2016-11-10

Minor clarity edit and edited links to read more easily

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Revision as of 04:09, November 10, 2016

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The amount of health lost from [[Habits]] and [[Dailies]] depends on their difficulty, [[Task Value|value]] (color), and the player's [[Constitution]] (CON). Easy Habits and Dailies start at a base of 2 HP damage, medium tasks at 3 HP, and hard tasks at 4 HP.

The amount of health lost from [[Habits]] and [[Dailies]] depends on their difficulty, [[Task Value|value]] (color), and the player's [[Constitution]] (CON). Easy Habits and Dailies start at a base of 2 HP damage, medium tasks at 3 HP, and hard tasks at 4 HP.



Self-inflicted damage is mitigated based on CON, with higher CON providing more protection. However, CON does not protect against boss damage. Constitution increases as higher levels are reached, and can be supplemented with Constitution-increasing equipment. [[Healer]]
s
and [[Warrior]]
s
can cast [[skills]] on themselves or their [[party]] to temporarily increase Constitution (for details, refer to [[Skills#Available_Skills|Skills > Available Skills]]), and therefore
slow
the loss of HP.

+

Self-inflicted damage is mitigated based on CON, with higher CON providing more protection. However, CON does not protect against boss damage. Constitution increases as higher levels are reached, and can be supplemented with Constitution-increasing equipment. [[Healer
|Healers
]] and [[Warrior
|Warriors
]] can cast [[skills]] on themselves or their [[party]] to temporarily increase Constitution (for details, refer to [[Skills#Available_Skills|Skills > Available Skills]]), and therefore
reduce
the loss of HP.

As the value (color) of a Habit or Daily changes, so does the damage you take from it. Damage is lower when the task is closer to blue, while a redder task will increase in damage. Thus, each time a bad Habit is recorded by clicking the - button, or a Daily is not completed before [[Cron]], the damage will increase. Certain class skills, such as the Warrior's [[Brutal Smash]] and the Healer's [[Searing Brightness]], can be used to decrease the redness of non-challenge tasks and therefore cause them to deal less damage.

As the value (color) of a Habit or Daily changes, so does the damage you take from it. Damage is lower when the task is closer to blue, while a redder task will increase in damage. Thus, each time a bad Habit is recorded by clicking the - button, or a Daily is not completed before [[Cron]], the damage will increase. Certain class skills, such as the Warrior's [[Brutal Smash]] and the Healer's [[Searing Brightness]], can be used to decrease the redness of non-challenge tasks and therefore cause them to deal less damage.

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==Regaining Health==

==Regaining Health==



All lost health is replenished each time a player [[level|levels up]], and [[Healer]]
s
are able to directly restore health to themselves and to their party members (for details, refer to [[Healer#Skills|Healer Skills]]).

+

All lost health is replenished each time a player [[level|levels up]], and [[Healer
|Healers
]] are able to directly restore health to themselves and to their party members (for details, refer to [[Healer#Skills|Healer Skills]]).

{{infobox item

{{infobox item

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}}Potions can also be used to directly regain lost health without leveling or the use of abilities. [[Health Potions|Health potions]] can be purchased in the Item Store for 25 [[Gold Points|gold]] and will restore 15 HP. The [[Fortify Potion]] can be purchased from the [[Inventory Items#Market|Market]] for 4 [[Gems|gems]] and will restore all lost health and return all tasks to neutral (yellow).

}}Potions can also be used to directly regain lost health without leveling or the use of abilities. [[Health Potions|Health potions]] can be purchased in the Item Store for 25 [[Gold Points|gold]] and will restore 15 HP. The [[Fortify Potion]] can be purchased from the [[Inventory Items#Market|Market]] for 4 [[Gems|gems]] and will restore all lost health and return all tasks to neutral (yellow).



Due to their unique strengths, [[Mage]]s are most able to rely on leveling to restore health, [[Rogue]]
s
can rely most on potions, and [[Healer]]
s
can rely most on abilities. [[Warrior]]
s
must rely on a combination of these strategies, good defense against their own [[Dailies]] and bad [[Habits]], and a strong offense against [[Boss|bosses]]. When in a party, however, all classes can regain HP via a Healer's [[Blessing]] skill.

+

Due to their unique strengths, [[Mage]]s are most able to rely on leveling to restore health, [[Rogue
|Rogues
]] can rely most on potions, and [[Healer
|Healers
]] can rely most on abilities. [[Warrior
|Warriors
]] must rely on a combination of these strategies, good defense against their own [[Dailies]] and bad [[Habits]], and a strong offense against [[Boss|bosses]]. When in a party, however, all classes can regain HP via a Healer's [[Blessing]] skill.

===Restoring Health Lost Unfairly===

===Restoring Health Lost Unfairly===

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