2014-09-03

Full english changelog will be put here as it comes out. currently cleaning up the formatting so please bear with me for 30~ minutes

BETA 2.23

Xelor dimension:

A new dimension is added Divine: the size of the god Xelor!

New quests await you at the Tour des Voyageurs and outpost Xélorium.

3 new zones (levels 120, 170 and 200), 3 dungeons (levels 120, 170 and 200) and his family of monsters, 3 reviews research outfits 9, 3 weapons are available.

15 new achievements dungeon (5 per dungeon), 4 new achievements of monsters and 4 new exploration success are available.

1 new pet is available.

Veteran Rewards:

A new system of Veteran Rewards is added, it rewards player loyalty (cumulative subscription time). You can find more information on this page: Click here

It is possible to get through this system two types of awards: attitudes and cosmetic items.

Cosmetic items are a new type: the ceremonial objects. These objects can be attached and detached to objects of the same type (hats, familiar montiliers etc.) without restriction and without destruction (they are like living objects having only one appearance, with no need being fed and not speaking).

Rewards Veteran Rewards are definitely linked to the account, they are not intended to be traded or sold, allowing you to enjoy the rare appearances of which only the most loyal players can enjoy.

The Hairvé Terran NPC located Zaap Amakna Castle (3, -5) gives unlimited all recounted Veteran Rewards against Nuggets 10 each. This NPC can enjoy its rewards on all characters on an account and on multiple servers in parallel for example. Only rewards the player has already unlocked via its age can be obtained from this NPC.

A new interface is added to the interface Ogrine, it provides more information on the Veteran Rewards, with among others the complete list of rewards that can be obtained.

The awards will be distributed automatically and retroactively at the exit of the last 2.23 days.

The Veteran Rewards will not be distributed automatically to the BETA, but are available from the NPC Hairvé Terran.

Treasure hunting:

A new legendary treasure hunt is available: Fouduglen squirrel.

A Devblog article on changes to the treasure hunt is available here: Click here

Hundreds of new visual cues are added to diversify missions.

Distinctions based colors are removed for all indexes of the game so as not to penalize players who find it difficult to distinguish colors.

Areas of Bonta and Brâkmar now able to yield 2 treasures end of the mission, areas with aggressive monsters used to get 4 and 8 Divine Dimensions.

During a mission, it now only takes one index is present in an area with a bonus rewards for the benefit mission maximum bonus possible. For example, during a mission, if an index is present in an area with aggressive monsters, the final reward will include 4 chests.

Indices like "Move around a direction x for y cards" are replaced by dynamic indices: the Phorreurs. These creatures are visible only to the person who carries out the mission. They are not hard to spot in the scenery but allow the introduction of evidence to dynamic positions.

Hints of a given step are now one after the other. It takes place a landmark on the map of an index to mark its position and get the next clue. If the milestone is placed on the right card, the next clue will be correct. If the milestone is placed on a wrong card, the given index will be wrong. You can check the position of milestones via a new button in the interface tracking treasure hunts. The number of authorized attempts is limited to 4, it is global for a treasure hunt. The verification attempts that result in a step change are not deducted.

The description of an index is not always the most accurate description. A "Charrette Gobball wool" can for example be described as a "Charrette" if no other wagon is present on the path to the index. This change does not make the search more difficult visual clues, it allows you to vary the names used for the indices and uses the insight of the player (a Charrette wool Gobball a cart, but the converse is not true).

The position of some indices is modified to increase their visibility.

The treasure hunts will end about a specific card in a battle quest (sometimes with starting positions in combat that are not compatible with the fighting against the chests).

Missions now have evidence from April to June by step hunts classic treasures, May-June index by step hunts or hunts portals legendary treasures.

In the interface of treasure hunt, the key to minimizing this interface now shows the flyover shortcut to fold all foldable interfaces.

The interface hunting legendary treasures can now be closed with Esc shortcut.

In the interface of treasure hunting, if the starting position was shown on the map when its landmark is deleted by the player, the locator button correctly returns to its initial state.

Divine Dimensions:

Significant changes are applied to the Divine Dimensions, an article Devblog on this subject is available at: Click here

The number of activations allowed for dimensional portals from 32 to 128.

Experience gains for all monsters and Boss found in Divine Dimensions are increased by 25%.

