReflectionHelper.construct() to work with arguments which are castable to the declared constructor arguments dan: Add mud brick stairs Build 1.8-3.0.0.1293: dan: Fix BOP stone drops dan: Add BOP stone and mud brick slabs Build 1.8-3.0.0.1292: dan: De-obfuscate dart render code Build 1.8-3.0.0.1291: dan: Add utility function for accessing hidden object constructors with reflection dan: Make smoldering grass melt snow dan: Fix bounding box positioning on BOP plants dan: Remove reliance on hard coded sapling values in leaf drop code Build 1.8-3.0.0.1290: dan: Automate generation of wood plank and slab recipes dan: Unite flower 1 and flower 2 into a single paged block class dan: Add mappings between wood types and doors, fences, gates and stairs dan: Give various BOP enums a more sensible name and location dan: Use gem enum instead of hard coded gem crafting recipes dan: Add more ore dictionary entries for BOP items dan: Allow wool to be crafted from any combination of regular and tall cattail dan: Fix crash caused by reference to sapling which does not exist dan: Fix inconsistency in placement of regular and tall cattail – both now require water Build 1.8-3.0.0.1289: dan: Big improvements to code for handling blocks with multiple pages of variants Build 1.8-3.0.0.1288: dan: Add OreDictionary support Build 1.8-3.0.0.1287: dan: Remove debugging messages in FurnaceFuelHandler dan: Add crafting for biome finder (note biome essence now used up in recipe) Build 1.8-3.0.0.1286: dan: Add BOP smelting recipes Build 1.8-3.0.0.1285: dan: Add (most) other BOP crafting recipes Build 1.8-3.0.0.1284: dan: Add first BOP crafting recipe dan: Add dye recipes, wood recipes and various other misc recipes Build 1.7.10-2.1.0.1283: wwrpg: Fixes #453 Prevent crash in ItemBlockBOPLilypad.java Build 1.7.10-2.1.0.1282: wwrpg: Update BlockBones.java Fixed correct texture usage per meta wwrpg: Update ItemBlockBones.java Use Bone block to get correct metadata instead of the block it is replacing wwrpg: Update ItemBlockGrave.java Use GraveBlock to get metadata instead of block being replaced wwrpg: Fixed #370 Prevents Hellbark Trees from breaking other blocks Build 1.7.10-2.1.0.1281: ?????????????? ?????????? ????????????????????: Fix incorrect Harvest level for mud pick ?????????????? ?????????? ????????????????????: Additional OreDictionary support Build 1.7.10-2.1.0.1280: wwrpg: Fixed #406 and #450 Fixed bug where two saplings dropped on a neighbor block change. wwrpg: Fixed #406 and #450 Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped. wwrpg: Fixed #433 Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly. wwrpg: Fixed #392 Enable leaves and logs to burn. ?????????????? ?????????? ????????????????????: Fixed compile issues Build 1.8-3.0.0.1277: wwrpg: Disable spawning wasps Do not spawn wasp if not enable (not rendered) wwrpg: Disable spawning pixies if ID is 0 Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player’s hand ?????????????? ?????????? ????????????????????: Update ru_RU.lang ?????????????? ?????????? ????????????????????: Update ru_RU.lang Build 1.7.10-2.1.0.1274: wwrpg: Cleanup up code for Redwood trees Removed boolean flag, isSoil, and hasSpace. Replaced with a “return false” since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read) wwrpg: Update WorldGenRedwoodTree.java wwrpg: Cleanup up code for Redwood trees Removed boolean variables flag, isSoil, and hasSpace. Replaced with a “return false” since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read) Build 1.7.10-2.1.0.1273: wwrpg: Fixed #442 Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java. Still probably a deeper issue here, but this will prevent crashes for now Build 1.8-3.0.0.1272: dan: Make BlockDoubleDecoration shearing more robust by adding a check for valid blocks Build 1.7.10-2.1.0.1270: wwrpg: Update ItemBiomeFinder.java Fixed for-loop range and added missing breaks to improve performance wwrpg: Update WorldGenRedwoodTree2.java Improved redwood generation performance Build 1.8-3.0.0.1269: dan: Add mudball entity, change entity registration (previously server and client were not in sync when spawning BOP entities), necessitated creating a BOP specific spawn egg item Build 1.8-3.0.0.1268: dan: Make sacred oad sapling items shiny dan: Add other BOP fluids, blood and poison, no rendering yet dan: Add flippers and flower bands Build 1.8-3.0.0.1267: dan: Add biome name to biome finder tooltip Build 1.8-3.0.0.1266: dan: Remove unused imports