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media=CD, Direct-2-Drive|

media=CD, Direct-2-Drive|

}}{{Quote|We now give the story of [[The Matrix franchise|the Matrix]] to fans. Where does it go? What happens now? It's up to them.|MxO producer}}

}}{{Quote|We now give the story of [[The Matrix franchise|the Matrix]] to fans. Where does it go? What happens now? It's up to them.|MxO producer}}



'''''The Matrix Online''''' (also known as '''''MxO''''') was a massive multiplayer online role playing game developed by Monolith Productions. It was the official continuation of the storyline of the ''Matrix'' film series. The game began closed beta-testing in June 2004 which was opened for people who pre-ordered the game before or during November 2004.

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'''''The Matrix Online''''' (also known as '''''MxO''''') was a massive multiplayer online role playing game developed by Monolith Productions. It was the official continuation of the storyline of the ''
[[The
Matrix
(series)|Matrix]]
'' film series. The game began closed beta-testing in June 2004 which was opened for people who pre-ordered the game before or during November 2004.



Warner Bros. and Sega officially released ''MxO'' on March 22, 2005. The game ran continuously from then until it was shut down on July 31, 2009 at midnight. The player assumes the role of a redpill, When creating a new character, the player is given the choice of taking the bluepill (quit the game) or the redpill (continue the game). After the tutorial, the player is free to roam around the Mega City.

+

Warner Bros. and Sega officially released ''MxO'' on March 22, 2005. The game ran continuously from then until it was shut down on July 31, 2009 at midnight. The player assumes the role of a
[[
redpill
]]
, When creating a new character, the player is given the choice of taking the
[[
bluepill
]]
(quit the game) or the redpill (continue the game). After the tutorial, the player is free to roam around the
[[
Mega City
]]
.

=='''Combat'''==

=='''Combat'''==

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After the initial set of introductory missions, players can join one of the three main organizations working within the matrix each with a different set of goals, beliefs and methods: Zion, The machines, and the Merovingian.

After the initial set of introductory missions, players can join one of the three main organizations working within the matrix each with a different set of goals, beliefs and methods: Zion, The machines, and the Merovingian.



====Zion:====

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====
[[
Zion
]]
:====

Zion is the last human city on earth, hidden deep underground and is chiefly concerned with protecting its citizens from the machines who see those who have awakened as a threat to those still connected to the matrix. Those who choose to work for Zion usually enlist in the Zion military and see this as the best way to protect their ideals of freedom.

Zion is the last human city on earth, hidden deep underground and is chiefly concerned with protecting its citizens from the machines who see those who have awakened as a threat to those still connected to the matrix. Those who choose to work for Zion usually enlist in the Zion military and see this as the best way to protect their ideals of freedom.



====Machines:====

+

====
[[
Machines
]]
:====

The main motivation for choosing to side with the machines is that this organization is seen as the most conducive towards maintaining the status-quo of the matrix and protecting the lives of those still connected to it. However there are those who feel that the only way to improve relations between man and machine is to work with them as closely as possible and see joining this organization as the best way to do so.

The main motivation for choosing to side with the machines is that this organization is seen as the most conducive towards maintaining the status-quo of the matrix and protecting the lives of those still connected to it. However there are those who feel that the only way to improve relations between man and machine is to work with them as closely as possible and see joining this organization as the best way to do so.



====Merovingian:====

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====
[[Merovingians|
Merovingian
]]
:====



Those who work for the Merovingian are in a unique position in that they need not concern themselves with the traditional hostilities between Zion and the Machines, preferring instead to act only when the situation would prove advantageous for themselves or the organization as a whole. However, this organization has also been chosen by some players as it is the only one out of the three organizations that fights to protect Exiles who reside within the matrix.

+

Those who work for the Merovingian are in a unique position in that they need not concern themselves with the traditional hostilities between Zion and the Machines, preferring instead to act only when the situation would prove advantageous for themselves or the organization as a whole. However, this organization has also been chosen by some players as it is the only one out of the three organizations that fights to protect
[[
Exiles
]]
who reside within the matrix.

