2014-03-15

This happens everytime i load a game, start new one or whatever.

This happaned after i tried to fix the possession CTD, so i thought i'd install the latest nighty build. So i downloaded that and replaced some files, did i do something wrong ?

Quote:

Dungeon Keeper FX ver 0.4.4.1098 (heavylog release)

LOG CREATED @ 11:57:04 15-03-2014

Sync: LbMouseChangeMoveRatio: New ratio 256x256

Sync: CPU AuthenticAMD type 0 family 15 model 6 stepping 3 features 178bfbff

Sync: PhysicalMemory 32

Sync: Memory-demanding features enabled.

Sync: load_configuration: Starting

Sync: load_configuration: Processing Config file, 895 bytes

Sync: load_configuration: Config loaded

Sync: setup_screen_mode_zero: Setting up mode 28

Sync: LbScreenSetup: Mode 640x480x32 setup succeeded

Sync: LbScreenSetup: Done filling display properties struct

Sync: LbScreenSetup: Finished

Warning: File "legal64.pal" doesn't exist or is too small.

Error: init_bitmap_screen: Couldn't load palette file for DK Legal Splash screen

Sync: setup_game: Legal image skipped

Sync: Near Full moon 0.0597

Sync: init_sound: Starting

Warning: File "startfx64.pal" doesn't exist or is too small.

Error: init_bitmap_screen: Couldn't load palette file for KeeperFX Splash screen

Sync: setup_game: startup_fx image skipped

Sync: LbScreenSetup: Mode 640x480x32 setup succeeded

Sync: LbScreenSetup: Done filling display properties struct

Sync: LbScreenSetup: Finished

Sync: play_smk_via_buffer: Starting

Warning: File "loading64.pal" doesn't exist or is too small.

Error: init_bitmap_screen: Couldn't load palette file for Loading Image screen

LbDataFree: freeing "*PALETTE"...done

LbDataFree: freeing "*SCRATCH"...done

Sync: initial_setup: Starting

Error: LbDataLoadAll: Can't load file "data/pointer32.dat"

Error: LbDataLoadAll: Can't load file "data/pointer32.tab"

Error: load_pointer_file: Unable to load pointer files

Sync: LbMouseChangeMoveRatio: New ratio 128x128

Sync: clear_game: Starting

Sync: clear_game_for_summary: Starting

Sync: delete_all_structures: Starting

Sync: clear_dungeons: Starting

Sync: clear_computer: Starting

Sync: ceiling_set_info: Starting

Sync: init_animating_texture_maps: Starting

Sync: load_settings: Starting

Sync: setup_gui_strings_data: Starting

Sync: setup_heaps: Starting

Sync: GraphicsHeap Size 8388608

Sync: SoundHeap Size 8388608

Sync: init_sound_heap_two_banks: Starting

Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126

Sync: init_keeper: Starting

Sync: init_rgb2idx_table: Reading rgb-to-index color table file "./data/colours.col".

Sync: init_redpal_table: Reading red-blended color table file "./data/redpal.col".

Sync: init_whitepal_table: Reading white-blended color table file "./data/whitepal.col".

Sync: load_creaturetypes_config_file: Parsing global creature types config file "./fxdata/creature.cfg".

Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".

Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".

Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".

Sync: load_effects_config_file: Parsing global effects config file "./fxdata/effects.cfg".

Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".

Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".

Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".

Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".

Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".

Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".

Sync: load_effects_config_file: Reading global effects config file "./fxdata/effects.cfg".

Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".

Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".

Sync: load_creaturetypes_config_file: Reading global creature types config file "./fxdata/creature.cfg".

Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".

Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".

Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".

Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".

Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".

Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".

Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".

Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".

Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".

Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".

Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".

Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".

Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".

Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".

Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".

Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".

Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".

Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".

Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".

Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".

Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".

Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".

Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".

Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".

Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".

Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".

Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".

Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".

Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".

Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".

Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".

Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".

Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".

Sync: load_stats_files: Finished

Sync: check_and_auto_fix_stats: Starting

Sync: check_and_auto_fix_stats: Finished

Sync: load_cubes_config_file: Reading global cubes config file "./fxdata/cubes.cfg".

Sync: load_anim_file: Starting

Sync: load_anim_file: Reading animated tmap file "./data/tmapanim.dat".

Sync: init_keeper: Finished

Sync: Pentium Pro polygon rendering on

Sync: setup_3d: Starting

Sync: init_fades_table: Reading fade table file "./data/tables.dat".

Sync: Recomputing fade tables

Sync: init_alpha_table: Reading alpha color table file "./data/alpha.col".

