2012-09-01

1.Beginning Android:

P1.Beginning Android


The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.

With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft GUIs, use GPS, and access web services.
What you’ll learn

* Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices.
* Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
* Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
* Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
* Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.

Who this book is for

This book is aimed at people new to mobile development, but with some knowledge of Java.
Table of Contents

1. The Big Picture
2. Projects & Targets
3. Creating a Skeleton Application
4. Using XML-Based Layouts
5. Employing Basic Widgets
6. Working with Containers
7. Using Selection Widgets
8. Getting Fancy With Lists
9. Employing Fancy Widgets and Containers
10. The Input Method Framework
11. Applying Menus
12. Fonts
13. Embedding the WebKit Browser
14. Showing Pop-Up Messages
15. Dealing with Threads
16. Handling Activity Lifecycle Events
17. Creating Intent Filters
18. Launching Activities and Sub-Activities
19. Handling Rotation
20. Working with Resources
21. Using Preferences
22. Managing and Accessing Local Databases
23. Accessing Files
24. Leveraging Java Libraries
25. Communicating via the Internet
26. Using a Content Provider
27. Building a Content Provider
28. Requesting and Requiring Permissions
29. Creating a Service
30. Invoking a Service
31. Alerting Users Via Notifications
32. Accessing Location-Based Services
33. Mapping with MapView and MapActivity
34. Handling Telephone Calls
35. Development Tools
36. Handling Multiple Screen Sizes
37. Dealing with Devices
38. Handling Platform Changes
39. Where Do We Go From Here?

Product Details

Paperback: 384 pages
Publisher: Apress; 1 edition (June 26, 2009)
Language: English
ISBN-10: 1430224193
ISBN-13: 978-1430224198

File Size: MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cqjqg3cn/Beginning Android 1.pdf
http://rapidgator.net/file/29465303/Beginning_Android_1.pdf.html

P2.Beginning Android 2


Book Description

The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.

With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft GUIs, use GPS, and access web services.

What you’ll learn

Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices.
Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.

Who is this book for?
This book is aimed at people new to mobile development, perhaps even to Java development itself.
Book Details

Paperback: 416 pages
Publisher: Apress (March 11, 2010)
Language: English
ISBN-10: 1430226293
ISBN-13: 978-1430226291

File Size: 7.5 MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cqjqg03b/Beginning Android 2.pdf
http://rapidgator.net/file/29465323/Beginning_Android_2.pdf.html

P3.Beginning Android 3


Book Description

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android’s continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

What you’ll learn

Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices.
Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
Create Flash game and other apps on Android.
Build and experience the array of new WebM video and other multimedia APIs for Android and more.

Who this book is for
This book is aimed at people new to mobile development.

Table of Contents

1.The Big Picture
2.How to Get Started
3.Your First Android Project
4.Examining Your First Project
5.A Bit About Eclipse
6.Enhancing Your First Project
7.Rewriting Your First Project
8.Using XML-Based Layouts
9.Employing Basic Widgets
10.Working with Containers
11.The Input Method Framework
12.Using Selection Widgets
13.Getting Fancy with Lists
14.Still More Widgets and Containers
15.Embedding The WebKit Browser
16.Applying Menus
17.Showing Pop-up Messages
18.Handling Activity Lifecycle Events
19.Handling Rotation
20.Dealing with Threads
21.Creating Intent Filters
22.Launching Activities and Sub-Activities
23.Working with Resources
24.Defining and Using Styles
25.Handling Multiple Screen Sizes
26.Introducing the Honeycomb UI
27.Using the Action Bar
28.Fragments
29.Handling Platform Changes
30.Accessing Files
31.Using Preferences
32.Managing and Accessing Local Databases
33.Leveraging Java Libraries
34.Communicating via the Internet
35.Services: The Theory
36.Basic Service Patterns
37.Alerting Users via Notifications
38.Requesting and Requiring Permissions
39.Accessing Location-Based Services
40.Mapping with MapView and MapActivity
41.Handling Telephone Calls
42.Fonts
43.More Development Tools
44.The Role of Alternative Environments
45.HTML5
46.PhoneGap
47.Other Alternative Environments
48.Dealing with Devices
49.Where Do We Go from Here?