====Sub-Organizations:====

====Sub-Organizations:====



*EPN-E Pluribus Neo (''Zion Aligned'')

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*
[[EPN|
EPN-E Pluribus Neo (''Zion Aligned'')
]]



Members of EPN are devoted to what they deem "Neo's legacy". This mostly involves giving all human beings the opportunity to question the true nature of their reality, the matrix and to have the choice of the redpill or bluepill. Very much against the machines, and Cypherites in particular, there are some more fundamentalist schools of thought within this organization who believe that the only solution to humanity's problems is to free the entire human population from the matrix. They are led by The Kid with his old friend Shimda-who also acts as their mission controller.

+

Members of EPN are devoted to what they deem "Neo's legacy". This mostly involves giving all human beings the opportunity to question the true nature of their reality, the matrix and to have the choice of the
[[
redpill
]]
or
[[
bluepill
]]
. Very much against the machines, and Cypherites in particular, there are some more fundamentalist schools of thought within this organization who believe that the only solution to humanity's problems is to free the entire human population from the matrix. They are led by
[[
The Kid
]]
with his old friend Shimda-who also acts as their mission controller.



*Cypherites (''Machines Aligned)''

+

*
[[
Cypherites
]]
(''Machines Aligned)''



Usually seen as the more extreme element of the machine organization, Cypherites follow in the footsteps of Cypher, wanting to be reinserted into the matrix as bluepills so that they may be blissfully unaware of the true nature of the matrix as a computer program. The name of their hovercraft, The ''Blue Dreamer'', reflects this philosophy. They are led by Cryptos and his second in-command, the Zion-traitor, Veil.

+

Usually seen as the more extreme element of the machine organization, Cypherites follow in the footsteps of
[[
Cypher
]]
, wanting to be reinserted into the matrix as bluepills so that they may be blissfully unaware of the true nature of the matrix as a computer program. The name of their hovercraft, The ''Blue Dreamer'', reflects this philosophy. They are led by
[[
Cryptos
]]
and his second in-command, the Zion-traitor, Veil.



==='''Servers''' '''(Monolith Pre-Merge)'''===

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==='''
[[Server|
Servers
]]
''' '''(Monolith Pre-Merge)'''===

*Linenoise

*Linenoise

*Proxy

*Proxy

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==Story and Events==

==Story and Events==



===Race to find the One===

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===Race to find the
[[The
One
|One]]
===

The first major event to occur in ''The Matrix Online'' was a "race" between the three organizations to gather Neo's [[Residual self image|RSI]] fragments. The organization that collected the most in a week received a defense bonus. Different organizations won on different servers.

The first major event to occur in ''The Matrix Online'' was a "race" between the three organizations to gather Neo's [[Residual self image|RSI]] fragments. The organization that collected the most in a week received a defense bonus. Different organizations won on different servers.



[[Shapers]] were found that could manipulate the RSI fragments into the shape of Neo's mental projection. Unfortunately some Shapers were captured by a fourth party (The [[General]]). Those Shapers were forced to create super-Agents which the organizations worked together to defeat. [[Morpheus]] has also complained that the physical remains of [[Neo]] were never returned to [[Zion]] from the Machine City (Zero One), yet cryptically, the Machines have said that they did not recycle Neo's remains either.

+

[[Shapers]] were found that could manipulate the RSI fragments into the shape of Neo's mental projection. Unfortunately some Shapers were captured by a fourth party (The [[General]]). Those Shapers were forced to create super-Agents which the organizations worked together to defeat. [[Morpheus]] has also complained that the physical remains of [[Neo]] were never returned to [[Zion]] from the
[[
Machine City
]]
(Zero One), yet cryptically, the Machines have said that they did not recycle Neo's remains either.

===[[Red-eyed Agents]]===

===[[Red-eyed Agents]]===

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