2013-12-14

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Revision as of 20:11, 14 December 2013

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You'll find yourself in the {{Wtext|Clearing|l}}, a small hub area for the world. As directed, examine the {{Wtext|Inkling|i}} in the south-east corner of the map to receive the {{Wtext|Inkling: Alice|i}} and then return to the girl. If you choose "{{Wtext|Alice|c}}", she'll remember her name so {{Wtext|Data-Sora|c}} asks her if she remembers any details about the Keyhole. Unfortunately, her memory is still hazy, causing the {{Wtext|Cheshire Cat|c}} to reappear and speak more riddles. From the clues given, {{Wtext|Data-Sora|c}} realises that he has to collect more {{Wtext|Inklings|i}} in order for {{Wtext|Alice|c}} to regain her full memory. The catch is everyone else in {{Wtext|Wonderland|l}} has their memories jumbled too so {{Wtext|Data-Sora|c}} has to figure out what memories are {{Wtext|Alice's|c}} and what are other people's. The cloaked man reappears briefly and then the cutscene ends. Before you continue, save and check out the new items in the Moogle Shop. There are a few ways you can go from the {{Wtext|Clearing|l}} but the north door is blocked by a loyal {{Wtext|Card Soldier|c}}.

 

You'll find yourself in the {{Wtext|Clearing|l}}, a small hub area for the world. As directed, examine the {{Wtext|Inkling|i}} in the south-east corner of the map to receive the {{Wtext|Inkling: Alice|i}} and then return to the girl. If you choose "{{Wtext|Alice|c}}", she'll remember her name so {{Wtext|Data-Sora|c}} asks her if she remembers any details about the Keyhole. Unfortunately, her memory is still hazy, causing the {{Wtext|Cheshire Cat|c}} to reappear and speak more riddles. From the clues given, {{Wtext|Data-Sora|c}} realises that he has to collect more {{Wtext|Inklings|i}} in order for {{Wtext|Alice|c}} to regain her full memory. The catch is everyone else in {{Wtext|Wonderland|l}} has their memories jumbled too so {{Wtext|Data-Sora|c}} has to figure out what memories are {{Wtext|Alice's|c}} and what are other people's. The cloaked man reappears briefly and then the cutscene ends. Before you continue, save and check out the new items in the Moogle Shop. There are a few ways you can go from the {{Wtext|Clearing|l}} but the north door is blocked by a loyal {{Wtext|Card Soldier|c}}.

 

 



First, go to the eastern exit to reach the {{Wtext|Aimless Path|l}}.

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First, go to the eastern exit to reach the {{Wtext|Aimless Path|l}}
, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of {{Wtext|Rare Prize Blox|t}}: there is {{Wtext|Blank Chip|i}} in the west and an {{Wtext|Aerial Sweep|w}} in the north-east. Grab the {{Wtext|Inkling: Card Soldiers|i}} in the north-west corner and then go through the north door
.

 

 

 

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This is the {{Wtext|Tea Party Garden|l}}, the left-behinds of a banquet. {{Wtext|Heartless|e}} will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the {{Wtext|Rare Prize Blox|t}} against the hedge wall in the south-east for a {{Wtext|Blank Chip|i}} Then, use the metal block in the south-west corner to reach the top of the hedge and then break the {{Wtext|Rare Prize Blox|t}} to learn {{Wtext|Star Rave|w}}. Return to the ground and examine the table to trade the {{Wtext|Inkling: Watch|i}} for an {{Wtext|Inkling: Trial|i}} with the {{Wtext|White Rabbit|c}}. Also, examine the little note board mounted to the hedge wall to obtain an {{Wtext|Inkling: Unbirthday|i}}. That's everything for now, so return to the {{Wtext|Aimless Path|l}}.

 

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