Example for "Separation between champions changes and bug fixes"
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{{Infobox patch
|Image = [[File:Ryze OriginalSkin.jpg|260px]][[File:Fiora PoolPartyLoading.jpg|85px]][[File:Taric PoolPartyLoading.jpg|85px]][[File:Miss Fortune PoolPartyLoading.jpg|85px]]
|Caption = <center>''"Take this rework and stick it...somewhere safe."''</center>
|Highlights =
* Champion Update: {{ci|Ryze}}
* [[Pool Party|Pool Party 2016]] skins
* New Feature Mode: [[Nexus Siege]]
|Release = July 13th, 2016
|Related = * [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-614-notes 6.14 Patch Notes]
|Prev = V6.13
|Next = VPBE
}}
==New Cosmetics==
The following Champion skins have been added to the store:
* {{csl|Fiora|Pool Party}} ({{RP|1350}})
* {{csl|Miss Fortune|Pool Party}} ({{RP|1350}})
* {{csl|Taric|Pool Party}} ({{RP|1350}})
The following Champions and Skins have received a new splash art:
The following skins have received some VFX changes:
* {{csl|Fiora|PROJECT|PROJECT: Fiora}} - Now draws a PROJECT: Teemo face instead of a regular Teemo face during her joke animation.
The following Summoner Icons have been added to the store:
<gallery orientation="none" widths="90">
ProfileIcon1219.jpg|Soy LoLero Icon
ProfileIcon2072 Crabby Crab.jpg|Crabby Crab Icon
ProfileIcon2073 Come at me Crab.jpg|Come at me Crab Icon
ProfileIcon2074 Cool Crab.jpg|Cool Crab Icon
ProfileIcon2075 Lifesaver.jpg|Lifesaver Icon
ProfileIcon2076 Rubber Ducky.jpg|Rubber Ducky Icon
ProfileIcon2077 Shock and Shower.jpg|Shock and Shower Icon
</gallery>
The following Ward skins have been added to the store:
<gallery orientation="none" widths="90">
His Royal Crabness Ward.jpg|His Royal Crabness Ward skin
</gallery>
==League of Legends V6.14==
=== Cooldown Pings ===
* The following icons can be pinged to automatically provide information to your team via chat:
** Abilities (remaining cooldown or insufficient resource warning)
** Summoner spells (remaining cooldown)
** Major items (remaining cooldown when relevant, indication of completion otherwise)
** Vision items, including trinkets (cooldown or ward charges)
** Health and resource bars (current percent)
=== Champion Mastery ===
* Support grades now better reflect relative performance in the role.
* Support grades specifically weigh assists equal to kills, leaving one fewer excuse for bloodthirsty {{si|Flash}}-{{si|Ignite|Ignites}}.
=== Nexus Siege ===
* Explodification abounds in this round-based attack and defense mode. Nexus Siege is coming to the Rotating Game Mode queue this patch - schedule and strategy guide coming soon!
=== Monsters ===
;{{moi|Cloud Drake}}
* Bonus out of combat movement speed increased to {{ap|25|50|75}} from {{ap|15|30|45}}.
=== Champions ===
;{{ci|Annie}}
* {{ai|Summon: Tibbers|Annie}}
** If Tibbers' target enters Fog of War, Tibbers now continues pathing to the target's last known location, rather than stopping in his tracks.
** Tibbers no longer forgets how to attack his target if crowd controlled.
;{{ci|Azir}}
* {{ai|Arise!|Azir}}
** Soldier base damage changed to {{pp18|50|52|54|56|58|60|63|66|69|72|75|85|95|110|125|140|155|170|formula = 48 + 2 at each level up to 6, then 3 at each level up to 11, then 10 at each level up to 13, then 15 at each level up}} from {{pp18|50|55|60|65|70|75|80|85|90|95|100|110|120|130|140|150|160|170|formula = 45 + 5 at each level up to 11, then 10 at each level}}. ''Formula changed.''
