A Public Test Realm for the upcoming Eternal Conflict update to Heroes of the Storm is available for the next seven days prior to its release. Included in this post are its complete patch notes, as well as the Developer Insights to go with them from Matthew Cooper.
Heroes of the Storm PTR Patch Notes - June 23, 2015
The PTR has arrived!
We’ve enabled the Public Test Realm for the next seven days so that we can ensure the stability of our next Heroes of the Storm patch, as well as offer you a chance to test some of the new content and changes it contains before the update is released next week. There are several things you’ll want to understand about the PTR before you dive headlong into testing, so we kindly ask that you take a moment to review the items listed below:
Important Notes about the PTR
This iteration of the PTR is largely intended to make sure everything in the next Heroes patch is working correctly before it is released. While we continue to welcome player feedback during this PTR phase, we are largely focused on uncovering bugs, and changes based on feedback will likely not be incorporated until future patches are released.
Any purchases you’ve made in the live version of the game will be available for use on the PTR, including your Heroes, Mounts, and Skins.
The same free-to-play Hero Rotation that’s available in the current version of the game will be available on the PTR.
However, please note that the in-game Shop has been disabled on the PTR, and no purchases can be made using real money or Gold.
The Butcher is not available for play or purchase during this PTR phase.
Your Hero and Player Levels, Gold, progression rewards, and any other content you’ve unlocked in Heroes of the Storm thus far will not transfer over to the PTR.
Additionally, Hero and Player Levels, Gold, rewards, and other content unlocks earned on the PTR will not transfer over to the current version of the game when the PTR is closed.
How to access the PTR
Players who wish to log in to the PTR can do so using the region selector found just above the big blue Play button on the Battle.net application.
Click the region selector to pull up the region list.
Select “PTR: Heroes of the Storm” from the region list, and then click Install.
Once your installation completes, simply click play to log in to the PTR.
Please note: Players must have installed Heroes of the Storm and logged in to the game at least once in order to gain access to the PTR. If the PTR is not available using the steps above, try logging in to Heroes, then close the game client, and attempt to launch the PTR again.
If you encounter any bugs while playing on the PTR, please head to the PTR Bug Report forum to share your experiences with us.
Complete patch notes, listing everything that’s available for testing right now on the Heroes of the Storm PTR, can be found below.
GENERAL
Kill the Treasure Goblins!
It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!
Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.
New Portrait Rewards
Facebook Portrait
The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
Golden Tiger Portrait
Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.
NEW BATTLEGROUND
The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.
Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
Once its Shield has been expended, the Immortal will only attack at melee range.
New Mercenaries
Fallen Shaman
These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
Khazra
The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.
New Battleground, More Often
Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
Battlefield of Eternity
Sky Temple
Tomb of the Spider Queen
Cursed Hollow
This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
During this time, players can still select and play on any Battleground they wish using Custom Games.
All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.
ART
General
Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
AOE Cursors have received additional polish.
Battlegrounds
Various Battleground assets have received additional visual polish.
Various Battleground assets have received additional optimization to help improve performance.
Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
The range indicator for the Dragon Knight’s Savage Charge has received visual polish.
Heroes, Abilities, Mounts, and Skins
Heroes
Brightwing’s in-game Hero portrait has received animation polish.
Hero Abilities
Various Hero Abilities have received additional optimization.
Brightwing has received updated art and visual effects to coincide with her Talent rework.
The range indicator art for several Hero Abilities and Talents have received visual polish:
Azmodan – March of Sin (Talent)
Falstad – Lightning Rod (W)
Rehgar – Earthbind Totem (E)
Tychus – Drakken Laser Drill ®
Uther – Blessed Champion (Talent)
Valla – Strafe ®
SOUND
General
Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.
Battlegrounds
New music has been added for the Battlefield of Eternity Battleground.
In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.
USER INTERFACE
General
Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.
Hero Progression
Several Hero Level rewards have been slightly altered:
Hero Level 9 -- A new 750 Gold reward has been added.
This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.
In-Game UI
Tab Score Screen
The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.
Quest Log
A Special Event Quests section has been added to the Quest Log.
When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
Special Event Quests will display any requirements needed to complete them in the Quest Log.
Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.
Rejoin System
Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
However, players in Custom Games will still be notified when enemies disconnect or rejoin.
Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.
DESIGN & GAMEPLAY
General
The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
Chen -- Flying Kick (Q)
Falstad -- Barrel Roll (E)
Illidan -- Dive (Q)
Illidan -- Sweeping Strikes (with the Unbound talent) (W)
Kerrigan -- Ravage (Q)
A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
For example: Dazing Valla will not stop her from channeling Strafe.