Modifiers fights are not changed when the gate of Divine Dimension closes. They are now replaced when the Boss most level of a Divine Dimension is defeated. Modifiers fights are sorted in a list that is initialized in the same way for all servers (all servers start with the first modifier of the list).

The portals of divine dimensions may not appear inside a divine dimension.

In the dungeons of the Enutrof size, map Enutrof dimension is displayed instead of the card Amakna.

It is no longer possible to put prisms in the villages of conquest and Srambad Enutrosor.

The Access Dimensions Divine portals move correctly on the map where they are so that they can not block interactions or passages.

It is now possible to click on the coordinates of the message that reveals the location of the portal to orient the compass.

It is now possible to use a portal from his dialogue.

During a search portal, if the character enters the map portal, the mission ends directly, even if there were any steps, indices, or the final battle to finish.

Dimension Modifiers:

Modifiers fights are simplified and they can now be safely ignored that the fight is made ​​more dangerous. Take into account and exploit simplifies the fight. Here are the new modifiers and their descriptions:

Generic modifiers (They appear in all dimensions):

Pushed invigorating: when an enemy receives damage thrust, once per turn, it generates care allies around him.

Long-range connection: when an enemy is attacked, 20% of the damage sustained to the enemies are returned more than 10 MW.

Summons stun: damage by non-static invocations remove a spell to turn enemies.

Cyclic power: the enemies have 50% more vitality. The allies gain 25% more damage per round from the second round and return to their base damage every 5 laps.

Disappearance detonating: when an enemy dies, it causes damage to his allies around him in proportion to its maximum number of hit points.

Enutrosor modifiers:

Barriers hurtful: Enemies lose additional hit points each withdrawal PM suffered.

Stun travel: when an enemy is carried, pushed, drawn or transposed, the length of his spells is reduced by 1 round.

Solitude invigorating: at the beginning of each round of an ally, though he has no ally within 5 squares of him he is healed for 10% of its vitality.

Solidarity: at the beginning of each round, the character can be treated according to the number of allies within 3 squares.

Distance measured: the foes lose 1 MP when attacked in melee. Stacking limit to 3 allies take 20% less damage from a distance.

Srambad modifiers:

Backstabbing: Damage caused by glyphs, traps, poisons, bombs and invocations on enemies are multiplied by 1.25.

Berserker: Early in turn, allies gain a 33% damage if they have less than 50% of their lives.

Dangerous play: Each ally sets a trap at his feet early in his round. This trap causes damage to the enemy and does not affect allies.

Larceny: The allies steal life when they attack in melee.

Evasion: melee attacks push enemies 3 squares.

Placement of Boss battles:

Investments start fighting bosses are not random. Investments monsters accompanying Boss continue to be deterministic.

The possible investments Boss are now sorted in a list and all the characters begin with the same placement Boss.

The placement change for each character individually when successful in defeating a Boss (he will advance in the list of possible investments). When a character reaches the end of a list of possible investments, it contains the list at first.

If defeated in battle against a Boss, the next fight against the Boss even use the last saved placement.

When registered investments for the characters of the same team are different, the majority placement is used. In case of a tie, take the furthest from the top of the list placement.

If the fight is a failure, each character retains its recorded investment.

If the fight is successful, the characters who had chosen to move to the next battle placement placement on the list. Characters who were not selected for combat placement retain the investment they had before the start of combat.

Investments starting characters and monsters are changed in the last rooms of some dungeons in order to significantly reduce the differences in difficulty between several positions of different monsters. In addition, some dungeons given more different initial investment for the characters. Dungeons concerned are:

Brutalax

Captain Scarlights RIng

Drhossils Cave

Kimbos Canopy

Minotot Room

Obsidemon's Hypogeum

Kanigrulas Cave

Caves Snowfoux (Tengu and Fuji)

Korrianders Lair

Dungeon Bworker

Fungus Dungeon

Toxoliath's Cave

Caverns Kolosso

Sakai Mine

Antechamber of Celestial Bearbarian

Pyramid Shadow

Forgefroide of Missiz Frizz

Carrier Sylargh

Private rooms Klime

Laboratory Nileza

Keep the Count (and all Balconies henchmen, so all fights including Count Harebourg)

Aquadôme of Merkator

King's Palace Nidas

Throne of the Dark Court

Belly of the Whale

Explanation: We have made ​​these changes to retain a significant replayability dungeons without entice players to abandon loop until an "optimal" placement. We think it is interesting to offer players fighting whose context can change a fight to another (without being random and without proposing changes too great difficulty) to develop the capacity to adapt and reflection of the players, rather than their ability to consistently reproduce the same patterns to win fights.

battles:

The tooltip target is updated automatically when they apply a bonus of shield.