** Soldier vision range reduced to 350 from 575.
;{{ci|Fiora}}
* {{ai|Duelist's Dance|Fiora}}
** Health on vital hit increased to {{pp18|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105|110|115|formula = 25 + (5 {{times}} level)}} from {{pp18|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105|110|formula = 20 + (5 {{times}} level)}}.
* {{ai|Lunge|Fiora}}
** Bonus AD ratio increased to {{as|{{ap|95|100|105|110|115}}% bonus AD}} from {{as|{{ap|55|70|85|100|115}}% bonus AD}}.
;{{ci|Illaoi}}
* General
** Tentacle indicators are now more accurate when displaying the area they're going to Slam.
;{{ci|Lee Sin}}
* {{ai|Safeguard|Lee Sin}}
** Base shield health increased to {{ap|40|100|160|220|280}} from {{ap|40|80|120|160|200}}.
;{{ci|Leona}}
* {{ai|Sunlight|Leona}}
** Damage changed to {{pp18|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105|formula=15{{plus}}(5{{times}}level)}} from {{pp|9|20|35|50|65|80|95|110|125|140|1|3|5|7|9|11|13|15|17|formula=20 plus 15 every 2 levels}}.
* {{ai|Shield of Daybreak|Leona}}
** Base damage reduced to {{ap|30|55|80|105|130}} from {{ap|40|70|100|130|160}}.
** Cooldown reduced to {{ap|9|8|7|6|5}} seconds from {{ap|11|10|9|8|7}}.
** Bonus range increased to 50 from 30.
* {{ai|Eclipse|Leona}}
** Base damage reduced to {{ap|60|100|140|180|220}} from {{ap|60|110|160|210|260}}.
* {{ai|Zenith Blade|Leona}}
** Root duration increased to {{fd|0.5}} seconds from {{fd|0.25}}.
* {{ai|Solar Flare|Leona}}
** Base damage reduced to {{ap|100|175|250}} from {{ap|150|250|350}}.
** {{sbc|New Effect:}} '''Leona's''' sword remains charged with '''Incandescence''', causing her next {{ap|3|4|5}} basic attacks to gain 100 range and deal {{ap|30|40|50}} {{as|(+ 15% AP)}} bonus magic damage on hit.
*** '''Incandescence''' also now applies Leona's passive.
*** '''Leona's''' sword glows when she is buffed by '''Incandescence''' - stacks fall off all at once and last for 5 seconds.
;{{ci|Lux}}
* {{ai|Illumination|Lux}}
** Base damage increased to {{pp18|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|formula=10{{plus}}(10{{times}}level)}} from {{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154|formula=10{{plus}}(8{{times}}level)}}.
* {{ai|Light Binding|Lux}}
** Base damage reduced to {{ap|50|100|150|200|250}} from {{ap|60|110|160|210|260}}.
;{{ci|Malzahar}}
* Stats
** Movement speed reduced to 335 from 340.
** Attack range reduced to 500 from 550.
;{{ci|Poppy}}
* {{ai|Iron Ambassador|Poppy}}
** Cooldown reduced to {{pp|3|16|13|10|1|7|13}} seconds from {{pp|3|18|14|10|1|7|13}}.
** Bonus damage reduced to {{pp18|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|formula=10{{times}}level}} from {{pp18|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|formula=10{{plus}}(10{{times}}level)}}.