dan: Add BOP records dan: Add biome essence and biome block Build 1.8-3.0.0.1265: Adubbz: Fixed server crashing (Again!) Build 1.8-3.0.0.1264: dan: Fix incorrect item drop on BOP flowers dan: Fix flowers bounding box not aligned correctly with rendering Build 1.8-3.0.0.1263: dan: Fix crash when blowing dandelion because particles generated on wrong side Build 1.8-3.0.0.1262: dan: Combine particle textures for better performance Build 1.8-3.0.0.1261: dan: Simplify texture loading for pixie trail particle dan: Add dandelion particle, fix incorrect texture on pixie trail particle Build 1.8-3.0.0.1260: dan: Add pixie trail particle Build 1.8-3.0.0.1259: dan: Add honey fluid – Currently does not render! Seems like this is a problem affecting all forge fluids in 1.8 dan: Change registration method for entities – now can use spawn eggs and summon command, and ids are not hard coded dan: Add empty glass jars dan: Add filled glass jars Build 1.8-3.0.0.1258: dan: Add pixie Build 1.8-3.0.0.1257: dan: Add wasp sounds dan: Add the enderporter dan: Add client messages to biome finder dan: Minor tweaks to enderporter Build 1.8-3.0.0.1256: dan: Add visual feedback to indicate when biome finder can be used or is searching, simplify animation and code for pointing at location Build 1.8-3.0.0.1255: dan: Remove unused imports, remove an unused and mileading line in EntityWasp Build 1.8-3.0.0.1254: dan: Add wasp dan: Minor cleanup on RenderDart Build 1.8-3.0.0.1253: Adubbz: Added a rough implementation of the biome finder’s rendering – Fair amount of cleanup to be done to make it perfect Build 1.8-3.0.0.1252: dan: Improve biome finder code dan: Add message handler Build 1.8-3.0.0.1251: dan: Let grass spread from vanilla grass blocks onto BOP dirt blocks Build 1.8-3.0.0.1250: dan: Remove unused imports dan: Fix typo in white dye model file name dan: Start biome finder – can now find biomes, but icon does not yet point to it dan: Make gem ore drop experience when mined Build 1.8-3.0.0.1249: Adubbz: Moved rendering registration into the client proxy. Fixes server crashing Build 1.8-3.0.0.1248: dan: Make BOP dyes work on sheep and wolf collars Build 1.8-3.0.0.1247: dan: Add other BOP misc items Build 1.8-3.0.0.1246: dan: Add remaining BOP food items: ambrosia, salads, earth, ricebowl, shroompowder Build 1.8-3.0.0.1245: dan: Add helper functions for paged block classes BOPLeaves BOPLog BOPSapling Build 1.8-3.0.0.1244: dan: Remove unused imports Build 1.8-3.0.0.1243: dan: Add dart entity and dart blower item (not 100% finished) Build 1.8-3.0.0.1242: Adubbz: Restricted the amount of big trees that can be in a single chunk Build 1.8-3.0.0.1241: Adubbz: Added bushes to the Shrubland, added the Dense Forest Build 1.8-3.0.0.1240: dan: Remove incorrect setCreativeTab on ItemGem dan: Add dart and dart blower items Build 1.8-3.0.0.1239: Adubbz: Added the Lavender Fields, fixed the height of regular trees in some biomes Build 1.8-3.0.0.1238: Adubbz: Added flax to the shrubland Adubbz: Completed the Shrubland Build 1.7.10-2.1.0.1237: Adubbz: Update ClientProxy.java Build 1.7.10-2.1.0.1236: Catcwe316: Added a Dense Forest biome Build 1.7.10-2.1.0.1235: Catcwe316: Improved the Shield biome Build 1.8-3.0.0.1234: dan: Fix some missing scythe features Build 1.8-3.0.0.1233: dan: Add scythe Build 1.8-3.0.0.1232: Adubbz: Switched to using the Java Arrays class, not the Scala one (Auto imports can be a pain sometimes) Build 1.8-3.0.0.1231: Adubbz: Fixed an error with deserialization Build 1.8-3.0.0.1230: dan: Add mud and amethyst tools dan: Import all from api BOPItemHelper into ModItems for convenience dan: Add mud and amethyst armor Build 1.8-3.0.0.1229: Adubbz: Began work on the shrubland, increased the amount of leaves Build 1.8-3.0.0.1228: Adubbz: Added the flower field, improved weighted generation, fixed the colouring of damp and wheat grass Build 1.8-3.0.0.1227: Adubbz: Completed the Thicket Build 1.8-3.0.0.1226: dan: Add tall cattail, rename BlockDoubleFoliage to BlockBOPDoublePlant for consistency Build 1.8-3.0.0.1225: dan: Add shrub item texture, improve berrybush item texture Build 1.8-3.0.0.1224: dan: Fix render colors for some plants Build 1.8-3.0.0.1223: dan: Fix reed rendering placement and bounding box Build 1.8-3.0.0.1222: dan: Remove unused imports dan: Correct some misleading errors in comments dan: Add BOP Plants (merged with foliage) deadgrass, desertgrass, desertsprouts, dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, wildcarrot, tinycactus, witherwart, reed