2015-05-25

added mention of seasonal avatar-changing items and their antidotes; capitalization and other minor edits

← Older revision

Revision as of 18:31, May 25, 2015

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[[File:Rewards.png|thumb|213px|The Rewards list.]]

[[File:Rewards.png|thumb|213px|The Rewards list.]]



Every time a player performs a positive [[Habits|Habit]], or completes a [[Dailies|Daily]] or [[To-Dos|To-Do]], the player earns [[Gold Points|gold and silver]] that can be used to buy '''Rewards'''. Two kinds of Rewards are available: in-game Rewards (equipment for the player's avatar) and custom personal rewards.

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Every time a player performs a positive [[Habits|Habit]], or completes a [[Dailies|Daily]] or [[To-Dos|To-Do]], the player earns [[Gold Points|gold and silver]] that can be used to buy '''Rewards'''. Two kinds of Rewards are available: in-game Rewards (mostly equipment for the player's avatar) and custom personal rewards.

Rewarding good performance is the best way to reinforce good habits, so go ahead, create plenty of Rewards and buy them liberally!

Rewarding good performance is the best way to reinforce good habits, so go ahead, create plenty of Rewards and buy them liberally!

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Special gear which can be bought from the Item Store are sometimes released for[[Grand Galas| special events]], such as [[Spring Fling]] and [[Winter Wonderland]].

Special gear which can be bought from the Item Store are sometimes released for[[Grand Galas| special events]], such as [[Spring Fling]] and [[Winter Wonderland]].

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Other seasonal items sometimes appear in the Item Store as well. If you have bought items that can be used to alter your party member's [[Avatar|avatars]], such as [[Fall Festival#Spooky Sparkles|Spooky Sparkles]], [[Winter Wonderland#Snowball|Snowball]], or [[Spring Fling#Shiny Seeds|Shiny Seeds]], these will appear in your Item Store as well as your [[Inventory]]. If one of these items has been used on you, its antidote (called Opaque Potion, Salt, or Petal-Free Potion, respectively) will appear in your Item Store with a cost of 5 GP.

==Creating Custom Rewards==

==Creating Custom Rewards==

[[File:Rewards-example habitRPG.png|thumb|Some examples of custom rewards.]]

[[File:Rewards-example habitRPG.png|thumb|Some examples of custom rewards.]]



Eventually, if you are doing well and earning gold, you will run out of equipment to buy. However, you can create your own personalized Rewards. The positive reinforcement you can give yourself with your personal Rewards is a very good way to stay motivated to do things. Making and buying these rewards is key to long-term enjoyment of HabitRPG.

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Eventually, if you are doing well and earning gold, you will run out of equipment to buy. However, you can create your own personalized Rewards. The positive reinforcement you can give yourself with your personal Rewards is a very good way to stay motivated to do things. Making and buying these Rewards is key to long-term enjoyment of HabitRPG.

===Finding Your Motivation===

===Finding Your Motivation===

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[[File:Reward-Edit.png|thumb|left|115px|The reward editor.]]

[[File:Reward-Edit.png|thumb|left|115px|The reward editor.]]

===Changing the Cost===

===Changing the Cost===



To create your own Reward, type in what you want, such as "Bag of Cheetos", and click the plus button. The default cost for Rewards is 10 gold. To change the cost, click the pencil icon next to the Reward. You can now change the reward by either raising or lowering the price (use decimals for silver, e.g. '.5' = 50 silver).

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To create your own Reward, type in what you want, such as "Bag of Cheetos", and click the plus button. The default cost for Rewards is 10 gold. To change the cost, click the pencil icon next to the Reward. You can now change the Reward by either raising or lowering the price (use decimals for silver, e.g. '.5' = 50 silver).

===Adding Notes===

===Adding Notes===



To make the Reward truly your own, you can also add extra notes. You can, for example, note that Flaming Hot Cheetos feel like a better reward/motivator than regular Cheetos. You can also write about the specifics of your reward such as the size of the Cheetos bag. This can be done by clicking the pencil icon and scrolling down to the Extra Notes field.

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To make the Reward truly your own, you can also add extra notes. You can, for example, note that Flaming Hot Cheetos feel like a better reward/motivator than regular Cheetos. You can also write about the specifics of your Reward such as the size of the Cheetos bag. This can be done by clicking the pencil icon and scrolling down to the Extra Notes field.

===Adding Emojis===

===Adding Emojis===



Also consider adding [http://www.emoji-cheat-sheet.com/ emoji] to the titles of your Rewards. Pictures can add clarity and make the Reward seem more fun. See the [[Markdown Cheat Sheet]] for other formatting tricks you can use in Reward titles.

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Also consider adding [[emoji]] to the titles of your Rewards. Pictures can add clarity and make the Reward seem more fun. See the [[Markdown Cheat Sheet]] for other formatting tricks you can use in Reward titles.

===Adding Tags===

===Adding Tags===



[[Tags]] can also be added by clicking the pencil icon. This is useful if you have a lot of rewards and need some sort of organization.

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[[Tags]] can also be added by clicking the pencil icon. This is useful if you have a lot of Rewards and need some sort of organization.

===Adding Multiple Rewards===

===Adding Multiple Rewards===

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* Going to the park on Sunday = 1/2 day x 1 week (which is 3 1/2 days)

* Going to the park on Sunday = 1/2 day x 1 week (which is 3 1/2 days)



You may also want to compare the price of your rewards to the price of the HabitRPG [[Equipment Table|equipment]] rewards. Keep in mind how much you want each item and how long it will take you to save for it.

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You may also want to compare the price of your Rewards to the price of the HabitRPG [[Equipment Table|equipment]] Rewards. Keep in mind how much you want each item and how long it will take you to save for it.

