2014-03-25

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[[Kategorie:Generated]]

 

[[Kategorie:Generated]]

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Color palette, Format data, Geographical map, Halo 2 Multiplayer Map, Kalibrierungs-Datei, Karte, Level Data, Linker map file, Map (engl. Karte), Navigon map, Network map, Quake 3 Map, siedler3-karte ! kann nicht bearbeitet werden

 

Color palette, Format data, Geographical map, Halo 2 Multiplayer Map, Kalibrierungs-Datei, Karte, Level Data, Linker map file, Map (engl. Karte), Navigon map, Network map, Quake 3 Map, siedler3-karte ! kann nicht bearbeitet werden

 

==ShortDescription==

 

==ShortDescription==



3Com Network Supervisor, C compiler map file, Game Files, Linker Address Map,
MAP File
, Network Topolgy Map, OziExplorer raster map
, Quake Engine game file
, Quake Engine Map File

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3Com Network Supervisor, C compiler map file, Game Files, Linker Address Map,
Map file (Generic)
, Network Topolgy Map, OziExplorer raster map, Quake Engine Map File

 

==Beschreibung==

 

==Beschreibung==

 

Navigon map, Halo 2 Multiplayer Map, Karte, Quake 3 Map, Map (engl. Karte), Level Data, Kalibrierungs-Datei, siedler3-karte ! kann nicht bearbeitet werden, Geographical map, Linker map file, Network map, Color palette, Format data [http://www.endungen.de/ResultList/map.aspx Quelle: EndungenDE] <!--20130709123849-->

 

Navigon map, Halo 2 Multiplayer Map, Karte, Quake 3 Map, Map (engl. Karte), Level Data, Kalibrierungs-Datei, siedler3-karte ! kann nicht bearbeitet werden, Geographical map, Linker map file, Network map, Color palette, Format data [http://www.endungen.de/ResultList/map.aspx Quelle: EndungenDE] <!--20130709123849-->

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==Description==

 

==Description==



Quake Engine game
file MAP
is a game map
file
format used by Quake Engine games. MAP files are compiled into a [[text]]-based, user friendly format that can be edited using map editors like Value Hammer [[Editor]]. MAP files can be converted into .BSP file format using this [[editor]]. MAP files are used for Quake Engine games, such as Half-Life and Quake 1-4. [[MIME]] :
[http://whatis.techtarget.com/fileformat/MAP-
Quake
-
Engine
-
game-file
Quelle: TechTarget] <!--
20140207083136
-->

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Map
file
(Generic)
MAP
stands for Map
file
(Generic) This was last updated in March 2012
[http://whatis.techtarget.com/fileformat/MAP-
Map
-
file
-
Generic
Quelle: TechTarget] <!--
20140325063228
-->

 

 

 

Uncompiled game map created for games developed with one of the Quake engines; saved in a human-readable [[text]]-based format; can be compiled into a .BSP binary map file for use in games such as Half-Life, Quake, Quake 2, and Quake 3. MAP files can be built using several map editors, including Valve Hammer [[Editor]], which also compiles the map into the target BSP format. Another popular tool that uses MAP files is TorquePowered.com's Torque Constructor, which can transform maps into the .[[DIF]] format for development. The resulting map files are used for Torque games, which target PC, mobile, and console platforms. Many game engines use the MAP format, including the Quake engines, Torque Engine, Goldsource Engine, Dark Engine, and Unreal Engine. NOTE: Valve Hammer [[Editor]] 4, which is used for Half-Life, saves map files in the newer .VMF format. The program was previously called "Worldcraft," but is now commonly referred to as "Hammer." [http://www.fileinfo.com/extension/map Quelle: FileInfo] <!--20140207083136-->

 

Uncompiled game map created for games developed with one of the Quake engines; saved in a human-readable [[text]]-based format; can be compiled into a .BSP binary map file for use in games such as Half-Life, Quake, Quake 2, and Quake 3. MAP files can be built using several map editors, including Valve Hammer [[Editor]], which also compiles the map into the target BSP format. Another popular tool that uses MAP files is TorquePowered.com's Torque Constructor, which can transform maps into the .[[DIF]] format for development. The resulting map files are used for Torque games, which target PC, mobile, and console platforms. Many game engines use the MAP format, including the Quake engines, Torque Engine, Goldsource Engine, Dark Engine, and Unreal Engine. NOTE: Valve Hammer [[Editor]] 4, which is used for Half-Life, saves map files in the newer .VMF format. The program was previously called "Worldcraft," but is now commonly referred to as "Hammer." [http://www.fileinfo.com/extension/map Quelle: FileInfo] <!--20140207083136-->

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==[[Weblinks]]==

 

==[[Weblinks]]==



 

 

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