2014-05-29

← Older revision

Revision as of 15:04, May 29, 2014

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== Abilities ==

 

== Abilities ==



Yasuo's abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: '''{{color|#6495ED|Flow}}'''. Yasuo can have up to '''{{pp|18|60|65|70|75|80|90|100|110|125|140|160|185|215|250|290|340|400|470|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18}}''' (''55{{plus}}{{ap|{{tt|5|Increase at levels 1-5}}|{{tt|10|Increase at levels 6-8}}|{{tt|15|Increase at levels 9-10}}}} / {{pp|8|20|25|30|35|40|50|60|70|11|12|13|14|15|16|17|18}} at each level'') '''{{color|#6495ED|Flow}}'''. Yasuo generates 1% of his maximum '''{{color|#6495ED|Flow}}''' with every 46 units he travels, requiring a total of 4600 units-traveled to obtain maximum '''{{color|#6495ED|Flow}}'''.

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Yasuo's abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: '''{{color|#6495ED|Flow}}'''.

 

+

 

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Yasuo can have up to '''{{pp|18|60|65|70|75|80|90|100|110|125|140|160|185|215|250|290|340|400|470|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18}}''' (''55{{plus}}{{ap|{{tt|5|Increase at levels 1-5}}|{{tt|10|Increase at levels 6-8}}|{{tt|15|Increase at levels 9-10}}}} / {{pp|8|20|25|30|35|40|50|60|70|11|12|13|14|15|16|17|18}} at each level'') '''{{color|#6495ED|Flow}}'''. Yasuo generates 1% of his maximum '''{{color|#6495ED|Flow}}''' with every 46 units he travels, requiring a total of 4600 units-traveled to obtain maximum '''{{color|#6495ED|Flow}}''' (without {{ais|Wind Wall|Yasuo}} passive).

 

 

 

'''{{color|#6495ED|Flow}}''' does not decay or generate idly. As '''{{color|#6495ED|Flow}}''' generation is based on distance travelled, it is also accumulated while dashing, teleporting or when displaced by crowd control effects.

 

'''{{color|#6495ED|Flow}}''' does not decay or generate idly. As '''{{color|#6495ED|Flow}}''' generation is based on distance travelled, it is also accumulated while dashing, teleporting or when displaced by crowd control effects.

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|icon=false

 

|icon=false

 

|description=Consecutive successful casts of ''Steel Tempest'' within 10 seconds form a chain.

 

|description=Consecutive successful casts of ''Steel Tempest'' within 10 seconds form a chain.



{{MiniAbility|icon=Steel Tempest.png|description={{sbc|First Active:}} Yasuo thrusts his sword forward, dealing physical damage to all enemies in a '''475'''-unit line. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to a ~'''375'''-radius circle around Yasuo.}}{{MiniAbility|icon=Gathering Storm.png|description={{sbc|Second Active:}} Same as the first active.}}{{MiniAbility|icon=Empowered Steel Tempest.png|description={{sbc|Third Active:}} Yasuo brandishes his sword causing a whirlwind to tear forward in a ~'''900'''-unit line, dealing physical damage and knocking airborne all enemies hit. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to an ~'''375'''-radius circle around Yasuo. This active resets the chain.}}

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{{MiniAbility|icon=Steel Tempest.png|description={{sbc|First Active:}} Yasuo thrusts his sword forward, dealing physical damage to all enemies in a '''475'''-unit line. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to a '''375'''-radius circle around Yasuo.}}{{MiniAbility|icon=Gathering Storm.png|description={{sbc|Second Active:}} Same as the first active.}}{{MiniAbility|icon=Empowered Steel Tempest.png|description={{sbc|Third Active:}} Yasuo brandishes his sword causing a whirlwind to tear forward in a '''900'''-unit line, dealing same physical damage and knocking airborne all enemies hit. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to an '''375'''-radius circle around Yasuo. This active resets the chain.}}



|description2 =''Steel Tempest'' can critically strike, having a 25% damage penalty. <!-- Like this the math on infinity edge works. --> Without any additional critical damage the bonus damage equals {{as|50% of Yasuo's attack damage}}. Additionally, on-hit effects will be applied to the first enemy hit within '''475'''-unit range. The cooldown and cast time of ''Steel Tempest'' is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.

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|description2 = ''Steel Tempest'' can critically strike, having a 25% damage penalty. <!-- Like this the math on infinity edge works. --> Without any additional critical damage the bonus damage equals {{as|50% of Yasuo's attack damage}}. |description3 = Additionally, on-hit effects will be applied to the first enemy hit within '''475'''-unit range. The cooldown and cast time of ''Steel Tempest'' is reduced by 1% for every {{fd|1.72%}} of his bonus attack speed.



|leveling2={{lcaps|Physical Damage|20|40|60|80|100|(+ 100% AD)}}

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|leveling2= {{lcaps|Physical Damage|20|40|60|80|100|(+ 100% AD)}}

 

|static={{ap|5|4.75|4.5|4.25|4}}

 

|static={{ap|5|4.75|4.5|4.25|4}}



|cost=

 



|costtype=

 

 

|range=See below

 

|range=See below

 

}}

 

}}

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|range=400

 

|range=400

 

|cooldown={{ap|26|24|22|20|18}}

 

|cooldown={{ap|26|24|22|20|18}}



|cost=

 



|costtype=

 

 

}}

 

}}

 

|{{Ability2

 

|{{Ability2

 

|targeting='''Wind Wall's''' ''passive'' is an utility [[buff]].

