2016-10-25

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Revision as of 21:50, October 25, 2016

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[[File:Glyph hacking.png|right|200px|Grid for Glyph Hacking]]

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[[File:Glyph hacking.png|right|200px|Grid for Glyph Hacking]]
'''Glyph Hacking''', also known as''' glyphing''' or '''glacking'''<ref name="fev">[https://fevgames.net/ingress/ingress-guide/actions/glyph-hack/ "Glyph Hack".] Fev Games. Retrieved 30 July 2016.</ref>, is a memorization minigame accessible through a [[Portal|Portal's]] info card. Agents must successfully trace out certain glyphs in the given amount of time to acquire additional items and earn bonus{{AP}} for each [[Hacking|Hack]].



'''Glyph Hacking''', also known as''' glyphing''' or '''glacking'''<ref name="fev">[https://fevgames.net/ingress/ingress-guide/actions/glyph-hack/ "Glyph Hack".] Fev Games. Retrieved 30 July 2016.</ref>, is a minigame accessible through a [[Portal|Portal's]] info card. It allows an agent to acquire additional items and earn bonus{{AP}} for each [[Hacking|Hack]].



In Ingress lore, the Glyph sequences were authored by the [[Shaper]]s and provide insight into their mentality, motivation, and goals.

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In Ingress lore, the
[[
Glyph
]]
sequences were authored by the [[Shaper]]s and provide insight into their mentality, motivation, and goals.
__TOC__ {{clr}}



__TOC__



{{clr}}

==Overview==

==Overview==

{|class="wikitable" style="float:right; margin-left:15px;text-align:center;"

{|class="wikitable" style="float:right; margin-left:15px;text-align:center;"

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To begin the Glyph Hacking minigame, an agent taps a Portal within their [[Area of Influence]] to invoke its info card. Holding the 'Hack' button for three seconds loads the Glyphs and begins the hack.

To begin the Glyph Hacking minigame, an agent taps a Portal within their [[Area of Influence]] to invoke its info card. Holding the 'Hack' button for three seconds loads the Glyphs and begins the hack.



The agent will be shown a sequence of one to five Glyphs, depending on the level of the Portal or agent, whichever is lower. The player must then trace the Glyphs into the 11-dot array one by one, repeating the sequence exactly.

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The agent will be shown a sequence of one to five Glyphs, depending on the level of the Portal or agent, whichever is lower. The player must then trace the Glyphs into the 11-dot array one by one, repeating the sequence exactly.



Each successfully-drawn Glyph causes the Portal to make bonus [[item roll]]s and produce more
gear
. If every Glyph is entered correctly before the countdown elapses, the glyph bonus will be increased further, and a speed bonus proportional to the remaining time will be applied. The agent then receives bonus items and standard hack items separately.

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Each successfully-drawn Glyph causes the Portal to make bonus [[item roll]]s and produce more
items
. If every Glyph is entered correctly before the countdown elapses, the glyph bonus will be increased further, and a speed bonus proportional to the remaining time will be applied. The agent then receives bonus items and standard hack items separately.

Glyph hacking is subject to the same cooldown and [[burnout]] effects of standard hacks. While completing a Glyph sequence does not guarantee bonus items, nearly all Glyph Hacks will produce bonus items.

Glyph hacking is subject to the same cooldown and [[burnout]] effects of standard hacks. While completing a Glyph sequence does not guarantee bonus items, nearly all Glyph Hacks will produce bonus items.

==== Bonus item composition ====

==== Bonus item composition ====



Community studies suggest that the composition of bonus items is identical to that of standard hack items
,
and that every 30% of glyph or speed bonus, rounded up, causes another item roll to be added to the bonus. The rolls are made independently, and the agent can receive multiple copies of the same Very Rare or sponsored item.

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Community studies suggest that the composition of bonus items is identical to that of standard hack items and that every 30% of glyph or speed bonus, rounded up, causes another item roll to be added to the bonus. The rolls are made independently, and the agent can receive multiple copies of the same Very Rare or sponsored item.



