2015-08-20

Okay so it appears to be out for the French, with beta starting tomorrow!

BETA 2.30
Moon:

A new version of Moon Island is available, sets, animations and graphical effects have improved, the levels of monsters and resources are aligned. Navigation between different areas of the island is changed. The following content is added:

A new Dofus!

Monsters and their resources.

Two dungeons dedicated to Moon and Chouque.

Equipment and outfits.

Quests.

An ornament.

Achievements.

A research review.

Quest Turquoise Dofus:

The Turquoise Dofus is now obtained via a quest. Meeting at the meriana witch to start the new series of quests that will make you the guardian of the egg Aguabrial!

The quest is primarily intended for characters from level 100-180.

The Dofus only gets more on the Dragon Pig or the Soft Oak. He is bound for four months after it was obtained (the Dofus Turquoise generated prior to version 2.30 are not affected by this restriction).

Harvestable resources:

The distribution of harvestable resources worldwide has improved: the quantities of resources are now dependent on their level (the more, the higher the resource is rare), and resources are available on a larger number of cards. Devblog an article on this topic is available at: Click here

The coupe Sacred Bamboo is now easier to differentiate a sacred Bamboo uncut.

The graphical appearance harvestable resource Bauxite present in mines is modified, it is now of the same color as that of Bauxite object.

Recycling and nuggets:

The resources and items can now be recycled to generate nuggets. Devblog an article on this feature is available at: Click here

3 new modules to add on the prisms used to recycle resources and objects, these modules have different distributions of nuggets between the alliance and the character that uses them.

When a recycler is used, the character recovers some nuggets and the other part is divided between the prisms of the alliance that controls the recycler.

The gems are no longer generated passively on prisms.

Nuggets accumulated on the prisms can be obtained from the monsters of the area at the end of a phase KOTH.

Nuggets accumulated on the prism until the release of version 2.30 will not be saved when switching to version 2.30. It is necessary to recover before the release of version 2.30 not permanently lose them.

Professions:

Many changes are made to trades, Devblog an article available at: Click here

Articles manufactured in series are now created once and instantly.

Revenues from consumables are simplified, they include different ingredients and less than the number of dependencies with other trades is reduced. Hit points made by the consumables are reduced accordingly. Experience gained during the manufacture of these items is decreased.

Items used only for revenues from other businesses (eg concoctions) will no longer be manufactured and can be used to retrieve the ingredients that were used to make them.

Hunter:

The operation of the meat is changed, the game now includes 21 different meats which can be obtained in several monsters families. This change simplifies the art and recipes using meat.

Old inedible meat may be converted into new meat.

The old consumable meat will not be converted but will still be consumed.

The old meat is transferred into two new categories: Expired Meat (resources) and primitive Meat (consumables); they are no longer available in the auction house.

Fisherman:

All types of fish now have a dedicated and identifiable harvesting location. It therefore becomes possible to more easily choose what fish to fish.

All fish have a protective to obtain additional quantities of resources.

The business now has 21 different fish, which gives the business more flexibility progression (a new fish can be harvested every ten levels).

Revenue boards are modified so that they no longer use ingredients to a level above the level of the boards.

Revenue concoction, flour, minced fish and meat juices are removed and the objects are no longer available in the auction house.

Revenues from precious stones are changed.

The effects of several consumables sold at the Fair Trool and making energy points or hit points are changed.

Fish locations that have just been harvested are properly removed when the character gains a level of fishing craft.

In the interface of business and the various interfaces of revenue, the shortcut "Shift + click" creates a link to the object in the chat interface.

In the craft interface, after a gain level, in an attempt to manufacture an object too high, the error message correctly displays the current level of trade.

Craft interfaces, possible trades and recipes can now be opened simultaneously.

In crafting interface, when a gain level business, where new recipes are available and that the character's inventory is filtered to only have the necessary ingredients, it is now properly refreshed to display useful new ingredients.

Notifications to click on a resource showing where missing learn a trade or what tool is needed are deleted.

In craft and cooperative craft interface, a gauge of experience is added to give an overview of the progression of the craftsman.

Crafts cooperative, where the artisan gains a level, the client correctly sees the new recipes available in the recipe interface.

In the maging interface, Mac OS, runes batteries may well be moved with the shortcut "Cmd + double click".