The preview of the damage will not show zero values ​​when the character has negative characteristics.

The preview of the challenge is correctly displayed after a penalty was désenvoûté leak.

The preview of care and damage spells cast on the caster but including an empty center works correctly (out Attirance benefactor companion Malle O'Kranh example).

The preview of the spell's damage including damage effects triggered works correctly (out spear for example).

Previewing damage spells which cause attraction effects and push working properly (out Fate of Ecaflip example).

The preview of the damage on targets with distributional effects of damage zone working properly (monsters of the family Krobes example).

Previewing experience gains on mobs that run in waves is corrected.

Obtaining loot in arena fights is now limited by the size of the spoils of the soul stone:

It is not possible to get a total of more objects there are to share the spoils.

Enutrof coffers do not undergo the limitation.

The limitation is not active outside the arena fights.

The removal of PM on an invisible target is correctly displayed in the combat log.

In spectator mode, the image of the characters Steamers is correctly displayed in the interface details of the target after casting the spell Diving Bell.

Spells that apply several states at once lead properly display in the combat log states in which the fighters enter.

In the combat log, messages exit status are properly grouped where possible.

When a companion foiled a challenge, it is now his name and not that of the character that the control that is displayed in the combat log.

Foggernaut:

Tactirelle:

The cost of his fate "Transko" passes 1PA.

Evolving III, she now runs consistently 2 times his fate "Transko" per turn if a character has been targeted by the spell "Spotting" before.

His fate "Transko" now affects the nearest target that is in the "long view" and removes this state consistently.

The Dodge PA values ​​and Wisdom are now inherited 100% of those of the summoner.

These changes make the deterministic choice of targets of fate "Transko" which now affect the nearest available target every cast.

guardian:

The Dodge PA values ​​and Wisdom are now inherited 100% of those of the summoner.

Harponneuse:

The Dodge PA values ​​and Wisdom are now inherited 100% of those of the summoner.

Feca:

Many changes are made to the Feca class spells, Devblog an article on this subject is available here: Click here "> Click here

All spell points will be redistributed. A Magical Orb will be distributed to all accounts that have a character Fecas above 30 and created before 3/9/14 level.

Natural Attack (1):

The scope can not be modified at all levels of the spell.

The damage is increased at all levels of the spell.

A flying effect of intelligence is added to all levels of the spell.

Blindness (1):

The damage is increased at all levels of the spell.

The number of throws per round goes to 1 at all levels of the spell.

The area of ​​effect happening in Cross Diagonal at all levels of the spell: it now affects the target and the 4 1 PO boxes in the diagonal of that square.

The effect of loss of PA is no longer combinable with all levels of the spell.

The critical hit rate goes to 1/30 at all levels of the spell.

The maximum range increases to 5 at all levels of the spell.

Feca armor / Rampart (1)

The spell is renamed "Rampart"

The cooldown increases to 3 at all levels of the spell.

The length becomes 2 at all levels of the spell.

The area of ​​effect increases to 3 at all levels of the spell.

The value of damage reduction is reduced on allies at all levels of the spell, but remains the same for the pitcher.

Can not be launched in the "Glyphor" state.

Glowing Armor / Typhoon (3)

The operation of the spell is changed, the spell is renamed "Typhoon".

Air causes damage and steals agility online 3 spaces.

Range: 1-2 non-boostable.

Start online. Requires a line of sight.

Number of throws per turn: 2.

Accumulated max: 3.

Rate of critical hits 1:40.

AP cost: 3.

Bubble (6)

The number of throws per turn increases to 3 at all levels of the spell.

The rate of critical hit rate is 1/30 at all levels of the spell.

One effect of withdrawal of PO is added: PO -2 at 1-5 and -3 at PO 6.

The effect of withdrawal of PO can not be combined.