** Shield increased to {{as|{{pp|3|15|17.5|20|1|7|13}}% maximum health}} from {{as|15% maximum health}}.
* {{ai|Steadfast Presence|Poppy}}
** Movement speed increased to {{ap|32|34|36|38|40}}% from {{ap|27|29|31|33|35}}%.
;{{ci|Rek'Sai}}
* {{ai|Burrow|Rek'Sai}}
** Tremor sense refresh per target increased to {{fd|1.5}} seconds from {{fd|0.75}}.
** {{sbc|New Effect:}} Tremor Sense won't alert '''Rek'Sai''' if the enemy is minorly moving to modify their facing.
;{{ci|Ryze}} - Gameplay and Visual Update
* General
** Title changed to {{sbc|the Rune Mage}} from {{sbc|the Rogue Mage}}
** Complete visual upgrade across all skins.
** New splash artwork for all skins.
*** {{csl|Ryze|Original}}
*** {{csl|Ryze|Young}} (Formerly known has Human Ryze)
*** {{csl|Ryze|Tribal}}
*** {{csl|Ryze|Uncle}}
*** {{csl|Ryze|Triumphant}}
*** {{csl|Ryze|Professor}}
*** {{csl|Ryze|Zombie}}
*** {{csl|Ryze|Dark Crystal}}
*** {{csl|Ryze|Pirate}}.
** New voice over.
* Gameplay Update
** {{ai|Arcane Mastery|Ryze}} (Passive)
*** New ability icon
*** {{sbc|Innate:}} {{as|Ryze's maximum mana}} is increased by {{as|5% per 100 AP}}.
** {{ai|Overload|Ryze}} (Q spell)
*** Now has 6 ranks instead of 5.
*** {{sbc|Passive:}} '''Ryze's''' other basic abilities reset ''Overload's'' cooldown and generate a ''Rune'' for 4 seconds, up to a maximum of 2.
*** {{sbc|Active:}} '''Ryze''' unleashes a runic blast in the target direction, dealing {{ap|60|85|110|135|160|185}} {{as|(+ 45% AP)}} {{as|(+ 3% bonus mana)}} magic damage to the first enemy struck and consuming all of his ''Runes''.
*** If '''Ryze''' consumes 2 ''Runes'', he shields himself from up to {{pp18|60|70|80|90|100|110|120|130|140|150|160|170|175|180|185|190|195|200|formula = 50 + 10 per level up to 12 then + 5 up to 18}} {{as|(+ 60% AP)}} {{as|(+ 3% bonus mana)}} damage for 2 seconds and gains {{ap|25|30|35|40|45|50}}% bonus movement speed for the duration.
*** {{sbc|{{ai|Spell Flux|Ryze|Flux:}}}} ''Overload'' deals {{ap|40|55|70|85|100}}% increased damage, based on ''Spell Flux's'' rank, and spreads to all nearby enemies marked with ''Flux'', consuming the mark on all targets.
*** {{sbc|Mana cost:}} 40
*** {{sbc|Cooldown:}} 6 seconds
** {{ai|Rune Prison|Ryze}} (W spell)
*** {{sbc|Active:}} '''Ryze''' instantly deals {{ap|80|100|120|140|160}} {{as|(+ 20% AP)}} {{as|(+ 1% bonus mana)}} magic damage and {{cctip|root|roots}} the target enemy for 1 second.
*** {{sbc|{{ai|Spell Flux|Ryze|Flux:}}}} ''Rune Prison's'' {{cctip|root}} duration is doubled to 2 seconds.
*** {{sbc|Mana cost:}} {{ap|50|60|70|80|90}}
*** {{sbc|Cooldown:}} {{ap|13|12|11|10|9}} seconds
** {{ai|Spell Flux|Ryze}} (E spell)
*** {{sbc|Active:}} '''Ryze''' hurls an orb of runic energy at the target enemy, dealing {{ap|50|75|100|125|150}} {{as|(+ 30% AP)}} {{as|(+ 2% bonus mana)}} magic damage and marking them with ''Flux'' for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
*** {{sbc|{{ai|Spell Flux|Ryze|Flux:}}}} ''Spell Flux'' spreads to all nearby enemies, applying its damage and marking them with ''Flux''.
*** Enemies killed by ''Spell Flux'' or while marked with ''Flux'' also trigger its bonus effect.
*** {{sbc|Mana cost:}} {{ap|40|55|70|85|100}}
*** {{sbc|Cooldown:}} {{fd|2.25}} seconds
** {{ai|Realm Warp|Ryze}} (R spell)
*** Only has 2 ranks
*** {{sbc|Active:}} '''Ryze''' [[channel]]s for 2 seconds, during which he opens a 475-width portal around him, and upon successfully completing the channel, he and all allies within the portal [[blink]] to the target location.
