2015-02-28

(Credit: Intel Software Blogs) – Mobile World Congress is one of the world’s largest tech conferences, and Intel® will be highlighting developers creating cutting-edge projects using Intel® technology and platforms. Come visit us at MWC 2015 March 2-5 in Barcelona, where you’ll have the unique opportunity to interact with Intel experts, learn more about the newest mobile technologies, and discover how developers are utilizing Intel tools to develop their best software.

At MWC, you’ll have the chance to meet contest winners and industry developers to see the latest mobile innovations, as well as get expert information that can help you code on Intel platforms. You’ll also have the opportunity to see the latest software development tools from Intel, and take part in keynote sessions.

Developer Showcase at MWC 2015

Developers who have created projects utilizing IoT, Intel® RealSense™ technology, and Android* will be at Fira Barcelona, App Planet, Hall 8.1 (Acces Nord).  Intel will showcase its comprehensive portfolio of tools and resources that help developers create innovative applications and services based on Intel® architecture.

Here’s more information about these demos:

Intel RealSense demos:

Paolo Daolio/Miniclips: The game is a mine cart, with an endless runner on rails game.  The application is a new version of Rail Rush with the same features and environment. In addition, it will be augmented with 5 rails instead of 3 and a new unique level – Rapid Canyon. This is an endless runner game with 4-6 different modular environments, and additional environments/characters for in-app purchases. Time of play is determined by skill level, 2-4 minutes is average.  The overall goal is to increase score. Game statistics and leader boards are available, as well as 12 characters withspecial graphical effects for character’s powers. Head tilt left /right to move to rails, dodge obstacles and collect gold nuggets and gems. Facial recognition integrated in order to recognize each player, along with hand gestures to remove Zombies that cling to the cart.

Liu Yong/Beijing Chu Jiao Technology: ARPedia exhibits the rich contents of an encyclopedia using the technology of augmented reality with the Intel RealSense SDK and Camera.  In the application, a user can interact and play with dinosaurs and other 3D objects using the natural methods of hand gestures.  3D models and animations are mixed together with video to provide the users a brand new way of interaction with a virtual world.  Users can interact with virtual objects by body movements, hand gestures, voice and touch. This great experience provides a digital exploration of an encyclopedia together with an appealing unknown world.

Benson Loo/Creative Knowledge: Moo-O, which means puppet in Mandarin, is an immersive digital storybook which uses the RealSense Camera, face detection and tracking technologies.  The application instantly transforms the readers into characters in the digital story they are reading. Moo-O is designed with strong education, entertainment and social intent: it creates a natural platform for children to practice their oral skills through reading aloud, and it also provides a fun and meaningful way to enhance parent-child relationship through reading, a wholesome activity favored by any parent. This app includes around 100 different books that users could select to play with.

Dragos Stanculescu/FaceRig: FaceRig enables anyone to embody fantastic digital characters in real time at the press of a button. Can be used for on-the-go, high quality CG video content creation or live entertainment. Amuse your friends, family and co-workers by using it with Skype, Hangouts and other video conferencing apps.

Android* demos:

Dennis Strein, Hans Kratz/AIDE: Developing for Android 64-bit on mobile devices with AIDE. AIDE is our on-device Android IDE for Intel and ARM devices. It has full support for Java and C/C++ development using the Android NDK. It can be used for developing and testing apps or games directly on the device. Native APIs like OpenGL ES are supported for native development.

We will demonstrate our hands-on course which allows beginners to learn Game development using libGDX. We will show off how the user can continue to improve the game in AIDE on his own and how he can switch seamlessly between developing on the mobile device and a PC.

Gregory Menvielle/SmartNotify: SmartNotify helps you communicate better.  We have a nice algorithm that will protect you from non-stop inbound distractions, and we can give you lots of insights as to which channels to use to best communicate with your audience. We save our customers thousands of dollars each year.

Michael Schloh: Intel XDK; My current project showcases Galileo, Minnoboard, and Edison hardware while demonstrating interfacing to sensors (heat, touch, optics, accel, etc.) by leveraging arbitrary APIs (Node+, Johnnyfive) and developing all this for a demonstration Android human interface using the Intel XDK.

An APK package is installed on an Android device. Starting the application displays sensor readings of diverse IoT nodes and standalone sensors. On another screen the source code is shown for the running system as well as a slow moving video of the steps taken producing it, with the Intel XDK.

Chris Price/ConsoleOS: To showcase Console solutions, we’re going to show a 64-bit ART (Android Runtime) game side-by-side with 64-bit Windows. But, to make things just a bit more interesting, we’re going to do it across both Intel processor lines and device types – The same 3D, OpenGL ES 3 game across Tablet 2-in-1 and Intel Tablet, one of each running 64-bit Android and Windows 8.1.

Internet of Things demos:

Ron Evans/Cylon.JS: The Internet of Things has begun to form, and the Age of Robots is upon us. What are the tools and techniques that will help us craft the technologies that will make it real? In this talk, we will share our vision of "Full Stack Robotics" based on open source software such as Cylon.js (http://cylonjs.com), with live demonstrations of actual robotic devices.

Chris Matthieu/Octoblu: Octoblu + Intel IoT Gateway = Industrial IoT. This demo will demonstrate an Android human interface attached to an IoT system, with the Minnoboard integrated in a Galileo-based IoT. Our demo will be using the Intel XDK for both nodeJS server development as well as Cordova client development in the same system. This demo will demonstrated the improved grasp of IoT technology, with a path of conception to new age wearable development as well as for aspiring IoT enthusiasts/engineers. There will also be a consideration of logical layers in IoT development.

Peter Ma/CarSense: Giving IF sensor, temperature sensor to the car to prevent kids and pets to get injured or death through hyperthermia from the car. Additionally, the temperature and IF sensor data is being sent to the cloud every 5 seconds for further analysis.



The hardware will be powered by Solar, so no car battery is required for this. The device can be sold to manufactures as OEM or independently to pet shops or packaged with baby safety seats. We used a button for reset, crystal LED for display, temperature sensor, Infrared Sensor and Intel Edison Board; this can be done with a Galileo as well to cut cost for mass production.

Tiago Alves/Muzzley: Muzzley-Intel LED Strip; Connectivity on one interface; Control a wide range of devices with customizable interfaces using only your phone and the Muzzley app.

Stay Connected

If you plan on attending MWC, make sure you schedule some time to drop by and see these developers demo their cutting edge projects. In addition, be sure to check out the Intel® Developer Zone, a global software developer community that provides free development tools and access to a network of knowledge from peers and Intel experts. Learn more about Intel software tools at software.intel.com. We look forward to seeing you at Mobile World Congress 2015!

- Wendy Boswell (Intel) -

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