Maging:

The progression of trades maging is simplified (mainly during the first levels).

The history size used to calculate the bonus and malus runes generation when objects are broken is increased, this change will increase the penalty objects that are often broken but will increase the bonus items that are seldom broken.

A new orb Smithmagic is added: the orb regenerating:

It is used as a rune classic maging and can change all the effects of an object as if a new copy of that object had been manufactured (all effects with random effects are replayed).

It manufactures with nuggets.

It allows to provide an alternative to conventional Smithmagic runes and can be used in a complementary manner.

There are four variations for different levels of objects.

The level of Smithmagic runes is amended to make them easier to identify and better sorted in the auction house.

Alignment quests:

Level of alignment quests have improved from 41 to 60 and again accessible. They are addressed to characters level 110 and above.

New level of success related to the alignment quests are added 41-60. The new Success and their rewards are obtained retroactively for characters who have already completed these quests.

Characters who have already validated these quests before the 2.30 update do not lose their progression.

System idol groups:

It is now possible to define and save sets of idols which can then be fitted quickly (via double-clicking on an icon in the shortcut bar).

Up to 16 sets can be saved. An empty set of idols can be saved for quickly switching between fighting with and without idols.

They can be sorted by the score of idols they bring.

Idols:

The idol Critus now has a specific appearance.

The odds of obtaining objects in the Bestiary are displayed correctly when a character leaves the group and that he shared with her an idol group.

In the interface of idols, idols descriptions in the Group tab is displayed properly after displaying non possessed idols in Solo tab.

The bonus given by idols (displayed in the interface of idols) and gains experience hover groups of monsters are displayed correctly with values ​​of Wisdom or negative Prospecting.

The idol Leukide now has negative synergies with Dynamo and nekineko idols.

The minor idols Dynamo, Dynamo, Dynamo Major, masterful Dynamo now have negative synergies between them.

Increased damage of Cafra idol that will now stack 2 times.

Success:

The experience given by the requesting Success Success success several monsters in the divine dimensions is multiplied by 2.

A new success and a new ornament are available for characters that exceed 14,000 points of Success.

Battles:

The alignment grade characters is no longer included in the calculation of the loss of energy following a defeat.

At the end of combat screen, the names of the monsters are now interactive and allow you to open the page of the monster in the bestiary.

The second message carried forward to the next round appears only once per turn (the message might appear multiple times if you clicked several times very quickly on the End Turn button).

When a character casts a spell that repositions it in the northeast or southwest direction, a character who joined him in spectator mode will see this fighter turned in the correct direction, and not in the opposite direction (southwest to Instead of northeast and vice versa).

When a companion is responsible for the failure of a Challenge, the message displayed is more explicit.

The final damage modifiers now work properly against damage references (eg the effects of Dofus Nebulous are properly taken into account the references against damage).

The Rooted state prevents from being worn.

Preview damage:

The damage preview now takes into account the effects of spells that minimize or maximize damage or care.

The preview damage correctly takes into account the bonus PvP resistance of the target.

Damage of the preview is displayed correctly when a nebulous Dofus is equipped and the area is under the effect of Cyclic power modifier.

The damage preview displays correctly when multiple effects that increase spell damage are active.

The damage preview is displayed correctly when the fate Masquerade is used when the zone is under the effect of Cyclic power modifier.

Damage of the preview is displayed correctly when a weapon is used on a monster returning fixed damage.

The preview damage no longer displays a reference damage to a fighter who causes damage thrust.

The damage preview is displayed correctly when the fate All or Nothing is used by targeting the caster.

The damage preview correctly takes into account the limit of 50% of elemental resistances.

In combat, the interface features, buttons to increase a characteristic are grayed out.

Information channel messages are now also displayed by default in the combat channel tab.

Interfaces:

Where to rapid equipment related objects are transferred to another asset (and vice versa), only one message is sent by object transferred, not transferred by message subject and fast equipment to which it is linked.

All interfaces, right click on an object to open its context menu, the tooltip is hidden.

At the opening of the digital code input interface (for houses for example), the chat interface is automatically deselected so that it is possible to enter the code by mistake.

The menu to access the Ankabox, options and main menu is now hidden when the map interface is open fullsize.

In full screen mode, the display of the Kama Exchange or Ankabox is now clearer.

