2016-02-16

‎Gallery:

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==Profile==

==Profile==



Ayala contributed to Crystal Dynamics' ''[[wikipedia:Pandemonium! (video game)|Pandemonium!]]'' from 1995–96.<ref name="MobyGames">[http://www.mobygames.com/developer/sheet/view/developerId,20093/ Arnold Ayala Video Game Credits and Biography] at MobyGames</ref><ref name="WordPress">[https://dogma5150.wordpress.com/crystal-dynamics-1995-to-1999/ Crystal Dynamics 1995 to 1999] at WordPress (by Dogma5150)</ref> In 1997, he joined Hennig and Carus as the concept artist on the ''[[Shifter]]'' project, which developed into ''Soul Reaver''.{{Ref|GI-SR1-Face}}{{Ref|SW-SR1-Int}}{{Ref|PSB-SR1}} He wrote of his role in the team:<ref name="WordPress"/>

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Ayala contributed to Crystal Dynamics' ''[[wikipedia:Pandemonium! (video game)|Pandemonium!]]'' from 1995–96.<ref name="MobyGames">[http://www.mobygames.com/developer/sheet/view/developerId,20093/ Arnold Ayala Video Game Credits and Biography] at MobyGames</ref><ref name="WordPress">[https://dogma5150.wordpress.com/crystal-dynamics-1995-to-1999/ Crystal Dynamics 1995 to 1999] at WordPress (by Dogma5150)</ref> In 1997, he joined Hennig and Carus as the concept artist on the ''[[Shifter]]'' project, which developed into ''Soul Reaver''.{{Ref|GI-SR1-Face}}{{Ref|SW-SR1-Int}}{{Ref|PSB-SR1}}

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He wrote of his role in the team:<ref name="WordPress"/>

{{Quotebox-Opaque|''"Created the overall vision for the “Soul Reaver” project. Responsible for creating most of the characters (as well as the main character), backgrounds and environment concepts. Develop the production pipeline for character creation and diffuse maps on environments. Supervised and tutored the Art team. Liaison between the Art team and the Programming department regarding proprietary tool issues. Built 3D characters and levels by using 3D Studio and 3D Max. Textures were created in Fractal Paint and PhotoShop."''|Arnold Ayala<ref name="WordPress"/>}}

{{Quotebox-Opaque|''"Created the overall vision for the “Soul Reaver” project. Responsible for creating most of the characters (as well as the main character), backgrounds and environment concepts. Develop the production pipeline for character creation and diffuse maps on environments. Supervised and tutored the Art team. Liaison between the Art team and the Programming department regarding proprietary tool issues. Built 3D characters and levels by using 3D Studio and 3D Max. Textures were created in Fractal Paint and PhotoShop."''|Arnold Ayala<ref name="WordPress"/>}}



According to Hennig, ''"Raziel evolved through a close internal collaboration between me, Seth Carus (a fellow designer), and Arnold Ayala (the concept artist). We went through many, many iterations of character design before we were able to collectively stand back and say, "yep, that's him."''{{Ref|SW-SR1-Int}} [[Brett Hartshorn]] also referred to [[Melchiah]] as ''"Arnold's [[Melchahim|Skinner]] Boss."''<ref>[http://bundagan.blogspot.ie/2006/11/arnolds-skinner-boss.html Bretts Art Portfolio: Arnold's Skinner Boss] at Blogspot (by muntygames)</ref>

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According to Hennig, ''"Raziel evolved through a close internal collaboration between me, Seth Carus (a fellow designer), and Arnold Ayala (the concept artist). We went through many, many iterations of character design before we were able to collectively stand back and say, "yep, that's him."''{{Ref|SW-SR1-Int}}

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[[Brett Hartshorn]] described [[Melchiah]] as ''"Arnold's [[Melchahim|Skinner]] Boss."''<ref>[http://bundagan.blogspot.ie/2006/11/arnolds-skinner-boss.html Bretts Art Portfolio: Arnold's Skinner Boss] at Blogspot (by muntygames)</ref>

