2016-07-15

Example for "Separation between champions changes and bug fixes"

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{{Infobox patch

|Image = [[File:Ryze OriginalSkin.jpg|260px]][[File:Fiora PoolPartyLoading.jpg|85px]][[File:Taric PoolPartyLoading.jpg|85px]][[File:Miss Fortune PoolPartyLoading.jpg|85px]]

|Caption = <center>''"Take this rework and stick it...somewhere safe."''</center>

|Highlights =

* Champion Update: {{ci|Ryze}}

* [[Pool Party|Pool Party 2016]] skins

* New Feature Mode: [[Nexus Siege]]

|Release = July 13th, 2016

|Related = * [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-614-notes 6.14 Patch Notes]

|Prev = V6.13

|Next = VPBE

}}

==New Cosmetics==

The following Champion skins have been added to the store:

* {{csl|Fiora|Pool Party}} ({{RP|1350}})

* {{csl|Miss Fortune|Pool Party}} ({{RP|1350}})

* {{csl|Taric|Pool Party}} ({{RP|1350}})

The following Champions and Skins have received a new splash art:

The following skins have received some VFX changes:

* {{csl|Fiora|PROJECT|PROJECT: Fiora}} - Now draws a PROJECT: Teemo face instead of a regular Teemo face during her joke animation.

The following Summoner Icons have been added to the store:

<gallery orientation="none" widths="90">

ProfileIcon1219.jpg|Soy LoLero Icon

ProfileIcon2072 Crabby Crab.jpg|Crabby Crab Icon

ProfileIcon2073 Come at me Crab.jpg|Come at me Crab Icon

ProfileIcon2074 Cool Crab.jpg|Cool Crab Icon

ProfileIcon2075 Lifesaver.jpg|Lifesaver Icon

ProfileIcon2076 Rubber Ducky.jpg|Rubber Ducky Icon

ProfileIcon2077 Shock and Shower.jpg|Shock and Shower Icon

</gallery>

The following Ward skins have been added to the store:

<gallery orientation="none" widths="90">

His Royal Crabness Ward.jpg|His Royal Crabness Ward skin

</gallery>

==League of Legends V6.14==

=== Cooldown Pings ===

* The following icons can be pinged to automatically provide information to your team via chat:

** Abilities (remaining cooldown or insufficient resource warning)

** Summoner spells (remaining cooldown)

** Major items (remaining cooldown when relevant, indication of completion otherwise)

** Vision items, including trinkets (cooldown or ward charges)

** Health and resource bars (current percent)

=== Champion Mastery ===

* Support grades now better reflect relative performance in the role.

* Support grades specifically weigh assists equal to kills, leaving one fewer excuse for bloodthirsty {{si|Flash}}-{{si|Ignite|Ignites}}.

=== Nexus Siege ===

* Explodification abounds in this round-based attack and defense mode. Nexus Siege is coming to the Rotating Game Mode queue this patch - schedule and strategy guide coming soon!

=== Monsters ===

;{{moi|Cloud Drake}}

* Bonus out of combat movement speed increased to {{ap|25|50|75}} from {{ap|15|30|45}}.

=== Champions ===

;{{ci|Annie}}

* {{ai|Summon: Tibbers|Annie}}

** If Tibbers' target enters Fog of War, Tibbers now continues pathing to the target's last known location, rather than stopping in his tracks.

** Tibbers no longer forgets how to attack his target if crowd controlled.

;{{ci|Azir}}

* {{ai|Arise!|Azir}}

** Soldier base damage changed to {{pp18|50|52|54|56|58|60|63|66|69|72|75|85|95|110|125|140|155|170|formula = 48 + 2 at each level up to 6, then 3 at each level up to 11, then 10 at each level up to 13, then 15 at each level up}} from {{pp18|50|55|60|65|70|75|80|85|90|95|100|110|120|130|140|150|160|170|formula = 45 + 5 at each level up to 11, then 10 at each level}}. ''Formula changed.''

