2013-01-04

‎Trivia:

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To start a Gang War, the player must drive to a designated meeting point where he will meet up with several Lost members, after while they must drive to the enemy location, which could be nearby or as far away as another island. The enemy might be holed up in a location, or they may be driving around town in one or more vehicles.

To start a Gang War, the player must drive to a designated meeting point where he will meet up with several Lost members, after while they must drive to the enemy location, which could be nearby or as far away as another island. The enemy might be holed up in a location, or they may be driving around town in one or more vehicles.



[[Clay Simons|Clay]], [[Terry Thorpe|Terry]], [[Jim Fitzgerald|Jim]] and three non-storyline characters assist the player during a battle. Completing a Gang War earns money and raises [[toughness]] of surviving Lost MC members, and spawns weapons in Johnny's [[Safehouses in The Lost and Damned|safehouses]]. Completing 25 Gang Wars raises the player's [[Completion in The Lost and Damned|completion percentage]]. In addition to this, the enemy often drop money and weapons that can be picked up if Johnny is fast enough during or after the battle.

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[[Clay Simons|Clay]], [[Terry Thorpe|Terry]], [[Jim Fitzgerald|Jim]] and three non-storyline characters assist the player during a battle. Completing a Gang War earns money and raises [[toughness]] of surviving Lost MC members, and spawns weapons in Johnny's [[Safehouses in The Lost and Damned|safehouses]]. Completing 25 Gang Wars raises the player's [[Completion in The Lost and Damned|completion percentage]]
, however the player can continue undertaking battles for additional weapon-spawning rewards for up to 50 Gang Wars
. In addition to this, the enemy often drop money and weapons that can be picked up if Johnny is fast enough during or after the battle.

===Gang Wars enemies===

===Gang Wars enemies===

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*'''20''' Gang Wars: An [[Automatic 9mm]] spawns

*'''20''' Gang Wars: An [[Automatic 9mm]] spawns

*'''30''' Gang Wars: A [[M16|Carbine Rifle]] spawns

*'''30''' Gang Wars: A [[M16|Carbine Rifle]] spawns



*'''40''' Gang Wars: A [[Assault Shotgun|Streetsweeper]] spawns

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*'''40''' Gang Wars: A [[Assault Shotgun|Streetsweeper]] spawns
(note: does not always happen in the PS3 version)

*All '''50''' Gang Wars: A [[Grenade Launcher]] spawns

*All '''50''' Gang Wars: A [[Grenade Launcher]] spawns

===Gang War Variations===

===Gang War Variations===



*'''Hanging Out Wars''': This gang warfare style is when a gang is situated in one location of the map and there approximately 20-30 enemies to gun down
then has
the capability to call for reinforcements.
Either Clay Or Terry says this before Klebitz goes to
the
war ('''
"
I have intel that they are hangin in our Very OWN Alderney
"
'') this means a Hanging out war
. All targets must be eliminated, and that includes gang members who might run away (it's possible for them to get many blocks from the scene, though almost always they're on foot making them easy to track down later). Some of the gang members will be armed with molotov cocktails or grenades on higher levels.

+

*'''Hanging Out Wars''': This gang warfare style is when a gang is situated in one location of the map and there
are
approximately 20-30 enemies to gun down
with
the capability to call for reinforcements.
This type of war is indicated by one of
the
Lost gang members making a statement about them
"
hanging out
"
somewhere
. All targets must be eliminated, and that includes gang members who might run away (it's possible for them to get many blocks from the scene, though almost always they're on foot making them easy to track down later). Some of the gang members will be armed with molotov cocktails or grenades on higher levels.



*'''Cruising Wars''': This gang warfare style is when
there
are
gang's on
the
move and
waiting for a provoked attack
(
Lost
MC attacks
)
there are many enemies in
this
style of warfare as they do call for more backup
and more
gang members spawn
.
Either Clay Or Terry states
(
''"They
are just
Cruisin and shit
"'
') this means that this war is a Cruising War
.

+

*'''Cruising Wars''': This gang warfare style is when
gang members
are
driving around
the
streets in automobiles, motorcycles or a combination of both,
waiting for a provoked attack
. The battle begins once Johnny or a
Lost
member opens fire on any vehicle (or discharges a weapon near them
)
. Once
this
happens, most vehicles will converge,
and more
will arrive elsewhere
. (
Occasionally, a vehicle will drive away from the scene, and either circle back later or it needs to be pursued). This type of battle is indicated by one of the Lost members telling Johnny that the targets
are
"cruising around", though alternately they might
just
say
"
They
'
re somewhere in xxxx
.
"



*'''Transportation Wars''': This style of gang war requires Klebitz to chase down and destroy the main enemy vehicle without it getting away. In this gang war there are also many enemies trying to protect a vehicle at all cost
that they even
call for more backup.
Either Terry or Clay
says
(''
"They are doing a Little Escort Work
Last Time I Heard
"
'')
this means that this mission is a Transportation War. This arguably the easiest of the battles, as all Johnny needs to do is destroy the designated vehicle; the easiest way is to drive-by and fire three or four shotgun rounds at the vehicle, which is usually enough to set it on fire
. Avoid
enemy attacks long enough for the vehicle to blow up, and the battle is won. This is also the battle where Lost casualties can be minimized the most.