Sync: init_lookups: Starting

Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found

Sync: game_loop: Entering gameplay loop.

Sync: wait_at_frontend: Falling into frontend menu.

Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".

Sync: load_campaign: Parsing campaign file "burdnimp.cfg".

Sync: load_campaign: Parsing campaign file "cqarctic.cfg".

Sync: load_campaign: Parsing campaign file "dstninja.cfg".

Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".

Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".

Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".

Sync: load_campaign: Parsing campaign file "evilkeep.cfg".

Sync: load_campaign: Parsing campaign file "grkreign.cfg".

Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".

Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".

Sync: load_campaign: Parsing campaign file "keeporig.cfg".

Sync: load_campaign: Parsing campaign file "lqizgood.cfg".

Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".

Sync: load_campaign: Parsing campaign file "ncastles.cfg".

Sync: load_campaign: Parsing campaign file "postanck.cfg".

Sync: load_campaign: Parsing campaign file "pstunded.cfg".

Sync: load_campaign: Parsing campaign file "questfth.cfg".

Sync: load_campaign: Parsing campaign file "twinkprs.cfg".

Sync: load_campaign: Parsing campaign file "undedkpr.cfg".

Sync: load_campaigns_list: Found 20 campaign files, properly loaded 20.

Sync: setup_screen_mode_minimal: Setting up mode 28

Sync: LbScreenSetup: Mode 640x480x32 setup succeeded

Sync: LbScreenSetup: Done filling display properties struct

Sync: LbScreenSetup: Finished

Sync: LbMouseChangeMoveRatio: New ratio 256x256

Sync: get_startup_menu_state: Standard startup state selected

Sync: frontend_set_state: State 0 will be switched to 1

Sync: Frontend state change from 0 into 1

Sync: frontend_setup_state: Starting for state 1

Sync: continue_game_available: Starting

Sync: change_campaign: Starting

Sync: load_campaign: Reading campaign file "postanck.cfg".

