Occlusion culling is a technique for removing objects from a 3d scene based on their visibility to the camera and position in relation to other objects. It is an effective method of reducing the amount of objects rendered in a scene to improve graphics performance. Occlusion culling is implemented in most popular graphics engines and is an ideal technique for mobile devices.
See our demo and sample code to find out more:
Occlusion Culling with Compute Shaders demo
Occlusion Culling with Hierarchial-Z sample code
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