Patch notes for the 2.32 Beta: (In progress of being translated properly, will be finished later tonight)
Haven Bags
A system of Haven Bags (personal home accessible to all characters on that account) is added. Devblog an article on this feature is available at: http://www.dofus.com/fr/mmorpg/actualites/devblog/billets/444663-havre-sacs
The appearance of the Haven Bags can be customized.
Haven Bags include a safe storage and a lottery system to win cosmetic items.
Huppermage Class [beta only]
A new class is available: the Huppermages.
The class will be available on the BETA server from November 27 (in BETA and will remain available after the release of version 2.32).
The class will not be available with the release of version 2.32, it will be available in preview from January 9 to players who have gained access to the class.
Inter-server Kolossium [alpha Only]
The inter-server Kolossium is available in alpha version, the changes made are available here http://forum.dofus.com/fr/1557-discussions-generales/2107155-beta-kolizeum-inter-servers
KIS will remain in alpha and beta until it is ready to be deployed to the live servers.
Alignment quests
Alignment quests 61-70 are improved and accessible again. They are designed for characters around level 150. Characters who have already validated these quests before the 2.32 update will not lose their progression.
New alignment quests from 71 to 80 are added. They are addressed to characters level 170 and above. They give access to quests for rank 4 in the Orders of cities.
Achievements related to new alignment quests levels 61-80 are added. The new achievements and their rewards are obtained retroactively for characters who have already completed these quests.
New bounty hunts are emerging in the building of the militia of Bonta and Brakmar. Their capture is for aligned characters.
Improved display in combat conditions
A new system can display active states in combat on entities without it being necessary to fly over or a list of their effects. This feature improves the legibility of fighting and speeds up turns.
The states which concern only the caster are not visible to other characters in order not to overload the display (Telefrag state visible only for the xelor which caused the state, for example).
Here is a partial list of states that will be visible through the new system:
The four basic states of Huppermage
Telefrag
Portal
Infected
Unmovable, Rooted
Invulnerable
Pacifist
Weakened
Unhealable
Text search integrated to the world map
In the interface of the world map, a text search field is added, it helps to search for the following:
Monsters
Harvestable resources
Objects and resources dropped by monsters
Areas
Points of interest :
Temples and class statues
Boats, transporters, drills, etc.
Dungeons
Workshops
Markets
Buildings (Kolossium, Almanax building of the temple of Alliances, etc.)
The system displays the areas in which you can harvest the resource you are looking for while indicating an approximation of their presence for each zone.
We added this feature because we noticed during our tests that players could experience significant difficulties in locating the targets set by the game or those they decide to find. We also believe that this feature will be very useful for experienced players who want to quickly find what they need in play without necessarily having to use an external resource to the game
Development of interactive objects
The objects of interactive sets and harvestable resources can now be displayed highlighted by pressing a button interface around the medallion.
By default, the shortcut "y" displays highlighted these elements.
This development is not permanent, it must hold the button or the associated key to benefit (as for the permanent display of tooltips groups of monsters).
We developed this feature to facilitate the identification of interactive objects and harvestable resources because we noticed during our testing that these elements could be very hard to detect for new players.
Multiple use of objects
New types of objects can be used via the massively multi-use system. Types of objects concerned:
Objects to gain experience (excluding business experience).
Objects to earn Kamas.
Objects saving other objects (and having no particular criterion).
Dolmanax
The Dolmanax is no longer linked permanently, it is now linked temporarily for four months like other Dofus.
Former linked Dolmanax can be transformed into temporarily bound
Dolmanax for four months from the NPC Selya Hegs located at the Amakna castle zaap at [3,-5].
Fights
The calculation of paths ("pathfinding") while previewing possible travel is improved and for routes with an equivalent number of MPs necessary, the system now avoids proposing ways including portals, glyphs or visible traps.
Fights in starting phase are now identified on maps by color codes for easy identification: the "swords" that allow you to join the teams now have the same color circle if they clash and a different color if there are teams involved in separate fights.
Cawwot and Sadida's Tree summons now have a specific appearance in creature mode for easy identification.
Désenvoûtement Managing the effects of an executed exits through another spell has improved: when the first spell is désenvoûté, the effects of the spell are not triggered abnormally displayed.
The loss of life points exceeding a value of 32767 during a fight are now applied to the turn in which they are incurred, without that it should wait for the next round of the person who received the damage so that they are properly implemented up to date.