Sync: parse_campaign_map_blocks: Starting

Sync: is_bonus_level: Level 80 not recognized as bonus

Sync: is_extra_level: Level 80 not recognized as extra

Sync: is_bonus_level: Level 81 not recognized as bonus

Sync: is_extra_level: Level 81 not recognized as extra

Sync: is_bonus_level: Level 82 not recognized as bonus

Sync: is_extra_level: Level 82 not recognized as extra

Sync: is_bonus_level: Level 83 not recognized as bonus

Sync: is_extra_level: Level 83 not recognized as extra

Sync: is_bonus_level: Level 84 not recognized as bonus

Sync: is_extra_level: Level 84 not recognized as extra

Sync: is_bonus_level: Level 85 not recognized as bonus

Sync: is_extra_level: Level 85 not recognized as extra

Sync: is_bonus_level: Level 86 not recognized as bonus

Sync: is_extra_level: Level 86 not recognized as extra

Sync: is_bonus_level: Level 87 not recognized as bonus

Sync: is_extra_level: Level 87 not recognized as extra

Sync: is_bonus_level: Level 88 not recognized as bonus

Sync: is_extra_level: Level 88 not recognized as extra

Sync: is_bonus_level: Level 91 not recognized as bonus

Sync: is_extra_level: Level 91 not recognized as extra

Sync: is_bonus_level: Level 93 not recognized as bonus

Sync: is_extra_level: Level 93 not recognized as extra

Sync: is_bonus_level: Level 94 not recognized as bonus

Sync: is_extra_level: Level 94 not recognized as extra

Sync: is_bonus_level: Level 95 not recognized as bonus

Sync: is_extra_level: Level 95 not recognized as extra

Sync: is_bonus_level: Level 97 not recognized as bonus

Sync: is_extra_level: Level 97 not recognized as extra

Sync: is_bonus_level: Level 92 not recognized as bonus

Sync: is_extra_level: Level 92 not recognized as extra

Sync: is_bonus_level: Level 1 not recognized as bonus

Sync: is_extra_level: Level 1 not recognized as extra

Sync: is_bonus_level: Level 2 not recognized as bonus

Sync: is_extra_level: Level 2 not recognized as extra

Sync: is_bonus_level: Level 3 not recognized as bonus

Sync: is_extra_level: Level 3 not recognized as extra

Sync: is_bonus_level: Level 4 not recognized as bonus

Sync: is_extra_level: Level 4 not recognized as extra

Sync: is_bonus_level: Level 5 not recognized as bonus

Sync: is_extra_level: Level 5 not recognized as extra

Sync: is_bonus_level: Level 6 not recognized as bonus

Sync: is_extra_level: Level 6 not recognized as extra

Sync: is_bonus_level: Level 7 not recognized as bonus

Sync: is_extra_level: Level 7 not recognized as extra

Warning: Can't add freeplay level from "map00008.lif" to campaign

Warning: Can't add freeplay level from "map00009.lif" to campaign

Sync: is_bonus_level: Level 10 not recognized as bonus

Sync: is_extra_level: Level 10 not recognized as extra

Sync: is_bonus_level: Level 11 not recognized as bonus

Sync: is_extra_level: Level 11 not recognized as extra

Sync: is_bonus_level: Level 12 not recognized as bonus

Sync: is_extra_level: Level 12 not recognized as extra

Sync: is_bonus_level: Level 13 not recognized as bonus

Sync: is_extra_level: Level 13 not recognized as extra

Sync: is_bonus_level: Level 14 not recognized as bonus

Sync: is_extra_level: Level 14 not recognized as extra

Sync: is_bonus_level: Level 15 not recognized as bonus

Sync: is_extra_level: Level 15 not recognized as extra

Sync: is_bonus_level: Level 16 not recognized as bonus

Sync: is_extra_level: Level 16 not recognized as extra

Sync: is_bonus_level: Level 17 not recognized as bonus

Sync: is_extra_level: Level 17 not recognized as extra

Sync: is_bonus_level: Level 18 not recognized as bonus

Sync: is_extra_level: Level 18 not recognized as extra

Sync: is_bonus_level: Level 19 not recognized as bonus

Sync: is_extra_level: Level 19 not recognized as extra

Sync: is_bonus_level: Level 20 not recognized as bonus

Sync: is_extra_level: Level 20 not recognized as extra

Sync: is_bonus_level: Level 226 not recognized as bonus

Sync: is_extra_level: Level 226 not recognized as extra

Sync: is_bonus_level: Level 264 not recognized as bonus

Sync: is_extra_level: Level 264 not recognized as extra

Sync: level_lof_file_parse: Starting for "map00055.lof"

Sync: level_lof_file_parse: Starting for "map00056.lof"

Sync: level_lof_file_parse: Starting for "map00057.lof"

Sync: level_lof_file_parse: Starting for "map00058.lof"

Sync: level_lof_file_parse: Starting for "map00059.lof"

Sync: level_lof_file_parse: Starting for "map00065.lof"

Sync: level_lof_file_parse: Starting for "map00066.lof"

Sync: level_lof_file_parse: Starting for "map00067.lof"

Sync: level_lof_file_parse: Starting for "map00068.lof"

Sync: level_lof_file_parse: Starting for "map00069.lof"

Sync: level_lof_file_parse: Starting for "map00075.lof"

Sync: level_lof_file_parse: Starting for "map00076.lof"

Sync: level_lof_file_parse: Starting for "map00077.lof"

Sync: level_lof_file_parse: Starting for "map00078.lof"

Sync: level_lof_file_parse: Starting for "map00079.lof"

Sync: level_lof_file_parse: Starting for "map00122.lof"

Sync: level_lof_file_parse: Starting for "map00123.lof"

Sync: level_lof_file_parse: Starting for "map00124.lof"

Sync: level_lof_file_parse: Starting for "map00126.lof"

Sync: level_lof_file_parse: Starting for "map00127.lof"

Sync: level_lof_file_parse: Starting for "map00130.lof"

Sync: level_lof_file_parse: Starting for "map00131.lof"

Sync: level_lof_file_parse: Starting for "map00132.lof"

Sync: level_lof_file_parse: Starting for "map00133.lof"

Sync: level_lof_file_parse: Starting for "map00135.lof"

Sync: level_lof_file_parse: Starting for "map00145.lof"

Sync: level_lof_file_parse: Starting for "map00146.lof"

Sync: level_lof_file_parse: Starting for "map00147.lof"

Sync: level_lof_file_parse: Starting for "map00149.lof"

Sync: level_lof_file_parse: Starting for "map00150.lof"

Sync: continue_game_available: Continue to level 196 is available

Sync: turn_on_menu: Menu ID 18

Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.

Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 4

Sync: gui_button_click_inputs: Left click for button 4

Sync: do_button_click_actions: Starting for button type 0

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 4

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 4

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 4

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Sync: frontend_draw_button: Drawing type 1, text "Start New Game"

Sync: frontend_draw_button: Drawing type 1, text "Continue Game"

Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"

Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"

Sync: frontend_draw_button: Drawing type 1, text "Options"

Sync: frontend_draw_button: Drawing type 1, text "High Score Table"

Sync: frontend_draw_button: Drawing type 1, text "Quit"

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: frontend_set_state: State 1 will be switched to 2

Sync: turn_off_menu: Menu ID 18

Sync: turn_off_menu: Menu number 0

Sync: Frontend state change from 1 into 2

Sync: frontend_setup_state: Starting for state 2

Sync: turn_on_menu: Menu ID 19

Sync: add_to_menu_stack: Menu 19 put on stack, at position 0.

Sync: Created menu ID 19 at slot 0, pos (0,0) size (640,480)

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 8

Sync: gui_button_click_inputs: Left click for button 8

Sync: do_button_click_actions: Starting for button type 0

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 8

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 8

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: gui_button_click_inputs: Left down for button 8

Sync: get_gui_inputs: Finished

Sync: draw_gui: Starting

Sync: update_fade_active_menus: Starting

Sync: draw_active_menus_buttons: Starting with 1 active menus

Sync: frontend_copy_mnu_background: Starting

Sync: frontend_draw_button: Drawing type 1, text "Load Game"

Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"

Sync: draw_active_menus_buttons: Finished

Sync: draw_gui: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_input: Starting

Sync: get_gui_inputs: Starting

Sync: frontend_set_state: State 2 will be switched to 10

Sync: turn_off_menu: Menu ID 19

Sync: turn_off_menu: Menu number 0

Sync: Frontend state change from 2 into 10

Sync: frontend_setup_state: Starting for state 10

Sync: get_gui_inputs: Finished

Sync: process_3d_sounds: Starting

Sync: process_sound_heap: Starting

Sync: frontend_set_state: State 10 will be switched to 0

Sync: Frontend state change from 10 into 0

Sync: frontend_setup_state: Starting for state 0

Sync: setup_screen_mode: Setting up mode 28

LbDataFree: freeing "ldata/frontft1.dat"...done

LbDataFree: freeing "ldata/frontft1.tab"...done

LbDataFree: freeing "ldata/frontft2.dat"...done

LbDataFree: freeing "ldata/frontft2.tab"...done

LbDataFree: freeing "ldata/frontft3.dat"...done

LbDataFree: freeing "ldata/frontft3.tab"...done

LbDataFree: freeing "ldata/frontft4.dat"...done

LbDataFree: freeing "ldata/frontft4.tab"...done

LbDataFree: freeing "*FE_BACKUP_PAL"...done

Sync: setup_screen_mode: Entering hi-res mode 28, resolution 640x480.

Error: LbDataLoadAll: Can't load file "data/gui1-64.dat"

Error: LbDataLoadAll: Can't load file "data/gui1-64.tab"

Error: LbDataLoadAll: Can't load file "data/font2-64.dat"

Error: LbDataLoadAll: Can't load file "data/font2-64.tab"

Error: LbDataLoadAll: Can't load file "data/font1-64.dat"

Error: LbDataLoadAll: Can't load file "data/font1-64.tab"

Error: LbDataLoadAll: Can't load file "data/gui2-64.dat"

Error: LbDataLoadAll: Can't load file "data/gui2-64.tab"

Error: setup_screen_mode: Unable to load VRes256 data files

Sync: reenter_video_mode: Can't enter 640x480x32 (mode 28), falling to failsafe mode

Sync: setup_screen_mode: Setting up mode 28

Sync: reset_eye_lenses: Starting

Sync: clear_lens_palette: Staring

Sync: clear_lens_palette: Clear not needed

Sync: reset_eye_lenses: Done

Sync: reset_heap_manager: Starting

Sync: reset_heap_memory: Starting

LbDataFree: freeing "data/slab0-1.dat"...done

LbDataFree: freeing "*B_SCREEN"...done

Sync: setup_screen_mode: Entering hi-res mode 28, resolution 640x480.

Error: LbDataLoadAll: Can't load file "data/gui1-64.dat"

Error: LbDataLoadAll: Can't load file "data/gui1-64.tab"

Error: LbDataLoadAll: Can't load file "data/font2-64.dat"

Error: LbDataLoadAll: Can't load file "data/font2-64.tab"

Error: LbDataLoadAll: Can't load file "data/font1-64.dat"

Error: LbDataLoadAll: Can't load file "data/font1-64.tab"

Error: LbDataLoadAll: Can't load file "data/gui2-64.dat"

Error: LbDataLoadAll: Can't load file "data/gui2-64.tab"

Error: setup_screen_mode: Unable to load VRes256 data files

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