← Older revision
Revision as of 15:04, May 29, 2014
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== Abilities ==
== Abilities ==
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Yasuo's abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: '''{{color|#6495ED|Flow}}'''. Yasuo can have up to '''{{pp|18|60|65|70|75|80|90|100|110|125|140|160|185|215|250|290|340|400|470|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18}}''' (''55{{plus}}{{ap|{{tt|5|Increase at levels 1-5}}|{{tt|10|Increase at levels 6-8}}|{{tt|15|Increase at levels 9-10}}}} / {{pp|8|20|25|30|35|40|50|60|70|11|12|13|14|15|16|17|18}} at each level'') '''{{color|#6495ED|Flow}}'''. Yasuo generates 1% of his maximum '''{{color|#6495ED|Flow}}''' with every 46 units he travels, requiring a total of 4600 units-traveled to obtain maximum '''{{color|#6495ED|Flow}}'''.
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Yasuo's abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: '''{{color|#6495ED|Flow}}'''.
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Yasuo can have up to '''{{pp|18|60|65|70|75|80|90|100|110|125|140|160|185|215|250|290|340|400|470|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18}}''' (''55{{plus}}{{ap|{{tt|5|Increase at levels 1-5}}|{{tt|10|Increase at levels 6-8}}|{{tt|15|Increase at levels 9-10}}}} / {{pp|8|20|25|30|35|40|50|60|70|11|12|13|14|15|16|17|18}} at each level'') '''{{color|#6495ED|Flow}}'''. Yasuo generates 1% of his maximum '''{{color|#6495ED|Flow}}''' with every 46 units he travels, requiring a total of 4600 units-traveled to obtain maximum '''{{color|#6495ED|Flow}}''' (without {{ais|Wind Wall|Yasuo}} passive).
'''{{color|#6495ED|Flow}}''' does not decay or generate idly. As '''{{color|#6495ED|Flow}}''' generation is based on distance travelled, it is also accumulated while dashing, teleporting or when displaced by crowd control effects.
'''{{color|#6495ED|Flow}}''' does not decay or generate idly. As '''{{color|#6495ED|Flow}}''' generation is based on distance travelled, it is also accumulated while dashing, teleporting or when displaced by crowd control effects.
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|icon=false
|icon=false
|description=Consecutive successful casts of ''Steel Tempest'' within 10 seconds form a chain.
|description=Consecutive successful casts of ''Steel Tempest'' within 10 seconds form a chain.
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{{MiniAbility|icon=Steel Tempest.png|description={{sbc|First Active:}} Yasuo thrusts his sword forward, dealing physical damage to all enemies in a '''475'''-unit line. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to a ~'''375'''-radius circle around Yasuo.}}{{MiniAbility|icon=Gathering Storm.png|description={{sbc|Second Active:}} Same as the first active.}}{{MiniAbility|icon=Empowered Steel Tempest.png|description={{sbc|Third Active:}} Yasuo brandishes his sword causing a whirlwind to tear forward in a ~'''900'''-unit line, dealing physical damage and knocking airborne all enemies hit. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to an ~'''375'''-radius circle around Yasuo. This active resets the chain.}}
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{{MiniAbility|icon=Steel Tempest.png|description={{sbc|First Active:}} Yasuo thrusts his sword forward, dealing physical damage to all enemies in a '''475'''-unit line. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to a '''375'''-radius circle around Yasuo.}}{{MiniAbility|icon=Gathering Storm.png|description={{sbc|Second Active:}} Same as the first active.}}{{MiniAbility|icon=Empowered Steel Tempest.png|description={{sbc|Third Active:}} Yasuo brandishes his sword causing a whirlwind to tear forward in a '''900'''-unit line, dealing same physical damage and knocking airborne all enemies hit. If cast while using {{ai|Sweeping Blade|Yasuo}}, the area of effect is changed to an '''375'''-radius circle around Yasuo. This active resets the chain.}}
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|description2 =''Steel Tempest'' can critically strike, having a 25% damage penalty. <!-- Like this the math on infinity edge works. --> Without any additional critical damage the bonus damage equals {{as|50% of Yasuo's attack damage}}. Additionally, on-hit effects will be applied to the first enemy hit within '''475'''-unit range. The cooldown and cast time of ''Steel Tempest'' is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.
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|description2 = ''Steel Tempest'' can critically strike, having a 25% damage penalty. <!-- Like this the math on infinity edge works. --> Without any additional critical damage the bonus damage equals {{as|50% of Yasuo's attack damage}}. |description3 = Additionally, on-hit effects will be applied to the first enemy hit within '''475'''-unit range. The cooldown and cast time of ''Steel Tempest'' is reduced by 1% for every {{fd|1.72%}} of his bonus attack speed.
