2015-06-23



A Public Test Realm for the upcoming Eternal Conflict update to Heroes of the Storm is available for the next seven days prior to its release. Included in this post are its complete patch notes, as well as the Developer Insights to go with them from Matthew Cooper.


Heroes of the Storm PTR Patch Notes - June 23, 2015

The PTR has arrived!

We’ve enabled the Public Test Realm for the next seven days so that we can ensure the stability of our next Heroes of the Storm patch, as well as offer you a chance to test some of the new content and changes it contains before the update is released next week. There are several things you’ll want to understand about the PTR before you dive headlong into testing, so we kindly ask that you take a moment to review the items listed below:

Important Notes about the PTR

This iteration of the PTR is largely intended to make sure everything in the next Heroes patch is working correctly before it is released. While we continue to welcome player feedback during this PTR phase, we are largely focused on uncovering bugs, and changes based on feedback will likely not be incorporated  until future patches are released.

Any purchases you’ve made in the live version of the game will be available for use on the PTR, including your Heroes, Mounts, and Skins.

The same free-to-play Hero Rotation that’s available in the current version of the game will be available on the PTR.

However, please note that the in-game Shop has been disabled on the PTR, and no purchases can be made using real money or Gold.

The Butcher is not available for play or purchase during this PTR phase.

Your Hero and Player Levels, Gold, progression rewards, and any other content you’ve unlocked in Heroes of the Storm thus far will not transfer over to the PTR.

Additionally, Hero and Player Levels, Gold, rewards, and other content unlocks earned on the PTR will not transfer over to the current version of the game when the PTR is closed.

How to access the PTR

Players who wish to log in to the PTR can do so using the region selector found just above the big blue Play button on the Battle.net application.

Click the region selector to pull up the region list.

Select “PTR: Heroes of the Storm” from the region list, and then click Install.

Once your installation completes, simply click play to log in to the PTR.

Please note: Players must have installed Heroes of the Storm and logged in to the game at least once in order to gain access to the PTR. If the PTR is not available using the steps above, try logging in to Heroes, then close the game client, and attempt to launch the PTR again.

If you encounter any bugs while playing on the PTR, please head to the PTR Bug Report forum to share your experiences with us.

Complete patch notes, listing everything that’s available for testing right now on the Heroes of the Storm PTR, can be found below.



GENERAL

Kill the Treasure Goblins!

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.

Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.

Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.

Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.

Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).

This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.

While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

Facebook Portrait

The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!

Golden Tiger Portrait

Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.

This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

NEW BATTLEGROUND

The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.

Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.

An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.

The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.

Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

Fallen Shaman

These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.

Khazra

The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:

Battlefield of Eternity

Sky Temple

Tomb of the Spider Queen

Cursed Hollow

This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.

During this time, players can still select and play on any Battleground they wish using Custom Games.

All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

ART

General

Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.

AOE Cursors have received additional polish.

Battlegrounds

Various Battleground assets have received additional visual polish.

Various Battleground assets have received additional optimization to help improve performance.

Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.

The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

Heroes

Brightwing’s in-game Hero portrait has received animation polish.

Hero Abilities

Various Hero Abilities have received additional optimization.

Brightwing has received updated art and visual effects to coincide with her Talent rework.

The range indicator art for several Hero Abilities and Talents have received visual polish:

Azmodan – March of Sin (Talent)

Falstad – Lightning Rod (W)

Rehgar – Earthbind Totem (E)

Tychus – Drakken Laser Drill ®

Uther – Blessed Champion (Talent)

Valla – Strafe ®

SOUND

General

Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.

Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

New music has been added for the Battlefield of Eternity Battleground.

In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

USER INTERFACE

General

Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

Several Hero Level rewards have been slightly altered:

Hero Level 9 -- A new 750 Gold reward has been added.

This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.

Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold

Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold

Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

Tab Score Screen

The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.

The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.

The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

A Special Event Quests section has been added to the Quest Log.

When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.

Special Event Quests will display any requirements needed to complete them in the Quest Log.

Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.

In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.

Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

Rejoin System

Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.

However, players in Custom Games will still be notified when enemies disconnect or rejoin.

Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

DESIGN & GAMEPLAY

General

The difficulty ratings for many Heroes have been updated to better reflect their ease of play.

The rings found under Heroes in-game have been scaled to more closely match their hitboxes.

Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.

Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:

Chen -- Flying Kick (Q)

Falstad -- Barrel Roll (E)

Illidan -- Dive (Q)

Illidan -- Sweeping Strikes (with the Unbound talent) (W)

Kerrigan -- Ravage (Q)

A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.