and root Build 1.8-3.0.0.1221: Adubbz: Decoration by default now uses grass sounds and a random offset, fixed an issue with weighted generators causing config files to not load (they’re being a pain) Build 1.8-3.0.0.1220: Adubbz: Fixed pick block on leaves, fixed an error reading config files on second run (stages weren’t being added to wrapped generators) Build 1.8-3.0.0.1219: Adubbz: Began work on the Thicket Build 1.8-3.0.0.1218: Adubbz: Added the Steppe biome Build 1.8-3.0.0.1217: Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary Build 1.8-3.0.0.1216: Adubbz: Switched to using a wrapper object for weighted entries, allowing for use of generators for multiple purposes Build 1.8-3.0.0.1215: Adubbz: Added a generator for grass Build 1.8-3.0.0.1214: Adubbz: Added flowers to the Origin Valley Build 1.8-3.0.0.1213: Adubbz: Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has ‘sub’ generators which it randomly picks from) Build 1.8-3.0.0.1212: Adubbz: Fixed leaves failing to render certain sides Adubbz: Began work on the Origin Valley, trees currently generate Build 1.8-3.0.0.1211: Adubbz: Prevented model/rendering registration from occurring on the server, fixes crashing Build 1.7.10-2.1.0.1210: Catcwe316: Tweaked the Land of Lakes biome, added wild rice Build 1.7.10-2.1.0.1209: Catcwe316: Tweaked biome temperatures Build 1.7.10-2.1.0.1208: Catcwe316: Added a Xeric Shrubland biome. Tweaked the Steppe biome. Build 1.8-3.0.0.1207: Adubbz: Added the crag Build 1.8-3.0.0.1206: Adubbz: Added the arctic biome Build 1.8-3.0.0.1205: Adubbz: Re-added the title panorama – My eyes couldn’t take Vanilla’s any longer Build 1.8-3.0.0.1204: Adubbz: Moved the progress stats to a command rather than hover text Build 1.8-3.0.0.1203: Adubbz: Added stat counters for biomes and items Build 1.7.10-2.1.0.1202: obriensh: Avoid NPE in the fuel handler Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE. Build 1.8-3.0.0.1201: Adubbz: Switched biomes over to use Guava’s Optional, in turn removing BiomeConfigurationHandler Build 1.8-3.0.0.1200: Adubbz: Added /bop stripchunk for testing ore generation and other underground stuff Build 1.8-3.0.0.1199: Adubbz: Biomes with id -1 are no longer added to the generation lists Build 1.8-3.0.0.1198: Adubbz: Fixed biome registration not occurring on first run Build 1.8-3.0.0.1197: Adubbz: Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator Build 1.8-3.0.0.1196: dan: Fix a few minor TODOs in the blocks dan: Fix BOP leaves dropping too much fruit dan: Fix some more TODOs, change “hell_bark” wood to “hellbark” for consistency with tree naming dan: Add berries Build 1.8-3.0.0.1195: dan: Further simplify code for blocks with pages of variants. Remove test blocks Build 1.8-3.0.0.1194: dan: Remove unused imports dan: Overhaul system for dividing classes with lots of variants up into smaller “pages” – no longer uses generic enums with names like A,B,C,D – now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks Build 1.8-3.0.0.1193: dan: Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler Build 1.8-3.0.0.1192: Adubbz: Hooked up generator stages with the appropriate events Build 1.8-3.0.0.1191: Adubbz: Added cheeserolls to the authorList Build 1.8-3.0.0.1190: Adubbz: Overhauled the config system for decoration, still a few things to do before it can be put into use Build 1.7.10-2.1.0.1189: Adubbz: Fixed an issue caused by fluid conflicts Adubbz: Syntax Build 1.8-3.0.0.1187: dan: Add wading boots Build 1.8-3.0.0.1186: dan: Fix typo in red flower petal enum Build 1.8-3.0.0.1185: dan: Add big flower petals dan: Add honey block Build 1.8-3.0.0.1184: dan: Code cleanup – ProperCase for tree/wood enums dan: Fix BOP door hardness and drops dan: Add missing @Override tag dan: Add BOP wood slabs Build 1.8-3.0.0.1183: Adubbz: Fixed the graphics level for leaves Build 1.8-3.0.0.1182: Adubbz: Cleaned up model registration Build 1.8-3.0.0.1181: dan: Fix incorrect leaf metadata Build 1.8-3.0.0.1180: dan: Remove BlockModifiers – not as useful as hoped Build 1.8-3.0.0.1179: dan: Further tightening up of blockstate utility code and better handling of missing default block state dan: Combine wood/leaf/sapling blocks where possible – frees up 56 block ids Build 1.8-3.0.0.1178: dan: Make block registration a bit more robust Build 1.8-3.0.0.1177: dan: Code cleanup – add missing @Override tags and remove unused imports Build 1.8-3.0.0.1176: Adubbz: Fixed stair lighting issues – Caught this