When a player gives up a fight during his turn by performing a server change, animation of the death of his character is now fully played for his opponents, and is no longer masked by the appearance of the final summary window fight.
The temporary effects from such consumables no longer applied during PvP combat, apart from the particular case of fighting as a mutant, since patch 2.30. They no longer appear in the interface during fights and these are also no longer included in the calculation of the Initiative during the formation of a group Kolossium.
The experience gained by a fighter at the end of a fight can now exceed the limit of 2,147,483,647 (2 ^ 31-1 either).
The effects on triggering of the damage and depending on the distance between the attacker and the target (for example, the fate "Barricade" Feca), when combined with other spells involving shared effect of received damage (eg the spell "Demerger" Skale's companion) now apply taking into account the distance between the attacker and his direct target, not taking into account the distance between the attacker and his indirect targets, affected by the division of damage.
The display variable bonus in the combat log has improved, they are now displayed with the fixed value determined during launch.
In combat output, the zoom level is reset.
When an entity dies while being carried, the character that the door no longer keeps his arms raised.
When an invisible character and wore casts a spell causing damage, it now correctly reappears as worn and no longer visually duplicated.
Shares Preview
The preview damage works correctly when an attacker targeted an ally with which it shares received damage (via the Sacrifice spell for example).
The bonus Dofus nebulous are properly taken into account for the calculation of referrals damage.
The preview damage correctly display the effects of Trance fate of Masqueraiders.
The preview works properly damage on a target affected by a penalty multiplying the received damage.
The preview returns to a previous position is displayed correctly for static invocations.
Damage of the preview is displayed correctly on the entities in the state where an entity Infected infected in the state is attacked via a Eliotrope portal.
The preview damage spells that fall damage on other targets (eg Poutch) when combined with spells that deal damage based on points of life eroded the target (or Sword of Destiny Duel eg ) is corrected.
The living flights are properly managed when previewing damage: hit points wins are displayed for entities that will recover hit points.
When using a weapon that makes points of life to its target, gains hit points are now correctly previewed.
The preview teleportation of a target (via the Xelor spell Strike for example) no longer interferes with the display sight lines when changing turn left over the target could be teleported.
Idols
An option is added in the interface idols to display scores idols present in the list based on the synergies that will be applied if they are equipped. This option is activated by default.
The idols can no longer be used in some fighting during which the player character is transformed. The following monsters are concerned:
Furye
Dark Vlad
Secular Minogolem
Spirit of Bolgrot
The rate of production of objects in the bestiary are displayed correctly after leaving a group if the other members of the idols that the character does not have.
Challenges
The monsters killed outside the turn of a player character (with an invocation, a glyph, a trap etc.) are not taken into account by the challenge "Two for the price of one" and therefore can no longer derail.
Interfaces
When an NPC offers only one possible interaction ("Talking" for example), this action is performed via a simple click, it is no longer necessary to interact with a drop down menu.
The messages displayed in the chat interface no longer displayed in bold for no reason.
During the teleportation of a character, open interfaces for entering codes (or safe house door locked for example) are now automatically closed.
The world map is now centered on the position of the character even if the map has been viewed from a different position.
The probability of a critical hit are displayed properly for spells specifically when an object increases critical hit with a spell.
The message displayed at login indicating how many friends are online no longer displays inappropriate tooltip during its flyby.
The interface characteristics can not be opened several times simultaneously.
In the context menu of the objects that are not present in the character's inventory, the action "Feeding" is grayed out.
In the context menu of the objects in the inventory, the action "Destroy the object" is grayed out for objects indestructible.
Interactions with the group interface now work correctly when the character leaves a group Kolossium but remains in a classical group.
In the scrollbar exchange position interface is saved during cooling of the interface and does not change when objects are removed from the exchange. When objects are added, the position of the scroll bar is changed to display the added objects.
In the inventory, when a search is active, the shortcut "Esc" cancels and properly resets the search button.
The duration remaining subscription at stake now updates in real time during a subscription renewal.
The central medallion around the button to disable or enable the display of map coordinates is deleted. The option is available via the context menu displayed by right-clicking in game or via a hotkey. We removed this button because we believe that this option is not intended to be changed frequently. The freed space will display other more useful buttons.
Button to access the alliance interface is replaced by the Haven Bag in the list of interface buttons displayed by default in the lower band.
Markets
Sale mode, the sales focus confirmation interface is now displayed when the set price is 5 times higher or lower than the average price of the object. We made this change because we believe that a confirmation interface displayed systematically loses its potential for prevention (players end up not paying attention to it). By displaying this confirmation interface in exceptional circumstances, it will be easier for players to be careful and avoid possible errors).