For example: Dazing Valla will not stop her from channeling Strafe.

The following abilities will now Daze, rather than Stun, enemy Heroes:

Brightwing -- Emerald Wind ®

Chen -- Wandering Keg ®

Johanna -- Condemn (W)

Diablo -- Shadow Charge (Q)

E.T.C. -- Face Melt (W)

Falstad -- Mighty Gust ®

Kerrigan -- Primal Grasp (E)

Raynor -- Penetrating Round (Q)

Sgt. Hammer -- Concussive Blast (W)

Thrall -- Sundering ®

Tychus -- Frag Grenade (W)

TALENTS

New Talent: Vampiric Strike

This is a new version of Vampiric Assault

Basic Attacks heal for 25% of the damage dealt to the primary target

Vampiric Assault has not been changed

Blood for Blood

No longer slows the target

Damage decreased from 15% to 10% of the target’s maximum Health

Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

Initial +0.5 Mana Regeneration removed

Each Health Globe now grants +0.1 Mana Regeneration

Envenom

Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

Minions no longer gain 300% increased Health and 100% increased damage

Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

Now Shields for 15% of the target’s maximum Health

Regeneration Master

Initial +4.0 Health Regeneration removed

Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

Duration increased from 2 to 3 seconds

HEROES

ASSASSIN

ILLIDAN

Metamorphosis ®

Radius decreased by 25%

Damage decreased from 200 (+10 per level) to 20 (+4 per level)

Check out the recent Patch Preview blog for more information about this change

JAINA

Sprint (Talent) removed

Water Elemental ®

Can now be re-targeted after Jaina is killed

KERRIGAN

Ultralisk ®

Can now be re-targeted after Kerrigan is killed

NOVA

Holo Decoy (E)

Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

RAYNOR

Raynor’s Raiders ®

Can now be re-targeted after Raynor is killed

TYCHUS

Basic Attack range increased to match that of other ranged Heroes

Frag Grenade (W)

Melting Point (Talent)

Damage changed from 120 (+50 per level) to 200 (+30 per level)

Drakken Laser Drill ®

Can now be re-targeted after Tychus is killed

ZERATUL

Vampiric Strike (Talent) added at Level 4

Vampiric Assault (Talent) removed

SPECIALIST

ABATHUR

Symbiote (Q)

Carapace (E)

Networked Carapace (Talent)

Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

AZMODAN

General of Hell (Trait)

Bound Minion (Talent)

The targeted Minion no longer gains 300% increased Health and 100% increased damage

Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

MURKY

Living the Dream (Talent)

Initial Ability Power bonus decreased from 10% to 5%

Slime (Q)

Damage increased from 55 (+6 per level) to 56 (+6.2 per level)

Pufferfish (W)

Damage increased from 130 (+35 per level) to 134 (+36 per level)

NAZEEBO

Corpse Spiders (Q)

Leaping Spiders (Talent)

Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

SYLVANAS

Black Arrows (Trait)

Unstable Poison (Talent)

Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time

Possession ®

Possession’s functionality has been reworked

Possession now has 7 charges, with a 12 second recharge time

Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges

Minions affected by Possession no longer gain bonus Health

Dark Lady’s Call (Talent) has been reworked

Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds

Converting enemy Mercenaries costs 5 charges

Wailing Arrow ®

Damage decreased from 200 (+20 per level) to 140 (+18 per level)

THE LOST VIKINGS

The Lost Vikings have received significant Talent changes.

Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.

Erik’s Movement Speed reduced by approximately 5%

Fast Restart (Trait) removed

New Trait: Viking Hoard

Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second

Go Go Go! (Z)

Movement Speed reduced from 40% to 30%

Longboat Raid ®

Duration increased from 12 to 15 seconds

Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)

Mortar (Q)

Will no longer instantly explode when self-cast, or when cast very close to the Longboat

Talents

Level 1

Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.

Spy Games

Time needed to enter Stealth reduced from 5 to 3 seconds

New Talent (Level 1): Explosive Attacks

Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets

New Talent (Level 1): Viking Bribery (E)

The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100

Use 40 charges to order the nearest Viking to bribe a Mercenary

All Vikings can earn charges, but each Minion death only grants 1 charge

Level 4

Hardheaded Redhead removed

Pain Don’t Hurt

Healing received is now doubled for damage dealt against Heroes

It’ a Sabotage!

Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack

Spin to Win! (Q) moved from Level 4 to Level 7

Cooldown reduced from 12 to 10 seconds

Damage reduced from 50 (+10 per level) to 42 (+9 per level)

Level 7

Erik the Swift moved from Level 7 to Level 4

Now also increases Erik’s base Movement Speed by 10%.

Jump! (W) moved from Level 7 to Level 13

Level 13

Speedrun! removed

Impatience Is a Virtue moved from Level 13 to Level 16

New Talent (Level 13): Nordic Attack Squad (W)

Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown

Level 16

Executioner added at level 16

64 KB Marathon

No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots

Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.

Norse Force! (Q) moved from Level 16 to Level 7

The Hotkey for this Ability has been changed from E to Q

Duration reduced from 7 to 4 seconds

Cooldown reduced from 60 to 30 seconds

Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)

Level 20

The Sequel

Now reduces The Lost Vikings' death timers by 50%

ZAGARA

Infest (Talent)

The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets

SUPPORT

BRIGHTWING

Brightwing has received significant updates.

Scouting Drone (Talent) removed

Envenom (Talent) removed

Promote (Talent) removed

Protective Shield (Talent) removed

Calldown: Mule (Talent) removed

Sprint (Talent) removed

Soothing Mist (Trait)

Regenerative Rains (Talent) has been removed

Gust of Healing (Talent) has been removed

New Talent (Level 1):  Unfurling Spray

Increases Soothing Mist's range by 33%

New Talent (Level 7):  Mistified

Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second

New Talent (Level 20):  Revitalizing Mist

Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times

Phase Shift (Z)

Phase Shield (Talent) moved from Level 13 to Level 7

Duration increased from 3 to 20 seconds

New Talent (Level 1):  Hyper Shift

Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.

New Talent (Level 4):  Peekaboo!

Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.

Arcane Flare (Q)

Range reduced from 9 to 8

Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)

Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)

Arcane Precision (Talent)

Inner area damage bonus increased from 33% to 50%

Sticky Flare (Talent)

Slow amount increased from 30% to 40%

New Talent (Level 4):  Arcane Barrage

Increases Arcane Flare’s range by 50%

New Talent (Level 7):  Dream Shot

Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius

Polymorph (W)

Duration reduced from 2 seconds to 1.5 seconds.

Damage removed from the base Ability

Now also slows the target’s Movement Speed by 20%

Sticky Powder (Talent) has been removed

New Talent (Level 4):   Unstable Anomaly

When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies

New Talent (Level 16):  Greater Polymorph

Increases Polymorph’s duration by 1 second

Pixie Dust (E)

Anti-Magic Powder (Talent) has been removed

Shield Dust (Talent) has been redesigned

Moved from Level 1 to Level 13

Pixie Dust now reduces incoming Ability damage by 50%

New Talent (Level 4):  Manic Pixie

When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds

New Talent (Level 13):  Pixie Boost

Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds

New Talent (Level 16):  Bouncy Dust

Pixie Dust bounces to another nearby ally upon impact

Blink Heal ®

Ysera's Blessing (Talent) removed

New Talent (Level 20):  Double Wyrmhole

Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

LI LI

Kung Fu Hustle (Talent)

Cooldown reduction lowered from 200% to 150%

Blinding Wind (E)

Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.

Duration reduced from 4 to 2 seconds

Lingering Blind (Talent)

Now increases Blinding Wind's duration by 50%

MALFURION

Malfurion has received significant updates

Conjurers Pursuit (Talent) removed

Protective Shield (Talent) removed

Healing Ward (Talent) removed

Battle Momentum (Talent) removed

Cleanse (Talent) added at Level 7

Elune’s Grace (Talent) moved from Level 7 to Level 4

Now increases the range of each Basic Ability by a flat 30%

Innervate (D)

Time during which Mana Regenerates reduced from 10 to 5 seconds

Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount

Shan’do’s Clarity (Talent) moved from Level 4 to Level 1

No longer increases the target’s Mana Regeneration rate

Versatile (Talent) functionality reworked

No longer increases the target’s Attack Speed

Increases Innervate’s Mana return from 15% to 25%

Regrowth (Q)

Mana cost decreased from 75 to 60

Healing increased by 5%

Harmony (Talent) has been redesigned

If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0

Life Seed (Talent)

Cooldown for passive Healing increased from 15 to 20 seconds

New Talent (Level 4): Rampant Growth

Increases Regrowth’s initial Heal amount by 20%

Moonfire (W)

Moonburn (Talent)

