2013-10-25

‎Development

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Revision as of 19:26, 25 October 2013

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==Development==

 

==Development==



During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the game though he had yet to confirm such plans.<ref>http://www.andriasang.com/e/blog/2011/08/09/nomura_on_kingdom_hearts/</ref> The idea for a high definition re-release preceded plans for [[finalfantasy:Final_Fantasy_X/X-2_HD_Remaster‎|Final Fantasy X]] re-release, and was a focus for two Square Enix programmers for over a year.<ref>http://kotaku.com/5950468/thanks-two-lovely-programmers-for-the-hd-kingdom-hearts-remix</ref>

+

During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the game though he had yet to confirm such plans.<ref>http://www.andriasang.com/e/blog/2011/08/09/nomura_on_kingdom_hearts/</ref> The idea for a high definition re-release preceded plans for
''
[[finalfantasy:Final_Fantasy_X/X-2_HD_Remaster‎|Final Fantasy X]]
''
re-release, and was a focus for two Square Enix programmers for over a year.<ref>http://kotaku.com/5950468/thanks-two-lovely-programmers-for-the-hd-kingdom-hearts-remix</ref>

 

 



In September 2012, Square Enix announced Kingdom Hearts HD 1.5
Remix
. It was revealed that the character models from [[Kingdom Hearts 3D: Dream Drop Distance]], like [[Sora]]
's
, [[Riku]]
's
and [[Ansem, Seeker of Darkness|Ansem]]'s for example, are being used in HD 1.5
Remix
as a base for the game's characters.<ref>http://www.rpgsite.net/news/2051-kingdom-hearts-1.5-hd-remix-is-in-development-at-square-enixs-osaka-studio</ref> The cutscenes from Kingdom Hearts Final Mix, which were either unvoiced or used English voice acting,
will
use the original Japanese voice acting. Every cutscene from Kingdom Hearts 358/2 Days, whether it was originally a prerendered scene or used in-game graphics,
will
be remade for Theater Mode. 358/2 Days was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.

+

In September 2012, Square Enix announced
''
Kingdom Hearts HD 1.5
ReMIX''
. It was revealed that the character models from [[Kingdom Hearts 3D: Dream Drop Distance]], like [[Sora]], [[Riku]]
,
and [[Ansem, Seeker of Darkness|Ansem]]'s for example, are being used in
''Kingdom Hearts
HD 1.5
ReMIX''
as a base for the game's characters.<ref>http://www.rpgsite.net/news/2051-kingdom-hearts-1.5-hd-remix-is-in-development-at-square-enixs-osaka-studio</ref> The cutscenes from
''
Kingdom Hearts Final Mix
''
, which were either unvoiced or used English voice acting,
would
use the original Japanese voice acting. Every cutscene from
''
Kingdom Hearts 358/2 Days
''
, whether it was originally a prerendered scene or used in-game graphics,
would
be remade for Theater Mode.
''Kingdom Hearts
358/2 Days
''
was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.

 

 



In January 2013, Jesse McCartney, the voice of [[Roxas]], posted a picture on Instagram showing Roxas clearly displayed on a screen in a recording booth, along with the caption, "For all you
‘Kingdom Hearts‘
Fans. Recording the next chapter, #KingdomHearts #Roxas #Gamers." McCartney also posted a minute long video of himself recording battle and combat grunts for Roxas, while also filming what looks like Kingdom Hearts 358/2 Days. However, when notified, Square Enix immediately removed both the photo and video. After much fan speculation, a 2013 Q3/Q4 release was confirmed for the west on February
25
, 2013.<ref>http://na.square-enix.com/game-kingdomhearts/go/article/view/blog/261657/announcing_kingdom_hearts_hd_1.5_remix</ref> It was later announced that the game would come to North America on September
10
, 2013,<ref>http://blog.us.playstation.com/2013/05/07/kingdom-hearts-hd-1-5-remix-pre-order-for-limited-edition-artbook/</ref> Australia on September
12
, 2013,<ref>http://www.capsulecomputers.com.au/2013/05/kingdom-hearts-hd-1-5-remix-release-date-announced-for-australia-and-nz</ref> and Europe on September
13
, 2013.<ref>http://blog.eu.playstation.com/2013/05/07/pre-order-kingdom-hearts-hd-1-5-remix-limited-edition-art-book-available/</ref>

+

In January 2013, Jesse McCartney, the voice of [[Roxas]], posted a picture on Instagram showing Roxas clearly displayed on a screen in a recording booth, along with the caption, "For all you
'Kingdom Hearts'
Fans. Recording the next chapter, #KingdomHearts #Roxas #Gamers." McCartney also posted a minute long video of himself recording battle and combat grunts for Roxas, while also filming what looks like
''
Kingdom Hearts 358/2 Days
''
. However, when notified, Square Enix immediately removed both the photo and video. After much fan speculation, a 2013 Q3/Q4 release was confirmed for the west on February
25th
, 2013.<ref>http://na.square-enix.com/game-kingdomhearts/go/article/view/blog/261657/announcing_kingdom_hearts_hd_1.5_remix</ref> It was later announced that the game would come to North America on September
10th
, 2013,<ref>http://blog.us.playstation.com/2013/05/07/kingdom-hearts-hd-1-5-remix-pre-order-for-limited-edition-artbook/</ref> Australia on September
12th
, 2013,<ref>http://www.capsulecomputers.com.au/2013/05/kingdom-hearts-hd-1-5-remix-release-date-announced-for-australia-and-nz</ref> and Europe on September
13th
, 2013.<ref>http://blog.eu.playstation.com/2013/05/07/pre-order-kingdom-hearts-hd-1-5-remix-limited-edition-art-book-available/</ref>

 

 



It was revealed in March 2013 in a Famitsu interview, that 66 tracks spanning across all three games (with a majority of them concentrated in Kingdom Hearts Final Mix) have been re-recorded with live instrumentation, as opposed to the original games' use of the PlayStation 2's built-in tone generator for their background music.<ref>http://www.famitsu.com/news/201303/18029994.html</ref>

+

It was revealed in March 2013 in a Famitsu interview, that 66 tracks spanning across all three games (with a majority of them concentrated in
''
Kingdom Hearts Final Mix
''
) have been re-recorded with live instrumentation, as opposed to the original games' use of the PlayStation 2's built-in tone generator for their background music.<ref>http://www.famitsu.com/news/201303/18029994.html</ref>

 

 



In June 2013, Nomura stated that the original game assets for Kingdom Hearts had been lost some time ago. He explained, "[The game data] was lost, so we had to research, and we had to dig out from the actual game what was available and recreate everything for HD. We had to recreate all the graphics and it was actually not that easy."<ref>http://www.ign.com/articles/2013/06/27/original-kingdom-hearts-assets-lost</ref><ref>http://www.youtube.com/watch?v=IpzjiMPhNBU</ref>

+

In June 2013, Nomura stated that the original game assets for
''
Kingdom Hearts
''
had been lost some time ago. He explained, "[The game data] was lost, so we had to research, and we had to dig out from the actual game what was available and recreate everything for HD. We had to recreate all the graphics and it was actually not that easy."<ref>http://www.ign.com/articles/2013/06/27/original-kingdom-hearts-assets-lost</ref><ref>http://www.youtube.com/watch?v=IpzjiMPhNBU</ref>

 

 

 

==Pre-Order Bonus==

 

==Pre-Order Bonus==

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