When an object is put on sale to over 2 billion Kamas, a confirmation window is displayed to indicate that the price will be automatically set at 2 billion Kamas as this amount can not be exceeded.
Professions
When a character lands on a card in which other characters collect resources, harvesting animations are now correctly played for the character that happens on the board.
There is no river fish in the seas and marine fish in the rivers.
Harvestable resources on the map (-31, -41) are deleted.
A new Smithmagic workshop is available on the island of Huppermages.
When a character tries to make an object with an invalid recipe, the ingredients are properly removed from the craft interface (in some cases the ingredients were abnormally remained posted in locations for the ingredients).
The operation of the scroll bars in the interfaces is improved, a short mouse click no longer causes a major scroll as if it were a kept click.
After harvest of some quest for resources, it is possible to pick of harvestable resources (associated trades) on the same card.
In the interface of potential revenue from the bank, the transfer of recipe ingredients now works correctly.
During a manufacturing object in cooperative mode for the client, the maximum level considered in the list of recipes is no longer the customer's business level or the level previously entered by the client, but the actual level the artisan.
In the search for possible revenue, regardless of the tolerance value for missing ingredients, only display the revenues at least one ingredient is possessed.
In the list of recipes, the scrolling list of categories of objects is now sorted alphabetically.
File shares
The lines of action are not paused when spellbook interface is open (for example it is now possible to collect all interfaces using social resources).
Maging
Crushing coefficient obtained by breaking in a recipe without a crusher object is restored to 50% (in some cases it could be an abnormal value equal to display 0%).
Breeding
In public enclosures, the sustainability of breeding items is no longer taken into account in the calculations of increase and gain characteristics in fatigue (this problem can in some cases block the development of a public Dragoturkey paddocks ).
The mount Certificates have the most pointless "View Frame detail".
In the context menu of mount certificates, the "View the file of the frame" is renamed "Frame Information" and placed on the list.
In inventory, object shortcuts, Sales hotels, and merchants modes, a double-click on a mount certificate opens the Frame plug.
Quests
In some quests the landmarks on the mini-map might not display properly without opening the world map; this problem is corrected.
Some quest items found in loot dungeons guards can not be recovered arena: for them, it is now necessary to defeat the guards in their dungeons. The amendment concerns in particular:
The gift boxes (Happy Kwismas quests)
Boxes of hearts (broken quest Heart)
The secret keys Frigost (incarnations of quests Frigost)
Quest Laughter bar: Rabmarac of nougat bars are added to the spoils of dungeon guardians following:
Kankreblath
Wa Wobot
Queen Nyee
Master of Puppets
High Truche
Kanigroula
Shadow
Merkator
Protozorreur
Frigost dungeon keepers 3
Dungeon keepers of divine dimensions
Quest Broken Heart: the heart boxes are added to the loot Wa Wobot and Master of Puppets.
Quest rapture of the deep: the reward Kamas is halved, which corresponds better to the difficulty of the quest.
Knowledge Quest Cra: Dialogue Enhancement; Upgrade perverse Arachnee quest monster.
Quest From cool: upgrade quest monster Radlu Minite.
Quest good advice from Munster Hel revision explanations NPC Hel Munster on maging.
Quest Offering to Mud: the Eliotrope class characters now can correctly answer the last question from the Mud NPC.
Quest Plant contention choices additional responses are added during the discussion with NPC Erty Trapchet (in some cases the answer "Abandon Quest" was the only option available).
Quest helps me notice of Archie: Kerubim Crépin is added to the list of personalities Astrub that Archie advisor asks you to meet. The quest is reset for all characters that had begun but not completed.
Quest Poor Kwikwi: Sousouris the object is no longer used during this quest.
The lament of chacha quest: the player character is not teleported during the stage of the walk in Astrub; the sousouris can be obtained without having to start the repeatable quest given by Grandmother.
Quest Fortunately he is hungry, Duss: Icefish the fees can again be caught by exploiting Icefish benches on the island of Frigost.
Quest Fishing is your business: the soothsayer Kralove can now be fished in the same areas as the sourimi crab.
Dopples quests: the quest for ... A big fat is modified to take into account the arrival of a seventeenth Dopeul; a new daily quest Hunt Dopeul Huppermage is available from the NPC Albedo Peule.