Bonus damage against non-Heroic targets increased from 30% to 100%

No longer affects Structures

Full Moonfire (Talent)

Area of effect bonus increased from 50% to 60%

Hindering Moonfire (Talent)

Slow amount increased from 20% to 25%

Lunar Shower (Talent)

Bonus damage per stack increased from 10% to 15%

Entangling Roots (E)

Cooldown reduced from 12 to 10 seconds

Mana cost reduced from 75 to 65

REHGAR

Rehgar has received significant updates

Battle Momentum (Talent) removed

Focused Attack (Talent) removed

Searing Attacks (Talent) removed

Berserk (Talent) removed

Cleanse (Talent) added at level 7

Farsight (Talent) moved from Level 4 to Level 7

New Talent (Level 7): Forward Momentum

Basic Attacks reduce Basic Ability cooldowns by 1 second.

Ghost Wolf (Trait)

Feral Heart (Talent)

Health and Mana Regeneration bonuses reduced from 100% to 75%

Shadow Wolf (Talent) moved from Level 7 to Level 4

Stealth duration increased from 2 to 4 seconds

Chain Heal (Q)

New Talent (Level 16): Tidal Waves

Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed

Can now bounce to full Health allies, but will always prefer Allies that are missing Health

Lightning Shield (W)

Empowering Charge (Talent)

Basic Attack damage bonus increased from 25% to 30%

Reactive Spark (Talent) moved from Level 4 to Level 13

Now also reduces Lightning Shield’s cooldown by 3 seconds

Earth Shield (Talent)

Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)

Stormcaller (Talent) moved from Level 13 to Level 4

No longer reduces Lightning Shield’s cooldown

Now increases Lightning Shield’s duration by 2 seconds

Mana cost reduction lowered from 50% to 40%

Earthbind Totem (E)

Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect

Lightning Totem (Talent) removed

Colossal Totem (Talent)

No longer increases Earthbind Totem’s Health

Now also increases cast range by 50%

Earthgrasp Totem (Talent)

No longer increases cast range

Ancestral Healing ®

Cooldown increased from 60 to 70 seconds

WARRIOR

ANUB'ARAK

Scarab Host (Trait)

Beetle Movement Speed reduced by approximately 16%

Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)

Locust Swarm ®

Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

JOHANNA

Shield Glare (E)

Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.

Blind duration reduced from 4 to 1.5 seconds

STITCHES

Slam (W)

Mana cost reduced from 55 to 45

Devour (E)

Mana cost reduced from 75 to 65

Cooldown reduced from 30 to 24 seconds

TYRAEL

Vampiric Assault (Talent) removed

Vampiric Strike (Talent) added at Level 4

Judgment ®

Can no longer be cast on non-Heroic targets

BUG FIXES

General

Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.

Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.

Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.

The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.

Please note: Players may still choose another Mount for these Skins during Hero Select.

Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.

Several typos and tooltip errors have been corrected.

Art

Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.

Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.

Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.

Corrected a texture issue on the Spectre Illidan Skin.

Battlegrounds

Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.

Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.

Heroes and Talents

Abathur's Toxic Nests once again display activation and expiration timers.

Brightwing Soothing Mist will no longer heal her for double the intended amount.

Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.

Corrected an issue that could cause Heroes to fly back to their death location upon respawning.

Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.

Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck at Brightwing's intended destination.

Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.

Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.

Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.

Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.

Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.

Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.

Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.

Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.

Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.

Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.

Sound

Abathur once again plays a digging sound when using his Deep Tunnel.

Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.

Johanna's death audio will no longer play globally.

User Interface

Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.

Fixed an issue that could occasionally cause Mount models to appear in a game lobby.

Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.

Players that are already in a game can no longer be invited to join a party until that game concludes.

Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.

Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.

The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.

In addition, Matthew Cooper today provided some information as to why these changes are being made in the newest Developer Insights:

Developer Insights: Patch Preview 6/23/2015

With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.

HERO AND TALENT REWORKS

We have a number of Talent reworks coming to Heroes of the Storm with our next patch. Malfurion, Brightwing, Rehgar, and the Lost Vikings will be receiving significant changes. These changes coincide with our trend of diversifying our characters and offering new talent builds. Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity.

Promote

We’ve heard a strong amount of feedback, specifically from the competitive scene, about the Promote talent. We like that Promote offers an early game lane advantage, but it can be a problem as players start spending an exceedingly long time killing a Promoted enemy Minion. We’re changing Promote to affect PvE only, meaning a promoted Minion will do increased damage to enemy Minions and structures, and take reduced damage from these same sources. However, their new combat abilities will have no impact on other Heroes, allowing for players to quickly clean up a Promoted Minion wave.