literally 3 seconds before you left cheeserolls Build 1.8-3.0.0.1175: dan: Correct utterly shameful uppercase letter sin Build 1.7.10-2.1.0.1174: jaquadro: Fix fog color calculation in ‘fast’ graphics mode. Build 1.8-3.0.0.1173: dan: Scrap concept of “named states”, go back to looping through properties for block sub-types Build 1.8-3.0.0.1172: dan: Add double-height decorations (flax) dan: Fix item rendering for blocks with a tinted model but non-tinted item (flax and berry_bush) Build 1.8-3.0.0.1171: dan: Add BOP saplings Build 1.8-3.0.0.1170: dan: Add BOP leaves Build 1.7.10-2.1.0.1169: Catcwe316: Removed loamy grass/dirt from the Marsh Build 1.8-3.0.0.1168: dan: Add duckweed, shortgrass, mediumgrass, bush, sprout, poisonivy, berrybush, shrub, wheatgrass, dampgrass, koru, cloverpatch, leafpile, deadleafpile Build 1.8-3.0.0.1167: autopsychorhythmia: Update zh_CN.lang Build 1.8-3.0.0.1166: dan: Reimplement all BOP blocks to align more closely with vanilla block counterparts, add loads of wood dan: Tidy up lots of junk dan: Add remaining wood, and doors for all woods dan: Add overgrown netherrack dan: Add moss, tree_moss, flower_vine, ivy and wisteria dan: Fix colors of vine-like blocks Build 1.8-3.0.0.1165: Adubbz: Added the biomename command to the usage description Build 1.7.10-2.1.0.1164: fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142) Build 1.8-3.0.0.1162: Adubbz: Test change for Curse Adubbz: Another misc change for Curse Adubbz: Undo the change from earlier because it’s silly Build 1.8-3.0.0.1154: Adubbz: Added files for the various fruit blocks and the turnip blocks. Cheeserolls – Make sure you add item files for all blocks, including those which normally the player won’t have in their inventory. Build 1.8-3.0.0.1153: Adubbz: Added commands for teleporting to a biome of a given id, and finding the biome associated with an id Build 1.8-3.0.0.1152: Adubbz: Disabled Vanilla biome config files – These may come back, but they’re just making things more difficult for now Build 1.8-3.0.0.1151: Adubbz: The BoP WorldType once again functions correctly Build 1.8-3.0.0.1150: Adubbz: Biome weights for BoP biomes are now configurable Build 1.8-3.0.0.1149: Adubbz: Added chunk generators and our custom biome layer Build 1.7.10-2.1.0.1148: Adubbz: Fixed redwood tree growth Build 1.7.10-2.1.0.1147: Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks Build 1.7.10-2.1.0.1146: Catcwe316: Added flowering oak leaves to some biomes Build 1.7.10-2.1.0.1145: Adubbz: Flowering leaves now render properly Build 1.7.10-2.1.0.1144: Adubbz: Potentially fixed problems with biome ids + 128 Build 1.7.10-2.1.0.1143: Catcwe316: Increased amount of roots that generate by default Build 1.7.10-2.1.0.1142: Catcwe316: Added pinecones Build 1.7.10-2.1.0.1141: Catcwe316: Added mixed tree generation Build 1.7.10-2.1.0.1140: Catcwe316: thing Build 1.7.10-2.1.0.1139: Catcwe316: Really need to stop forgetting to remove this… Build 1.7.10-2.1.0.1138: Catcwe316: Revamped the Fungi Forest biome Build 1.8-3.0.0.1137: dan: Correct grass burning values dan: Add stalagmites and stalactites dan: Add fruit_block and variants apple/persimmon/peach/pear dan: Allow BOPDirt to support plants dan: Allow bonemeal placed on BOPGrass to grow plants on nearby vanilla grass dan: Add generic block types: ash_stone, crag_rock, dried_dirt, hard_dirt, hard_ice, hard_sand, mud_brick dan: Update labels dan: Minor tidyup dan: Add crystal and crystal shard dan: Add origin grass Build 1.7.10-2.1.0.1136: Catcwe316: Fixed tree generation to suppot new grass/dirt Build 1.7.10-2.1.0.1135: Catcwe316: Started adding flowering oak leaves Build 1.7.10-2.1.0.1134: Catcwe316: shoutout to all the pear Catcwe316: Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare Build 1.8-3.0.0.1132: dan: Allow BOPBlock instances to specify their own item class dan: Add waterlily variants dan: Add lily labels dan: Add loamy/silty/sandy grass blocks dan: Add new dirt variants loamy/sandy/silty and link to corresponding grass variants dan: Add snowy property to new grass variants, add coarse property to new dirt variants, improve grass spreading algorithm Build 1.7.10-2.1.0.1131: Catcwe316: Added peaches Build 1.7.10-2.1.0.1130: Catcwe316: Started revamping fruit trees Build 1.7.10-2.1.0.1129: Catcwe316: Tweaked flax -> string recipe Build 1.8-3.0.0.1128: dan: Ignore OSX .DS_Store files dan: Add flesh, mud, quicksand and turnips (blocks and items) dan: fix quicksand block drop dan: Add smoldering