Book Details

Paperback: 612 pages
Publisher: Apress (July 2011)
Language: English
ISBN-10: 1430232978
ISBN-13: 978-1430232971

File Size: 27.6 MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cqjpu55j/Beginning Android 3.pdf
http://rapidgator.net/file/29467847/Beginning_Android_3.pdf.html

P4.Beginning Android 4

Book Description

Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon’s Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.

Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!

Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.

You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

What you’ll learn

Develop Java-based mobile applications and games for a wide range of phones and devices.
Create user interfaces using WebKit and the Android widget framework.
Build location- and map-based applications drawing on live feeds over the Internet.
Incorporate activities, services, content providers, and broadcast receivers into your applications.
Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.
Build and experience the array of new WebM video and other multimedia APIs for Android and more.

Who this book is for
Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users.

Table of Contents

1.The Big Picture
2.How to Get Started
3.Your First Android Project
4.Examining Your First Project
5.A Bit About Eclipse
6.Enhancing Your First Project
7.Rewriting Your First Project
8.Using XML-Based Layouts
9.Employing Basic Widgets
10.Working with Containers
11.The Input Method Framework
12.Using Selection Widgets
13.Getting Fancy with Lists
14.Still More Widgets and Containers
15.Embedding the WebKit Browser
16.Applying Menus
17.Showing Pop-up Messages
18.Handling Activity Lifecycle Events
19.Handling Rotation
20.Dealing with Threads
21.Creating Intent Filters
22.Launching Activities and Sub-Activities
23.Working with Resources
24.Defining and Using Styles
25.Handling Multiple Screen Sizes
26.Introducing the Honeycomb UI
27.Using the Action Bar
28.Fragments
29.Handling Platform Changes
30.Accessing Files
31.Using Preferences
32.Managing and Accessing Local Databases
33.Leveraging Java Libraries
34.Communicating via the Internet
35.Services: The Theory
36.Basic Service Patterns
37.Alerting Users via Notifications
38.Requesting and Requiring Permissions
39.Accessing Location-Based Services
40.Mapping with MapView and MapActivity
41.Handling Telephone Calls
42.Fonts
43.More Development Tools
44.The Role of Alternative Environments
45.HTML5
46.PhoneGap
47.Other Alternative Environments
48.Dealing with Devices
49.Where Do We Go from Here?

Book Details

Paperback: 604 pages
Publisher: Apress (January 2012)
Language: English
ISBN-10: 1430239840
ISBN-13: 978-1430239840

File Size: 28.3 MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cqjptizb/Beginning Android 4.pdf
http://rapidgator.net/file/29468009/Beginning_Android_4.pdf.html

2.Android Apps for Absolute Beginners

Book Description
Publication Date: March 29, 2011 | ISBN-10: 1430234466 | ISBN-13: 978-1430234463 | Edition: 1

Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started.

Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
Offers clear code descriptions and layout so that you can get your apps running as soon as possible

What you’ll learn

Get yourself and your computer set up for Android apps development
Use the Eclipse programming environment to make your Android development efficient and straightforward
Follow steps in plain English to build simple apps and get them working immediately
Style your application so that it appeals to potential users
Make use of the Android’s touch screen
Use shortcuts and cheat sheets to create apps the easy way
Use the basics of Java and XML to move onto more advanced apps