Daze Tech

We are changing the way many of the knockbacks in Heroes of the Storm currently work. Previously, the majority of abilities that moved an enemy character also applied a stun during the movement. This means abilities like Tychus’ grenade or Raynor’s Penetrating Round would double as a Stun for channeled abilities. With this new tech, many of these knockback abilities will no longer stun mobile channeling abilities including Tychus’ Overkill, Li Li’s Jug of 1000 cups, Sonya’s Whirlwind, and Valla’s Strafe. Knockback effects that we’d like to apply a stun, Muradin’s Haymaker for example, will keep the stun, but it will be explicitly part of the ability and called out in the tooltip. As an added note, stationary channels such as Mosh Pit and Ravenous Spirit will still be interrupted by a knockback effect.

Simply put, Possession is the least-picked Heroic ability in the game right now, and we’re excited to try out some changes to make the Heroic an enticing choice. There have been a number of great suggestions from the community on how to give this ability a makeover, and we’ve elected to run with a player-suggested alteration. Possession will now be a charge-based Heroic ability. Players will have 7 charges of Possession, allowing them to take control of an entire enemy Minion wave.

At level 20, you’ll have the option to receive charges more frequently, have a higher maximum charge count, and also be able to spend several charges on an enemy Mercenary. We’re excited to see what you guys think of these changes, and hope to see continued feedback after you’ve had a chance to try it out. We expect that Wailing Arrow will still be the primary Heroic as it is highly impactful in team fights, but anticipate that some split push builds will be able to utilize Possession effectively.

BALANCE CHANGES

Before our latest patch, Anub’arak wasn’t seeing a lot of play and there were complaints surrounding his Beetle AI logic. While improving the Beetle AI, we also removed some small pre-cast delays making Anub’arak more responsive and fun to play. We expected the alterations to increase Anub’arak’s win rate but we were not expecting him to shoot to the top of our win charts. To bring Anub’arak’s balance back in line, we are tweaking his Beetles and reducing damage from Locust Swarm. The beetles will keep the improved AI functionality, but they will have reduced damage and move slower. We like how Anub’arak is playing now, so we are taking a conservative approach to these changes. We will continue to make further changes if more tuning is needed.

Illidan has been a popular balance topic for a while, but we’ve held off on making changes as Illidan’s win rate isn’t exceedingly high. Across all matches, Illidan is near the middle of the pack but starts to rise as we look at higher-skilled matches. In these particular matches we commonly see Illidan paired with a Rehgar or Abathur, helping to unlock his maximum potential. At these higher-skilled matches we also see a significant increase in Metamorphosis play.

To address these balance issues while also increasing Heroic Ability diversity, we’re looking to make some changes to Metamorphosis. Right now, it’s simply doing too many things too well. Metamorphosis damage is similar to The Hunt at level 20 and is often hitting multiple targets, so we’re reducing its damage significantly. Metamorphosis will keep a trivial amount of damage so it’ll continue to reveal cloaked heroes, dismount characters, etc. Along with the reduced damage, we’re also decreasing the impact area size, making it more difficult to hit an entire enemy team. With these changes, The Hunt becomes the better Heroic for isolating a single enemy hero, and Metamorphosis becomes primarily about repositioning and survival.

With the new Daze Tech described above, Li Li’s Jug of 1000 Cups will become more powerful as fewer abilities will be able interrupt the Heroic. We are also changing the way blinds, or blinding attacks, work. Currently, being blinded prevents your next X attacks, and a secondary Y duration before falling off is enforced in case you don’t auto-attack for a long period of time. With this patch, we are removing the X hits and going purely with the Y duration, although these blind abilities will be tuned to have much shorter durations than the current iteration. Overall, the changes will be a solid buff to blind abilities against rapid auto-attackers like Illidan or Valla, but a nerf against enemies with slower attacks. For this reason, characters with blinds should become a more significant auto-attack counter.

LATEST HERO: KAEL’THAS

Balance wise, Kael’thas has a win rate near the middle of our Assassins and has an appropriate impact on the game. In the future we’d like to provide Kael’thas players with more diverse talent options instead of the single build most players are selecting now. There will be no Kael’thas changes in this patch, but adjustments to address talent diversity will probably hit in the near future.

And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!

Are these changes going to improve the game in your opinion? Let us know what you think.

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