2015-11-10

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'''Heroes of Might and Magic III: The Succession Wars Mod''', also known as '''The Succession Wars Mod''' or '''the SW Mod''', is a massive [[Heroes of Might and Magic III: In the Wake of Gods|WoG]]-based modification of ''[[Heroes of Might and Magic III: The Shadow of Death]]'', generally intended as a total conversion with a tribute to the previous installments (''[[Heroes of Might and Magic: A Strategic Quest|Heroes I]]'' and ''[[Heroes of Might and Magic II: The Succession Wars|Heroes II]]''), transferring Heroes II graphics to the Heroes III engine with some upgrades over classic Heroes III mechanics and adding lots of new additional content. Like other WoG-based modifications for Heroes III, it is fully fan-made, but the project team claim high standards in every tiny aspect in order to get "the genuine NWC feeling".

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'''Heroes of Might and Magic III: The Succession Wars Mod''', also known as '''The Succession Wars Mod''' or '''the SW Mod''', is a massive [[Heroes of Might and Magic III: In the Wake of Gods|WoG]]-based modification of ''[[Heroes of Might and Magic III: The Shadow of Death]]'', developed as a total conversion with a tribute to the previous installments (''[[Heroes of Might and Magic: A Strategic Quest|Heroes I]]'' and ''[[Heroes of Might and Magic II: The Succession Wars|Heroes II]]''), transfering Heroes II graphics to the Heroes III engine with some upgrades over classic Heroes III mechanics and adding lots of new additional content. Like other WoG-based modifications for Heroes III, it is fully fan-made, but the project team claim high standards in every tiny aspect in order to get "the genuine NWC feeling".

[[File:(OFFICIAL) The Succession Wars Mod - Open Beta Gameplay|thumb|right|300px]]

[[File:(OFFICIAL) The Succession Wars Mod - Open Beta Gameplay|thumb|right|300px]]

==General Information==

==General Information==



The project is supposed to enrich the legacy of the first two Heroes of Might and Magic games by focusing on the pixel graphics style characteristic to them, adding new creatures, characters and a lot of other content with regards to the same style and also, in the foreseeable future - the classic Heroes 2 campaigns and even the new campaigns which are supposed to develop the [[Enroth (continent)|Enroth]]-based lore further.

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The project is supposed to enrich the legacy of the first two Heroes of Might and Magic games by focusing on the pixel graphics style characteristic to them, adding new creatures, characters and a lot of other content with regards to the same graphic style and also, in the foreseeable future - the classic Heroes 2 campaigns and even the new campaigns which are supposed to develop the [[Enroth (continent)|Enroth]]-based lore further.

==Detailed Information==

==Detailed Information==

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Unlike Heroes 3, the mod reinvents the single-class system for every faction, and takes Heroes 1-2 class-faction system as a basis.

Unlike Heroes 3, the mod reinvents the single-class system for every faction, and takes Heroes 1-2 class-faction system as a basis.



In addition to classic Heroes 2 factions ([[Knight (H2)|Knight]], [[Barbarian (H2)|Barbarian]], [[Sorceress (H2)|Sorceress]], [[Warlock (H2)|Warlock]], [[Wizard (H2)|Wizard]], [[Necromancer (H2)|Necromancer]]) the mod adds its own factions named '''Witch''' (a concept inspired by [[Witch|Heroes 3 Witch class]] with its own unique features), '''Gipsy''' (an eclectic desert-themed faction composed partially from Heroes 2 neutrals and partially from new creatures made from scratch), and '''Heretic''' (unlike [[Heretic (H3)|Heroes 3 Heretic class]], it is a might-oriented faction with a different lineup).

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In addition to classic Heroes 2 factions ([[Knight (H2)|Knight]], [[Barbarian (H2)|Barbarian]], [[Sorceress (H2)|Sorceress]], [[Warlock (H2)|Warlock]], [[Wizard (H2)|Wizard]], [[Necromancer (H2)|Necromancer]]) the mod adds its own factions named '''Witch''' (a concept inspired by [[Witch|Heroes 3 Witch class]] with its own unique features), '''Dervish''' (an eclectic desert-themed faction composed partially from Heroes 2 neutrals and partially from new creatures made from scratch), and '''Heretic''' (unlike [[Heretic (H3)|Heroes 3 Heretic class]], it is a might-oriented faction with a different lineup).

[[File:H3sw_screen1_beta_october.png|thumb|300px]]

[[File:H3sw_screen1_beta_october.png|thumb|300px]]

===Adventure Map===

===Adventure Map===



The mod map editor is supposed to have all Heroes 2 map objects and a selection of newly made ones to satisfy Heroes 3 standards, such as creature dwellings, banks, conservatories, and all other. Moreover, some new map objects with a brand new functionality are expected too.

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The project map editor is supposed to have all Heroes 2 map objects and a selection of new ones to satisfy Heroes 3 standards, such as creature dwellings, banks, conservatories, and all other. Moreover, some new map objects with a brand new functionality are expected too.

===Battle Screen===

===Battle Screen===

The huge difference with the vanilla Heroes 2 is the battle screen. The battlefield size is expanded to the Heroes 3 standards, and Heroes 3 battle mechanics intends range penalty and a limited movability for the majority of flying creatures.

The huge difference with the vanilla Heroes 2 is the battle screen. The battlefield size is expanded to the Heroes 3 standards, and Heroes 3 battle mechanics intends range penalty and a limited movability for the majority of flying creatures.

===Differences with the vanilla Heroes 3 mechanics===

===Differences with the vanilla Heroes 3 mechanics===



Although mainly the gaming mechanics of the modded game is still close to the one of the vanilla Heroes 3, there are some shifts towards several Heroes 2 features and even some unique ones are expected. For instance, some secondary skills like Necromancy or Mysticism are likely to be tweaked in the next releases of the mod, with some global map objects having changed their functionality, like optional skill learning in the Witch Huts.

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Although mainly the gaming mechanics of the modded game is still close to the one of the vanilla Heroes 3, there are some shifts towards several Heroes 2 features and even some unique ones are expected. For instance, some secondary skills like Necromancy or Mysticism are likely to be tweaked in the next releases of the mod, with some global map objects having changed their functionality, like optional skill learning in the Witch Huts. The magic system and the artifact system are claimed to be different from classic games.

Another big tweak over Heroes 3 engine is the invention of the dynamic castle looks on different terrain and fixing the Bad Luck feature (both present in Heroes 2), which will be also featured in the next release of the modification.

Another big tweak over Heroes 3 engine is the invention of the dynamic castle looks on different terrain and fixing the Bad Luck feature (both present in Heroes 2), which will be also featured in the next release of the modification.

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==Mod Development==

==Mod Development==

The Succession Wars Mod dates back to 2008, when '''mister_kalu''' started the project by experimenting with Heroes 3 and adding various Heroes 2 content to it.

The Succession Wars Mod dates back to 2008, when '''mister_kalu''' started the project by experimenting with Heroes 3 and adding various Heroes 2 content to it.



Currently the latest version of the mod is marked as January, 2013 (open to public access). However, according to the team members, it is strongly outdated, and is barely able to describe the current state of the project.

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Currently the latest version of the mod is marked as January, 2013 (open to public access). However, according to the team members, it is strongly outdated, and is barely able to describe the current state of the project. Since the end of 2013, the team is coordinated by '''Orzie'''.



The date of the next release (preliminary marked as v0.8 beta) is uncertain, but it is likely to appear within 1-1,5 years counting from 1st of September, 2014.

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The date of the next release (marked as v0.8 beta) is announced to be in the middle of December, 2015.

==Project Links==

==Project Links==

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