[[Portal Key
|Portal Keys
]] are never received as bonuses. Community studies suggest that Glyph Hacking actually decreases the chance of receiving a Key by approximately 30%.

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[[Portal Key]]
s
are never received as bonuses. Community studies suggest that Glyph Hacking actually decreases the chance of receiving a Key by approximately 30%.

==== AP reward ====

==== AP reward ====



Each correctly-entered Glyph gains the agent {{AP|50}}. If the entire sequence is correctly entered, the speed bonus will be applied to the AP reward. This AP is independent of the {{AP|100}} reward for hacking an enemy Portal.

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Each correctly-entered Glyph gains the agent {{AP|50}}. If the entire sequence is correctly entered, the speed bonus will be applied to the AP reward. This AP is independent of the {{AP|100}} reward for hacking an enemy Portal.

==== Bypass ====

==== Bypass ====

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==Command Channel==

==Command Channel==



Immediately after the glyphing screen is shown, the agent will see the legend "COMMAND CHANNEL OPEN" and will have some time before the glyph sequence begins. During this time, the agent can enter specific commands<ref name=fev /><ref>[http://decodeingress.me/2015/12/22/glyph-hack-command-channel-is-open/ Decodeingress.me - Glyph Hack Command Channel is Open]</ref>. The currently known commands are the following:

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Immediately after the glyphing screen is shown, the agent will see the legend "COMMAND CHANNEL OPEN" and will have some time before the glyph sequence begins. During this time, the agent can enter specific commands<ref name=fev /><ref
name=dci
>[http://decodeingress.me/2015/12/22/glyph-hack-command-channel-is-open/ Decodeingress.me - Glyph Hack Command Channel is Open]</ref>. The currently known commands are the following:

[[File:Command Channel More.PNG|thumb|320x320px|Requesting a key using the MORE glyph]]

[[File:Command Channel More.PNG|thumb|320x320px|Requesting a key using the MORE glyph]]

==== MORE: Requesting keys ====

==== MORE: Requesting keys ====



Before Ingress version 1.90.1, a hack would not produce a portal key if the agent was already carrying one for that portal in his or her inventory. In order to have multiple keys of the same portal, agents would

drop or store their owned keys in a capsule during hacking.

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Before Ingress version 1.90.1, a hack would not produce a portal key if the agent was already carrying one for that portal in his or her inventory. In order to have multiple keys of the same portal, agents would drop or store their owned keys in a capsule during hacking.

This tedious process was overcome by the MORE glyph. By entering it in the command channel, the hack has a normal chance of producing a key, regardless of the amount of keys already owned for that portal, even if the glyph sequence was not entered correctly or in time.

This tedious process was overcome by the MORE glyph. By entering it in the command channel, the hack has a normal chance of producing a key, regardless of the amount of keys already owned for that portal, even if the glyph sequence was not entered correctly or in time.

==== LESS: Request no key ====

==== LESS: Request no key ====



Entering the LESS glyph, on the other hand, specifically requests for a key not to be produced. This is useful when agents don't want a key for the specific portal. This could be due to several reasons. e.g.
Inventory
limit, or the portal being owned by the enemy and far from the agent's normal operating area.

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Entering the LESS glyph, on the other hand, specifically requests for a key not to be produced. This is useful when agents don't want a key for the specific portal. This could be due to several reasons. e.g.
inventory
limit, or the portal being owned by the enemy and far from the agent's normal operating area.

==== SIMPLE: Slow sequence ====

==== SIMPLE: Slow sequence ====

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==== COMPLEX: Fast sequence ====

==== COMPLEX: Fast sequence ====



On the other hand, the COMPLEX command will generate the opposite effect, and the glyph sequence will be presented at a faster-than-normal speed. This generates an additional challenge to the agent but at the benefit of being able to farm faster, or glyph hack more portals while
traveling
on public transport.