Spell / Barricade (9)

The spell effects are changed, the spell is renamed "Barricade".

The cooldown increased to 10, 9, 8, 7, 6 ​​and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell.

Can not be launched in the "Glyphor" state.

Reduces melee damage for 1 turn.

PM increases for a period of one round when damage is received at bay for the duration of the effect of reducing damage.

The effect is cumulative gain PM 2 times.

Removes the effects of the spell "Bastion".

Aggressive Glyph (13)

The operation of fate is changed.

The maximum range becomes 2, 2, 2, 2, 2 and 3 at levels 1, 2, 3, 4, 5 and 6 of the spell.

Throwing go online at all levels of the spell.

The cooldown increases to 3 at all levels of the spell.

The cooldown is now shared between all Feca allies of the same fight.

The effect of the glyph area becomes a zone Etoile size 2.

The glyph causes damage Air and attracts enemies if they are included in the beginning of their turn.

The characters included within suffer a penalty to end the damage they cause as long as they do not leave.

Aqueous Armor / Lethargy (17)

The operation of the spell is changed, it is renamed "Lethargy".

Fire causes damage and removes esquivables PM (3 levels 1-5 and 4 at 6) to a target.

Range: 2-3 unchangeable.

Start online. Does not require line of sight.

Number of throws per turn: 2.

Number of throws per target: 1.

Accumulated max: 1.

Rate of critical hits 1:30.

AP cost: 4.

Cloudy Attack (21)

The minimum range increases to 3 at all levels of the spell.

The number of throws per turn increases to 3 at all levels of the spell.

The maximum range increases to 6, 6, 7, 7, 8 and 9 at 1, 2, 3, 4, 5 and 6 of the spell.

The value of the theft of luck is reduced at all levels of the spell.

The damage is increased at all levels of the spell.

The critical hit rate goes 1:50 at all levels of the spell.

Immunity / Bastion (26)

The spell effects are changed.

The cooldown increased to 10, 9, 8, 7, 6 ​​and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell.

Can not be launched in the "Glyphor" state.

Reduces damage from a distance for 1 turn.

Increases power for a period of one round if damage received in combat for the duration of the effect of reducing damage.

The effect is cumulative gain power 2 times.

Removes the effects of the spell "Barricade".

Back Staff (31)

The maximum range increases to 3 at all levels of the spell.

The launch is diagonal at all levels of the spell, not online.

The value of the theft of force is reduced at all levels of the spell.

The critical hit rate goes 1:50 at all levels of the spell.

Teleportation / Téléglyphe (36)

The spell is renamed "Téléglyphe."

The AP cost increases to 3 at all levels of the spell.

The maximum range increases to 5 at 1-5 and out of the 6 level 6 spell.

The cooldown is now 8, 7, 6, 5, 3 4and at levels 1, 2, 3, 4, 5 and 6 of the spell.

When the target is a glyph box placed by the launcher, the effects of the top turn of the glyph are triggered on all the characters present in the interior.

Glyph of Repulsion (42)

The cooldown is shared between all Feca allies present in the combat.

The glyph now causes damage in addition to Air Fire, Water and Earth damage.

The Fire Damage, Water and Earth are reduced.

Truce (48)

The cooldown passes 11, 10, 9, 8, 7 ​​and 6 at 1, 2, 3, 4, 5 and 6 of the spell.

The caster enters the "pacifist" state during the tour following the launch of truce. This status prevents it from causing damage. He lost the state at the end of the round following the launch of truce.

Can not be launched in the "Glyphor" state.

Glyph of Blindness (54)

The maximum range increases to 3, 3, 3, 3, 4, 5 at levels 1, 2, 3, 4, 5 and 6 of the spell.

Throwing go online at all levels of the spell.

The cooldown increases to 3 at all levels of the spell.

The cooldown is now shared between all Feca allies of the same fight.

The area of ​​effect of the glyph becomes a circle of size 4 in downtown empty that crossed 1 square.

Glyph of Earth causes damage to enemies they are included in the beginning of their turn.

The characters included within undergo penalty esquivable PA (3, 3, 3, 3, 4, 5 at levels 1, 2, 3, 4, 5, 6 out) as long as they do not leave .

Windy Armor / Frisson (60)

The operation of the spell is changed, it is renamed "Frisson".