Achievements
Two new Success related Dopeul Huppermage added. Successes "I take all of you" and "bravado happy people" are updated after these additions.
In some cases the values of projected gains experience displayed in the Successful interface could not exactly correspond to actual experience gains; this problem is corrected.
Incarnam
Joris now offers its support to the release of the Incarnam temple to low-level characters. It comes as an uncontrollable temporary companion who fight alongside the player character.
Artificial intelligence
The operation of AI monsters considerably optimized: combinations of calculations done by spells monsters are simplified and more diverse. This change should significantly accelerate the conduct of combat face the monsters that used to take a long time to calculate their actions.
The Steamer Dopeul not attack its summoner in combat against a Protozorreur.
The Tromblion correctly play all rounds in fights against the Ekarlatte Captain.
Management of glyphs and traps is improved (AI evaluates their effects more efficiently).
The challenge of managing and damage during the last move in a round is improved (avoid the monsters more effectively stuck in a glyph because of a tackle zone).
Some monsters do not properly launched the Boozer out; this problem is corrected.
The maximum cumulative management target effects by improved: the monsters continue to launch spells that peaked cumulation target if those spells have effects not subject to the limits of maximum totals per target (eg effects of instant damage ).
Monsters no longer take into account the effects of decreased damage to effects that do not cause damage (eg abnormally some monsters could refuse to launch PA removal spells if they were victims of damage reduction n do not affect withdrawals PA).
The Pandawasta no longer attempts to move away unnecessarily late in the round of targets that are in contact.
Dungeons
Nidas:
King Nidas now becomes invulnerable for 1 turn every time the Poutch is killed.
When it is killed by the player, the Poutch is properly summoned by the enemies.
When the Poutch is in the enemy team, it gives them the MP instead of removing it.
The starting positions of the monsters are changed.
Kanigroula:
The range of Chachyène stinging spell is reduced and becomes modifiable.
The spell Captivating Motivation now affects all allies of Kanigroula but is cost only once every 2 turns, costs 4AP and has a recast delay of 1 turn.
The scope of the dominant Chachyène spell is reduced and becomes modfiable, the spell now has an initial delay of 2 turns and a recast limit of 2 turns.
Ougaa:
The AP of the monster is reduced.
The monster can not summon more than 2 summons regardless of the number of opponents who are fighting.
The monster no longer has the spell Hallucination, whose effects are now applied by the Spore Hanchambre spell.
The Bizarrerie spell now has a cost of 4 AP. The range of the spell is reduced and becomes modifiable. The spell requires a line of sight.
The Hellbent spell now has a cost of 4 AP. The damage of the spell's critical hit are corrected (they were abnormally low) and normal hit (they were abnormally high).
The spell Syrup Spore now has a cost of 4 AP and initial delay of 2 turns. The range is reduced. Damage is increased.
The spell Spore Hanchambre now has a cost of 4 AP and an initial cast delay of 1 turn.
The spell The first coprins now has a cost of 4 AP. The level of monsters summoned by the spell is increased. The spell has an initial delay of 1 turn.
Krtek:
In the first room, the Sousouris is replaced by an aggressive and Sousouris Arachnee is replaced by a major Arachnee to better match the average levels of dungeon monsters.
Monsters
The system that manages the reappearance of monsters is improved so that their likelihood to recur more coherent (in some cases the likelihood of recurrence of a monster could not match the desired probability and monsters could be too fresh or too few) .
Archmonsters associated with the two different areas can now reappear randomly in one or other of the two areas, and not systematically appear in only one of the two areas.
Resources
The following resources for obtaining rate is uniform with that of traditional scarce resources: Blop Death, Blugely, Candle Magic Miner Dark Helmet Bwork broken, Broken Chafer Helmet, Brain of Gobball War Chief, Mushroom Luidegît, Heart of Brandon, Spine, Crow Death, Crete Lousy Pig, croquette, magical bark Bulbambou, magical bark Bulbig, magical bark Bulbuisson, Stomach Plain Boar, Pandora's Stuff, stuff of Pandulum, Fabric of Boowolf, Silk Thread , Kolérat Death, Piglet Milk, Makroute Shredded, Eye Kaniger, Crocodyl Bone, Nice Wicker, Wicker Dark, Bear Shredded, Bear Paws, Green Larva Skin Magic, Stone Crystaloboule, Feather Last Cheeken, Tail Gobball War Chief Tail Plain Boar, Rougely, Bag Potatoes Clair Bag Potatoes Dark, Scalp Bwork Archer Scalp Bwork Mage, Slip Pig leather milk, Slip Leather Lousy Pig, Sporme Champ Field of Boowolf Magic Testicles, Tuft of White Hair, Vertgely, Viscera of Scurvion.