grass and spectral moss Build 1.7.10-2.1.0.1127: Catcwe316: Tweaked biome weighting Build 1.7.10-2.1.0.1126: jaquadro: Fog: water, mix order, precision, post-processing Build 1.7.10-2.1.0.1123: Catcwe316: Forgot to fix the onlyBiome thing again Build 1.7.10-2.1.0.1122: Catcwe316: Added a “Eucalyptus Forest” biome Build 1.7.10-2.1.0.1121: Catcwe316: Oops Build 1.7.10-2.1.0.1120: Catcwe316: Added lilypad variations Build 1.7.10-2.1.0.1119: castlenine: Updating French Canadian language Changing the Toadstool to make it edible instead of poisonous since it’s use in a recipe jaquadro: Smooth fog color and distance rendering. (+1 squashed commits) Squashed commits: [6b11c10] Re-enable fog colors jaquadro: Biome fog color should interpolate more precisely and scale down for nighttime, rain, and thunderstorms. jaquadro: Give biome fog more volume by interpolating a closer near plane. Adubbz: Updated Gradle Catcwe316: Updated gitignore (Not sure why it showed as a changed file?) jaquadro: Scale fog density to far plane distance. jaquadro: Fix near plane distance being too close in less-foggy biomes jaquadro: Add configuration to toggle fog color and density jaquadro: Remove fog density config Catcwe316: Tweaked various biomes. Started adding eanataw’s Patreon pledge biome (Land of Lakes). Catcwe316: Added loamy grass/dirt to some biomes (Will add sandy/silty grass/dirt when filler blocks can support metadata) Catcwe316: Readded gravel generation to some biomes, added a sub-biome for the Land of Lakes Catcwe316: Tweaked giant flower textures Build 1.8-3.0.0.1118: Adubbz: Misc change for CurseForge Adubbz: Updated Mixin Adubbz: Updated Mixin Adubbz: Removed the Mixin used for coral Adubbz: More cleaning up Adubbz: CurseForge nonsense… As usual Adubbz: Removed the biome decoration Mixin Adubbz: Removed the cactus mixin Adubbz: Removed Mixin. Closes #421, #422 Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410 Adubbz: Added the basic framework for adding new biomes Adubbz: Attempting to fix manifests Adubbz: More manifest nonsense Adubbz: Manifest Adubbz: Added a null check for config file entity spawns Adubbz: Fixed server crashing Closes #426 Adubbz: Initial implementation of the Alps biome – This is what happens when certain people say certain things Adubbz: Replaced all tabs with spaces Adubbz: Added zh_CN.lang, courtesy of @ppoozl Build 1.8-3.0.0.1117: Adubbz: Added zh_CN.lang, courtesy of @ppoozl Build 1.8-3.0.0.1116: Adubbz: Replaced all tabs with spaces Build 1.8-3.0.0.1115: Adubbz: Initial implementation of the Alps biome – This is what happens when certain people say certain things Build 1.8-3.0.0.1114: Adubbz: Fixed server crashing Closes #426 Build 1.8-3.0.0.1113: Adubbz: Added a null check for config file entity spawns Build 1.8-3.0.0.1112: Adubbz: More manifest nonsense Adubbz: Manifest Build 1.8-3.0.0.1110: Adubbz: Attempting to fix manifests Build 1.8-3.0.0.1109: Adubbz: Added the basic framework for adding new biomes Build 1.8-3.0.0.1108: Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410 Build 1.8-3.0.0.1107: Adubbz: Removed the cactus mixin Adubbz: Removed Mixin. Closes #421, #422 Build 1.8-3.0.0.1105: Adubbz: Removed the biome decoration Mixin Build 1.8-3.0.0.1104: Adubbz: Removed the Mixin used for coral Adubbz: More cleaning up Adubbz: CurseForge nonsense… As usual Build 1.8-3.0.0.1099: Adubbz: Updated Mixin Adubbz: Updated Mixin Build 1.8-3.0.0.1097: castlenine: Updating French Canadian language Adubbz: Misc change for CurseForge Build 1.8-3.0.0.1093: Adubbz: Updated Mixin and Forge. Closes #407 Build 1.8-3.0.0.1092: Adubbz: CurseForge changelog test Build 1.8-3.0.0.1091: mccommander_minecraft: Add missing feature almyr.abath: Update pt_BR.lang fixed line breaks Adubbz: Another attempt at changelogs on CurseForge Build 1.8-3.0.0.1086: Adubbz: Update Mixin Submodule Build 1.8-3.0.0.1085: Adubbz: Attempting to get changelogs working Adubbz: More changelog shenanigans… Adubbz: Temporarily disabled curse changelog Adubbz: Insignificant change because CurseForge is being a pain Build 1.8-3.0.0.1080: Adubbz: Added the deobf and source jar to CurseForge Build 1.8-3.0.0.1078: Adubbz: Updating Gradle for CurseForge Adubbz: Forgot to include the curse plugin Adubbz: Updated names to the latest mappings Adubbz: CurseForge stuff Adubbz: Disabled warning output Adubbz: Hopefully fixed the api key environment variable… Adubbz: Debug stuff Build 1.7.10-2.1.0.1067: mccommander_minecraft: Fix dandelion right