Causes damage air targets and attracts a box in a cone of size 1 (similar to Rogue or Blunderbuss area of Vapor Steamer)

Range: 1-3 unchangeable.

Start online. Does not require line of sight.

Number of throws per turn: 2.

Rate of critical hits 1:30.

AP cost: 4.

Glyph of Immobilization / Optics Glyph (70)

The operation of the spell is changed, it is renamed "Glyph Optical".

The throw goes online and scope can be changed at all levels of the spell.

The cooldown increases to 3 at all levels of the spell.

The cooldown is now shared between all Feca allies of the same fight.

The area of ​​effect of the glyph becomes a circle of size 3.

The glyph causes water damage to enemies they are included in the beginning of their turn.

The characters included within suffer a penalty of PO (3, 3, 4, 4, 5, 6 at 1, 2, 3, 4, 5, 6 out) as long as they do not leave.

Fraction / Glyph gravitational (80)

The operation of fate is changed, the spell is renamed "Glyph gravity."

Poses a Glyph which applies Undaunted state preventing the launcher to be pushed and applies Gravity state on allies and enemies. Acted on all the characters included in the box.

Scope: 1, 1, 1, 2, 2 and 3 not editable at levels 1, 2, 3, 4, 5 and 6 of the spell.

Does not require line of sight.

Recovery time: 7, 7, 6, 6, 5 and 4 at 1, 2, 3, 4, 5 and 6 of the spell.

Cooldown shared between all Feca allies.

AP cost: 3.

Burning Glyph (90)

The maximum range increases to 3 at 1-5 out of 4 and level 6 of the spell.

The cooldown increases to 3 at all levels of the spell.

The cooldown is shared between all Feca allies present in the combat.

The characters included within suffer a penalty of PM esquivable as they do not leave. (3 levels 1-5 of fate, four at level 6 spell)

The area of ​​effect of the glyph becomes a 5x5 square. (5 boxes per side)

Feca Shield (100)

The spell is modified but retains a similar operation

The AP cost changes to 2 at all levels of the spell.

The maximum range increases to 3, 3, 3, 4, 4 and 5 non-editable at levels 1, 2, 3, 4, 5 and 6 of the spell.

The launch remains online.

The cooldown reduced to 6, 5, 5, 4, 4 and 3 at levels 1, 2, 3, 4, 5 and 6 of the spell.

The limit of cumulative effects changes to 1.

The spell can not be launched into "Glyphor" state

The spell now reduces damage taken the final 10%, 13%, 16%, 18%, 20% and 25% at 1, 2, 3, 4, 5 and 6 of the spell.

The duration of effects runs 2 rounds.

Can not be launched in the "Glyphor" state.

Invocation of Feca Dopple (200)

Spells "Blindness" and "Bubble" are replaced by spells "Typhoon" and "Cloud Power"

Caution

The operation of fate is changed.

Single launcher can be targeted by this spell.

The cooldown increases to 3 at all levels of the spell.

The effects of spells are changed: it now allows you to increase the power of its launch vehicle and the damage caused by its glyph for 3 rounds. But in return, during this same period, it applies the state "Glyphor" that removes all spell effects Fecas protection and prevents the raise.

interfaces:

A new option in the menu of the chat interface to display messages from this interface in a separate window DOFUS client.

The connection interface is simplified, the connection options are grouped and labeled input fields are placed in the input fields.

In spectator mode, artwork and PV / PB / PA / PM of the entity that takes a turn are now displayed in the central medallion instead of the information of the character viewer.

The shortcut "Ctrl + z" will undo what has been entered in the input fields.

Important optimizations are made ​​on the Functioning of the World Map and navigation map. Their opening is much faster.

Opening up a centralized sort of content is now much faster.

The different currencies used in NPC shops (Roses sand, chips, small etc.) are correctly displayed by default in the character's inventory when accessing a shop NPC.

An issue in which the information display of the day in the interface of the Almanax is corrected.

An information message is displayed in the chat interface when a mount or incarnation gains a level.

On Linux, the chat interface correctly loses focus by clicking outside the DOFUS client.

The "*" character is correctly displayed in the chat interface.

When a character wants to change color or face as he turned, it is then not possible to display this character with his equipment.

In the face of change interface, clicking on a new face does change the face on the preview of the character equipped.