The Diamond object is removed from the loot of monsters Ouginak, Ouginak Déchaîné, Ougaould Parasite and Moowolf.
The Sporme objects Field Field Mushroom Luidegît and are removed from the loot of monsters Fungus family.
The probability of obtaining the fertilizer resource is increased (passing from 0.1% to 1%) on family monsters Plants fields (except for Dungeon Keeper) and corresponding Archmonsters.
Stone sharpening resource is no longer sold by the NPC Rish Claymore. It must now be achieved by fighting poachers on the island of Pandala. The quantities of Pierre Sharpening required in certain recipes are reduced accordingly.
The old resources used for the manufacture of forgetfulness potions can no longer be purchased from Temple Masters. The bells can now be purchased from the florist Astrub, while the sulfur trading is now sold in grocery Bourgade.
Objects and equipment
Ring Pwal: reducing the cooldown on Nature Don is replaced by a cost reduction in PA.
Cape Hitton: reducing the recovery time on the Wild is replaced with a reduction in the recovery time on the Sacrificial.
Hat Tyron: reducing the recovery time on the Sacrificial is replaced by a reduced recovery time on the Mad.
Billonante Belt: Disabling the sight line on Taunt is replaced by an OP bonus.
The compensatons are now systematically stacked on the same stack. This change should solve the problems of interaction with NPCs who exchange these objects.
When a device to which a living object was attached is dissociated from an inventory location, objects (the equipment itself and the living object that was associated with it) now stack properly with identical objects already present in the inventory.
Classes
Xelor
Temporal Dust: The ap cost goes to 4 at levels of the spell.
Dark Ray:
The AP cost increases to 5 at all levels of the spell.
Points invested in the spell are returned.
Synchro:
The Synchro correctly gains spells when a telefrag is generated by the "flight" spell.
When a telefrag is generated and it does not affect the synchro, it no longer goes into the "Synchronized" state.
Eliotrope
Damage and care in transit by Eliotropes portals are not increased by the number of gates traversed (they are however still increased by the distance between the gates). We made this change because the networks comprising more than two portals were bringing too big bonus compared to the constraints of implementation of these networks.
The Eliotropes portals become unusable when an entity for the tower teleports or is thrown into a portal (same management to that of a conventional moving on a portal).
Overflow: duration of effect changes to 2 turns.
Focus: duration of effect changes to 2 turns, the penalty leakage is removed.
Distribution: the damage to the target of the spell is now also distributed in the form of care to nearby allies. The spell causes more damage to the allies.
Radius of Wakfu: the damage is increased.
Snub: the damage is increased.
Steamer
Lifesaver:
The spell now takes into account the critical hits bonus of the summoner.
Its spells Maintenance I, Maintenance II and Maintenance III are modified and merged into a single spell "Maintenance": its effectiveness is always dependent on the level of evolution of the Guardian, but its casting limits are the same at all levels: range of 6 and 3 uses per round.
Points invested in the spell are returned.
Harpooner:
The summon now takes into account the summoners critical hits bonus and critical damage stat.
Its spells Boumf I, Boumf II, Boumf III, Boume I, Boume II, Bourne III, Boumt I, Boumt II and Boumt III are merged into one fate: "Boum". Its effectiveness is always dependent on the level of evolution of the Harpooner but casting restrictions are now identical at all levels: 7 range and 3 uses per round. The attack element is still dependent on the activated element.
Spells "Boumf," "Boume" and "Boumt" are kept: the harpooner chooses the one that is likely to cause the most damage when it has no active state.
If the harpooner has no associated element, she will choose her own target. Otherwise it attacks with the element activated by the caster.
The spell "Boumboum" now unbewitches 1 turn of effects from the target.
Points invested in the spell are returned.
These changes help make the harpooner easier to use for beginners (it is not necessary to select an element for the turret so that it can cause damage) and can accelerate the deployment of any foggers gameplay by offering more possibilities.
Tacturret:
Spells Cinetik I, Cinetik II, Cinetik III, Magnetor I, Magnetor II, Magnetor III are merged into one fate: "Cinetik". The change should be totally clear to the players, the operation of the Tacturret is identical.