The following abilities will now Daze, rather than Stun, enemy Heroes:
Brightwing -- Emerald Wind ®
Chen -- Wandering Keg ®
Johanna -- Condemn (W)
Diablo -- Shadow Charge (Q)
E.T.C. -- Face Melt (W)
Falstad -- Mighty Gust ®
Kerrigan -- Primal Grasp (E)
Raynor -- Penetrating Round (Q)
Sgt. Hammer -- Concussive Blast (W)
Thrall -- Sundering ®
Tychus -- Frag Grenade (W)
TALENTS
New Talent: Vampiric Strike
This is a new version of Vampiric Assault
Basic Attacks heal for 25% of the damage dealt to the primary target
Vampiric Assault has not been changed
Blood for Blood
No longer slows the target
Damage decreased from 15% to 10% of the target’s maximum Health
Heal amount increased from 100% to 200% of damage dealt
Conjurer’s Pursuit
Initial +0.5 Mana Regeneration removed
Each Health Globe now grants +0.1 Mana Regeneration
Envenom
Duration increased from 5 to 10 seconds, but damage has not been changed
Promote
Minions no longer gain 300% increased Health and 100% increased damage
Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets
Protective Shield
Now Shields for 15% of the target’s maximum Health
Regeneration Master
Initial +4.0 Health Regeneration removed
Each Health Globe now grants +1.5 Health Regeneration
Spell Shield
Duration increased from 2 to 3 seconds
HEROES
ASSASSIN
ILLIDAN
Metamorphosis ®
Radius decreased by 25%
Damage decreased from 200 (+10 per level) to 20 (+4 per level)
Check out the recent Patch Preview blog for more information about this change
JAINA
Sprint (Talent) removed
Water Elemental ®
Can now be re-targeted after Jaina is killed
KERRIGAN
Ultralisk ®
Can now be re-targeted after Kerrigan is killed
NOVA
Holo Decoy (E)
Nova’s allies will now see Minion-sized Health bars for her Holo Decoys
RAYNOR
Raynor’s Raiders ®
Can now be re-targeted after Raynor is killed
TYCHUS
Basic Attack range increased to match that of other ranged Heroes
Frag Grenade (W)
Melting Point (Talent)
Damage changed from 120 (+50 per level) to 200 (+30 per level)
Drakken Laser Drill ®
Can now be re-targeted after Tychus is killed
ZERATUL
Vampiric Strike (Talent) added at Level 4
Vampiric Assault (Talent) removed
SPECIALIST
ABATHUR
Symbiote (Q)
Carapace (E)
Networked Carapace (Talent)
Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target
AZMODAN
General of Hell (Trait)
Bound Minion (Talent)
The targeted Minion no longer gains 300% increased Health and 100% increased damage
Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets
MURKY
Living the Dream (Talent)
Initial Ability Power bonus decreased from 10% to 5%
Slime (Q)
Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
Pufferfish (W)
Damage increased from 130 (+35 per level) to 134 (+36 per level)
NAZEEBO
Corpse Spiders (Q)
Leaping Spiders (Talent)
Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively
SYLVANAS
Black Arrows (Trait)
Unstable Poison (Talent)
Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
Possession ®
Possession’s functionality has been reworked
Possession now has 7 charges, with a 12 second recharge time
Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
Minions affected by Possession no longer gain bonus Health
Dark Lady’s Call (Talent) has been reworked
Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
Converting enemy Mercenaries costs 5 charges
Wailing Arrow ®
Damage decreased from 200 (+20 per level) to 140 (+18 per level)
THE LOST VIKINGS
The Lost Vikings have received significant Talent changes.
Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
Erik’s Movement Speed reduced by approximately 5%
Fast Restart (Trait) removed
New Trait: Viking Hoard
Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
Go Go Go! (Z)
Movement Speed reduced from 40% to 30%
Longboat Raid ®
Duration increased from 12 to 15 seconds
Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
Mortar (Q)
Will no longer instantly explode when self-cast, or when cast very close to the Longboat
Talents
Level 1
Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
Spy Games
Time needed to enter Stealth reduced from 5 to 3 seconds
New Talent (Level 1): Explosive Attacks
Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
New Talent (Level 1): Viking Bribery (E)
The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
Use 40 charges to order the nearest Viking to bribe a Mercenary
All Vikings can earn charges, but each Minion death only grants 1 charge
Level 4
Hardheaded Redhead removed
Pain Don’t Hurt
Healing received is now doubled for damage dealt against Heroes
It’ a Sabotage!
Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
Spin to Win! (Q) moved from Level 4 to Level 7
Cooldown reduced from 12 to 10 seconds
Damage reduced from 50 (+10 per level) to 42 (+9 per level)
Level 7
Erik the Swift moved from Level 7 to Level 4
Now also increases Erik’s base Movement Speed by 10%.
Jump! (W) moved from Level 7 to Level 13
Level 13
Speedrun! removed
Impatience Is a Virtue moved from Level 13 to Level 16
New Talent (Level 13): Nordic Attack Squad (W)
Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
Level 16
Executioner added at level 16
64 KB Marathon
No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
Norse Force! (Q) moved from Level 16 to Level 7
The Hotkey for this Ability has been changed from E to Q
Duration reduced from 7 to 4 seconds
Cooldown reduced from 60 to 30 seconds
Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
Level 20
The Sequel
Now reduces The Lost Vikings' death timers by 50%
ZAGARA
Infest (Talent)
The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets
SUPPORT
BRIGHTWING
Brightwing has received significant updates.
Scouting Drone (Talent) removed
Envenom (Talent) removed
Promote (Talent) removed
Protective Shield (Talent) removed
Calldown: Mule (Talent) removed
Sprint (Talent) removed
Soothing Mist (Trait)
Regenerative Rains (Talent) has been removed
Gust of Healing (Talent) has been removed
New Talent (Level 1): Unfurling Spray
Increases Soothing Mist's range by 33%
New Talent (Level 7): Mistified
Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
New Talent (Level 20): Revitalizing Mist
Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
Phase Shift (Z)
Phase Shield (Talent) moved from Level 13 to Level 7
Duration increased from 3 to 20 seconds
New Talent (Level 1): Hyper Shift
Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
New Talent (Level 4): Peekaboo!
Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
Arcane Flare (Q)
Range reduced from 9 to 8
Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
Arcane Precision (Talent)
Inner area damage bonus increased from 33% to 50%
Sticky Flare (Talent)
Slow amount increased from 30% to 40%
New Talent (Level 4): Arcane Barrage
Increases Arcane Flare’s range by 50%
New Talent (Level 7): Dream Shot
Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
Polymorph (W)
Duration reduced from 2 seconds to 1.5 seconds.
Damage removed from the base Ability
Now also slows the target’s Movement Speed by 20%
Sticky Powder (Talent) has been removed
New Talent (Level 4): Unstable Anomaly
When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
New Talent (Level 16): Greater Polymorph
Increases Polymorph’s duration by 1 second
Pixie Dust (E)
Anti-Magic Powder (Talent) has been removed
Shield Dust (Talent) has been redesigned
Moved from Level 1 to Level 13
Pixie Dust now reduces incoming Ability damage by 50%
New Talent (Level 4): Manic Pixie
When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
New Talent (Level 13): Pixie Boost
Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
New Talent (Level 16): Bouncy Dust
Pixie Dust bounces to another nearby ally upon impact
Blink Heal ®
Ysera's Blessing (Talent) removed
New Talent (Level 20): Double Wyrmhole
Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge
LI LI
Kung Fu Hustle (Talent)
Cooldown reduction lowered from 200% to 150%
Blinding Wind (E)
Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
Duration reduced from 4 to 2 seconds
Lingering Blind (Talent)
Now increases Blinding Wind's duration by 50%
MALFURION
Malfurion has received significant updates
Conjurers Pursuit (Talent) removed
Protective Shield (Talent) removed
Healing Ward (Talent) removed
Battle Momentum (Talent) removed
Cleanse (Talent) added at Level 7
Elune’s Grace (Talent) moved from Level 7 to Level 4
Now increases the range of each Basic Ability by a flat 30%
Innervate (D)
Time during which Mana Regenerates reduced from 10 to 5 seconds
Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
No longer increases the target’s Mana Regeneration rate
Versatile (Talent) functionality reworked
No longer increases the target’s Attack Speed
Increases Innervate’s Mana return from 15% to 25%
Regrowth (Q)
Mana cost decreased from 75 to 60
Healing increased by 5%
Harmony (Talent) has been redesigned
If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
Life Seed (Talent)
Cooldown for passive Healing increased from 15 to 20 seconds
New Talent (Level 4): Rampant Growth
Increases Regrowth’s initial Heal amount by 20%
Moonfire (W)
Moonburn (Talent)
Bonus damage against non-Heroic targets increased from 30% to 100%
No longer affects Structures
Full Moonfire (Talent)
Area of effect bonus increased from 50% to 60%
Hindering Moonfire (Talent)
Slow amount increased from 20% to 25%
Lunar Shower (Talent)
Bonus damage per stack increased from 10% to 15%
Entangling Roots (E)
Cooldown reduced from 12 to 10 seconds
Mana cost reduced from 75 to 65
REHGAR
Rehgar has received significant updates
Battle Momentum (Talent) removed
Focused Attack (Talent) removed
Searing Attacks (Talent) removed
Berserk (Talent) removed
Cleanse (Talent) added at level 7
Farsight (Talent) moved from Level 4 to Level 7
New Talent (Level 7): Forward Momentum
Basic Attacks reduce Basic Ability cooldowns by 1 second.