After ''Soul Reaver,'' Ayala moved to [[wikipedia:Shaba Games|Shaba Games]] and a succession of other studios, notably playing a part in [[wikipedia:Bungie|Bungie]]'s ''[[wikipedia:Halo 3|Halo 3]]'' and [[wikipedia:2K Marin|2K Marin]]'s ''[[wikipedia:BioShock 2|Bioshock 2]]''.<ref name="MobyGames"/>

After ''Soul Reaver,'' Ayala moved to [[wikipedia:Shaba Games|Shaba Games]] and a succession of other studios, notably playing a part in [[wikipedia:Bungie|Bungie]]'s ''[[wikipedia:Halo 3|Halo 3]]'' and [[wikipedia:2K Marin|2K Marin]]'s ''[[wikipedia:BioShock 2|Bioshock 2]]''.<ref name="MobyGames"/>

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==Gallery==

==Gallery==



<gallery widths="120" captionalign="left" columns="4">

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<gallery>

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SR1-Character-Rahab-Ayala-Aluka011.jpg|"aluka011" (Rahab/Rahabim)

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SR1-Character-RazielVampire-Ayala-Arms1.jpg|"arms1" (Raziel)

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SR1-Character-RazielVampire-Ayala-Body011.jpg|"body011" (Raziel)

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SR1-Character-RazielVampire-Ayala-Body021.jpg|"body021" (Raziel)

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SR1-Character-Turel-Ayala-Boss111.jpg|"boss111" (Turel)

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SR1-Character-RazielVampire-Ayala-Face1.jpg|"face1" (Raziel)

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SR1-Enemy-VampireHunter-ThreeFaces.jpg|"hunter011" (vampire hunter)

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SR1-Enemy-VampireHunter-Hunter.jpg|"hunter11" (vampire hunter)

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SR1-Enemy-VampireHunter-Forsaken.jpg|"hunter21" (vampire hunter)

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SR1-Character-Kain-Ayala-Kain011-A.jpg|"kain011" (Kain)

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SR1-Character-Kain-Ayala-Kain021.jpg|"kain021" (Kain)

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SR1-Character-Kain-Ayala-Kain041.jpg|"kain041" (Kain)

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SR1-Character-Kain-Ayala-Kain052.jpg|"kain052" (Kain)

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SR1-Enemy-UnusedMonsterA.jpg|"monstr011"

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SR1-Character-Turel-Ayala-Morlok041.jpg|"morlok041" (Turel)

File:SR1-Environment-Ayala-chair011.jpg

File:SR1-Environment-Ayala-chair011.jpg

File:SR1-Environment-Ayala-room021.jpg

File:SR1-Environment-Ayala-room021.jpg

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File:SR1-Environment-Ayala-room081.jpg

File:SR1-Environment-Ayala-room081.jpg

File:SR1-Environment-Ayala-room091.jpg

File:SR1-Environment-Ayala-room091.jpg

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</gallery>

</gallery>

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*[https://dogma5150.wordpress.com/crystal-dynamics-1995-to-1999/soulreaver/ SoulReaver] at WordPress (by Dogma5150)

*[https://dogma5150.wordpress.com/crystal-dynamics-1995-to-1999/soulreaver/ SoulReaver] at WordPress (by Dogma5150)

*[http://www.imdb.com/name/nm2042632/ Arnold Ayala] at the IMDb

*[http://www.imdb.com/name/nm2042632/ Arnold Ayala] at the IMDb



*[http://www.mobygames.com/developer/sheet/view/developerId,20093/ Arnold Ayala] at MobyGames

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*[http://www.mobygames.com/developer/sheet/view/developerId,20093/ Arnold Ayala Video Game Credits and Biography] at MobyGames

==References==

==References==

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