** Soldier vision range reduced to 350 from 575.

;{{ci|Fiora}}

* {{ai|Duelist's Dance|Fiora}}

** Health on vital hit increased to {{pp18|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105|110|115|formula = 25 + (5 {{times}} level)}} from {{pp18|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105|110|formula = 20 + (5 {{times}} level)}}.

* {{ai|Lunge|Fiora}}

** Bonus AD ratio increased to {{as|{{ap|95|100|105|110|115}}% bonus AD}} from {{as|{{ap|55|70|85|100|115}}% bonus AD}}.

;{{ci|Illaoi}}

* General

** Tentacle indicators are now more accurate when displaying the area they're going to Slam.

;{{ci|Lee Sin}}

* {{ai|Safeguard|Lee Sin}}

** Base shield health increased to {{ap|40|100|160|220|280}} from {{ap|40|80|120|160|200}}.

;{{ci|Leona}}

* {{ai|Sunlight|Leona}}

** Damage changed to {{pp18|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105|formula=15{{plus}}(5{{times}}level)}} from {{pp|9|20|35|50|65|80|95|110|125|140|1|3|5|7|9|11|13|15|17|formula=20 plus 15 every 2 levels}}.

* {{ai|Shield of Daybreak|Leona}}

** Base damage reduced to {{ap|30|55|80|105|130}} from {{ap|40|70|100|130|160}}.

** Cooldown reduced to {{ap|9|8|7|6|5}} seconds from {{ap|11|10|9|8|7}}.

** Bonus range increased to 50 from 30.

* {{ai|Eclipse|Leona}}

** Base damage reduced to {{ap|60|100|140|180|220}} from {{ap|60|110|160|210|260}}.

* {{ai|Zenith Blade|Leona}}

** Root duration increased to {{fd|0.5}} seconds from {{fd|0.25}}.

* {{ai|Solar Flare|Leona}}

** Base damage reduced to {{ap|100|175|250}} from {{ap|150|250|350}}.

** {{sbc|New Effect:}} '''Leona's''' sword remains charged with '''Incandescence''', causing her next {{ap|3|4|5}} basic attacks to gain 100 range and deal {{ap|30|40|50}} {{as|(+ 15% AP)}} bonus magic damage on hit.

*** '''Incandescence''' also now applies Leona's passive.

*** '''Leona's''' sword glows when she is buffed by '''Incandescence''' - stacks fall off all at once and last for 5 seconds.

;{{ci|Lux}}

* {{ai|Illumination|Lux}}

** Base damage increased to {{pp18|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|formula=10{{plus}}(10{{times}}level)}} from {{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154|formula=10{{plus}}(8{{times}}level)}}.

* {{ai|Light Binding|Lux}}

** Base damage reduced to {{ap|50|100|150|200|250}} from {{ap|60|110|160|210|260}}.

;{{ci|Malzahar}}

* Stats

** Movement speed reduced to 335 from 340.

** Attack range reduced to 500 from 550.

;{{ci|Poppy}}

* {{ai|Iron Ambassador|Poppy}}

** Cooldown reduced to {{pp|3|16|13|10|1|7|13}} seconds from {{pp|3|18|14|10|1|7|13}}.

** Bonus damage reduced to {{pp18|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|formula=10{{times}}level}} from {{pp18|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|formula=10{{plus}}(10{{times}}level)}}.