Ghost Wolf (Trait)
Feral Heart (Talent)
Health and Mana Regeneration bonuses reduced from 100% to 75%
Shadow Wolf (Talent) moved from Level 7 to Level 4
Stealth duration increased from 2 to 4 seconds
Chain Heal (Q)
New Talent (Level 16): Tidal Waves
Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
Can now bounce to full Health allies, but will always prefer Allies that are missing Health
Lightning Shield (W)
Empowering Charge (Talent)
Basic Attack damage bonus increased from 25% to 30%
Reactive Spark (Talent) moved from Level 4 to Level 13
Now also reduces Lightning Shield’s cooldown by 3 seconds
Earth Shield (Talent)
Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
Stormcaller (Talent) moved from Level 13 to Level 4
No longer reduces Lightning Shield’s cooldown
Now increases Lightning Shield’s duration by 2 seconds
Mana cost reduction lowered from 50% to 40%
Earthbind Totem (E)
Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
Lightning Totem (Talent) removed
Colossal Totem (Talent)
No longer increases Earthbind Totem’s Health
Now also increases cast range by 50%
Earthgrasp Totem (Talent)
No longer increases cast range
Ancestral Healing ®
Cooldown increased from 60 to 70 seconds
WARRIOR
ANUB'ARAK
Scarab Host (Trait)
Beetle Movement Speed reduced by approximately 16%
Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
Locust Swarm ®
Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)
JOHANNA
Shield Glare (E)
Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
Blind duration reduced from 4 to 1.5 seconds
STITCHES
Slam (W)
Mana cost reduced from 55 to 45
Devour (E)
Mana cost reduced from 75 to 65
Cooldown reduced from 30 to 24 seconds
TYRAEL
Vampiric Assault (Talent) removed
Vampiric Strike (Talent) added at Level 4
Judgment ®
Can no longer be cast on non-Heroic targets
BUG FIXES
General
Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.
Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.
Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.
The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.
Please note: Players may still choose another Mount for these Skins during Hero Select.
Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.
Several typos and tooltip errors have been corrected.
Art
Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.
Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.
Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.
Corrected a texture issue on the Spectre Illidan Skin.
Battlegrounds
Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.
Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.
Heroes and Talents
Abathur's Toxic Nests once again display activation and expiration timers.
Brightwing Soothing Mist will no longer heal her for double the intended amount.
Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
Corrected an issue that could cause Heroes to fly back to their death location upon respawning.
Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.
Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck at Brightwing's intended destination.
Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.
Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.
Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.
Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.
Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.
Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.
Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.
Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.
Sound
Abathur once again plays a digging sound when using his Deep Tunnel.
Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.
Johanna's death audio will no longer play globally.
User Interface
Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.
Fixed an issue that could occasionally cause Mount models to appear in a game lobby.
Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.
Players that are already in a game can no longer be invited to join a party until that game concludes.
Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.
Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.
The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.
In addition, Matthew Cooper today provided some information as to why these changes are being made in the newest Developer Insights:
Developer Insights: Patch Preview 6/23/2015
With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.
HERO AND TALENT REWORKS
We have a number of Talent reworks coming to Heroes of the Storm with our next patch. Malfurion, Brightwing, Rehgar, and the Lost Vikings will be receiving significant changes. These changes coincide with our trend of diversifying our characters and offering new talent builds. Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity.
Promote
We’ve heard a strong amount of feedback, specifically from the competitive scene, about the Promote talent. We like that Promote offers an early game lane advantage, but it can be a problem as players start spending an exceedingly long time killing a Promoted enemy Minion. We’re changing Promote to affect PvE only, meaning a promoted Minion will do increased damage to enemy Minions and structures, and take reduced damage from these same sources. However, their new combat abilities will have no impact on other Heroes, allowing for players to quickly clean up a Promoted Minion wave.
Daze Tech
We are changing the way many of the knockbacks in Heroes of the Storm currently work. Previously, the majority of abilities that moved an enemy character also applied a stun during the movement. This means abilities like Tychus’ grenade or Raynor’s Penetrating Round would double as a Stun for channeled abilities. With this new tech, many of these knockback abilities will no longer stun mobile channeling abilities including Tychus’ Overkill, Li Li’s Jug of 1000 cups, Sonya’s Whirlwind, and Valla’s Strafe. Knockback effects that we’d like to apply a stun, Muradin’s Haymaker for example, will keep the stun, but it will be explicitly part of the ability and called out in the tooltip. As an added note, stationary channels such as Mosh Pit and Ravenous Spirit will still be interrupted by a knockback effect.
Simply put, Possession is the least-picked Heroic ability in the game right now, and we’re excited to try out some changes to make the Heroic an enticing choice. There have been a number of great suggestions from the community on how to give this ability a makeover, and we’ve elected to run with a player-suggested alteration. Possession will now be a charge-based Heroic ability. Players will have 7 charges of Possession, allowing them to take control of an entire enemy Minion wave.
At level 20, you’ll have the option to receive charges more frequently, have a higher maximum charge count, and also be able to spend several charges on an enemy Mercenary. We’re excited to see what you guys think of these changes, and hope to see continued feedback after you’ve had a chance to try it out. We expect that Wailing Arrow will still be the primary Heroic as it is highly impactful in team fights, but anticipate that some split push builds will be able to utilize Possession effectively.
BALANCE CHANGES
Before our latest patch, Anub’arak wasn’t seeing a lot of play and there were complaints surrounding his Beetle AI logic. While improving the Beetle AI, we also removed some small pre-cast delays making Anub’arak more responsive and fun to play. We expected the alterations to increase Anub’arak’s win rate but we were not expecting him to shoot to the top of our win charts. To bring Anub’arak’s balance back in line, we are tweaking his Beetles and reducing damage from Locust Swarm. The beetles will keep the improved AI functionality, but they will have reduced damage and move slower. We like how Anub’arak is playing now, so we are taking a conservative approach to these changes. We will continue to make further changes if more tuning is needed.
Illidan has been a popular balance topic for a while, but we’ve held off on making changes as Illidan’s win rate isn’t exceedingly high. Across all matches, Illidan is near the middle of the pack but starts to rise as we look at higher-skilled matches. In these particular matches we commonly see Illidan paired with a Rehgar or Abathur, helping to unlock his maximum potential. At these higher-skilled matches we also see a significant increase in Metamorphosis play.
To address these balance issues while also increasing Heroic Ability diversity, we’re looking to make some changes to Metamorphosis. Right now, it’s simply doing too many things too well. Metamorphosis damage is similar to The Hunt at level 20 and is often hitting multiple targets, so we’re reducing its damage significantly. Metamorphosis will keep a trivial amount of damage so it’ll continue to reveal cloaked heroes, dismount characters, etc. Along with the reduced damage, we’re also decreasing the impact area size, making it more difficult to hit an entire enemy team. With these changes, The Hunt becomes the better Heroic for isolating a single enemy hero, and Metamorphosis becomes primarily about repositioning and survival.
With the new Daze Tech described above, Li Li’s Jug of 1000 Cups will become more powerful as fewer abilities will be able interrupt the Heroic. We are also changing the way blinds, or blinding attacks, work. Currently, being blinded prevents your next X attacks, and a secondary Y duration before falling off is enforced in case you don’t auto-attack for a long period of time. With this patch, we are removing the X hits and going purely with the Y duration, although these blind abilities will be tuned to have much shorter durations than the current iteration. Overall, the changes will be a solid buff to blind abilities against rapid auto-attackers like Illidan or Valla, but a nerf against enemies with slower attacks. For this reason, characters with blinds should become a more significant auto-attack counter.
LATEST HERO: KAEL’THAS
Balance wise, Kael’thas has a win rate near the middle of our Assassins and has an appropriate impact on the game. In the future we’d like to provide Kael’thas players with more diverse talent options instead of the single build most players are selecting now. There will be no Kael’thas changes in this patch, but adjustments to address talent diversity will probably hit in the near future.
And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!
Are these changes going to improve the game in your opinion? Let us know what you think.