click in creative mode Build 1.7.10-2.1.0.1066: brian.alex.kennedy: Ref Issue #369 All of the blocks in this loop are wood logs. i == 3 is a Mohagony log. Due to this bug it is currently not registered as logWood, and with this fix it is. Build 1.8-3.0.0.1065: Adubbz: Working on issues preventing the dev jar from working correctly Build 1.7.10-2.1.0.1062: shotakosaka777+minecraft: Update ja_JP.lang Build 1.8-3.0.0.1060: Adubbz: Completed configurable cactus gen Build 1.8-3.0.0.1059: Adubbz: Cleaned up the code formatting Build 1.8-3.0.0.1058: Adubbz: Updated the Mixin submodule Adubbz: Removed the current properties system whilst it’s being redone Adubbz: Finalized the system for configurable decoration features. Do note that the current test case (Cactus) has not yet been implemented, only the code for configuring the values which will be used for it. This means that biome decoration can now be implemented properly. Build 1.7.10-2.1.0.1057: Adubbz: Began work on a system for configurable biome decoration Adubbz: Finished up single coral mccommander_minecraft: Enable jar picking the honey Build 1.8-3.0.0.1054: Adubbz: Re-enabled mixins Build 1.8-3.0.0.1053: Adubbz: Temporarily commented out mixins Build 1.8-3.0.0.1052: Adubbz: Readded the BOP world type with hovering text listing the progress of the mod Build 1.8-3.0.0.1051: mccommander_minecraft: Enable fire source Build 1.8-3.0.0.1050: Adubbz: Updated the sources and deobf build configurations Build 1.8-3.0.0.1049: Adubbz: Attempting to get Gradle to work… Adubbz: Reverting gradle changes Build 1043: ?????????????? ?????????? ????????????????????: Create ru_RU.lang Adubbz: Readded bone segments Adubbz: Began work on readding coral Adubbz: Updated .gitignore Adubbz: Updated to the latest Forge Adubbz: Added our own system for hiding block properties Adubbz: Cleaned up the license distributed within the jar Adubbz: Added Mixin as a submodule Build 1.7.10-2.1.0.1036: ?????????????? ?????????? ????????????????????: Update ru_RU.lang Build 1.7.10-2.1.0.1034: Mazdallier: Update fr_FR.lang Build 1.7.10-2.1.0.1033: Adubbz: Readded the various stone types Adubbz: Readded gem/gem ore blocks Adubbz: Readded hive blocks mccommander_minecraft: Enable pixie spawning Oh hey. Um. I can fix this feature. Build 1.8-3.0.0.1029: Adubbz: Cleaned up our system for blockstates/variants to be a bit more simple/flexible Build 1.8-3.0.0.1026: Adubbz: Fixed the light values for glowshrooms, glow flowers, enderlotus and burning blossoms and fixed an issue with incorrect/untextured log drops Build 1.8-3.0.0.1025: Adubbz: Added the basis for configurable biomes along with files for all the Vanilla biomes (Note: This may or may not stay for the full release, BoP biomes will certainly be configurable however Vanilla biomes have limitations) Adubbz: Updated the Forge version requirements Adubbz: Attempting to fix the api distribution… Adubbz: Removed the api distribution, developers should instead refer to the deobf/sources distributions Build 1.8-3.0.0.1021: Adubbz: Readded the BOP creative tab Adubbz: Updating Gradle to use Forge Build 1.7.10-2.1.0.1019: randomv0x3l: Add config option to disable BoP title panorama Build 1.7.10-2.1.0.1018: almyr.abath: Create pt_BR.lang Build 1.8-3.0.0.1017: bbrowner: Added blockstate and block and item models files for hive and honeycomb block, and flesh, as well as their renamed textures. Also added them to the localization file with the new naming scheme. Build 1.8-3.0.0.1016: bbrowner: Readded block textures under the new naming scheme for corals, rocks, and grass. bbrowner: Added blockstate and block and item models files for gem ores and blocks, as well as their renamed textures. Also added them to the localization file with the new naming scheme. bbrowner: Added blockstate, texture, item and block models files for flesh. Also updated localization file. bbrowner: Renamed gemOre.json to gems.json bbrowner: May have already committed this, but changed gems to new file naming scheme Build 1.8-3.0.0.1013: bbrowner: Added coral blockstates and item and block models files. Also updated localization file to contain corals, rocks, and grass. bbrowner: Herp, forgot to change the rocks in the localization file to match new naming scheme in last commit. Fixed now! Build 1.8-3.0.0.1012: bbrowner: Fixed a comma mistake in grass.json and created rocks.json bbrowner: Added rocks to item and block models folders Build 1.8-3.0.0.1011: Adubbz: Readded the mushrooms Adubbz: Readded bamboo bbrowner: Added spectral moss and smoldering grass Build 1.8-3.0.0.1008: Adubbz: Removed the ASM hackery as the necessary hooks are now in FML Adubbz: Fixed the FML version number Build 1.8-3.0.0.1006: Adubbz: Readied the remaining flowers Build 1.8-3.0.0.1005: Adubbz: Finished readding the first set of flowers, updated to the latest FML Build 1.7.10-2.1.0.1004: pahimar: Update build.properties pahimar: Update GenLayerBiomeBOP.java pahimar: Update for Forge 1224 Build 1.8-3.0.0.1003: Adubbz: FINALLY got ASM working. You may now test the mod outside of eclipse! Build 1.8-3.0.0.1002: Adubbz: More obfuscation nonsense Build 1.8-3.0.0.1001: Adubbz: Just work… Build 1.8-3.0.0.1000: Adubbz: Isn’t ASM fun? Build 1.8-3.0.0.999: Adubbz: Hopefully fixed issues with obfuscation Build 1.8-3.0.0.998: Adubbz: Let’s not break compatibility… Build 1.8-3.0.0.997: Adubbz: Attempting to get Gradle to work… I’ve avoided this for a reason :/ Build 1.7.10-2.1.0.992: Adubbz: Updated FurnaceFuelHandler thanks to @Syndaryl. Closes #341 Build 1.7.10-2.1.0.991: squeek502: Made ItemBOPFood use the 1.7 methods for getting hunger/saturation Build 1.7.10-2.1.0.990: thevikingwarrior98: Update it_IT.lang Build 1.7.10-2.1.0.989: Adubbz: Hopefully fixed issues with biome id conflicts (stupid Vanilla mutation nonsense). Closes #334 Build 1.7.10-2.1.0.988: 619856824: Update zh_CN.lang Build 1.7.10-2.1.0.987: ?????????????? ?????????? ????????????????????: Update en_US.lang ?????????????? ?????????? ????????????????????: Update ru_RU.lang Build 1.7.10-2.1.0.986: Adubbz: Fixed an error when using the biome finder Adubbz: Slightly tweaked the code for mixed biome lists (shouldn’t effect most worlds, only possibly those with all biomes from a given temperature type disabled) Build 1.7.10-2.1.0.985: ?????????????? ?????????? ????????????????????: Update en_US.lang ?????????????? ?????????? ????????????????????: Rename da_DK to da_DK.lang Build 1.7.10-2.1.0.982: Adubbz: Fixed issues with biome weights which aren’t multiples of 10. This will alter current seeds (I did say it would change with every 2.x release!) Build 1.7.10-2.1.0.981: Adubbz: Fixed #326 Build 1.7.10-2.1.0.980: Adubbz: Moved the world type message to to world creation screen Build 1.7.10-2.1.0.979: Parker Young: Changed src zip to sources jar Build 1.7.10-2.1.0.978: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.10-2.1.0.976: tobiaspisani: Fixed typo in en_US.lang tobiaspisani: Fixed typo in de_DE.lang tobiaspisani: Fixed typo in it_IT.lang Build 1.7.10-2.1.0.975: tobiaspisani: Fixed typo in ro_RU.lang Build 1.7.10-2.1.0.974: tobiaspisani: Added Danish translation file Build 1.7.10-2.1.0.973: Adubbz: Fixed #315 Build 1.7.10-2.1.0.972: SoundLogic2236: Made it so that buckets would work on tanks and fluids in tanks would have textures SoundLogic2236: Cleaned up some stuff Build 1.7.10-2.1.0.971: hazeevaidar: Update ru_RU.lang Build 1.7.10-2.1.0.970: 645963056: Update zh_CN.lang 645963056: Update zh_CN.lang Build 1.7.10-2.1.0.969: Adubbz: Fixing code styling Build 1.7.10-2.1.0.968: Adubbz: Toying with a potential cleanup of blocks Build 1.7.10-2.1.0.967: 619856824: Update zh_CN.lang Deleted the Springwater’s translation Build 1.7.10-2.1.0.966: SoundLogic2236: Made it so that if harvestcraft turnip seeds (or anything else using the same ore dictionary entry) will be used in place of the default turnip seeds. Yay turnip soup! Build 1.7.10-2.1.0.965: 619856824: Update zh_CN.lang for 1.7.10 Add some new stuff’s translation, also revise some inappropriate translations. One more thing, is the Springwater removed in 1.7.10 Bop? It appeared in game, but i just can’t find it in the language file. If it was already removed, i will delete it. Build 1.7.10-2.1.0.964: SoundLogic2236: Made it so wild carrots can be replanted in the ground. SoundLogic2236: Fixed stupid errors and improved readability Build 1.7.10-2.1.0.963: Adubbz: Commented out the new End Provider temporarily Build 1.7.10-2.1.0.962: Adubbz: Started on the new grass Adubbz: Added the basics for the new dirt types. Farmland is yet to be added, and appropriate behaviours for sheep also need to be made Build 1.7.10-2.1.0.961: Catcwe316: Fixed grass side textures Build 1.7.10-2.1.0.960: Catcwe316: Tweaked a few textures, added Wisteria block for future use Build 1.7.10-2.1.0.959: Catcwe316: Tweaked a few textures Build 1.7.10-2.1.0.958: verybigbro: Update ru_RU.lang Build 1.7.10-2.1.0.957: Adubbz: Fixed slime spawning in the