** Shield increased to {{as|{{pp|3|15|17.5|20|1|7|13}}% maximum health}} from {{as|15% maximum health}}.

* {{ai|Steadfast Presence|Poppy}}

** Movement speed increased to {{ap|32|34|36|38|40}}% from {{ap|27|29|31|33|35}}%.

;{{ci|Rek'Sai}}

* {{ai|Burrow|Rek'Sai}}

** Tremor sense refresh per target increased to {{fd|1.5}} seconds from {{fd|0.75}}.

** {{sbc|New Effect:}} Tremor Sense won't alert '''Rek'Sai''' if the enemy is minorly moving to modify their facing.

;{{ci|Ryze}} - Gameplay and Visual Update

* General

** Title changed to {{sbc|the Rune Mage}} from {{sbc|the Rogue Mage}}

** Complete visual upgrade across all skins.

** New splash artwork for all skins.

*** {{csl|Ryze|Original}}

*** {{csl|Ryze|Young}} (Formerly known has Human Ryze)

*** {{csl|Ryze|Tribal}}

*** {{csl|Ryze|Uncle}}

*** {{csl|Ryze|Triumphant}}

*** {{csl|Ryze|Professor}}

*** {{csl|Ryze|Zombie}}

*** {{csl|Ryze|Dark Crystal}}

*** {{csl|Ryze|Pirate}}.

** New voice over.

* Gameplay Update

** {{ai|Arcane Mastery|Ryze}} (Passive)

*** New ability icon

*** {{sbc|Innate:}} {{as|Ryze's maximum mana}} is increased by {{as|5% per 100 AP}}.

** {{ai|Overload|Ryze}} (Q spell)

*** Now has 6 ranks instead of 5.

*** {{sbc|Passive:}} '''Ryze's''' other basic abilities reset ''Overload's'' cooldown and generate a ''Rune'' for 4 seconds, up to a maximum of 2.

*** {{sbc|Active:}} '''Ryze''' unleashes a runic blast in the target direction, dealing {{ap|60|85|110|135|160|185}} {{as|(+ 45% AP)}} {{as|(+ 3% bonus mana)}} magic damage to the first enemy struck and consuming all of his ''Runes''.

*** If '''Ryze''' consumes 2 ''Runes'', he shields himself from up to {{pp18|60|70|80|90|100|110|120|130|140|150|160|170|175|180|185|190|195|200|formula = 50 + 10 per level up to 12 then + 5 up to 18}} {{as|(+ 60% AP)}} {{as|(+ 3% bonus mana)}} damage for 2 seconds and gains {{ap|25|30|35|40|45|50}}% bonus movement speed for the duration.

*** {{sbc|{{ai|Spell Flux|Ryze|Flux:}}}} ''Overload'' deals {{ap|40|55|70|85|100}}% increased damage, based on ''Spell Flux's'' rank, and spreads to all nearby enemies marked with ''Flux'', consuming the mark on all targets.

*** {{sbc|Mana cost:}} 40

*** {{sbc|Cooldown:}} 6 seconds

** {{ai|Rune Prison|Ryze}} (W spell)

*** {{sbc|Active:}} '''Ryze''' instantly deals {{ap|80|100|120|140|160}} {{as|(+ 20% AP)}} {{as|(+ 1% bonus mana)}} magic damage and {{cctip|root|roots}} the target enemy for 1 second.

*** {{sbc|{{ai|Spell Flux|Ryze|Flux:}}}} ''Rune Prison's'' {{cctip|root}} duration is doubled to 2 seconds.

*** {{sbc|Mana cost:}} {{ap|50|60|70|80|90}}

*** {{sbc|Cooldown:}} {{ap|13|12|11|10|9}} seconds

** {{ai|Spell Flux|Ryze}} (E spell)

*** {{sbc|Active:}} '''Ryze''' hurls an orb of runic energy at the target enemy, dealing {{ap|50|75|100|125|150}} {{as|(+ 30% AP)}} {{as|(+ 2% bonus mana)}} magic damage and marking them with ''Flux'' for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

*** {{sbc|{{ai|Spell Flux|Ryze|Flux:}}}} ''Spell Flux'' spreads to all nearby enemies, applying its damage and marking them with ''Flux''.

*** Enemies killed by ''Spell Flux'' or while marked with ''Flux'' also trigger its bonus effect.

*** {{sbc|Mana cost:}} {{ap|40|55|70|85|100}}

*** {{sbc|Cooldown:}} {{fd|2.25}} seconds

** {{ai|Realm Warp|Ryze}} (R spell)

*** Only has 2 ranks

*** {{sbc|Active:}} '''Ryze''' [[channel]]s for 2 seconds, during which he opens a 475-width portal around him, and upon successfully completing the channel, he and all allies within the portal [[blink]] to the target location.