*** '''Ryze''' can move around and cast spells during this channel, which can be interrupted by both {{cctip|interrupt|silencing}} and {{cctip|root|immobilizing}} effects.
*** ''Realm Warp'' can only be ranked up twice, with ranks available at levels 6 and 11. Instead, {{ai|Overload|Ryze}} has 6 ranks.
*** {{sbc|Mana cost:}} 100
*** {{sbc|Cooldown:}} 120 seconds
*** {{sbc|Range:}} {{ap|1500|3000}}
;{{ci|Sona}}
* General
** Aura radius increased to 400 from 350.
** Aura duration no longer extends for up to 2 seconds when affecting allies.
* {{ai|Power Chord|Sona}}
** Damage increased to {{pp18|15|25|35|45|55|52|65|75|85|100|115|130|145|160|175|205|220|235|formula = 5 + 10 at each level up to 8 and + 15 up to 18}} from {{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192|formula = 6 + 7 at each level up to 3, then + 8 up to 5, + 9 at 6, + 10 up to 14, and + 15 up to 18}}.
* {{ai|Hymn of Valor|Sona}}
** Base damage reduced to {{ap|40|70|100|130|160}} from {{ap|40|80|120|160|200}}.
* {{ai|Aria of Perseverance|Sona}}
** Base heal increased to {{ap|40|65|90|115|140}} from {{ap|30|50|70|90|110}}.
** Heal AP ratio increased to {{as|25% AP}} from {{as|20% AP}}.
** Base shield health increased to {{ap|30|55|80|105|130}} from {{ap|35|55|75|95|115}}.
** Shield AP ratio increased to {{as|30% AP}} from {{as|20% AP}}.
** {{sbc|Removed:}} Increased healing based on {{as|missing health}}.
** {{ai|Aria of Perseverance|Sona|Diminuendo}}
*** Target now deals 25% less damage for 3 seconds, up from 20%.
*** AP scaling increased to {{as|4% AP per 100 AP}} from {{as|2% AP per 100 AP}}.
*** {{sbc|New Effect:}} Now shrinks targets for duration of debuff.
* {{ai|Song of Celerity|Sona}}
** Active self movement speed increased to {{ap|16|17|18|19|20}}% movement speed for 3 seconds (and up to 7 seconds if '''Sona''' is out of combat) from {{ap|13|14|15|16|17}}% decaying over 3 seconds.
** Aura movement speed AP ratio increased to {{as|6% per 100 AP}} from {{as|4% per 100 AP}}.
** Aura movement speed duration increased to 3 seconds from {{fd|1.5}}.
* {{ai|Crescendo|Sona}}
** {{sbc|Removed:}} Increases potency of basic abilities.
** {{sbc|New Effect:}} Grants {{ap|20|30|40%}} '''base''' cooldown reduction on basic abilities. ''Stacks multiplicatively with cooldown reduction.''
;{{ci|Taliyah}}
* {{ai|Seismic Shove|Taliyah}}
** Cooldown increased to {{ap|16|15|14|13|12}} seconds from {{ap|16|14|12|10|8}}.
** Cast paradigm changed to vector casting (such as {{cai|The Equalizer|Rumble}}) from cast to place and recast to direct.
* {{ai|Unraveled Earth|Taliyah}}
** {{sbc|New Effect:}} Each mine deals 15% less damage than the last when detonating on the same target, down to a minimum of 55% damage.
;{{ci|Viktor}}
* {{ai|Glorious Evolution|Viktor}}
** {{iis|The Hex Core mk-1}} cost increased to {{g|1250}} from {{g|1000}}.
** {{iis|The Hex Core mk-2}} total cost increased to {{g|2250}} from {{g|2000}}.
** {{iis|Perfect Hex Core}} combine cost reduced to {{g|750}} from {{g|1000}}.
*** {{iis|Perfect Hex Core}} total cost remains {{g|3000}}.
=== Items ===
;{{ii|The Hex Core mk-1}}
* Cost increased to {{g|1250}} from {{g|1000}}.