Bayou. Closes #296 Build 1.7.10-2.1.0.956: Catcwe316: Changed which biomes slimes/globs spawn in Build 1.7.10-2.1.0.955: Adubbz: Fixed the broken localisation for Blood Buckets Build 1.7.10-2.1.0.954: Adubbz: Fixed bamboo on Podzol and Dirt. Closes #300 Build 1.7.10-2.1.0.953: thevikingwarrior98: Update it_IT.lang Vanilla changed the names of some trees so I had to change them here so they are not the same. thevikingwarrior98: Update it_IT.lang Build 1.7.10-2.1.0.952: Adubbz: Fixed conflicts with Tinkers Construct Build 1.7.10-2.1.0.951: Adubbz: Removed fog density for the time being, it’s not smooth enough Build 1.7.10-2.1.0.950: Adubbz: Attempted to fix fog distances Adubbz: Tweaked fog distances slightly (they’re still terrible) Adubbz: Corrected the Forge version requirements Crashes will occur if an earlier version is used Adubbz: Removed the version from BiomesOPlenty.java – mcmd.info is enough Catcwe316: Tweaked grass amounts in a few biomes Catcwe316: Added other textures needed for new soils Build 1.7.10-2.1.0.942: Catcwe316: Updated Biome Dictionary tags Catcwe316: Added Persimmon Trees to the Dead Forest, tweaked the Grassland, changed Grove village wood to Dark Oak Catcwe316: Tweaks to the Cherry Blossom Grove, Fen, Flower Field, Lavender Fields, Marsh, and Volcano Catcwe316: Changed mod logo Catcwe316: Updated mcmod.info Adubbz: Updated the version number/Minecraft version requirements Catcwe316: Redid logo again Build 1.7.2-2.0.2.934: Catcwe316: Fixed village stairs in the Grove biome Build 1.7.2-2.0.2.933: Vexatos: Update de_DE.lang Build 1.7.2-2.0.2.932: hazeevaidar: Update ru_RU.lang Build 1.7.2-2.0.2.931: Adubbz: Prevented n must be positive from occurring when decorating Build 1.7.2-2.0.2.928: Adubbz: Fixed the Roofed Forest biome having no trees Build 1.7.2-2.0.2.927: Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Cleaned up networking, attempted to fix trails in multiplayer (I can’t test this proper as I don’t have a second account/legitimate server) Build 1.7.2-2.0.2.921: Adubbz: Testing Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Fixed the Forge version requirement Adubbz: Fixed sub biome consistency. Courtesy of Zeno410 Build 1.7.2-2.0.2.916: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.2.915: Adubbz: Added all trail textures Adubbz: Added version file Adubbz: Added trails.txt – They’re almost done Adubbz: Added trails, a replacement for our custom capes Adubbz: Fixed a server crash and issues with UUIDTypeAdapter Build 1.7.2-2.0.2.910: Adubbz: Added a test trail thevikingwarrior98: Update it_IT.lang Here’s the new update for 1.7.10. The italian vanilla localization have changed a lot of words and the capital letter in the words that are not the first in the localization (a part from a few mobs and others). Adubbz: Added config options for oceanFiller and landmassPercentage Adubbz: Fixed event handlers Build 1.7.2-2.0.2.903: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.1.902: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.2.901: Adubbz: Removed capes (They will be replaced in future with something else) Build 1.7.2-2.0.2.900: Adubbz: Hopefully fixed issues with capes in older versions Adubbz: Update capes.txt Adubbz: Take 2 at backwards compatibility. Cross your fingers. Build 1.7.10-2.0.2.897: Adubbz: Minecraft 1.7.2 is now once again supported Adubbz: Derp. We’re still compiling against 1.7.10 Adubbz: Manually set the Forge version requirement. Bah. Build 1.7.10-2.0.2.894: Adubbz: Added UUIDs for capes (used in 1.7.10) Usernames will be removed from here in future however, as 1.7.2 and 1.6 are still used they shall remain for some time. If i’ve stuffed any up (once a version supporting 1.7.10 has been released) please make an issue on here or PM me (via MCF, IRC or whatever) Build 1.7.2-2.0.1.892: Adubbz: Tweaked the startup warning. Closes #281, #282 Build 1.7.2-2.0.1.891: dams.21: Update fr_FR.lang Translation 100% Build 1.7.2-2.0.1.890: lumien231: Initializing biomesToSpawnIn Prevents an NPE when the Spawn Point is moved to the nether. Adubbz: The backup biome is now a random biome from any temperature instead of mushroom islands Adubbz: Fixed missing imports from lumien231’s commit Build 1.7.2-2.0.1.887: Adubbz: Readded Forestry integration Build 1.7.2-2.0.1.886: Adubbz: Go away moss crashes. You’re not wanted. Build 1.7.2-2.0.1.885: Adubbz: Fixed the metadata of gem drops. Closes #273 Build 1.7.2-2.0.1

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