*** '''Ryze''' can move around and cast spells during this channel, which can be interrupted by both {{cctip|interrupt|silencing}} and {{cctip|root|immobilizing}} effects.

*** ''Realm Warp'' can only be ranked up twice, with ranks available at levels 6 and 11. Instead, {{ai|Overload|Ryze}} has 6 ranks.

*** {{sbc|Mana cost:}} 100

*** {{sbc|Cooldown:}} 120 seconds

*** {{sbc|Range:}} {{ap|1500|3000}}

;{{ci|Sona}}

* General

** Aura radius increased to 400 from 350.

** Aura duration no longer extends for up to 2 seconds when affecting allies.

* {{ai|Power Chord|Sona}}

** Damage increased to {{pp18|15|25|35|45|55|52|65|75|85|100|115|130|145|160|175|205|220|235|formula = 5 + 10 at each level up to 8 and + 15 up to 18}} from {{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192|formula = 6 + 7 at each level up to 3, then + 8 up to 5, + 9 at 6, + 10 up to 14, and + 15 up to 18}}.

* {{ai|Hymn of Valor|Sona}}

** Base damage reduced to {{ap|40|70|100|130|160}} from {{ap|40|80|120|160|200}}.

* {{ai|Aria of Perseverance|Sona}}

** Base heal increased to {{ap|40|65|90|115|140}} from {{ap|30|50|70|90|110}}.

** Heal AP ratio increased to {{as|25% AP}} from {{as|20% AP}}.

** Base shield health increased to {{ap|30|55|80|105|130}} from {{ap|35|55|75|95|115}}.

** Shield AP ratio increased to {{as|30% AP}} from {{as|20% AP}}.

** {{sbc|Removed:}} Increased healing based on {{as|missing health}}.

** {{ai|Aria of Perseverance|Sona|Diminuendo}}

*** Target now deals 25% less damage for 3 seconds, up from 20%.

*** AP scaling increased to {{as|4% AP per 100 AP}} from {{as|2% AP per 100 AP}}.

*** {{sbc|New Effect:}} Now shrinks targets for duration of debuff.

* {{ai|Song of Celerity|Sona}}

** Active self movement speed increased to {{ap|16|17|18|19|20}}% movement speed for 3 seconds (and up to 7 seconds if '''Sona''' is out of combat) from {{ap|13|14|15|16|17}}% decaying over 3 seconds.

** Aura movement speed AP ratio increased to {{as|6% per 100 AP}} from {{as|4% per 100 AP}}.

** Aura movement speed duration increased to 3 seconds from {{fd|1.5}}.

* {{ai|Crescendo|Sona}}

** {{sbc|Removed:}} Increases potency of basic abilities.

** {{sbc|New Effect:}} Grants {{ap|20|30|40%}} '''base''' cooldown reduction on basic abilities. ''Stacks multiplicatively with cooldown reduction.''

;{{ci|Taliyah}}

* {{ai|Seismic Shove|Taliyah}}

** Cooldown increased to {{ap|16|15|14|13|12}} seconds from {{ap|16|14|12|10|8}}.

** Cast paradigm changed to vector casting (such as {{cai|The Equalizer|Rumble}}) from cast to place and recast to direct.

* {{ai|Unraveled Earth|Taliyah}}

** {{sbc|New Effect:}} Each mine deals 15% less damage than the last when detonating on the same target, down to a minimum of 55% damage.

;{{ci|Viktor}}

* {{ai|Glorious Evolution|Viktor}}

** {{iis|The Hex Core mk-1}} cost increased to {{g|1250}} from {{g|1000}}.

** {{iis|The Hex Core mk-2}} total cost increased to {{g|2250}} from {{g|2000}}.

** {{iis|Perfect Hex Core}} combine cost reduced to {{g|750}} from {{g|1000}}.

*** {{iis|Perfect Hex Core}} total cost remains {{g|3000}}.

=== Items ===

;{{ii|The Hex Core mk-1}}

* Cost increased to {{g|1250}} from {{g|1000}}.