In the interfaces of the Kama Exchange and Ankabox, the scroll bar is correctly updated by using the arrow keys to scroll through the interfaces.

In the list of Success, awards of objects now have the complete overview tooltip displayed object.

In the chat interface, it is no longer possible to send a private message to a character with a name in brackets followed by a link to an object with no space in between.

In the attitudes interface, an explanatory tool tip is added on attitudes unusable.

The list of emoticons interface is enlarged and tabs categories (everyone, smiling, sad, diverse and recently used) are added.

In the list interface of friends, enemies and foes, the search field now accepts special characters.

In the main game menu, a new secure state can be displayed: secure account with the Shield connected but in restricted mode. This state can enjoy the bonus of 5% on loot and experience as well as access to the attitude dedicated to secure accounts.

Interface tooltips are no longer displayed above videos.

From the context menu object if the object is not obtained on monsters but that may be contained in another object that gets him on monsters (eg cherry and cherry bag), a link to the bestiary is displayed to search for the container.

Server of choice and character creation:

The detailed list interface server (when choosing Manual server before creating a new character) is improved to display more data simultaneously.

In the detailed list interface servers, international servers are added by default to the list of available servers regardless of the player's account community.

When choosing a game server, if the account is a character in combat on a different server than the one selected, a confirmation window appears.

In the character creation interface, the class displayed image in the background corresponds directly to the first randomly selected class.

In the server interface of choice, the number of available character slots is now described. In the choice of interface of play mode and in the advanced server selection interface (as a list), the selection of a server or the game mode is not possible if there is More free slot for an extra character.

The automatic selection of a server on which to create a character correctly takes into account the number of locations available for new characters on that server.

In the server selection interface, the image indicating the game mode (dead head for the Heroic server) is correctly displayed a scrolling list of servers.

Trade:

Hotels in sales, purchase mode, the objects of the left list have their theoretical effects displayed in their tooltip.

Hotels in sales, in the list of search results, the selection of an object that is not for sale no longer appear error window or information message in the chat interface .

Hotels in sales, the left side, where the search is canceled, the list of previously displayed objects is displayed again.

In the merchant mode management interface, the price of an item already on sale can be set at the same price as the purchase by the NPC.

In the NPC stores in Bonta and Brakmar, sales criteria based on the specialization of the character alignment are displayed correctly.

The seller's illustration is now displayed in stores merchants modes of the characters.

Quests:

In the list of quests, rewards items have when they fly over, the full tooltip displayed object. The right click context menu of items is now available.

In the list of quests, quest objectives in seeking to kill a monster, the name of it is now clickable and opens the bestiary.

In the list of quests, repeatable and already completed quests are now listed among the quests completed. Repeatable quests are marked with a specific symbol.

Spells:

In the interface spells, spell description appears correctly when background camera movement is executed after zooming.

In the list of spells, when fate changes level, the list of spells is not unusually refreshed.

World's map :

The zoom speed is now dependent on the speed of movement of the wheel.

The zoom buttons are replaced by a scroll bar.

When flying over the world map and the mini map, the appearance of the mouse cursor has changed to indicate that the card can be moved.

Tutorial:

The tutorial interface resizes dynamically in height depending on the text to display.

Tutorial Arrows display properly after zooming and moving a camera.

Guilds and alliances:

Recipe of teleportation module is modified, it requires more ingredients.

Recipe of the alliance prism is modified, it requires more ingredients.

The recipe Collector invocation potion is modified, it requires more ingredients.

At the opening of the guild interface, flying over the guild experience gauge no longer blocks the client.

Familiar:

The calculation of the bonus provided by a familiar about the characteristics of its owner could be wrong if the bonus were modified when the pet was fed (eg familiar "El Scarador" fed a "croquette Minor Potion"); this problem is corrected.

The familiar Nomoon now obtained new quest reward of the drunken raft. This quest is not repeatable.

Familiar Bontique and Brâkarien now devour the souls of Shamans Grossewer sick.

Mounts:

It is now possible to go into homes without dismount.

Mount or dismount during a dialogue with an NPC, a prism, or a Collector dimensional portal is now allowed.

Ageing:

In a public enclosure, animations (coupling, fatigue etc ...) Dragoturkeys no longer affect the behavior of other characters Dragoturkeys using the same pen.

In the paddock interface, if the "mountable frame" filter is selected and a Dragoturkey becomes mountable, it is added in the list of frames displayed.

