2014-12-05

The Dead Island franchise has built a relatively predictable style: first-person action, heavy melee combat, and lots and lots of zombie slaying. For Escape Dead Island, however, it will be a very different addition to the Dead Island universe with a brand new art style, gameplay mechanics and storyline.

The game, which has been made available on the PlayStation 3, PC and Xbox 360, is the product of a new effort by developer Fatshark and publisher Deep Silver to bring the Dead Island franchise into a whole new gaming style.

For one thing, Escape Dead Island looks very different from other Dead Island games, using a cell-shading art style that gives the game a noticeably alien feel. Previous Dead Island titles have players swinging clubs, crowbars and chainsaws at zombie attackers, but in Escape Dead Island, using stealth and solving environmental puzzles are given far more importance.

The game revolves around its protagonist Cliff Calo, a recently disowned son from a privileged background, who originally comes to the island to shoot a film with his cronies. Plans go awry, obviously, forcing Calo to use his wits to survive.



Calo isn’t immune to the zombie infection, unlike other characters in the Dead Island games. This obviously affects how he encounters the horde, making him more well suited to sneak around corners and use items than to go out swinging against the droves of flesh eaters.



As Calo nears his predators, an exclamation point appears above their heads, filling with red color as the “danger level” grows. Of course, like many stealth games, the zombies lose their alarm when left alone for a little while. The gameplay also revolves heavily around using items, like screwdrivers, ropes, and other believable objects. Instead of building deadly weapons and amassing superpower-like abilities to slaughter zombies, Calo must use his intelligence to survive and avoid enemies, though there are still moments for players to enjoy.



What could be Escape Dead Island’s most interesting feature is its storytelling. Inspired by such intriguing narratives like the Lost TV show and the movie Memento, Creative Director Robin Flodin and Creative Producer Jon Smallwood told Game Informer that they wanted Escape Dead Island to be as much about the psychological world of Calo as the zombies that roam the dangerous environments he explores. Can we trust Calo’s sanity? That will be for gamers to decide when they take a look at Escape Dead Island themselves.

The post Escape Dead Island appeared first on Kupdates - Latest News and Updates.

Show more