;{{ii|The Hex Core mk-2}}

* Cost increased to {{g|2250}} from {{g|2000}}.

;{{ii|Hextech GLP-800}}

* {{sbc|Bug Fix:}} Fixed a bug where the active effect of '''Hextech GLP-800''' wasn't always being properly reduced by {{iis|Ruby Sightstone}} active item cooldown reduction.

;{{ii|Perfect Hex Core}}

* Combine cost reduced to {{g|750}} from {{g|1000}}.

** Total cost remains {{g|3000}}.

=== Twisted Treeline ===

==== Jungle Rewards ====

;General

* As in Summoner's Rift, monsters now only grant experience to their killers.

;{{moi|Big Golem|Golems}}

* Big Golem health increased to 1340 from 1240.

* Big Golem experience reduced to 120 from 150.

* Big Golem gold increased to {{g|81}} from {{g|69}}.

* Little Golem gold reduced to {{g|14}} from {{g|21}}.

;{{moi|Giant Wolf|Wolves}}

* Giant Wolf health increased to 1220 from 1120.

* Giant Wolf experience reduced to 90 from 142.

* Giant Wolf gold increased to {{g|68}} from {{g|51}}.

* Lesser Wolf gold reduced to {{g|16}} from {{g|17}}.

;{{moi|Wraith|Wraiths}}

* Big Wraith health increased to 1150 from 1050.

* Big Wraith experience reduced to 90 from 140.

* Big Wraith gold increased to {{g|70}} from {{g|45}}.

==== Outer Turrets ====

* Outer Turret armor and magic resistance increased to 100 from 50.

==== Recommended Items ====

* Recommended items have been updated for most champions on Twisted Treeline.

==== Items ====

;Removed items

* {{ii|Sanguine Blade}}

* {{ii|Overlord's Bloodmail}}

* {{ii|Dervish Blade}}

* {{ii|Wicked Hatchet}}

* {{ii|Lord Van Damm's Pillager}}

;Added items

* {{ii|B. F. Sword}}

* {{ii|Duskblade of Draktharr}}

* {{ii|Essence Reaver}}

* {{ii|Infinity Edge}}

* {{ii|Mercurial Scimitar}}

* {{ii|The Bloodthirster}}

* {{ii|Thornmail}}

* {{ii|Warmog's Armor}}

=== Bug Fixes ===

<tabber>

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;{{moi|Rift Scuttler}}

* {{sbc|Bug Fix:}} Health bar no longer takes a few moments to appear when revealed for the first time.

;{{ci|Annie}}

* {{ai|Summon: Tibbers|Annie}}

** {{sbc|Bug Fix:}} Fixed a bug where Tibbers couldn't be ordered to attack Inhibitors or the Nexus, though he sometimes decided to do so on his own.

** {{sbc|Bug Fix:}} Fixed a bug where Tibbers could fail to go berserk if '''Annie''' gave him a command at the moment she died.

;{{ci|Bard}}

* {{ai|Magical Journey|Bard}}

** {{sbc|Bug Fix:}} Restored the pathing indicator line that appears between clicking on '''Snow Day Bard's''' ''Magical Journey'' and entering it to become a penguin.

;{{ci|Braum}}

* {{ai|Unbreakable|Braum}}

** {{sbc|Bug Fix:}} '''Braum''' no longer instantly dies if he tries to block {{moi|Baron Nashor}}'s Acid Shot with ''Unbreakable'' at the exact wrong moment.