Who this book is for

If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!
Table of Contents

1.Preliminary Information: Before We Get Started
2.What’s Next? Our Road Ahead
3.Setting Up an Open Source Android Development Environment
4.An Introduction to Java, XML and How Android Works
5.An Overview of the Android Application Framework
6.Screen Layout Design: Views, ViewGroups and Layout Types
7.User Interface Design: Buttons, Menus, Dialogs and Alerts
8.Designing Graphics for Android: 2D Images & Animation
9.Adding Interactivity: Handling UI Events
10.Understanding Content Providers
11.Understanding Intents and Intent Filters
12.The Future: 3D, Widgets, Bluetooth, Maps, Search, and More

Product Details

Paperback: 344 pages
Publisher: Apress; 1 edition (March 29, 2011)
Language: English
ISBN-10: 1430234466
ISBN-13: 978-1430234463

File Size: MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cponorwn/Android Apps for Absolute Beginners.pdf
http://rapidgator.net/file/29700108/Android_Apps_for_Absolute_Beginners.pdf.html

3.Hello, Android: Introducing Google’s Mobile Development Platform

Ed Burnette, "Hello, Android: Introducing Google's Mobile Development Platform Third Edition"
2010 | ISBN-10: 1934356565 | PDF | 300 pages | 3,1 MB

Google's Android is shaking up the mobile market in a big way. With Android, you can write programs that run on any compatible cell phone or tablet in the world. It's a mobile platform you can't afford not to learn, and this book gets you started. Hello, Android has been updated to Android 2.3.3, with revised code throughout to reflect this updated version. That means that the book is now up-to-date for tablets such as the Kindle Fire. All examples were tested for forwards and backwards compatibility on a variety of devices and versions of Android from 1.5 to 4.0. (Note: the Kindle Fire does not support home screen widgets or wallpaper, so those samples couldn't be tested on the Fire.)

Android is an operating system for mobile phones and tablets. It's inside millions of cell phones and other devices, including the hugely popular Amazon Kindle Fire, making Android the foremost platform for mobile application developers. That could be your own program running on all those devices.

Within minutes, Hello, Android will get you started creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you'll learn the basics of Android programming. You'll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You'll also learn how to publish your applications to the Android Market.

The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You'll also find plenty of real-world advice on how to support all major Android versions in use today.

If you'd rather be coding than reading about coding, this book is for you.

Link to Download:

Code:

http://extabit.com/file/29h12cpojxxc7/Hello, Android Introducing Google’s Mobile Development Platform.pdf
http://rapidgator.net/file/29697914/Hello.html

4.Professional Android application development

P1.Professional Android application development

Book Description
Publication Date: November 24, 2008 | ISBN-10: 0470344717 | ISBN-13: 978-0470344712 | Edition: 1
A hands-on guide to building mobile applications, Professional Android Application Development features concise and compelling examples that show you how to quickly construct real-world mobile applications for Android phones. Fully up-to-date for version 1.0 of the Android software development kit, it covers all the essential features, and explores the advanced capabilities of Android (including GPS, accelerometers, and background Services) to help you construct increasingly complex, useful, and innovative mobile applications for Android phones.

What this book includes

An introduction to mobile development, Android, and how to get started.
An in-depth look at Android applications and their life cycle, the application manifest, Intents, and using external resources.
Details for creating complex and compelling user interfaces by using, extending, and creating your own layouts and Views and using Menus.
A detailed look at data storage, retrieval, and sharing using preferences, files, databases, and Content Providers.
Instructions for making the most of mobile portability by creating rich map-based applications as well as using location-based services and the geocoder.
A look at the power of background Services, using threads, and a detailed look at Notifications.
Coverage of Android's communication abilities including SMS, the telephony APIs, network management, and a guide to using Internet resources
Details for using Android hardware, including media recording and playback, using the camera, accelerometers, and compass sensors.
Advanced development topics including security, IPC, advanced 2D / 3D graphics techniques, and user–hardware interaction.

Who this book is for
This book is for anyone interested in creating applications for the Android mobile phone platform. It includes information that will be valuable whether you're an experienced mobile developer or making your first foray, via Android, into writing mobile applications. It will give the grounding and knowledge you need to write applications using the current SDK, along with the flexibility to quickly adapt to future enhancements.