;{{ii|The Hex Core mk-2}}
* Cost increased to {{g|2250}} from {{g|2000}}.
;{{ii|Hextech GLP-800}}
* {{sbc|Bug Fix:}} Fixed a bug where the active effect of '''Hextech GLP-800''' wasn't always being properly reduced by {{iis|Ruby Sightstone}} active item cooldown reduction.
;{{ii|Perfect Hex Core}}
* Combine cost reduced to {{g|750}} from {{g|1000}}.
** Total cost remains {{g|3000}}.
=== Twisted Treeline ===
==== Jungle Rewards ====
;General
* As in Summoner's Rift, monsters now only grant experience to their killers.
;{{moi|Big Golem|Golems}}
* Big Golem health increased to 1340 from 1240.
* Big Golem experience reduced to 120 from 150.
* Big Golem gold increased to {{g|81}} from {{g|69}}.
* Little Golem gold reduced to {{g|14}} from {{g|21}}.
;{{moi|Giant Wolf|Wolves}}
* Giant Wolf health increased to 1220 from 1120.
* Giant Wolf experience reduced to 90 from 142.
* Giant Wolf gold increased to {{g|68}} from {{g|51}}.
* Lesser Wolf gold reduced to {{g|16}} from {{g|17}}.
;{{moi|Wraith|Wraiths}}
* Big Wraith health increased to 1150 from 1050.
* Big Wraith experience reduced to 90 from 140.
* Big Wraith gold increased to {{g|70}} from {{g|45}}.
==== Outer Turrets ====
* Outer Turret armor and magic resistance increased to 100 from 50.
==== Recommended Items ====
* Recommended items have been updated for most champions on Twisted Treeline.
==== Items ====
;Removed items
* {{ii|Sanguine Blade}}
* {{ii|Overlord's Bloodmail}}
* {{ii|Dervish Blade}}
* {{ii|Wicked Hatchet}}
* {{ii|Lord Van Damm's Pillager}}
;Added items
* {{ii|B. F. Sword}}
* {{ii|Duskblade of Draktharr}}
* {{ii|Essence Reaver}}
* {{ii|Infinity Edge}}
* {{ii|Mercurial Scimitar}}
* {{ii|The Bloodthirster}}
* {{ii|Thornmail}}
* {{ii|Warmog's Armor}}
=== Bug Fixes ===
<tabber>
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;{{moi|Rift Scuttler}}
* {{sbc|Bug Fix:}} Health bar no longer takes a few moments to appear when revealed for the first time.
;{{ci|Annie}}
* {{ai|Summon: Tibbers|Annie}}
** {{sbc|Bug Fix:}} Fixed a bug where Tibbers couldn't be ordered to attack Inhibitors or the Nexus, though he sometimes decided to do so on his own.
** {{sbc|Bug Fix:}} Fixed a bug where Tibbers could fail to go berserk if '''Annie''' gave him a command at the moment she died.
;{{ci|Bard}}
* {{ai|Magical Journey|Bard}}
** {{sbc|Bug Fix:}} Restored the pathing indicator line that appears between clicking on '''Snow Day Bard's''' ''Magical Journey'' and entering it to become a penguin.
;{{ci|Braum}}
* {{ai|Unbreakable|Braum}}
** {{sbc|Bug Fix:}} '''Braum''' no longer instantly dies if he tries to block {{moi|Baron Nashor}}'s Acid Shot with ''Unbreakable'' at the exact wrong moment.