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|leveling2={{lcaps|Physical Damage|20|40|60|80|100|(+ 100% AD)}}
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|leveling2= {{lcaps|Physical Damage|20|40|60|80|100|(+ 100% AD)}}
|static={{ap|5|4.75|4.5|4.25|4}}
|static={{ap|5|4.75|4.5|4.25|4}}
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|cost=
−
|costtype=
|range=See below
|range=See below
}}
}}
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|range=400
|range=400
|cooldown={{ap|26|24|22|20|18}}
|cooldown={{ap|26|24|22|20|18}}
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|cost=
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|costtype=
}}
}}
|{{Ability2
|{{Ability2
|targeting='''Wind Wall's''' ''passive'' is an utility [[buff]].
|targeting='''Wind Wall's''' ''passive'' is an utility [[buff]].
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'''Wind Wall's''' ''active'' is a [[area of effect|ground-targeted area of effect]] that slowly drifts forward over the duration, always casted at maximum range.
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<br>'''Wind Wall's''' ''active'' is a [[area of effect|ground-targeted area of effect]] that slowly drifts forward over the duration, always casted at maximum range.
|damagetype=
|damagetype=
|spelleffects=
|spelleffects=
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|icon=Sweeping Blade.png
|icon=Sweeping Blade.png
|description={{sbc|Active:}} Yasuo dashes '''475'''-units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.
|description={{sbc|Active:}} Yasuo dashes '''475'''-units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.
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|description2=Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage. Yasuo cannot use ''Sweeping Blade'' on an enemy that's already been marked.
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|description2= Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage.
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|description3= Yasuo cannot use ''Sweeping Blade'' on an enemy that's already been marked.
|leveling={{lcap|Mark Duration|10|9|8|7|6}}
|leveling={{lcap|Mark Duration|10|9|8|7|6}}
{{lcaps|Magic Damage|70|90|110|130|150|(+ 60% AP)}}
{{lcaps|Magic Damage|70|90|110|130|150|(+ 60% AP)}}
|leveling2={{lcaps|Maximum Damage|140|180|220|260|300|(+ 60% AP)}}
|leveling2={{lcaps|Maximum Damage|140|180|220|260|300|(+ 60% AP)}}
|static={{ap|0.5|0.4|0.3|0.2|0.1}}
|static={{ap|0.5|0.4|0.3|0.2|0.1}}
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|cost=
−
|costtype=
|range=475
|range=475
}}
}}
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|name=Last Breath
|name=Last Breath
|icon=Last Breath.png
|icon=Last Breath.png
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|description={{sbc|Active:}} Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a '''400'''-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to ''bonus'' armor for 15 seconds.
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|description={{sbc|Active:}} Yasuo blinks to the nearest visible '''Airborne''' enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a '''400'''-radius of his target in the air for 1 second while dealing physical damage to all of them.
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|description2=Casting ''Last Breath'' will reset the chain on {{ai|Steel Tempest|Yasuo}}.
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|description2=Once he lands, Yasuo gains 50% penetration to ''bonus'' armor for 15 seconds (this affects armor from items, buffs, runes and masteries). Casting ''Last Breath'' will reset the chain on {{ai|Steel Tempest|Yasuo}}.
|leveling={{lcaps|Physical Damage|200|300|400|(+ 150% bonus AD)}}
|leveling={{lcaps|Physical Damage|200|300|400|(+ 150% bonus AD)}}
|cooldown={{ap|80|55|30}}
|cooldown={{ap|80|55|30}}
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|cost=
−
|costtype=
|range=1200
|range=1200
}}
}}
|{{Ability2
|{{Ability2
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|targeting='''Last Breath''' is an auto-targeted ability that can only be activated if there is an airborne enemy champion nearby. The cursor's current position will influence the ability's auto-targeting, although it is not technically using [[Quick cast]] and having your cursor near a valid target is not required to activate the ability.
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|targeting='''Last Breath''' is an auto-targeted ability that can only be activated if there is an airborne enemy champion nearby. The cursor's current position will influence the ability's auto-targeting, although it is not technically using [[quick cast]] and having your cursor near a valid target is not required to activate the ability.
|damagetype=physical
|damagetype=physical
|spelleffects=area of effect
|spelleffects=area of effect
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* '''Bonus armor''' refers to all sources of armor beyond the target's base armor and armor per level. '''Bonus armor''' refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.
* '''Bonus armor''' refers to all sources of armor beyond the target's base armor and armor per level. '''Bonus armor''' refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.
* The bonus armor penetration applies '''before''' percentage armor penetration.
* The bonus armor penetration applies '''before''' percentage armor penetration.
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** Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor." <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref>
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** Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor" <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref>.
* Yasuo may cast {{ai|Steel Tempest|Yasuo}} while casting ''Last Breath''.
* Yasuo may cast {{ai|Steel Tempest|Yasuo}} while casting ''Last Breath''.
* Note that "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of ''Last Breath''.
* Note that "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of ''Last Breath''.
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<references />
<references />
{{C-bot}}
{{C-bot}}
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[[cs:Yasuo]]
[[cs:Yasuo]]