On the character creation interface, the right side inserts spells and history is no longer hidden by the grid preview colors generated randomly.

The award gifts to the connection interface is improved for easier use. It is now possible to assign all the gifts to a character at a time, or take the step of assigning to the session.

The time and date of end of subscription now display correctly (in some cases, a delay of 24 hours could be found).

In the bestiary, in the resistance of each monster, a zero is displayed instead of a blank line if the monster has no resistance in this element.

Interfaces group and invitation to a group now refresh without conflict when both are open.

In interfaces guild creation and covenant with the Shift key while clicking on the color picker, a small window for hexadecimal editing color displays.

Black theme, the orange arrow to change maps pointing north is properly orange.

In the interface range, the bonus can not be wrong values ​​when alternates between displaying accumulated bonus and display of non cumulative bonus.

When placing a landmark on a global map, which is not the current map (for example, adding a landmark treasure hunt to Incarnam when the character is in Amakna), the name of global map on which the marker is added is displayed.

The equipment of a sign (to enjoy a companion in combat) is correctly indicated by a green message in the chat interface, if the inventory is closed.

The equipment of specimens of a stack object will display an information in the chat interface message, if the inventory is closed.

In inventory or in the shortcut bar items, double-click on a stack of items that can be equipped to equip allows one of the objects, and now double-click on the stack also allows doffing the object of the stack after it is fitted.

In creature out of combat mode, it is now possible to play an attitude through the use of its shortcut from the chat interface.

The output of a map while flying an interactive element no longer causes crashes character or disappearance of certain entities.

Exchange interface:

It is now possible to perform advanced exchange (transfer all objects, transfer all objects already, transfer all visible objects), with NPCs (via adding a new button). These exchanges work with NPC Guard Montay.

success:

New Achievements are added to the event Halouine.

monsters:

Queen of Thieves:

The number of bombs planted at the beginning of each round character is now set to 1 even if the Queen of Thieves is dead.

When the Queen of Thieves dies, the characters suffer 50% more damage for an infinite duration.

Reprieve: the death effect is now applied after 6 rounds shot out.

Crit: the pushing effect is removed.

Mist: the invisibility effect only applies to the characters anymore.

It is now possible to recover orichors on Terristocrates, Bourôlistes, Linings and Mâchassins defeated in the District of Conquest (conquest village of Srambad).

The Feca Dopple temple is updated due to changes in the class spells.

Hitpoints du Sac lively Dopple Enutrof temple are reduced.

Monsters inquiry notice are properly placed in time as leader of the group of monsters.

alliances:

The context menu prisms alliance now includes all options for alliance members, even when freshly laid.

In the context menu of a prism, a new management option modules opens an interface on adding modules that prism.

On the Alliance interface Conquest tab, prisms having modules are indicated by a symbol. The list of modules is available at overview of this one.

Guilds:

When the guild interface is open to the Collectors tab so that an attack against one of them starts, boxes attackers and defenders are properly met.

quests:

The landmarks of quests Divine Dimensions no longer appear outside the Divine Dimensions when the character is not there.

In some cases multiple icons quest could simultaneously displayed above an NPC. This problem is corrected.

Quest Return to the Dark Vlad, still without dying: the characteristics of Hell Mina Ensorcelée are lowered to better match the level of the quest.

In the quest "Monologues vaccine," access to The Beast monster is easy: it takes only four characters to enter his cell. The operation and the power of the monster are reviewed to make it more accessible to a group of four characters level 100.

objects:

Revenue potions cited Bonta and Brâkmar are modified because they were based partly on purchases ingredients from NPCs. Buying these ingredients did not participate in the managed by the players and the destruction of the game resource economy.

The condition of the equipment is revalued shield Fi'Squale 790000-800000 Kamas.

Success criteria for equipping added to version 2.19 (update of Enutrosor treasures) objects are removed. This change affects the following objects: the Barbétoal range, range of Nidas, panoply of Piloztère, panoply of Lévitrof, panoply of Kamastérisk hammer Phossile, Malléfisk stick, shovel Nidas.

The criterion of success to equip the cape vigilantes is removed.

The range of Feca class is modified following the various balances of the class. Here are the new features:

Bonnet Toual: Reduces the cost of one's AP Barricade and fate Glyph aggressive. Disables the line of sight of the spell Blindness and increases the fate PO Natural Attack 2.