+

*'''Transportation Wars''': This style of gang war requires Klebitz to chase down and destroy the main enemy vehicle without it getting away. In this gang war there are also many enemies trying to protect a vehicle at all cost
, and will
call for more backup.
If one of the Lost gang members
says
something like
"They are doing a Little Escort Work"
or makes any reference to a vehicle,
this means that this mission is a Transportation War. This
is
arguably the easiest of the
gang
battles, as all Johnny needs to do is destroy the designated vehicle; the easiest way is to drive-by and fire three or four shotgun rounds at the vehicle, which is usually enough to set it on fire
; get clear of the vehicle and avoid
enemy attacks long enough for the vehicle to blow up, and the battle is won. This is also the battle where Lost casualties can be minimized the most
. There is usually a large amount of cash that can be recovered from the site of the vehicle explosion if Johnny is quick enough (though there is danger of being hit by passing vehicles once regular traffic begins to spawn again)
.



Needless to say, Johnny needs to be close enough to the gang members during the drive over to the location in order to actually hear
this information
.

+

Needless to say, Johnny needs to be close enough to the gang members during the drive over to the location in order to actually hear
the "key phrases" regarding the type of war; the best way is to not begin driving to the site until the type of battle is indicated
.

By completing an increasing number of Gang Wars, the number of enemies you have to fight increases, and their weapons get stronger as well. You will have to develop different strategies to beat these missions.

By completing an increasing number of Gang Wars, the number of enemies you have to fight increases, and their weapons get stronger as well. You will have to develop different strategies to beat these missions.



For Hanging Out Wars and Cruising Wars, try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.

+

For Hanging Out Wars and Cruising Wars, try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.
Following the GPS path provided by the game is not always the best strategy
,
especially for "hanging out" wars. Approaching from a different direction, or finding a location where distance weapons such
as
sniper rifles
and
rocket launchers
can
be used to thin enemy numbers before close
-
up battles begin
.



+



For Transportation Wars
,
you should hit the target vehicle
as
quick
and
hard as you
can
with a [[Sawn
-
off Shotgun]]. Shoot the driver to stop the vehicle, then shoot at the vehicle until it starts burning and disappear
.

+

In the Hanging Out Wars, it's not uncommon for individual enemy gang members to flee the scene, sometimes putting many blocks between him and the Lost. The mission doesn't end until these targets are tracked down too. Just remember that putting too much distance between Johnny and the battle scene will cause any bike he brings to unspawn.

In the Hanging Out Wars, it's not uncommon for individual enemy gang members to flee the scene, sometimes putting many blocks between him and the Lost. The mission doesn't end until these targets are tracked down too. Just remember that putting too much distance between Johnny and the battle scene will cause any bike he brings to unspawn.

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* [[Malc]], during the mission "[[Heavy Toll]]", mentioned, that the war between The Lost and AOD is very similar to warfare in [[Los Santos in GTA IV Era|Los Santos]]. It could be an easter egg, since the warfare system in [[Grand Theft Auto: San Andreas|San Andreas]] and TLAD are very similar.

* [[Malc]], during the mission "[[Heavy Toll]]", mentioned, that the war between The Lost and AOD is very similar to warfare in [[Los Santos in GTA IV Era|Los Santos]]. It could be an easter egg, since the warfare system in [[Grand Theft Auto: San Andreas|San Andreas]] and TLAD are very similar.

* Terry will refer an enemy gang as "lunatics" if the enemy gang is aggressive and this could be any gang except for [[The Angels of Death]].

* Terry will refer an enemy gang as "lunatics" if the enemy gang is aggressive and this could be any gang except for [[The Angels of Death]].



*
Despite all the gun battles
,
you'll find Johnny doesn't
get a wanted level
very often. If
this
does happen,
Johnny
's friends
will
battle the
cops,
allowing
the
player
to
kill
the
remaining enemy
.
Once a set of
enemy
targets
is
dead,
the wanted level
automatically goes away
.

+

*
When a gang war is triggered
,
the game automatically reduces (and in some cases eliminates) other traffic and pedestrians around the battle zone. It is possible to
get a wanted level
;
this
makes battles more complex as
Johnny will
find himself being targeted by
cops
who might also try to arrest him. Often
,
other Lost members will attack
the
cops, and cops may also begin attacking enemy gang members, too. The biggest risk
to
Johnny is accidentally or intentionally shooting cops, which will raise his wanted level and make it more difficult to survive
the
battle
.
As with most other missions, however, once the last
enemy is
killed
the wanted level
instantly disappears.

+

* On rare occasions, "good Samaritan" taxi drivers and pedestrians may start attacking Johnny during or immediately after a gang battle, if they venture too close to the battle site. Similarly, security guards (in particular the bouncers outside the strip clubs) will also get involved if a battle takes place close to their locations
.

* Occasionally, female voices will be heard during a battle, even though all combatants on both sides are male.

* Occasionally, female voices will be heard during a battle, even though all combatants on both sides are male.

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