 

|targeting='''Wind Wall's''' ''passive'' is an utility [[buff]].



'''Wind Wall's''' ''active'' is a [[area of effect|ground-targeted area of effect]] that slowly drifts forward over the duration, always casted at maximum range.

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<br>'''Wind Wall's''' ''active'' is a [[area of effect|ground-targeted area of effect]] that slowly drifts forward over the duration, always casted at maximum range.

 

|damagetype=

 

|damagetype=

 

|spelleffects=

 

|spelleffects=

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|icon=Sweeping Blade.png

 

|icon=Sweeping Blade.png

 

|description={{sbc|Active:}} Yasuo dashes '''475'''-units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.

 

|description={{sbc|Active:}} Yasuo dashes '''475'''-units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.



|description2=Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage. Yasuo cannot use ''Sweeping Blade'' on an enemy that's already been marked.

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|description2= Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage.

 

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|description3= Yasuo cannot use ''Sweeping Blade'' on an enemy that's already been marked.

 

|leveling={{lcap|Mark Duration|10|9|8|7|6}}

 

|leveling={{lcap|Mark Duration|10|9|8|7|6}}

 

{{lcaps|Magic Damage|70|90|110|130|150|(+ 60% AP)}}

 

{{lcaps|Magic Damage|70|90|110|130|150|(+ 60% AP)}}

 

|leveling2={{lcaps|Maximum Damage|140|180|220|260|300|(+ 60% AP)}}

 

|leveling2={{lcaps|Maximum Damage|140|180|220|260|300|(+ 60% AP)}}

 

|static={{ap|0.5|0.4|0.3|0.2|0.1}}

 

|static={{ap|0.5|0.4|0.3|0.2|0.1}}



|cost=

 



|costtype=

 

 

|range=475

 

|range=475

 

}}

 

}}

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|name=Last Breath

 

|name=Last Breath

 

|icon=Last Breath.png

 

|icon=Last Breath.png



|description={{sbc|Active:}} Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a '''400'''-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to ''bonus'' armor for 15 seconds.

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|description={{sbc|Active:}} Yasuo blinks to the nearest visible '''Airborne''' enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a '''400'''-radius of his target in the air for 1 second while dealing physical damage to all of them.



|description2=Casting ''Last Breath'' will reset the chain on {{ai|Steel Tempest|Yasuo}}.

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|description2=Once he lands, Yasuo gains 50% penetration to ''bonus'' armor for 15 seconds (this affects armor from items, buffs, runes and masteries). Casting ''Last Breath'' will reset the chain on {{ai|Steel Tempest|Yasuo}}.

 

|leveling={{lcaps|Physical Damage|200|300|400|(+ 150% bonus AD)}}

 

|leveling={{lcaps|Physical Damage|200|300|400|(+ 150% bonus AD)}}

 

|cooldown={{ap|80|55|30}}

 

|cooldown={{ap|80|55|30}}



|cost=

 



|costtype=

 

 

|range=1200

 

|range=1200

 

}}

 

}}

 

|{{Ability2

 

|{{Ability2



|targeting='''Last Breath''' is an auto-targeted ability that can only be activated if there is an airborne enemy champion nearby. The cursor's current position will influence the ability's auto-targeting, although it is not technically using [[Quick cast]] and having your cursor near a valid target is not required to activate the ability.

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|targeting='''Last Breath''' is an auto-targeted ability that can only be activated if there is an airborne enemy champion nearby. The cursor's current position will influence the ability's auto-targeting, although it is not technically using [[quick cast]] and having your cursor near a valid target is not required to activate the ability.

 

|damagetype=physical

 

|damagetype=physical

 

|spelleffects=area of effect

 

|spelleffects=area of effect

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* '''Bonus armor''' refers to all sources of armor beyond the target's base armor and armor per level. '''Bonus armor''' refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.

 

* '''Bonus armor''' refers to all sources of armor beyond the target's base armor and armor per level. '''Bonus armor''' refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.

 

* The bonus armor penetration applies '''before''' percentage armor penetration.

 

* The bonus armor penetration applies '''before''' percentage armor penetration.



** Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor." <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref>

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** Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor" <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref>.

 

* Yasuo may cast {{ai|Steel Tempest|Yasuo}} while casting ''Last Breath''.

 

* Yasuo may cast {{ai|Steel Tempest|Yasuo}} while casting ''Last Breath''.

 

* Note that "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of ''Last Breath''.

 

* Note that "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of ''Last Breath''.

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<references />

 

<references />

 

{{C-bot}}

 

{{C-bot}}



 

 

 

 

[[cs:Yasuo]]

 

[[cs:Yasuo]]

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