Some other questions to keep in mind when doing your calculations:

Some other questions to keep in mind when doing your calculations:

* Will I get more motivation by saving all my gold for a big prize? Or by having lots of little ones? (Or both?)

* Will I get more motivation by saving all my gold for a big prize? Or by having lots of little ones? (Or both?)



* If I'm a productive Habiteer and get all my tasks done every day, how long should it take to earn this reward? Do I want to also be able to buy little daily rewards along the way?

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* If I'm a productive Habiteer and get all my tasks done every day, how long should it take to earn this Reward? Do I want to also be able to buy little daily Rewards along the way?



* Is this a regular reward? If so, how often (again, assuming I do all my tasks) should I get it? (For example, a cookie every day? Spend every Saturday afternoon at the park?)

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* Is this a regular Reward? If so, how often (again, assuming I do all my tasks) should I get it? (For example, a cookie every day? Spend every Saturday afternoon at the park?)



* How much do I want to spend on game items versus custom rewards? (Sadly, you can't change the costs of in-game rewards, but if you want to have both then you can lower your custom reward prices a bit. Or if you think game items are just too tempting, you could raise your custom reward prices so you're forced to choose between them.)

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* How much do I want to spend on game items versus custom Rewards? (Sadly, you can't change the costs of in-game Rewards, but if you want to have both then you can lower your custom Reward prices a bit. Or if you think game items are just too tempting, you could raise your custom Reward prices so you're forced to choose between them.)

== Rearranging Custom Rewards ==

== Rearranging Custom Rewards ==

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Habits, Dailies, Rewards, and To-Dos can be rearranged by dragging and dropping them in their new position, or by clicking the Push to Top button. This can be useful to prioritize tasks, or to better organize yourself.

Habits, Dailies, Rewards, and To-Dos can be rearranged by dragging and dropping them in their new position, or by clicking the Push to Top button. This can be useful to prioritize tasks, or to better organize yourself.



Click the garbage can icon to delete a reward.

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Click the garbage can icon to delete a Reward.

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| imagecaption = The help button

| imagecaption = The help button

}}

}}



The help button is in the top right corner of the Rewards column. This button, when clicked on, will reveal some quick information about Rewards and how to get started with making custom rewards, etc. This is a faster way to help with Rewards, but this wiki page is just a more in-depth information provider.

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The help button is in the top right corner of the Rewards column. This button, when clicked on, will reveal some quick information about Rewards and how to get started with making custom Rewards, etc. Clicking the button a second time will hide the information. This is a faster way to get help with Rewards than the wiki, but this wiki page provides more in-depth information.

{{clr}}

{{clr}}

==Rewards Tabs==

==Rewards Tabs==



[[File:HabitRPG-Rewards-Toggle.png|thumb|200px|Rewards Toggle]]The "Equipment & Skills" tab at the top and bottom of the Rewards column will hide your custom rewards to make it easier to find your skills and equipment available for purchase. The "All" tab shows your custom rewards as well as equipment and skills.

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[[File:HabitRPG-Rewards-Toggle.png|thumb|200px|Rewards Toggle]]The "Equipment & Skills" tab at the top and bottom of the Rewards column will hide your custom Rewards to make it easier to find your skills and equipment available for purchase. The "All" tab shows your custom Rewards as well as equipment and skills.

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{{clr}}

==Rewards History==

==Rewards History==



When you purchase a Custom Reward, it disappears from your list. The history of Custom Rewards redemptions is not stored. To see the notifications of recent purchases, you can use the [[Customizations#Show_All_Notifications|bookmarklet]] which gives you all notification popups since the site was last loaded.

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When you purchase a Custom Reward, it disappears from your list. The history of Custom Rewards redemptions is not stored. To see the [[notifications]] of recent purchases, you can use the [[Customizations#Show_All_Notifications|bookmarklet]] which gives you all notification popups since the site was last loaded.

==Upgrading Armour vs. Custom Rewards==

==Upgrading Armour vs. Custom Rewards==



Spending all your gold on armor can have an unexpected negative effect, especially as there is only a certain amount available, as highlighted by Tyler on the HabitRPG blog post, [http://blog.habitrpg.com/post/61637853952/dont-forget-custom-rewards Don't forget about custom rewards]. If this is a problem for you, you can always match in-game rewards with small but appropriate real life rewards, which may produce more long-term positive reinforcement.

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Spending all your gold on armor can have an unexpected negative effect, especially as there is only a certain amount available, as highlighted by Tyler on the HabitRPG blog post, [http://blog.habitrpg.com/post/61637853952/dont-forget-custom-rewards Don't forget about custom rewards]. If this is a problem for you, you can always match in-game Rewards with small but appropriate real life Rewards, which may produce more long-term positive reinforcement.

==Self-Control when Using Rewards==

==Self-Control when Using Rewards==



The self-control of using custom rewards is a habit in itself so practice and accountability are useful for developing willpower. To begin, start with an inexpensive reward, for example, one gold for 30 minutes of gaming time, so it requires almost no decision to purchase. Then continue to make small, gradual increases in the amount of gold required. Eventually it will become easier and habitual. For other tools to help you, make a Habit or Daily task to remind yourself to pay the gold for your custom reward,

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The self-control of using custom Rewards is a habit in itself, so practice and accountability are useful for developing willpower. To begin, start with an inexpensive Reward, for example, one gold for 30 minutes of gaming time, so it requires almost no decision to purchase. Then continue to make small, gradual increases in the amount of gold required. Eventually it will become easier and habitual. For other tools to help you, make a Habit or Daily task to remind yourself to pay the gold for your custom Reward.

==See Also==

==See Also==

* [[Sample Custom Rewards]]

* [[Sample Custom Rewards]]

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