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On the other hand, the COMPLEX command will generate the opposite effect, and the glyph sequence will be presented at a faster-than-normal speed. This generates an additional challenge to the agent but at the benefit of being able to farm faster, or glyph hack more portals while
travelling
on public transport.

==Glyph Medals==

==Glyph Medals==



{{Main|Translator}}

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{{Main|Translator}}

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The [[Translator]] Medal recognizes Agents who have mastered the Shaper glyphs.

The [[Translator]] Medal recognizes Agents who have mastered the Shaper glyphs.

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== Zero-Second Cheat ==

== Zero-Second Cheat ==



[[File:ZeroSecondResults.jpg|thumb|220x220px]]

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[[File:ZeroSecondResults
.jpg|thumb|220x220px]] [[File:ZeroSecond
.jpg|thumb|220x220px]]



[[File:ZeroSecond.jpg|thumb|220x220px]]



On April 4th, 2015, developer Benedikt Allendorf posted screenshots on Google+ showing a Glyph Hack with a speed bonus of 214748% which produced over 2,000 items.<ref>[https://plus.google.com/+BenediktAllendorf/posts/JR7XnTQH7GC Recently found. Every Developer should recognize the number! ;) For full...]</ref>

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On April 4th, 2015, developer Benedikt Allendorf posted screenshots on Google+ showing a Glyph Hack with a speed bonus of 214748% which produced over 2,000 items.<ref
name=zerosec
>[https://plus.google.com/+BenediktAllendorf/posts/JR7XnTQH7GC Recently found. Every Developer should recognize the number! ;) For full...]</ref>

Allendorf later explained that he had modified the Ingress Scanner app to tell Niantic's servers that he completed the Hack in -20 seconds.

Allendorf later explained that he had modified the Ingress Scanner app to tell Niantic's servers that he completed the Hack in -20 seconds.



Niantic's servers converted this to a ratio of -1.0. It then cast the negative 32-bit floating-point number into an unsigned 32-bit integer. Because the
two's-
complement representation of a negative number has each bit set to 1, this returned a speed bonus of the maximum 32-bit unsigned integer value of 2,147,483,647. The server divided this by 1,000 to convert from milliseconds
,
and used it to calculate the item drops.

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Niantic's servers converted this to a ratio of -1.0. It then cast the negative 32-bit floating-point number into an unsigned 32-bit integer. Because the
twos
complement representation of a negative number has each bit set to 1, this returned a speed bonus of the maximum 32-bit unsigned integer value of 2,147,483,647. The server divided this by 1,000 to convert from milliseconds and used it to calculate the item drops.

The bug was quickly patched, and the cheat is no longer possible.

The bug was quickly patched, and the cheat is no longer possible.

== HIGH BONUS ENABLED ==

== HIGH BONUS ENABLED ==



When Glyph Hacking was first introduced, all Hack attempts, both Glyph and standard, had a small chance of initiating a HIGH BONUS ENABLED glyph sequence. Completing the sequence rewarded the agent with a large number of bonus items
,
while aborting or failing it caused the hack to fail completely and produce nothing.

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When Glyph Hacking was first introduced, all Hack attempts, both Glyph and standard, had a small chance of initiating a HIGH BONUS ENABLED glyph sequence. Completing the sequence rewarded the agent with a large number of bonus items while aborting or failing it caused the hack to fail completely and produce nothing.

Although HIGH BONUS ENABLED is still mentioned in the official Ingress help pages, it was removed from the game shortly after its introduction.

Although HIGH BONUS ENABLED is still mentioned in the official Ingress help pages, it was removed from the game shortly after its introduction.

==References==

==References==



<references />

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<references /
> <!--[[file:Glyphs.jpg|500px|left|Place holder image for Glyph Assignments]]--
>



<!--[[file:Glyphs.jpg|500px|left|Place holder image for Glyph Assignments]]-->

[[Category:Gameplay]]

[[Category:Gameplay]]

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