;{{ci|Darius}}

* {{ai|Apprehend|Darius}}

** {{sbc|Bug Fix:}} When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.

;{{ci|Gragas}}

* General

** {{sbc|Bug Fix:}} Fixed a texture issue on the top of '''Fnatic Gragas's''' barrel.

;{{ci|Graves}}

* General

** {{sbc|Bug Fix:}} Fixed a bug where {{cis|Elise}} {{ai|Spider Queen|Elise|Spiderlings}} sometimes took no damage from '''Graves's''' basic attacks.

* {{ai|Smoke Screen|Graves}}

** {{sbc|Bug Fix:}} No longer fizzles if cast immediately before '''Graves''' fires his second basic attack charge.

* {{ai|Collateral Damage|Graves}}

** {{sbc|Bug Fix:}} '''Graves''' is no longer briefly stunned if an enemy tries to displace him as he casts ''Collateral Damage''.

;{{ci|Hecarim}}

* General

** {{sbc|Bug Fix:}} '''Headless Hecarim's''' smoke effects no longer stutter.

;{{ci|Jarvan IV}}

* General

** {{sbc|Bug Fix:}} Removed a random pipe that appeared in '''Commando Jarvan IV's''' knee during his walk animation.

;{{ci|Kayle}}

* General

** {{sbc|Bug Fix:}} Health bars for '''Aether Wing Kayle''', '''Iron Inquisitor Kayle''', and '''Riot Kayle''' have been bumped up to match their height on '''Kayle's''' other skins.

;{{ci|Lee Sin}}

* General

** {{sbc|Bug Fix:}} Removed a few seam lines on '''Muay Thai Lee Sin's''' model at Very Low settings.

;{{ci|Leona}}

* {{ai|Shield of Daybreak|Leona}}

** {{sbc|Bug Fix:}} Fixed a bug where ''Shield of Daybreak's'' stun was lasting longer than intended. The stun duration and tooltip now actually match (1 second, not {{fd|1.25}} seconds).

;{{ci|Lulu}}

* General

** {{sbc|Bug Fix:}} Fixed a stretching issue with '''Pool Party Lulu's''' hat during her death animation.

;{{ci|Shyvana}}

* General

** {{sbc|Bug Fix:}} '''Championship Shyvana's''' teeth in dragon form are no longer super elastic when she roars.

;{{ci|Veigar}}

* {{ai|Dark Matter|Veigar}}

** {{sbc|Bug Fix:}} '''Bad Santa Veigar's''' custom particles for ''Dark Matter'' have been restored.

;{{ci|Vladimir}}

* {{ai|Hemoplague|Vladimir}}

** {{sbc|Bug Fix:}} Fixed some flickering in '''Blood Lord Vladimir's''' ''Hemoplague'' cast visuals.

;{{ci|Yasuo}}

* General

** {{sbc|Bug Fix:}} Fixed a bug where '''Yasuo''' could be locked out of his basic attack after casting {{ai|Sweeping Blade|Yasuo}} or {{ai|Last Breath|Yasuo}}.

* {{ai|Steel Tempest|Yasuo}}

** {{sbc|Bug Fix:}} Fixed a bug where ''Steel Tempest'' wasn't always critically striking when '''Yasuo''' had 100% crit chance.

* {{ai|Wind Wall|Yasuo}}

** {{sbc|Bug Fix:}} No longer fails to block projectiles in the instant it was cast, if cast at the same time '''Yasuo''' died.

* {{ai|Sweeping Blade|Yasuo}}

** {{sbc|Bug Fix:}} Fixed a bug where ''Sweeping Blade'' could be chain-cast on multiple targets without cooldown or cast time if cast while knocked up.

;{{ci|Zyra}}

* {{ai|Garden of Thorns|Zyra}}

** {{sbc|Bug Fix:}} No longer re-activates while '''Zyra''' is recalling in brush, giving away her location.

;{{ii|Hextech GLP-800}}

* {{sbc|Bug Fix:}} Fixed a bug where the active effect of '''Hextech GLP-800''' wasn't always being properly reduced by {{iis|Ruby Sightstone}} active item cooldown reduction.

</tabber>

{{clr}}

{{Release history}}

[[Category:Blog posts]]

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