I personally don't think a reset is the solution, however I do see a few things as possible suggestions:
1. Playerbase--doing something to make this game more accessible and well-known. Like a business, even games need to establish their presence to accompany their success, whether it be through advertising, or some other medium, and that will help drive more traffic into the tavern.
2. Re-evaluating some of the game mechanics. After pouring through some of the threads, it seems there are some pretty consistent complaints across the board regarding certain mechanics. I haven't played MS 3.0 that long, but I can tell you a few things I've seen. Mages, who rely completely on ley and don't have the same constants offered to Arcs and Ments, shouldn't have to sit around and wait through four rounds to bias a pool to 100%. Insert high-stress situation, when pools actually make or break a mage trying to reclaim, or gain space for his team, and he's sort of shit out of luck.
Also, a 14 cleric earlier tonight took 4 shraps to the faces and went unfazed, basically walked around as if I was nothing but an annoyance... dafuq?
Anyway, those are my thoughts. A lack, or seemingly so, of attempting to bring more people to the game is definitely one of the main problems. You cannot rely on a close-knit community. You have to rely on numbers, or a relatively steady stream of people coming in, even if that stream is just a trickle. Look at Alter Aeon, a game I just came from, which is very similar to Darkness Falls. Total grassroots thing. Free to play, but you can pay for some perks. Has managed to keep a steady playerbase of about 60, or more.. online a day for a long-time running. Why? Because the creator relies on his MODs to keep the game/world feeling somewhat fresh, while he works mostly on getting the game"out there."
shrug
Statistics: Posted by Weazal — September 7th, 2013, 5:33 am