;{{ci|Darius}}
* {{ai|Apprehend|Darius}}
** {{sbc|Bug Fix:}} When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
;{{ci|Gragas}}
* General
** {{sbc|Bug Fix:}} Fixed a texture issue on the top of '''Fnatic Gragas's''' barrel.
;{{ci|Graves}}
* General
** {{sbc|Bug Fix:}} Fixed a bug where {{cis|Elise}} {{ai|Spider Queen|Elise|Spiderlings}} sometimes took no damage from '''Graves's''' basic attacks.
* {{ai|Smoke Screen|Graves}}
** {{sbc|Bug Fix:}} No longer fizzles if cast immediately before '''Graves''' fires his second basic attack charge.
* {{ai|Collateral Damage|Graves}}
** {{sbc|Bug Fix:}} '''Graves''' is no longer briefly stunned if an enemy tries to displace him as he casts ''Collateral Damage''.
;{{ci|Hecarim}}
* General
** {{sbc|Bug Fix:}} '''Headless Hecarim's''' smoke effects no longer stutter.
;{{ci|Jarvan IV}}
* General
** {{sbc|Bug Fix:}} Removed a random pipe that appeared in '''Commando Jarvan IV's''' knee during his walk animation.
;{{ci|Kayle}}
* General
** {{sbc|Bug Fix:}} Health bars for '''Aether Wing Kayle''', '''Iron Inquisitor Kayle''', and '''Riot Kayle''' have been bumped up to match their height on '''Kayle's''' other skins.
;{{ci|Lee Sin}}
* General
** {{sbc|Bug Fix:}} Removed a few seam lines on '''Muay Thai Lee Sin's''' model at Very Low settings.
;{{ci|Leona}}
* {{ai|Shield of Daybreak|Leona}}
** {{sbc|Bug Fix:}} Fixed a bug where ''Shield of Daybreak's'' stun was lasting longer than intended. The stun duration and tooltip now actually match (1 second, not {{fd|1.25}} seconds).
;{{ci|Lulu}}
* General
** {{sbc|Bug Fix:}} Fixed a stretching issue with '''Pool Party Lulu's''' hat during her death animation.
;{{ci|Shyvana}}
* General
** {{sbc|Bug Fix:}} '''Championship Shyvana's''' teeth in dragon form are no longer super elastic when she roars.
;{{ci|Veigar}}
* {{ai|Dark Matter|Veigar}}
** {{sbc|Bug Fix:}} '''Bad Santa Veigar's''' custom particles for ''Dark Matter'' have been restored.
;{{ci|Vladimir}}
* {{ai|Hemoplague|Vladimir}}
** {{sbc|Bug Fix:}} Fixed some flickering in '''Blood Lord Vladimir's''' ''Hemoplague'' cast visuals.
;{{ci|Yasuo}}
* General
** {{sbc|Bug Fix:}} Fixed a bug where '''Yasuo''' could be locked out of his basic attack after casting {{ai|Sweeping Blade|Yasuo}} or {{ai|Last Breath|Yasuo}}.
* {{ai|Steel Tempest|Yasuo}}
** {{sbc|Bug Fix:}} Fixed a bug where ''Steel Tempest'' wasn't always critically striking when '''Yasuo''' had 100% crit chance.
* {{ai|Wind Wall|Yasuo}}
** {{sbc|Bug Fix:}} No longer fails to block projectiles in the instant it was cast, if cast at the same time '''Yasuo''' died.
* {{ai|Sweeping Blade|Yasuo}}
** {{sbc|Bug Fix:}} Fixed a bug where ''Sweeping Blade'' could be chain-cast on multiple targets without cooldown or cast time if cast while knocked up.
;{{ci|Zyra}}
* {{ai|Garden of Thorns|Zyra}}
** {{sbc|Bug Fix:}} No longer re-activates while '''Zyra''' is recalling in brush, giving away her location.
;{{ii|Hextech GLP-800}}
* {{sbc|Bug Fix:}} Fixed a bug where the active effect of '''Hextech GLP-800''' wasn't always being properly reduced by {{iis|Ruby Sightstone}} active item cooldown reduction.
</tabber>
{{clr}}
{{Release history}}
[[Category:Blog posts]]