Cape Hadosse: + 30 ° C on the fate and the fate Rampart Bubble Increases 1 PO spell Glyph of blindness, reduced the period 1's cooldown Téléglyphe.

Sheath Hage: Increases spell PO Typhoon and Return of Stick 1 Disables the line of sight of the spell Glyph of repulsion. Reduces the cost of one's AP Truce.

Ring Tassion: Increases spell PO Burning Glyph 1 Glyph Gravitational and fate of 2 Disable launch online Feca Shield spell. Deactivates the online launch of fate Lethargy.

Boots Antouche: Reduces the cost of one's AP Glyph Optics. Increases spell PO Thrill of 1 Disables launch online spell Attack Cloudy. Reduced period by 1's cooldown Bastion.

It is now possible to use the runes to trade for a fight (preparation phase included).

The living and ceremonial objects can now be associated with an equipped item by double-clicking.

companions:

In some cases, the timing of PA and PM in fighting companions including abnormally performed and the number of AP / MP possessed at the join does not match the number of AP / MP allowed the customer to use. This problem is corrected.

In some cases, after a fight with a companion, bringing a spell shield points had been used, the points of life could be abnormally displayed in the color used for the shield points, this problem is corrected.

The ethereal sign of the toxin can be removed from the inventory.

It is now possible to add his companion in battle even if the fight is closed to the other characters.

The companions are now ignored in the calculation of the difficulty (and rewards) of Challenge "Barbarian". The companions can not defeat this challenge.

Artificial intelligence:

The AI ​​takes better account of invulnerability in the calculation of damages caused by the references of damage, traps and glyphs.

The damage received through referrals damage is better assessed by the AI​​.

Ageing:

The doors of the public paddocks Bonta and Brâkmar moved to facilitate interaction with the interface enclosure.

Add a line break in the name of a Dragodinde no longer causes the client disconnects.

Some private enclosure cards are changed to allow the characters to turn around more easily.

When buying an enclosure if the price while the interface is open exchange, purchase fails.

pets:

Familiar whose appearance has been modified with a Mimibiote are correctly displayed when a ghost died.

The area's preferred Gwo Tofurby now includes Tofulailler Royal.

In forms familiar, the time between meals and maximum bonus out hormone are displayed among theoretical effects.

Heroic Epic server and server:

On the Heroic Server, the number of pods and the estimated value of an inventory Perceptor appear on the world map only if the inventory is full of the Collector.

On Heroic and Epic servers, it is now possible to keep abreast of the dead characters friends, members of his guild, his covenant and characters in the same area. Messages are displayed in the chat interface. An option to disable this feature.

Ankama Shield

Adding licenses for Shield works correctly when the default storage directory of certificates is read-only.

The command to get the Shield security level "medium" (/ shieldmoy) is famous / shieldmed.

Orders / s / shieldmin, / shieldmed, / shieldmax, / showsmilies and / worm now have an available via / help help text.

Messages in the chat interface when modifying security level of the Shield have improved and translated into the different languages ​​supported by the DOFUS client.

Miscellaneous:

The permanent display of character names (via the shortcut "p" by default) now works correctly when Dragodinde Mounted characters are placed in screen border.

The player can now force the character to move by walking over distances of more than 3 boxes or walk a passable cell but occupied by a resource. Just use the combination of "ctrl + click" keys. This system is compatible with the action stack "Ctrl + Shift + click."

The stock battery is operating properly after a battle launched by an NPC or a protector of resources.

The action stack is correctly reset when a shift in the action stack is canceled.

Followers characters are positioned correctly behind the main character at the end of a shift.

The arrows change map display properly when the zoom mode is used.

Arrows zone change are updated properly when the character teleports to a new card.

Following the return of some players, different spelling corrections are made ​​to the texts of the game.

The location of obtaining the fate Soul Capture is now visible on the map.

The stair system used in the "Tour de Clockspinning" area is amended to facilitate travel.

Kinematics of the dungeon Gorgrouille Dragon Pig is corrected, it will not show a band of white pixels in the upper left.

Use the shortcut to get on a horse when the character does not mount equipped no longer causes the disappearance of the icon display of Montilier equipped.

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