Quests:

The secret cake: the recipe for the cake now requires 2 eggs Tofu instead of 4.

Cryptology and in the mouth of Milimilou: when these two quests are active at the same time, the NPC valid Kardorim the last goal of cryptology quest before answering questions about the Milimilou.

In the mouth of Milimilou: For a jade hammer head after a victorious battle on the Milimilou, must now have completed the quest.

Better not trust the first impression: the level of the quest from 15 to 20, and gains experience and Kamas given in reward for the quest are increased.

Plant discord in dialogue with the NPC Erty Trapchet, it is now possible to reset or abandon the quest under certain conditions,

Fécaffe my flock Allisteria lailait demand rather than lemons during the second stage of the quest; dialogues are added to enhance the narration for this quest; Allisteria done more damage in combat, but his chances of making a critical attack are reduced.

Masks Kanniball (quest items) are deleted since they are no longer needed in the new version of the island.

Some resources or revenues Moon Island are renamed, modified or transformed:

Milk becomes Kokolait Turtle.

Skin becomes Glukoko Feather Dostrogo.

Petal Glukoko becomes Feather Domoizelle.

Advanced javelin Jav becomes Kanniball balls.

Chouque loop becomes Boulet Canondorf.

Cute Pirate Captain Underpants Boxer Cute Pirate becomes.

The Rum Glouto no longer fit into the membership of the Alliance of Kanniball Ebil.

The Bud Ambusher no longer enters the composition of boots Kanniball Ebil.

The Bud resources and Ambusher Pot Greedovore are no longer available in Nowel Gifts (disabled resources).

Crow's Eye replaces Lance Broken in revenue: Sceptre Kanniball Ebil, Francise Basquaise, Axe Scar.

Death Noeul replaces bark Ambusher in revenue: Yoche Miner, Beer Cane.

Dark Rum minor candle replaces Deceiver in revenue: Carapace Minor Earth, Daggers Ruik, minor Hulhu.

Petal magic of wild sunflower replaces Root Ambusher in recipes: Racine Hécure, minor Peho.

Sapphire larva skin replaces Stomach Greedovore in revenue: Black Mel Root, Strap Holon.

Abrakne eye replaces Pot Greedovore in recipes: Caracoiffe and paste Tra Khben.

Tattoo Bad boy replaces Bud Ambusher in the recipe: Kyoub Minor, Pandawa Elixir, Village of Key Kanniball.

Purple Fabric replaces Boxer Cute Pirate in Pink Tutu recipe.

The probability of obtaining the Chouque Beard goes from 1 to 10%, the amounts requested in the revenue associated changes.

Cute Boxer probability of obtaining the Pirate from 70% to 10% Chouque The Boomba on the quantities required in recipes associated changes.

The likelihood of obtaining Boulet Canondorf from 5% to 10% Chouque The Boomba on the quantities required in recipes associated changes.

The objects of the Ambusher array are separated into two outfits, the second array created from these objects is the panoply of Hunter dodger.

Artificial intelligence :

The AI ​​manages more effectively the effects of ring-shaped zones.

In special cases involving specific positions of several entities, some monsters could spend their abnormally game turns; this problem is solved.

The AI ​​manages more effectively spells that push the launcher (Support of Masqueraiders example).

Many offensive spells monsters are changed to no longer be cast on allies; this change should reduce the number of potential targets for AI and decrease the number of monsters that fail to correctly complete their game turns due to the excessive number of calculations that they must perform.

Statements of management's AI is improved, it identifies better if the consequences of a state are positive or negative.

Management of spells which trigger other spells improved.

Monsters, dungeons:

Peki Peki:

The monster can now launch its Kroutage spell 2 times per turn and once a target; the fate of damage are increased.

Damage and Agility of Pékisation fate bonus is increased.

The Agility bonuses and Transpékisation fate of damage are increased. The spell also caused bonuses to damage to its thrust launcher. The AP cost of the spell is increased.

The monster no longer has the spell Bond for Moral.

The AP cost of the spell is increased chirping. The damage of the spell are increased.

The number of PM the monster is reduced.

Dragon Pig: the monster can not start the spell Crushing Handicapping more than twice per turn and once a target.

Hyperscampe:

The monster can not cast the spell Percussion more than 2 times per turn.

The monster can not cast the spell drilling only once per turn. The damage of the spell are increased. The AP cost of the spell is increased.

Minotoror: the monster can not start the Sabotage out more than 2 times per turn and 1 time per target. The damage of the spell are increased.

Glourdorak: the monster can not start the Gloursopoing lot more than 2 times per turn and 1 time per target. The damage of the spell are increased.

Bwork, Kaniger, Ice Kwak, of Earth, Wind, Flame, Moowolf, Miliboowolf, Mulou, Master Vampire: Monsters can no longer use the Eventration lot more than 2 times per turn and 1 time per target. The damage of the spell are increased.

Koolich:

The monster can not launch its Calumet fate of peace in the first round.

PM the monster is increased.

Royal Gobball:

The monster can not cast the spell Healing Gobball more than once per turn. The effects of the spell are increased.

The monster can not start the Fang spell Royal Gobball more than 2 times per turn and 1 time per target. The damage of the spell are increased.

Snailmet:

The monster can not start out Drooling more than 2 times per turn. The range of the spell is increased.

The retry interval of Baveuse Cooperation spell is reduced from 5 to 3 turns.

The damage and the effects of Mucus fate are increased.

Zatoishwan:

The monster can not launch the Green Fairy comes out more than 2 times per turn. The damage and the effects of the spell are increased. The maximum range of the spell is reduced and the scope is editable.

The monster can not cast the spell trouble View more than 2 times per turn. Damage is increased, the fate embarks without line of sight but only online. The range of the spell is modifiable.

The damage of incendiary Flask fate are increased, the range of the spell is modifiable, the minimum scope is increased and the maximum range is reduced.

The effects of the spell Wrath liquid is increased and the lot has a recovery time of initial 2 turns.

Air Pikoko:

The monster can not start the Pernicious Tornado spell more than 2 times per turn and 1 time per target. The damage of the spell are increased.

The damage Aéroportage fate are increased. The range of the spell is modifiable and reduced. The spell can no longer be cast on an ally.

The monster no longer uses the air Bond fate.

The bonus spell Wings are cumulative once and no longer affect air Pikoko. The lot has a time of 1 Tower initial stimulus.

PM the monster is reduced.

Pikoko dark:

PM the monster is reduced.

The AP cost of the spell is increased Plumette.

The AP cost of the spell Gleaning is reduced. The spell can not start more than once per turn out.

The monster can not cast the spell Crushing Dark more than 2 times per turn and 1 time per target. The damage and the effects of the spell are increased.

Pikoko Plains:

The AP cost of the spell Vrüt Vrüt is reduced. The monster can not cast the spell over 2 times 1 time per target and target.

Tofukaz: the AP cost of the spell is reduced grouped Disappearance. The spell now has a time of 1 Tower initial stimulus.

Tofuzmo:

PM the monster is reduced.

The spell Coup de Bec Magistral can no longer be cast on allies.

Vaurien Orfélin: the monster can not start the Tranchlame out more than twice per turn. The AP cost of the spell is increased.

Mama Bwork: the monster is no longer possible to obtain the resources Bworkette Skin and Coat of Bworkette.

Dungeon Dragon Pig Den: When a character dies, he reappears in the center of the maze, but at the entrance.

The Boobma Rickets has no more booty (this monster on the boat that leads to the island Otomai).

The Moon Pirates can no longer obtain sapphires and rubies.

The Chouque no longer possible to achieve the following objects: Loop Chouque, Boxer Cute Pirate Captain Rum and quality. These resources are distributed on pirate Moon Island.

Mallefisk soul: the monster correctly launches spells without slowdown.

Treasure hunt :

The odds of obtaining fragments card Brumen, Pantèroz and Hyperscampe are increased.

The probabilities of obtaining the map of fragments are aligned: the probabilities of obtaining the map of fragments are increased when their level is similar to that trunk.

The indices "anemone", "seashell and pearl" and "spiral shell" are no longer considered crustaceans.

Additional shells indices are taken into account.

Six additional fund indexes are considered.

A further indication shield is taken into account.

A further indication of cash taken in the snow is taken into account.

Additional evidence of grave cross is taken into account.

An additional index falls is considered.

Two additional logs indices are taken into account.

A further indication cage is considered.

An additional index butcher case is considered.

Additional evidence of cloth roll is taken into account.

An additional index saw is taken into account.

An additional index arrow stuck in the ground is taken into account.

Six additional indices humanoid skeleton are considered.

An additional index pirate captain is taken into account.

A further indication of pirate sailor is taken into account.

A further indication bench is taken into account.

A new clue wooden mine entrance is considered.

Six additional straw indices are taken into account.

Four additional indices Sram statue are taken into account.

A further indication Xelor statue is taken into account.

Four additional indices Cra statue are taken into account.

Two additional indices Feca statue are taken into account.

An additional index paper boat is taken into account.

A further indication of scale is considered.

An additional index saw is taken into account.

A further indication buoy is considered.

A further indication of stacked crates hidden by boards is taken into account.

A further indication of leafy tube is considered.

A further indication campfire is taken into account.

A further indication of scale is considered.

Two indices (appearance of wood log with an ax planted) is no longer considered strains that do not grow back.

The skull situated index -29, -28 is moved to increase its visibility.

The starfish index located at 15.28 is moved to increase its visibility.

The index wagon located in -30, -60 is moved to increase its visibility.

The index shovel located in -58, -54 is moved to increase its visibility.

The index -26.23 arrow located is deleted.

The visibility of the bones located -26.18 index is increased.

The index wagon located -4, -53 is deleted.

The two-wheeled cart index located in 15,53 is moved to increase its visibility.

The tofu straddled index can no longer be appointed by the dive tofu index.

Standardization of bearing characteristics:

Levels of characteristics of all classes (except Sacriers) are standardized. Devblog an article on this topic is available at: Click here

New levels of features:

1 Vitality 1.

3 to 1 in Wisdom.

1: 1 to 100, 1 to 200 for 2, 3: 1 to 300: 1 for 4 and Agility, Luck, Strength and Intelligence.

Class Spells Damage is modified to match the new bearings.

Points invested characteristics are made for classes affected by the levels of changes.

Classes:

The default placement of the first class of spells is changed to the new characters, so that the first lot is displayed a spell that can cause damage.

Critical hits spells probabilities are modified to provide a better distribution of critical hits probability of spells of the same class.

Critical hits in damage spells are modified to match the new critical hit probabilities.

Cra:

The characteristics of bearings are changed.

Magic Arrow: the critical hit rate rises to 15%.

Arrow back: the damage is reduced to match the new class bearings.

Poisoned Arrow: the critical hit rate rises to 5%

Frozen Arrow: the critical hit rate rises to 5%

Burning Arrow: the critical hit rate rises to 25%

Atonement Arrow: the damage is reduced to match the new class bearings. The difference between the damage and critical damage in normal hit is reduced: the normal shot Damage is increased and critical damages are reduced.

Eye Bat: the critical hit rate rises to 25%

Immobilization Arrow: the critical hit rate rises to 5%. Damage is reduced to match the new class bearings.

Plaguing Arrow: the critical hit rate rises to 5%. Damage is reduced to match the new class bearings.

Lashing Arrow: the critical hit rate rises to 5%.

Tormenting Arrow: the critical hit rate rises to 5%.

Destructive Arrow: the critical hit rate rises to 15%. The difference between the damage and critical damage in normal hit is reduced: the normal shot Damage is increased and critical damages are reduced.

Absorptive Arrow: the critical hit rate rises to 15%. The difference between the damage and critical damage in normal hit is reduced: the normal shot Damage is increased and critical damages are reduced.

Slow Down Arrow: the critical hit rate rises to 15%. The difference between the damage and critical damage in normal hit is reduced: the normal shot Damage is increased and critical damages are reduced.

Explosive Arrow: the critical hit rate rises to 25%. The difference between the damage and critical damage in normal hit is reduced: the normal shot Damage is increased and critical damages are reduced.

Critical Shooting: the critical hit rate rises to 25%.

Powerful Shooting: the critical hit rate rises to 25%.

Ecaflip:

The characteristics of bearings are changed.

Topkaj: the damage is reduced to match the new class bearings.

Rough Tongue: critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Reflexes: critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Claw of Ceangal: the damage is reduced to match the new class bearings.

Bluff damage are reduced to match the new class bearings.

All or nothing: the critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Felintion: critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Feline Spirit: the critical hit rate rises to 15%.

Playful Claw: the critical hit rate rises to 25%.

Fate of Ecaflip: the critical hit rate rises to 25%.

Perception: the critical hit rate rises to 25%.

Wheel of Fortune: the critical hit rate rises to 25%.

Eniripsa:

The characteristics of bearings are changed.

Wounding Word: the critical hit rate rises to 5%. Damage is reduced to match the new class bearings.

Vampiric Word: the critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Curative Word: the critical hit rate rises to 25%.

Healing Word: the critical hit rate rises to 5%.

Word of Sacrifice: the critical hit rate rises to 15%.

Word of Altruism: the critical hit rate rises to 25%.

Stimulating Word: the critical hit rate rises to 25%.

Prevention word: the critical hit rate rises to 25%.

Regenerating Word: the critical hit rate rises to 15%.

Word of Thorn: the critical hit rate rises to 15%.

Enutrof:

The characteristics of bearings are changed.

Ghostly Shovel: the critical hit rate rises to 25%.

Shovel rolling: the critical hit rate rises to 5%.

Unsummon: critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Shovel of Judgment: the critical hit rate rises to 15%.

Shovel foul: the critical hit rate rises to 25%.

Backfill: the critical hit rate rises to 5%.

Force Age critical hit rate goes to 25%.

Acceleration: the critical hit is deleted.

Pandora's Box: the critical hit rate rises to 25%.

Greed: the critical hit rate rises to 25%.

Mass Clumsiness: the critical hit is deleted.

Feca:

The characteristics of bearings are changed.

Natural Attack: the critical hit rate rises to 5%.

Bubble: the critical hit rate rises to 5%. Damage is reduced to match the new class bearings.

Attack cover: the critical hit rate rises to 15%. Damage is reduced to match the new class bearings.

Blindness: the damage is increased.

Back Stick: the critical hit rate rises to 15%.

Iop:

The characteristics of bearings are changed.

Destructive Sword: the damages are reduced to match the new class bearings.

Strengthstorm: the critical hit rate rises to 5%. Damage is reduced to match the new class bearings.

Sword of Fate: the critical hit rate rises to 25%. Damage is reduced to match the new class bearings.

Divine Sword: the critical hit rate rises to 5%.

Heavenly Sword: the damages are reduced to match the new class bearings.

Pressure: the critical hit rate rises to 5%.

Intimidation: the critical hit rate rises to 5%.

Sword of Iop: the critical hit rate rises to 15%.

Iop's Wrath: the critical hit rate rises to 25%.

Vitality: the critical hit rate rises to 25%.

Duel: the critical hit rate rises to 25%.

Power: the critical hit rate rises to 15%.

Brokle: The critical hit is deleted.

Osamodas:

The characteristics of bearings are changed.

Spectral Claw: the critical hit rate rises to 15%.

Strike Crackler: The critical hit rate rises to 25%.

Raven: the critical hit rate rises to 5%.

Whip: the critical hit rate rises to 5%.

Lashing Claw: the damage is increased.

Bear Cry: the critical hit rate rises to 25%.

Nature Resistance: the critical hit rate rises to 5%.

Toad: the critical hit rate rises to 15%.

Pandawa:

The characteristics of bearings are changed.

Blazing Fist: the critical hit rate rises to 5%.

Vertigo: the critical hit rate rises to 15%.

Explosive Flask: the critical hit rate rises to 25%.

Wave Blade: the critical hit rate rises to 25%.

Pandatak: critical hit rate rises to 15%.

Karcham: the critical hit rate rises to 25%.

Stabilization: the critical hit rate rises to E5%.

Zatoishwan's Wrath: the critical hit rate rises to 25%.

Pandanlku: Critical strike is deleted.

Rogue:

The characteristics of bearings are changed.

Extraction: the critical hit rate rises to 25%. Damage is increased.

Resquille: critical hit rate rises to 15%. Damage is increased.

Blunderbuss: the critical hit rate rises to 25%.

Boomerang Daggers: critical hit rate rises to 5%.

Boots: critical hit rate rises to 15%.

Last Breath: the critical hit rate rises to 25%.

Countdown: the critical hit rate rises to 5%.

Sacrier:

Vital Punishment: points of life regained properly counted (hit points that could not be made due to erosion were abnormally deducted from the total hit points could make the spell).

Assault: the critical hit rate rises to 5%.

Sacrier's Foot: critical hit rate rises to 5%.

Forced Punishment: the critical hit rate rises to 25%.

Agile Punishment: the critical hit rate rises to 25%.

Bold Punishment: the critical hit rate rises to 25%.

Spiritual Punishment: the critical hit rate rises to 25%.

Punishment: the critical hit rate rises to 15%.

Transfer of life: the critical hit is deleted.

Shared pain: the critical hit rate rises to 25%.

Sram:

The characteristics of bearings are changed.

Deviousness: the critical hit rate rises to 5%.

Lethal Attack: the critical hit rate rises to 15%.

Mistake: the critical hit rate rises to 5%.

Scam: the critical hit rate rises to 5%.

Sneaky shot: critical hit rate rises to 15%.

Marking: the critical hit rate rises to 25%.

Jinx: Critical strike is deleted.

Steamer:

The characteristics of bearings are changed.

Filibuster: the critical hit rate rises to 5%.

Vapor: the critical hit rate rises to 25%.

Selpâtre: critical hit rate rises to 25%.

Foam: the critical hit rate rises to 25%.

Anchoring: the critical hit rate rises to 5%

Surf: the critical hit rate rises to 25%.

Foène: critical hit rate rises to 15%.

First Aid: the critical hit rate rises to 5%.

Salt Armour: the critical hit rate rises to 25%.

Tide: The critical hit rate increases to 5%.

Masqueraider:

The characteristics of bearings are changed.

Distance: the critical hit rate rises to 15%.

Decoy: the critical hit rate rises to 5%.

Bowling: the critical hit rate rises to 25%.

Picada: the critical hit rate rises to 5%.

Retention: the critical hit rate rises to 15%.

Caper: the critical hit rate rises to 25%.

Supports: the critical hit rate rises to 15%.

Bib: the critical hit rate rises to 25%.

Trance: the critical hit rate rises to 25%.

Xelor:

Sync: The spell "End Time" of the invocation can be triggered by the spell "Rewind". (the telefrag is still performed correctly). The invocation can now be enhanced by téléfrags once per turn.

Maps and areas:

Standardization of names of subzones: Articles are deleted defined names of subfields - for example, the sub-zone called "The field of rest" is now called "rest of the field"; some sub-areas are also known ("The Campaign" is renamed "Campaign Amaknan").

The coordinates of the Imp Village cards are changed to match the scale coordinates.

Several Zaaps now have an animation.

A workshop for idols is added in the palace lake.

A workshop for idols and a workshop for trophies are added in the manor of Frigost.

A new mine is added in Incarnam.

Miscellaneous:

In some cases the client load could be blocked at 50 or 100%; this problem should be solved.

Following the return of some players, various spelling corrections are made in the text of the game.

When an experience bonus (stars) on a group of monsters while changing a character is already on the map, it successfully receives the update information.

The temporary effects from consumables (Shigekax Prune for example) are no longer applied during PvP (Kolossium alliance against alliance, challenge, fight Perceptor, alignment assault, assault on Heroic server). The number of remaining uses is accordingly counted more in the fighting.

The attitude "Champion" now has a recovery time of one minute.

The attitude "Protect" is now available in restricted mode.

When a house is sold while the owner is not online, it now receives a message informing the sale at its next connection.

When adding a point in the Force characteristic or gain a level, the maximum number of pods character is now updated immediately in the inventory.

In the Dungeon Room 3 "Dramak Theatre" on the island of Kartonpath, manipulation of a lever no longer disables all others. It is again possible to solve the riddle normally.

The NPC Hourax Hipipe moved: he went to the port of Madrestam Ripate the tavern in the city of Sufokia.

Some books with outdated content is deleted:

Alchemy Encyclopedia, Volume Appendix A: Trades

The Soul Hunter

The Soul Fisherman

Invite a character in a guild while it is still in the guided tutorial gives more access to social interfaces abnormally when they are supposed to be disabled.

When a challenge request is sent to a character while the card on which it happens is still charging, the request is automatically denied.

If a player sends a challenge request has a character having ignored, it is automatically rejected.

I cut out a bit related to changed recipes due to the fact most are low level, you can find the french names of these items on the french changelog here: http://forum.dofus.com/fr/1557-discussions-generales/2094711-beta-2-30

Show more