Product Details

Paperback: 432 pages
Publisher: Wrox; 1 edition (November 24, 2008)
Language: English
ISBN-10: 0470344717
ISBN-13: 978-0470344712

File Size: MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cpojyzfr/Professional Android 1 Application Development.pdf
http://rapidgator.net/file/29694713/Professional_Android_1_Application_Development.pdf.html

P2.Professional Android 2 application development

Book Description
Publication Date: March 1, 2010 | ISBN-10: 0470565527 | ISBN-13: 978-0470565520 | Edition: 2
Update to the bestseller now features the latest release of the Android platform

Android is a powerful, flexible, open source platform for mobile devices and its popularity is growing at an unprecedented pace. This update to the bestselling first edition dives in to cover the exciting new features of the latest release of the Android mobile platform.

Providing in-depth coverage of how to build mobile applications using the next major release of the Android SDK, this invaluable resource takes a hands-on approach to discussing Android with a series of projects, each of which introduces a new feature and highlights techniques and best practices to get the most out of Android.

The Android SDK is a powerful, flexible, open source platform for mobile devices
Shares helpful techniques and best practices to maximize the capabilities of Android
Explains the possibilities of Android through the use of a series of detailed projects
Demonstrates how to create real-world mobile applications for Android phones
Includes coverage of the latest version of Android

Providing concise and compelling examples, Professional Android Application Development is an updated guide aimed at helping you create mobile applications for mobile devices running the latest version of Android.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Product Details

Paperback: 580 pages
Publisher: Wrox; 2 edition (March 1, 2010)
Language: English
ISBN-10: 0470565527
ISBN-13: 978-0470565520

File Size: 20.6MiB
File Format: PDF

Link to Download:

Code:

http://extabit.com/file/29h12cpoocavr/Professional Android 2 Application Development.pdf
http://rapidgator.net/file/29696883/Professional_Android_2_Application_Development.pdf.html

P3.Professional Android 4 application development

Book Description
Publication Date: May 1, 2012 | ISBN-10: 1118102274 | ISBN-13: 978-1118102275 | Edition: 3
Developers, build mobile Android apps using Android 4

The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you're an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 application development. Written by one of Google's lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, NFC Beam, and more.

Shows experienced developers how to create mobile applications for Android smartphones and tablets
Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform.
Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the animation framework, and a range of new communications techniques including NFC and Wi-Fi direct.
Provides practical guidance on publishing and marketing your applications, best practices for user experience, and more

This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps.

Product Details

Paperback: 864 pages
Publisher: Wrox; 3 edition (May 1, 2012)
Language: English
ISBN-10: 1118102274
ISBN-13: 978-1118102275

File Size: MiB
File Format: pdf

Link to Download:

Code:

http://extabit.com/file/29h12cponorx3/Professional Android 4 Application Development.pdf
http://rapidgator.net/file/29697763/Professional_Android_4_Application_Development.pdf.html

5.Android Application Development For Dummies

Book Description
Publication Date: December 7, 2010
The fun and friendly guide to creating applications on the Android platform

The popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.

Takes you soup through nuts of developing applications for the Android platform
Begins with downloading the SDK, then explains how to code Android applications and submit projects to the Android Market
Written by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible pieces

No matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

Product Details

Paperback: 384 pages
Publisher: For Dummies; 1 edition (December 7, 2010)
Language: English
ISBN-10: 047077018X
ISBN-13: 978-0470770184

Link to Download:

Code:

http://extabit.com/file/29h12cpojy6vr/Android Application Development for Dummies.pdf
http://rapidgator.net/file/29697507/Android_Application_Development_for_Dummies.pdf.html

Statistics: Posted by songoku8890 — Sat Sep 01, 2012 1:55 am

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