When two foggernauts are on opposite teams, the effects of the spell "Periscope" of a Steamer no longer affect the tacturret the opposing Steamer.
Rogue:
Remission: the spell can no longer move the character if he inflicts damage on himself.
Alliances
It is no longer possible to install a method of teleportation on an alliance prism present in an area prohibiting teleportation (on Wabbit Island for example).
When an alliance is defeated or prism survived, the alliance members now receive a message in the chat interface (similar to that used for attacks Collectors).
During the fighting in AVA, characters that do not belong to an alliance are properly displayed without the alliance overview of fights they meet.
After an object recycling, in the message information, the Chip object is interactive.
The modules of alliance prisms are visible on the world map for alliance members.
In the list of destinations from teleportation of an alliance prism, if there is no prism to display the list of Zaaps is proposed by default.
Perceptors
The consultation interface objects owned by collectors has improved (increased size of the window, sorting objects by decreasing value) and displays additional information (accumulated total pods and character name who asked the Collector).
At the beginning of a fight Perceptor, the defenders investment phase is now clearly identified by a message sent to both teams and filling a waiting gauge dedicated to attackers.
When a character opens the defense of Collectors Collector interface when its alliance is attacked, and that it belongs to a guild other than his own, the level displayed Collector now correctly matches the level of the contested guild.
When an account is offline, and at least one of the Collectors that he posed was collected by a member of his guild or defeated in a fight, a new explanatory message is displayed in the chat interface at its next connection.
Sales Hotels
When the items offered in auction house expire and are returned to the seller's bank, it now receives an interactive message: "X unsold lots transferred bank (listing period expired)." .This Message allows to consult all unsold objects in an interface similar to that of sales offline.
Homes
Teleport in his house using a home potion no longer causes the descent of the character of his mount, whether a Dragoturkey or Montilier.
Pets
The following pets now have hormones (which we get on Dungeon Keepers) and potions made up of improvements Alchemists:
El Scarador
Gobtubby
Minifoux
Minimino
Treechster
Pink Dragoone
Croum
Ghast
Gerbouille:
The amount of Gargantûls devouring power to win 1 point from 20 to 50.
The amount of Arapex devouring power to win 1 point from 50 to 20.
The level of the Phantom of Titard goes from 1 to 10.
When a familiar soul eater ate the soul of a monster that is no longer in play, the question marks are replaced by "unidentified monster".
Heroic Server
On the Heroic server within 5 seconds of invulnerability is already granted to the outgoing character of a fight, so they can not be assaulted before they have loaded the map. Now this invulnerability is extended invitations to blocking (challenge, object exchange, guild) they receive, so they are not blocked by the display windows of invitations. Conversely, for a person can not take too much advantage of its invulnerability, he is also impossible to attack another character during this time.
Attitudes and get
When the character is transformed into incarnation, graphics auras are correctly greyed (because they can not be used).
Changes in direction of the character properly interrupt the auras graphics.
In the list of attitudes, those that are no longer static recovery period when interrupted by the player.
Various
On the death of a character, when teleported to a graveyard, map and minimap now indicate the position of a single phoenix, the most appropriate relative to the cemetery used, not the position of all phoenixes of the game.
Following community feedback, various spelling corrections are made to the texts of the game.
The trick displayed for the customer loading explaining how to get the dungeon of keys is deleted (the keychain is now distributed automatically in Incarnam).
The astromagiques potions (change of appearance) and fireworks Fairies now have a 3 second cast time to limit their widespread use to slow clients from other players.
The level of the drinker pen is increased.
The life-saving effect by drinking beer is replaced by an energy gain.
The NPC Seline left the village shop Amakna.
Inventories banks, bins and prisms now have a dedicated visual in exchange interface (instead of a similar vision to that of home safes).
The NPC Montay Guard no longer accepts anything other than mount certificates during exchanges.
NPCs no longer accept indestructible objects, quest, non-exchangeable or linked in massive trade.
When a character uses an interactive element or object on a card that is not yet fully charged, the map will now load properly.
In Incarnam, switching to merchant mode and consultation of a merchant mode could cause blockages DOFUS client; this problem is corrected.
Beta expected to go live at 2pm DUT today.
In the Beta, haven bags will have 4 rooms and 4 decorative themes, whereas in the final version, they will have 2 rooms and 2 themes, with more unlockable through the Grand Bazaar etc
Here are some images as well:
Huppermage head images:
Huppermage creature mode sprite:
2 concept art pieces:
New emotes:
Haven Bag images:
New bounties: