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Interview: Papo & Yo Creator Talks Budgets, Emotions, and Why He Changed the Original Ending
We talk to Creative Director Vander Caballero to learn more about creating personal stories in games.
By: Jose Otero
September 19, 2012
(Note to concerned readers: This interview spoils significant emotional moments of Papo & Yo.)
This past August Creative Director Vander Caballero turned his painful childhood experiences with an alcoholic father into a video game called Papo & Yo. While the idea of video games as a form of therapy isn't a commonly associated with the medium, Indie titles like Papo & Yo show that games have slowly grown outside of their comfort zone. I couldn't help but admire Papo & Yo's core message of moving on, so I sought an interview with Caballero in order to learn a little more about it.